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feffrey

feffrey

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feffrey
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  • This has consistently happened to me when I play killer for the past few days. I've not played a lot in a few months but noticing now. I consistently spawn with 1 survivor For instance my previous match I spawn with a Nea on the opposite side of a Rock with me. Another match a Meg was just on the opposite side of a hay stack. I saw her as I spawned it A Dwight in a separate match spawned at a
    11 comments 291 views last activity
  • With the healing changes coming into DbD its going to impact SoloQ to where they'll have to stay stacked due to not being able to efficiently heal themselves and SWF are going to play injured for the mast majority of the game. The changes doesn't really do anything to the Vets who play. What concerns me is that now it's going to be easier to tunnel players out of the game right off first hook now
    109 comments 3,622 views last activity
  • Good-bye sprint burst your days are numbered now that Dead hard is gone avoiding chases entirely is going to be the play if not get the massive head start in chases . Running to the nearest gym while Fixed and vigil recovers your exhaustion you'll be able to stall at pallet for a long time. I'm going to miss Sprint Burst time to start counting the days... I'll give it until next patch after this
    2 comments 131 views last activity
  • Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage. Why are you nerfing a already bad perk? Now it can't be used for half the game... no more end game use no
    94 comments 4,211 views last activity
  • It took you six years to release a automatic bloodweb sure it isn't the best but it is way better than what it currently is!!! Now I actually want to spend my BP without wasting my time on not getting what I want from the blood web. If I could choose what to do for the automatic bloodweb I'd just have it take the total count of BP you've and use it all or let you decide how many attempts you wa
    0 comments 71 views last activity
  • What more can the Devs do? They've nerfed every possible survivor perks that they had and made changes to all of their mechanics and still they're crying. Solo is just barely enjoyable Dead hard is still being complained about and it already received a healthy nerf . Off the records is another perk being complained about Killers already have enough in their kits to control the pace of the game
    44 comments 1,221 views last activity
  • Skull Merchant brings light to a very unhealthy playstyle that encourages players to want to DC or just sandbag right away. With the PTB it should of brought to the attention that she can 3 gen defend making it almost impossible if not tedious for survivors to work on gens. They're at the mercy of RNG with gen spawning ... That being said she has no real chase power to encourage killers to play
    2 comments 81 views last activity
  • I understand being slugged for 4 minutes isn't fun and a complete waste of time but why reward toxic behavior with free wins? High mobility killers with exposed perks are going to be able to down survivors pretty fast and within 45s making matches end quite faster than just hooking survivors if you think about it you just need 1 hook and it's a win right there with the right combination of perk
    2 comments 111 views last activity
  • Dead by daylight has been around since 2016 and it has been 6 years now and survivor game play feels the same . They do not have the same options as killers who can swap up their game play based on killers ability . So something like they can play a killer that incredibly fast pace or a stealth killer taking it slow. They can play killers with a mix of game playstyles While survivors are as
    31 comments 1,001 views last activity
  • What happened to survivor it just seems so unenjoyable and has been feeling that way for awhile now... Killer isn't much fun either rarely do you find competent seal team 6 SWF comps anymore and if you do the match seems long and drawn out. Survivors have it rough right out the box being only a skin to them and nothing more no uniqueness or gain to playing another survivor really and when they l
    49 comments 1,081 views last activity
  • I'm not sure of the marketing strategy for this game but it kinda ruins the aspect of Dead by daylight for me. It changes the whole feel of the game to sexualize characters and takes the horror and thrill away Why is the Devs focusing sexualation and and sexual preference of characters on these titles. It just seems odd and cringy when games focus on making sexually appealing characters ov
    44 comments 1,262 views last activity
  • Why was a perk that is a one time use that required a absurd amount of protection hits got even looked at? This perk would require a throwing the game build to be even good Now in its current state you might as well remove it from the game
    10 comments 201 views last activity
  • This isn't a suggestion or feedback but a discussion about missed opportunity for survivors with icons and status effects What are your thoughts on survivors having updated status bar around their name? When repairing a gen a gear icon should rotate around their players Icon When cleansing a totem they should have two rotating hands on their players icon When in chase that survivors icon
    0 comments 31 views last activity
  • The problem with the game is a balancing issue at glance with a few other key mechanics. The issue that I see is Solo que isn't really fun anymore it's a double edged sword. You lack any useful information on what the survivors are doing. You get caught by the killer now you do not know the intentions of the other survivors(will they save you or not) usually not due to how strong camping is righ
    0 comments 31 views last activity
  • We need to have a way to auto progress the bloodweb... If I have enough BP to progress the bloodweb to level 40 I should be able to click a button and have it progress 40 levels and give me perks based on RNG idc what it gives me
    0 comments 32 views last activity
  • I do not like sitting in the bloodweb trying to level up and get perks .. It feels like a waste of time Who would be welcome to the idea of Auto leveling and progressing the bloodweb. It should take the total amount of BP you have then use all that's available to progress the bloodweb randomly until the available balance is spent. Example if I have enough BP to level 40 levels i should
    1 comments 42 views last activity
  • This isn't so much of a rant but a observation I've since my time playing dead by daylight. Whenever a new survivor/killer comes out they make some pretty interesting perks that change up game play. I loved that and it made it pretty fun refreshing than using the same 4 perks for years just to win . Then they go and nerf the perk to be mediocre or less viable then you're forced to go back to th
    49 comments 1,221 views last activity
  • Did the making of Funko pops go by already did I miss it? When are we supposed to get them if ever I want to collect them mainly I want a Yui funko pop... Or was that a misinformation and we are not getting pop funkos? Who would you want to see or have as a pop funko No spirits no Dwight's mains unless you're a locker Dwight then you're welcome and I want a locker Dwight pop funko now
    3 comments 71 views last activity
  • Why disable one boon totems and not both sense they both can create the same issue if anything boon shadow step should of been the one disabled. Anyways ... Totems we all know the RNG for it is bad and that on some maps they're unfindable with some being unreachable It is time for the killers to be able to move their totems during the match and place themselves within certain conditions that
    3 comments 82 views last activity
  • It would be a pretty interesting concept to give survivors phones along with Ghostface Having the secondary ability to gather Intel on near by survivors with a obnoxious ring tone and with add ons it can switch to reveal auras of survivors with ringing phones or a loud audio que of the survivors last location
    1 comments 31 views last activity
  • The Devs are cottled the killer base for far too long and now playing survivor seems playable outside of SWF. I'm glad that they're listening and trying to make the game enjoyable instead of handing the killer a free 4k with killers with no counter Spirit, deathslinger and a few others I'm always happy to see non meta killers get attention trapper mains are good now it would be nice to see
    25 comments 461 views last activity
  • I'm not suggesting anything or asking . I more or less want to talk about how absurd pinhead is in his current state. Pinhead needs a drastic rework to better make him useful while not being overwhelming aswell for survivors. A competent survivor team will hold his box hostage like they did with the twins and wait for him to carry a survivor or injure. This gives him the choice of giving up
    0 comments 61 views last activity
  • The hatch itself needs a rework instead of finding a rework for keys and I think a reliable rework would be that the hatch can relocate itself after it has been opened and used by XX amount of survivors remaining plus 1 gen. Hatch will only open to survivors who has done the minimal of a gen if not a half. They should have a meter to show how much effort they put into the put into the match
    0 comments 1 views last activity
  • What is the best most effective build for him to use and maps he do poor on
    0 comments 1 views last activity
  • It's time for bloodlust to go killers shouldn't gain unnecessary distance for nothing most killers have abilities that allow them to close the distance or hinder mobility so at least for those killers shouldn't get bloodlust. It should be a perk at best I'll be fine with that I'd like to see a negative bloodlust to hurt camping killers if they are going to camp they should commit to it and hav
    0 comments 1 views last activity
  • So far when I teleport with pinhead I always spawn facing away from survivors or facing a wall without being able to see the survivor Another thing to note is if you solve the puzzle at at elevated level pinhead will not spawn close to you as you can't spawn on a elevated area so it will be random
    0 comments 2 views last activity
  • I play Solos and it gets real draining to be in a lobby where you've a tunneling killer and it doesn't even matter if we ignore them do gens and escape. This game is supposed to be played for fun but you can't really do that if you get tunneled out the game within 5min and it's not fun to sit on gens all game I know I'm bad I need to get gud but there is a increase in tunneling killers it se
    0 comments 1 views last activity
  • Without access to BT or DS they've to deal with camping and tunneling with no way to counter it. With no knowledge of safe spots to evade the killer..
    0 comments 1 views last activity
  • NOED needs a serious change for the fact that it rewards poor playstyle and behavior.It is a perk that guarantees a kill if not a automatic win for some killers. I would like to see a rework for it being Tier 1 inflict the broken status and deep wound on all injured survivors. This will counter adrenaline and force them to mend Tier 2 all survivors suffers from oblivious and hindered status ex
    0 comments 2 views last activity
  • So I was body blocked into a corner by other survivors how do i report them
    0 comments 1 views last activity
  • Without Borrowed Time this game would be pretty painful to play and overall unplayable . Yes it is manageable but is extremely hard outside a SWF. Borrowed Time should be a free perk being new to the game you have zero counter to camping and tunneling If you have not had the chance to level Bill you are out of luck and have no counter to BT Of course youre new you don't have DS Either
    0 comments 1 views last activity
  • So I would like to suggest that we be able to block players that we find toxic and by blocking them we will never be matched with them if not they'll have very low priority being matched with you again. I know camping and tunneling is a strategy and you can keep doing that all you want and the Devs do not have to change it . by blocking them it solves a lot of problems I will not face cam
    0 comments 1 views last activity
  • Are these rumors true? If do what else are survivors going to lose? We have already seen a Medkit nerf with seen a flashlight nerf now toolboxes? What else are we supposed to use? What are we supposed to do just die? I swear killer mains are just cry babies I feel survivor will be unplayable now
    0 comments 1 views last activity
  • Why are Survivors Punished for Killers main terrible behavior and self destructive personality? It seems anytime they don't get their way or like an item a survivor is holding they can lobby Dodge for free and anytime they get outplayed they can double down and camp/tunnel. If they camp everyone loses even the survivors doing gens . They've waited 30min in a lobby to play a match not watch a
    0 comments 1 views last activity
  • I'm on Console and for me my average que time is 30-40min per game that usually ends with a error or a lobby Dodge making us have to repeat the process Are we going to get any support
    0 comments 1 views last activity
  • ImNot-Panthro* Survivor main here giving tips and tricks for starting survivors. We will just cover the basics and from there you'll be able to learn what works for you First thing first is select a Survivor with perks that you like and stick with them until you Max them out at lvl 50. Each survivor has their own unique set of perks You'll be able to teach their perks to other characters as yo
    0 comments 1 views last activity
  • The Demogorgon will play too much like Hag and I think that's awful. Anytime they make a killer share an ability the 2nd one is always worse just look at Leatherface. They say you'll get a status effect when digging up his teleport but what good does it do if they're gone by the time you get to them What reason do they have to remove your teleporter other than to waste your time by taki
    0 comments 1 views last activity
  • Killers are able to lobby dodge SWF and anything that they see as a challenge or anyone So why can't Survivors do the same when they're going against a face camper or a killer they dislike Why are they the ones to get punished for staying in a game that's a loss or toxic
    0 comments 1 views last activity
  • The Demogorgon is a reskined Hag that got nerfed my change my mind
    0 comments 2 views last activity
  • As much as I think killers are boosted and let's face it majority of them are and is entitled but let's start a new leaf Whenever I play killer I play Ghostface My build is Ruin, Thanaphbia,sloppy and Nurses. Nurses can be swapped out with anything and it has been really good so far. What perks would you use What are your killer builds?
    0 comments 1 views last activity
  • I'm just here to say bravo Dev team you've finally grew a pair and stopped nerfing Survivors. Frankly I'm glad the Nurse is getting nerfed now on to more killers like chainsaws , there is no reason chainsaws killers should get freebies. While we are at it Nerf BBQ and Chili with NOED NOED shouldn't activate on the first hit on the first Survivor any hit after will down Survivors with one hit
    0 comments 1 views last activity
  • So after finally playing against the Nightmare I have to say this is the worst idea for a killer ever. He was already a terrible and annoying killer to play against, now he is twice as annoying while Tak by no skill to play. He gets all of the handicaps that rewards ######### game play. Every 60 sec you fall asleep if he hits you you fall asleep. He sets dream snares and can teleport literal
    0 comments 1 views last activity
  • This perk has the potential to be top tier for being able to double heal. It will save time from healing and if you run a alteristic build you can practically take a hit and heal both you and him with we will make it I assume it doesn't work with medkits Because that would make instant heals over powered This however doesn't make up for the DS Nerf and I see this perk having a short life
    0 comments 2 views last activity
  • I have to say out of all the Devs I've met on games. I've to say these Devs work so hard and tireless to ruin their own game. We give them feed back that is ignored purposely and they constently nerf survivors Perk to help ######### killers get kills They're punishing survivors for everything and backing us into a corner it is impossible to play Solo and if you play SWF you get dodge ( now punis
    0 comments 2 views last activity
  • Why do killers feel entitled to a 4k every game and get mad at survivors when they the (killers) force a hatch stand off? Its mind boggling
    0 comments 2 views last activity
  • So we all know the event is about to start . We know the killer will deny you your event so DC before they get theirs 😂 Its only fair
    0 comments 2 views last activity
  • The power balance between killer and survivor is heavily shifted towards killers, to the point where it is near impossible for a solo survivor to escape. A Killer can easily destroy a solo survivor because they lack teamwork and communication. It is up to the solo to encounter the killer to figure out their perks and cleanse totems by themselves . They have no clue is a killer is campung or not o
    0 comments 12 views last activity
  • I will repeat disconnecting from a match is not cheating. However you want to spin it doesnt matter because its not cheating. If I no longer want to be in that match I shouldnt be punished and called a "cheater"
    0 comments 2 views last activity
  • This game is out of control with how toxic it has gotten . I can't get one game without players being little B****es
    2 comments 2 views last activity
  • It's time for the hatch to go it encourages Toxic behaviour (from killers mainly) but also from survivors . A new mechanic should be given for escape that required you to at least do some recuses and Gens to get to escape a secret way. A secret hide out should appear on the map with two entrances If a killer wants to block the exits he should have to sacrifice three hooks
    0 comments 2 views last activity
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