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it will be a Witch
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if they actually paid attention to what other said they would have noticed that survivors have stated multiple balances .
But any criticism that the killers get for not taking responsibility they have in actually keeping ranked meaningful get swept under the rug.
They want the game to be like F13 if the killer sees you you're dead.
They only way to survive is to hide all game and sense they want the hatch out of the game . they just want a 4k each game as a killer
lets face it if this game had multiple objective to complete without hatch to power the exit gates.
It would be impossible for 1 guy to complete everything that even with one other left
However it is incredibly easy to pip and even easier to DePip. It all depends on what the team is doing some will get less points than others because they couldnt do OBJ but kept the killer busy. Or they'll be late to doing gens and didnt get any rescues because somebody beat them to it. Thats why the safety pip is there
They do need more Objectives and ways to pip rather than doing gens cap piping at 2 .
They should also add a Stamina bar if not Fear meter to slow down survivors and penalize them for having excessive fear over having hope if you have more fear than hope you get increased small skill checks and no warnings
you get a speed penalty when repairing and rescusing
Killers that neglect to do their job suffer from Audio ques and aura reading ability decrease if you go so long without hitting a survivor or hooking.. camping you should suffer from decreased ability charge speed and recovering from missed attacks
you aura reading ability should be decreased as well
if you're doing your job you should be reward with increase speed. increased aura reading and I would support a new attack perk that cancels out the successful hit animation . so that you're allowed a extra quick attack -
That's a trash idea just give them the blind effect and let you escape the killer grasp .
that way you have some what of a counter -
Why not make it required to survive a trail and at least do objectives during the match
and at a fear meter for being in contact with the killer for long periods of time or if he hooks or hits you.
depending on you fear meter you have a XX% penalty when healing repairing and rescuing -
Why not make it required to survive a trail and at least do objectives during the match
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they do it because they're trash and whoever defends them are trash too.
The Dev are enablers letting camping get this far. they get rewarded for no work -
pointless
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that is a insult of a fix what needs to be done is if a player is getting face campedBoss said:@Crythor said:

This is the picture of from the live stream and it WONT fix all issues.
What issues will it not fix?
Issue 1:
It wont fix securing a kill when exit gates are open. Currently you often want to secure a last kill if you have someone hooked and the gens are powered/gate are open. You still cant do this with the changes of the picture. Survivors could just stand 17m or further away or dont come at all and if you move 17m away you wont be able to protect your hooked target forcing you to either let them unhook it for free or you get punished for securing the kill when gates are powered. This needs to change. A rule could be that once all gens are powered the 16m chaser rule dosent apply anymore.
Issue 2: Basement and close hooks
If you hook 2 or more people in the basement or close to each other this change will force you to go away and let them come forthe unhook. You can no longer preven them from resucing them which is dumb. If you managed to get multiple people in the basement or to hook them close to each other you should be allowed to defend them. If not you basically give away a victory which the survivors gave you. But no you have to give them another chance eventhough its their fault in the first place that such a situation even happened.
Issue 3: The game map
The game map is a huge issue for this chaser emblem punishement. You get punished if you walk above the area where you hooked them and lose points eventhough you often arent even close to a way that would allow you to reach the hook. For example you hooked someone downstairs and go upstairs and search for survivors above your hook eventhough the stairway is a long way from your hook (asuming you didnt hook right next to it) you still get punished for walking above eventhough its not camping at all. Same for hooking upstairs and going downstairs. The distance shouldnt be calculed for above and below.
Issue 4:
The 10 seconds after hooking might not be enough. If you want to check if a survivor is around it often can take more then 10 seconds. I would recommend to increase this time to 15 sec.
Issue 5: If you have someone hooked and down someone else it might happen that you have to carry the newly downed survivor through the 16m radius of the hooked survivor to reach a hook and get punished for not camping but just for hook spawn/place survivor goes down (can do this intentially too) something you have no controll over. Add that you dont lose points while carrying a survivor even if it goes through the 16m radius of a hooked survivor.
I could live with it if the changes from the picture AND my 5 changes would be integrated as well. However i still think the chaser emblem rule shouldnt make it to live at all, as its a bad way to force killers to not stay around hooks. Since BHVR is going against what they said: that patrolling, camping and kill securing (exit gates are open) are legitimate.
Issue 6: Doesn't affect those who don't even look at their ranks.
survivors get a 30% increase in gen repair speed -
We need killers to do their job and stop boosting by camping.... it is your fault rank is broken.. do your job and entertain usVortexas said:We need a penalty for looping abuse then.
Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.
if you get looped its 100% your own fault learn the game mechanics and leave the chase -
don't worry about rank they should be more worried about trash killers boosting because they face camp
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its a perfect opportunity to review the game
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maybe you shouldn't be such a [S ] killer and stop blaming othersHellDescent said:@MegaWaffle i find the upcoming change stupid and unnecessary . If the killer camps let him camp, do the gens and let him get his 10000 bp at the end. Plus sometimes you need to stay at the hook i.e.when the gates are open and you want to secure a kill. You will get those matches when you get one-hooked, but it doesn't happen very often. Camping exists pretty much in every game, but dbd decides to start punishing people for it to keep the majority happy with constant killer nerfs. I can't wait to see when I max out my chase in game, but then end up loosing a pip because I decided to stick to a legitimate strategy after.
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This game is a joke its not even worth playing.
every game is the same a bunch of campers getting rewarded for not doing their job -
dead by daylight in a nutshell "Dev are too lazy to do their job and are just sitting on their [ ] all day. Doing nothing but destroying a beautiful game ,by listening to these killers cry about the game being too hard for them.
So they fail to do anything to balance the game. I cant wait until the day the killer mains get what they want and then all survivors stop playing.
Every game is the same killer catches somebody hooks then camps then the rest of survivors get nothing . no chase points no bold points just Gen points and a escape.
It is not fun to sit in a lobby for 30min to get lobby dodged and if you manage to get into a game after 40min. You get face camped on first hook( not being able to play the game at all) so you esstianialy wasted 50min doing nothing and you get punished for it.
If you managed to get off hook you get tunneled and put back on that same hook ...
hurray I played a game for 4min gee that was fun.
The camper gets rewarded while you DePip
honestly it is a joke what the Devs are doing to this game -
I dont think watching a movie about a face camper will be good especially if he is a tunneling face camper .
this movie would be bad -
were all the survivors killed before being taken?
for instance Dwight murdered by his friends
and Ace was assassinated by Wraith by accident -
lol clearly you're a wanna be survivor main but are a killer main.Claudette_Baguette said:Absolute stupid rank 20 survivor main talking there. "Difficult to hit" are you kidding me? Because you have trouble hitting this easy skillcheck doesn't mean other people have trouble at all. I hit it 95% of the time. And even on Doc with unnerving it's mostly no problem.
Dribbling only works if you are CLOSE to a hook, if survivors bodyblock you hit it always.
Git gud, you don't need crutch perks like this. Why do you think everybody hates this perk so much? Because it's a cheap get out of jail card and ruins the pace of the game even more.
Just emberassing reading this post.
Its a sad sight to see I mean DS strike isn't that worrysome go slug everyone and don't face camp .. get rid of it early game
this perks has 1000 of counters -
Why should killers get special treatment?
Any SWF with a brain will figure out your perks mid game.
so this idea is useless just like most killers -
honestly how does it help with camping thoughLowbei said:i think the 10+ lols the OP got say enough about this topic.
hide behind gens, get in range, or fake movement pattern for 4seconds. those are your options. -
BBQ Chilli is a wasted perk slot for campers honestly
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It would be pointless because they would potentially be doing work that will not go through so they would have to get it approved updated from Microsoft twiceslingshotsurvivor said:Considering the release rate (quarterly I believe), player base and impacts I don't buy it. Essentially this game, at least for the foreseeable future, will always be testing and releasing something.
e.g. Recently (thank you Devs for the change in the latest release) you couldn't heal while near a pallet. Instead one would end u dropping a pallet either on themselves or on whomever they were healing near it. Didn't happen on PC.
Also, bugs that don't appear to affect PC but console users happen pretty frequently.
My strongest argument would be that they are different. That's the whole premise of testing to begin with. -
why didn't you do the correct thing and hold the game hostage like a good survivor would doDoc_W__HOLLIDAY said:I was just playing as survivor and Dead Harded to avoid Michael's attack. Well I ended up outside the gate and couldn't get back in. After a few minutes I finally found a jump off point that let me back into the map so I could escape. -
The Doctor existed during WW1-WW2 that's way I would imagineEsheon said:
Based on the backgrounds and default costumes, I'd put the Nurse between 100-150 years ago, and the Doctor in the 1960's to 1970's (around the time MKUltra was shut down).DarkWo1f997 said:
I’m not sure. All of it is so vague.PhantomMask20763 said:If I'm not mistaken I belive the nurse and the doctor lived during different time periods
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This is a game not a movie though being in a broken state for the rest of the game or 60 seconds doesnt sound reasonable .CoolAKn said:@Nickenzie Survivor main here. Interesting concept you have in regards to Decisive Strike.
CRITIQUES
- Positive: Changes the perk from free-use to earned-use.
Adjustment: Given this change, the DS skill check should be immune to all modifiers that would make the skill check easier or harder.
Positive: Charging the perk based on proximity to the killer.
Adjustment: Change the range to 12/24/36 meters to create a synergy with Spine Chill; if Spine Chill is active, you are charging DS, assuming the tiers are the same.
Negative: Bleed-out timer upon use.
Adjustment: Replace bleed-out timer with Broken for 100/80/60 seconds (same values as Deliverance). This change would also keep up with the lore of the movies, where after Laurie stabs Michael, she was injured for the rest of the first movie and for the entire duration of the second movie.
Neutral: Time required to charge.
- Adjustment: Reduce the time (obsession only) to 45 seconds to charge up the perk.
The difference between Dilverance and your proposed idea is the distance between you and the killer.
Putting a broke effect on you after landing off the killers grasp will just be a waste of time.
You re injured youre leaving a blood trail and scratch marks. if they have good ears they'll hear you. They'll just catch you again within 10 seconds. it would be a waste
a fair trade would be to remove the stun effect from the perk and replace it with a blindness effect that last 3-6 seconds that way the killer has a chance to slug in any direction and the survivor has a chsnce to run any direction -
Why should you be able to close hatch?
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just report the troll so they can lock his account again . he has zero intentions of reasoning with you.Thetruth said:@The_Fallen_Utopia said:
Thetruth said:@βLAKE said:
Ugh killer mains crying again. Like the DS change is coming regardless what are you guys crying about?
They have to whine to get these nerfs most of them are trash and can't gitgud with the skills given to them. They expect 4 kills every game.
I'm guessing you're a survivor main who runs DS then.. either that or you're too new to see the problem..
Game was free on PSN and No I never bought any of the DLC so no DS.
DS was recently in the Shrine it is a great perk and well needed to balance the playing field . They have NOED and We have DS both of those are get out of jail free cards
fair is fair -
then it would be even more fun to bully the killer. you are rewarding flashlight saves and body blocking just for them to DS and loop you while the others follow you and save each other . they'll float away and do gens after using DS . I'm more than willing to build up DS and then take aggro from the killer whike other do gens.Nickenzie said:
The perk won't charge up when in a chase, just like Stake Out. I thought that I put that in the Rework, I'll check it again lol.Mercury said:Is it like Diversion though? Couldn't the Survivor just loop you for a whole minute and still get the benefit? This would still be a nightmare for m1 Killers then.
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destroy the pallet? go around the pallet? trap the pallet? find a different survivor?Doc_W__HOLLIDAY said:
Let me guess, killer is too ez, you 4k as a rank 1 perkless Freddy every game, and pallet looping is a myth. Correct?NoxiousOnnyyxx said:DS doesn't even need to be nerfed. You killers whine about everything.
stop begging for handouts and maybe you'll get good -
that doesn't matter as the entity can put the killer anywhere or you can wonder into the killers domainPhantomMask20763 said:If I'm not mistaken I belive the nurse and the doctor lived during different time periods -
looks like trash
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or maybe he isn't a crybaby? not everyone cries when they fail. they own up to their mistakes something killers don't doThe_Fallen_Utopia said:
I'm guessing you're a survivor main who runs DS then.. either that or you're too new to see the problem..Thetruth said:@βLAKE said:
Ugh killer mains crying again. Like the DS change is coming regardless what are you guys crying about?They have to whine to get these nerfs most of them are trash and can't gitgud with the skills given to them. They expect 4 kills every game.
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Most can't even get a kill with NOED what did you expect lolThetruth said:@βLAKE said:
Ugh killer mains crying again. Like the DS change is coming regardless what are you guys crying about?They have to whine to get these nerfs most of them are trash and can't gitgud with the skills given to them. They expect 4 kills every game.
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your heard the man get some skill and stop asking for a handout.yeet said:
you're not entitled to a free kill.
you need to do some work for it -
more entitled whinning lol I guess this your attempt at a review bomb?
Good work Dev dont give these entitled killers anything -
The Doctor didnt kill the Nurse more than likely she was a heavy smoker when she was alive and had throat cancer
The nurse however did kill Claudette -
why do killers keep beating a dead horse?
what dont you understand about not getting a free handout deal with it get over it.
you dont deserve a free kill -
They should allow self Care to use Add on for the medkit without having a medkit and decrease the heal speed of SC in base form without addonsPhantomMask20763 said:I would happily give away NOED AND Ruin for DS and maybe selfcare (Healing time increased, so it's not too bad anymore)
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didn't I bring this up l lol it works great against camping killers.
I love Microsoft for this as I report players all the time after game -
Why whine about DS ? we dont whine about NOED we just deal with itBug_Reporter said:Idc for this PTB since there isnt a DS FIX or Freddy rework.
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here goes more review bombing from killer mains who demands entitlement
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I don't care about Ruin it last for 3 seconds barely but NOED I'd trade a self-Care nerf in hesling speed
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This is about DS not Self Care . We will need a better trade if we lose Self CareβLAKE said:I think killers would be happy to lose NOED if survivors lost Self Care
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Decisive Strike is where it needs to be.not_Queen said:The results were not satisfying for our team, there will be more details about why it wasn't good enough in it's current form during the YouTube Q&A on Thursday!
EDIT: typo
I'm tired of them begging for free hsnd outs.
It is a one time use perk use if any change is made just reduce the stun time or remove the stun .
replace it with temporialy blind effect as the survivor sticks his fingers in your eyes -
why do you feel you need more free hand outs
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sounds like you're begging for a handout
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how can the game be scary when killers refuse to do their job
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welcome to a game where the Dev enables and rewards bad killers
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The problem is that Deliverance has a time limit before it has to be used you can't sit on hook for too long.Well_Placed_HexTotem said:As in, what makes it not work? Are there specific offerings or maps that make it glitch?
I just had a match where I gladly made an altruistic save while injured in the basement knowing I had Deliverance ready and an exit open. Killer chases guy out of exit, goes to pick up other survivor to hook them, I have a big smile on my face as I know I’m about to unhook and run out of the exit... nope, escape attempt puts me into struggle and I die.
Seems like it works 40% of the time.
It works like this currently Struggle takes priority over dilerverance and to use dilerverance it costs on the blood meter . So if yiur blood meter is too low when you attempt to escape it will ignore dilverance and send you to struggle -
I used it works everytime but you have a time limit before it has to be usedOrion said:Deliverance is bugged, I wouldn't recommend it.