feffrey
feffrey
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- feffrey
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Having to run perks to counter tunneling and camping just makes the game feel more limited
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@Xendritch said:
The community literally asked for it.
I didn't ask for it sooo...?
I'm just not a fan of characters being sexulized I hated when fan art dud that as well and now seeing the Devs on board with it just make this game a sexual fantasy
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Whether or not it's apart of the same universe different game doesn't matter that it's the same characters and you can never see them the same again
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Ok there is some unpacking here unless mettle of man can be activated more than once here is what was said
Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.
Meaning once you gain it you can't do anything in the game which makes you a useless teammate that chases the killer chasing a survivor. Giving him to kills instead of 1
When you can apply more pressure by knocking out gens I do not see this perk being any useful especially killers that's good about ignoring body blocking or protection hits
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Survivors do not really complain about anything except for camping and tunneling because it denies them the chance to actually play the game. It's not fun sticking to gens because someone is camping that's kind of boring and it's really not fun to be on hook all game.
Think about camping as a whole
You see a survivor down and hook him then stand there until he dies.
*He doesn't get to play* *other Survivors forced to do gens for free no excitement no thrill no pressure* kills the fun of the match.
No other Survivors gets to get chased or get saves . We are denied half the game and end up all losing in the process
tunneling is the same denying Survivors a chance to play unhooked and instantly back on hook other Survivors denied the chance to play or get chased
Most Survivors accept fault for losing chases to killer due to their ability and strat some killers play, it happens you don't win every chase .
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My frustration doesn't come from it being nerfed into the ground but because it feels like they're using good perks as a bait and switch to get you into a character then once you buy unlock and level it it's gets nerfed.
To something not worth using or make you want to go back to the old playstyle before cause it's almost no different
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@jesterkind said:
They disabled Circle of Healing because it was crashing the game, not because it was too strong.
Really now that is something I'm still crashing a d having hiccups with some matches
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A killer faces survivors in a one on one situation mainly and you shouldn't automatically win a 1v1 because you're playing killer
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The problem with deathslinger was he was able to point and click without aiming to land a shot. He also created free hit choices where no matter what survivors do they got to take a hit.
You do not have to 4k every match to win
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Oh I play Ghostface and pinhead. Oni aswell as blight.
I play survivor aswell and is aware of the crutches and handouts killers get aswell as the rare chances you get a coordinated SWF team.
It took 30 matches as a killer to face q highly coordinated SWF
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Killer switch should come back
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No one left behind sorry we got to try but end game collapse isn't fun and once hatch is closed exit gates she be 50% powered this gives that survivor a chance to escape that's not RNG
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How isn't it fair to play people who are at the same skill level as you? It isn't fun for survivors to get curb stomped by a killer who is extremely good either
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Boon totems are pretty strong but they're not overwhelming strong and can be countered by not letting your opponents get away. A blessed totem does no good across the map from anyone
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I want her perks but I'm scared that when released her perks will be nerfed into the ground like MoM was
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Or a perk that blocks cleansing them
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Gen rush but also sitting on hook is pretty boring
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I find killers to be more toxic than survivors
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They either have a addon or just timing another way to counter him is too just solve the box while he is in chase so he never gets his power
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@danielmaster87 said:
I don't get it either. Instead of creating an interesting endgame mechanic that forces the survivor to make a move, maybe something chase-based, we're stuck with what we have now. Hatch is uncreative and boring, and just lets someone escape for basically not doing a thing. And if you close hatch, the exits are powered and the survivor gets another chance to escape. It's literally 2nd chance into 2nd chance. Even when both exits are powered from all 5 gens actually getting done, the hatch still spawns and opens, so that's 3 things the killer has to monitor for the survivor to escape through. Someone escaping will give you a black pip too, so it's not just your kill count getting affected.
And from hatch spawned the key mechanic which is also ruining the game.
Calm down they still have to open the exit gates and find hatch to begin with
Hatch is completely fine as it is now or do you prefer the hatch stand off
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Banning people who use stretched Rez isn't really fair because you don't know why they use it or if they're forced to use it
But however people who do use it have a advantage to be able to see over objects and off screen the view on killers and survivor should be limited more
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When rank reset it put everyone in the same bracket so because a player is ASH doesn't mean they're bad just rank reset
But it is worse for survivors because of how hard it is for them to do everything with little shared tasks they have.
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This proves it is too easy to play killer while survivor you've to jump through hoops to gain anything and if you get tunneled or camp that's it you lose
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You always fully heal each other you don't know if that killer will commit to chase that long or check gens easier to get the injured person over someone healthy then hook next to your gens ... watch both the gen and hook
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Pinhead has a teleportation glitch too btw it's wicked funny
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Turning crossplay off does not work for the Xbox series X
I have the series X find players only on the series X is trouble some already but as Mandy said they can't and will not help us so we just have to play something else
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Your concept needs some touching up but it is real nice
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Hank hill
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Maybe stop camping hooks and you'll make it to others
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I think it is the way you're facing when you plant them
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@Almo said:
It's on the list, and it will be updated "soon". I can't comment on exactly when, as usual. But the new design is in place and it will go out as soon as it can get through the production pipeline.
Why do killers perks get buffed more than survivors?
Discordance works as intended and for as long as needed I dont think it needs a change
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@SilentWraith said:
Just an update I played one more match and got another Freddy with a Mori. Am now getting off
I feel your pain I kinda stopped playing too because lately it is either rank 20s with 10min played
Or camping rank 1 killers with Noed and mori
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Why can't you find them? Run whispers and not noed
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No that wouldn't work to tell because that will be a guaranteed death for that survivor if the killer tunnels and just guard boxes
I idea I would love to see is something like pyramid head cage
She spawns you into a trap where you have to press skill checks and they could be any button and they'll be random on screen like the docs.
They'll go through 3 phase before a mori happens
If they fail phase one they become oblivious for 160 sec
If they fail phase 2 they become broken and hindered permanently
If they fail phase 3 they die to the trap
You can only use one of the traps only at a time on that survivor so you can't use both at once unless you have a add-on but if they survive your trap the head cage comes off too
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It seems non of you actually understands what MMR actually is and it is kinda sad that you're talking the loudest
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@Nurgling7 said:
Give the Matchmaking a break. It takes time to find 4 players of EqUaL SkIlL from across all ranks and play times.
:)
That is not true because if you're taking 4 survivors skill it will go into a average
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DS is to prevent you from being tunneled and BT counters camping
Simple don't tunnel or camp then the perk is useless
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All the survivors are quitting due to the influx of camping tunneling killers with boosted perks
Killers going try hard to complete their time
Was a good game while lasted
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If we lost progress on exit gates then get into a chase what do we do lose?
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Camping punishes survivors even if you gen rush you still depip
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I play only solo survivor and you pretty much have to play SWF because the killers get so many hand outs on top of 2nd chance perks. The rampant tunneling and camping killers with Noed is just too much
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I see what they mean killers have massive hand outs and if you're solo you get the raw end
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You are able to see Keys just fine try adjusting your Tv resolutions
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/1470402#Comment_1470402
It's still not the same. Lemme get it into your thick head
A killer can slug an entire team, but eventually they will die after a few minutes, you can check your phone while your entire team dies and you will at some point end the match.
However, if the survivors refuse to stop hiding, there is no end to it unless they get found. No endgame collapse timer, no crows if they exploit the pointing an locker animations. As the killer, you can't just sit down and wait, you have to either dc or spend years running around, wasting everyone's time, until someone either gets found or dc's.
And also, IT IS NOT OK TO EITHER THE LONG SLUGGING OR THE ENDLESS HIDING. But one is taking the game hostage while being an ######### and the other one is just being an #########
Why are you mad though?
You could of easily found them if you actually planned a route out like opening the exit
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@Avocet said:
https://forum.deadbydaylight.com/en/discussion/comment/1470385#Comment_1470385
Actually I'm on PC but playing with a controller.
You still can record what happened with the Xbox app and or get a screen recorder
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Why not open the exits and guard both of them
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@Milanceee said:
Just had a game where I got a 2k with The Plague and 1 gen left(3 gen strat) they started being immersive and didn't want to do any gens.I was trying to find them for over 10 min and gave up and dc.In end game chat one survivor who immersed with the other said "Kate we did it".This is beyond me why is it allowed.Im not against stealthy playstyle,im agains them not even trying to do any thing so i can find them.
What else are they supposed to do though? Finish the last gen and get killed by Noed?
They probably were looking for totems and hatch.
You losing them says something about your playstyle and not them
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Why do you get to make a match incredibly painful and boring ? Then force them to stay
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The record feature cut 1minute because you exited the game for one minute.
This happens when the killer lags and the server doesn't catch up. So he downed you above basement or walked over it lagged extremely hard. When he hooked you the server didnt register you leaving that floor