dspaceman20
dspaceman20
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2906523#Comment_2906523
If a perk help survs in anything they would say it’s strong
Your not wrong
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2906486#Comment_2906486
Well yeah. Killers complain about Exponential, COH and Shadow Step already because they can be really strong. There's a reason Killers don't complain about Dark Theory right now
I don't think Exponential is strong
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2906471#Comment_2906471
I think that if the attack was at a 45 degree angle, it'd be more possible to juke.
How would that be for implementing some more counterplay?
It could work. And it could be interesting to try and play around honestly a ptb would need to done to confirm
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I feel like this would be another nurse-esc killer. A flying killer would seem to ignore any defense the survivors would have right?
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I'm not as killer but as survivor I think its a but unfair for the killer. Unless it's a fast killer as soon as I see them I just run around the square perimeter. I can run around the whole school twice before I'm even in chase with the killer.
It is a bit fun to so though
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Bloon tower defense?
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I only use dead hard for certain builds
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2901849#Comment_2901849
Thinking about the boon spots on the top of rpd library and in the back of the bottom of the temple of purgation. Two extremely powerful out of the way spots that affect massive portions of the map and would take ~20 seconds to reach and come back from as a killer even if you were already nearby
Im not for snuffing a boon once and the user can no longer place it but im all for if I go out of my way to snuff a totem especially in those spots that totem should be gone
If they are able to be broken something might need to be done about pentimento though
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@bjorksnas said:
While I don't think killers should be able to permanently destroy boons from one totem snuff action I do think they should be able to destroy the totem if it has a boon on it. Reducing the max amount of times you might need to stomp on a boon from infinite to 5 seems like a reasonable change in a game where creating a side objective for survivors was nerfed a few months ago with hex undying was nerfed.
I would definitely be fine with this. It seems a bit fair and provides a substantial downside to comping for the boons effect being strong
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@StarLost said:
It's...tricky.
Boons as is are self-limiting. The effect has to be minor enough for it to not matter that it's essentially up 100% of the time on some maps.
CoH is an example of what happens when they give the boon a meaningful effect (I must say, Exponential is starting to become scary too).
The current design is just going to make it too hard to create boons that people will want to run, while also not breaking the game in half like CoH has.
I think to solve the issue there has to be a substantial drawback to compensate for the strong effect
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I agree. I think boons are fine. It's a bit of fresh air for what we had before. The only problem is cicle of healing which got nerfed again to a more balanced state
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I want a robotic killer
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Maybe bhvr should take a tip from gta and have a separate server for bad sports. Put all the toxic survivors and killers together
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2899577#Comment_2899577
And watch gens fly? No thanks.
We need a secondary objective for Survivor. Desperately.
If your going to give survivors a second objective then you also have to deal with camping and tunneling
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I tried this build with a friend today against the nurse and it was fun. I don't know for sure if it was impactful
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Ok are things
1. Using perks are not abusing them. Please stop saying that if it's in the game it's completely legal.
2. I'm confused are you saying it's toxic to use good things because it's not both killers and survivors uses really strong and busted stuff that doesn't make it toxic
3. Honestly would you be saying this if killers were doing it? What about the killers that in your words abuse meta perks and addons are they toxic too? Depending on your answers will reveal a lot
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2895172#Comment_2895172
no, it's fine. I was being snarky in return. (should've specified)
Snark I'm pretty good at.
backhanded compliments are so much more fun than insults.
I agree its fun to be indirect when insulting. I like being shady and the person being completely unaware
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2895165#Comment_2895165
I'm sorry.
all jokes aside, I generally don't insult people.
I just find it funny that whenever my brain comes up with an insult, it's generally just nonsense.
It's fine. I was joking
I don't insult people either. I usually just try and be nice and when I want to I just don't because im really bad at it
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2895158#Comment_2895158
I hope your socks are always wet.
I can't believe. How dare you say that to me? I'm suing you for emotional damage.
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@ThiccBudhha said:
No, I am quite good at actually just insulting people. I would surely get banned if I were to share some of my more creative ones. Or the default ones, honestly... I am not a particularly nice person when someone steps up.
But bag of 🍋 sounds sour, fam. I am going to start using that one on my path to becoming a better person.
If your so good then insult me
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He can slap a survivor to the next dimension
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I would argue good timing. Believe it or not I have seen people get hit through windows and pallets even if they dead hard to it.
Also please show me video of skillfully dodging a hit with dead hard? It seems near impossible
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I have. It's more of a synergy perk, best to use with flip flop
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@MikaelaWantsYourBoon said:
Another "survivors evil, killers victim" topic lol.
I am just playing game and i am doing what ever i need.
Didn't you know? it's evil for survivors to use things in the game.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2893873#Comment_2893873
So doing gens takes skill as well?
At least your doing something albeit it doesn't take a lot of skill. Camping takes none imo
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It definitely takes so much skill to stand I one place. Especially for a long period of time
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@drsoontm said:
Alert, Iron Will, Spine Chill/BT/DS, DH/SB
edit: I got a game while typing.
Alert saved my skin several times by showing me the position of the killer.
Iron Will is a must unless you are very good at looping and/or juking a Nurse.
I chose the rest using a dice roll for each.
I will try it out thank you
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No dear God no. No nurse buffs
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@Tricksters_Wife said:
My current build right now is Sprint Burst, Alert, CoH, and Spine Chill. It's a nice all around build to help with chases, information, and bonuses for teammates.
This looks well balanced. I will try this thank you
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These all look interesting. Thank you.
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@loothound said:
I’m running For the People, Borrowed Time, Any Means Necessary, and Boon: Circle of Healing
I will try this out thank you
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@Superyoshiegg said:
Borrowed Time, Iron Will, We'll Make It & We're Gonna Live Forever.
Four beautiful perks, three that encourage teamwork and cooperation, which is essential to any successful trial.
Thank you friendo
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This was nice
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2891729#Comment_2891729
Iron will gives survivors leeway to do all kinds of dumb stuff that's impossible without it. It needs some sort of limiting factor.
Dumb stuff like what?
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@Waterfall said:
I think a good buff would be once per trial when the killer vaults a window and a survivor has Alert equipped. The entity immediately sacrifices all survivors and the match ends in a max bp and double pip for the killer. It’s only once per trial per perk to balance it and make sure they don’t stack Alerts. What does everyone think of my buff idea? I like it.
I like it. It's totally balanced.
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I have 2 ideas for survivor perks
Boon: Good Fortune
A boon that grants you considerable good luck
Press and hold the active ability button nead a dull or hex totem to bless it and create a Boon totem soft chimes ring out within a radius of 24 meters
Survivor within the boon totems range gets a 25% increase in luck and chances to get higher rarity items
All actions within the boon totems range grants a 50/100/150% bonus increase in blood points.
You can only bless one totem at a time
One track Mind
After getting side tracked from your objective you make sure to get back to it even more efficiently.
When you stop and repair a regressing generator you gain a 5/10/15% increase in repair speed for 5 seconds.
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Seriously imagine complaining about boon dark theory and exponential. Both terrible d teir perks
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I wish you can activate it whenever you want so it's not completely random
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For me I have a few but my most used survivor build currently is
Iron will
Premonition
Fixated
Overcome
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@Marigoria said:
If you never met a toxic killer you probably never played survivor in the first place.
There's toxic people on both sides.
This. I have definitely met toxic killers.
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The real question we should be asking is why are you using no mither?
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I want to be believe they disconnected because of something out of their control.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2885291#Comment_2885291
Changing the gen speeds would be a terrible idea, and make doing them more tedious as well.
Let's say they do as you suggest:
You're solo with another solo and a two-man, one of which is dead, with one gen to go and the other solo slugged. The killer is chasing you and the remaining swf is on that last gen, but it takes them twice as long as a solo would to repair (or whatever % debuff) and you after an epic chase finally are downed. The killer then chases the other solo and downs them
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HOME› DEAD BY DAYLIGHT FORUMS› DISCUSSIONS› GENERAL DISCUSSIONS
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4 RANK 1 SURVS ON DISCORD VS ANY RANK KILLER IS JUST UNFAIR AND UNFUN
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Maxitolliony Posts: 17 3:03PM
like i played from ashe to gold and am a returning player and i legit see red ranks every game and mostly red rank swf groups who are toxic a holes and you can not beat. even with out flashlights you can't see their perks so you don't know their rank or their perks and get rolled.
like how is this in anyway fun versing 4 rank 1s who are a swf on discord calling out everything and with so much teamwork you just end up ether face camping a kill or afk in a corner.
like this is just so boring this is supposed to be a fun arcade game but all i see is hey guys lets group up and bully the killer the whole game.
the killer is supposed to put FEAR and PRESSURE on the survs not get bullied.
looks like i have to take another break cause this is just so boring. killer has no impact in the game and its so easy to roll a killer.
killers should have some advantage other than have to snowball but the snowball is so rare it never works.
i am just annoyed that ever game i have red ranks ether a duo or a 4 stack and i legit can't do anything cause by the time i finsh a chase 3 gens pop and its ggs at that point.
the maps are so surv sided too, the blendettes just vanishing mid chase is so annoying and confusing cause you legit can't find them sometimes since they are deep in the bush which does not give the killer los.
i just want to enjoy killer again not get bulled when i am the one who should be bulling people in a 4v1 game.
like actually unfun, why even bother playing killer at this point but surv has such a boring playstyle so why even bother playing the game in gen.
COMMENTS
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- ThiccBudhha Posts: 5,401 3:05PM
- It depends on how good they are. Most swf are garbagio to be real with you. I am scared of 4 competent survivors regardless of rank more than 4 clowns who are coordinating.
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- EntitySpawn Posts: 2,720 3:08PM
- Ranks dont mean anything though I'm afraid.
- And killers just rough in general if people can loop and are efficient
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- SS007 Posts: 84 3:13PM
- The game is already too survivor sided DH , COH , tool boxes , gen rushing , sabotage , body blocking , flash lights , subtle cheaters and when you play with 4 other players using voice chat killers have no chance at winning because your location is communicated constantly between everyone so they know when to work on gens and when not. They can time body blocks and sabotages efficiently and flashlight saves which makes hooking someone way more difficult especially when someone is on death hook and the 4th survivor is always working on gens and they swap and every gen progress is known to everyone because of voice communication someone can always finish the gen when the killer chases the survivor that was repairing it .
- Usually 4 stack swf runs the same perks that will give them a big advantage as a group so if you either slug or do anything else they have solutions plus the 5th perk slot for everyone ( COH ) but solo q everyone runs their own build that doesn't make the whole match impossible for killers like swf does.
- This whole thing hurts solo q survivors too so I think nerfing swf is necessary either slow gen speed or limit swf to 2 players max it's easier to deal with 2-2 stacks than a 4 stack.
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- Notionless Posts: 111 3:17PM
- I feel you, but ive found that these matches are rare and not unwinnable by any stretch of the imagination, its just the early game that is so tilting, ususally.
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LEAVE A COMMENT
The game is already too survivor sided DH , COH , tool boxes , gen rushing , sabotage , body blocking , flash lights , subtle cheaters and when you play with 4 other players using voice chat killers have no chance at winning because your location is communicated constantly between everyone so they know when to work on gens and when not. They can time body blocks and sabotages efficiently and flashlight saves which makes hooking someone way more difficult especially when someone is on death hook and the 4th survivor is always working on gens and they swap and every gen progress is known to everyone because of voice communication someone can always finish the gen when the killer chases the survivor that was repairing it .
Usually 4 stack swf runs the same perks that will give them a big advantage as a group so if you either slug or do anything else they have solutions plus the 5th perk slot for everyone ( COH ) but solo q everyone runs their own build that doesn't make the whole match impossible for killers like swf does.
This whole thing hurts solo q survivors too so I think nerfing swf is necessary either slow gen speed or limit swf to 2 players max it's easier to deal with 2-2 stacks than a 4 stack.
Changing the gen speeds would be a terrible idea, and make doing them more tedious as well.
Let's say they do as you suggest:
You're solo with another solo and a two-man, one of which is dead, with one gen to go and the other solo slugged. The killer is chasing you and the remaining swf is on that last gen, but it takes them twice as long as a solo would to repair (or whatever % debuff) and you after an epic chase finally are downed. The killer then chases the other solo and downs them, all because it took them much much longer to work on a gen.
That's just one senario. Plus sitting on a gen isn't exactly the funniest activity either.
The devs seem intent on lifting solos toward swf level, not punishing anyone with limits on perks and such.
Did you glitch the forum
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2885454#Comment_2885454
Yes it is possible. Spirit can hear injured survivors but does that matter in certain situations when survivors have pallets and windows to use? Yeah Spirit can deal with that but it’s all got to do with mind games, counterplay, and understanding how Spirit works.
Really? Have you personally played against survivors without iron will and completely lost?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2885440#Comment_2885440
Agreed. It’s also just unfair how survivors can hear me but I can’t hear them if they have Iron Will.
Genuine question, Is playing against her without iron will even possible? A spirit with a good headphones will just hear a injured survivor so easily it seems impossible to do anything
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Sadokos in her Flop Era currently
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A meme build I like to use from time to time is Autodidact and Solidarity. Maybe with bite the bullet. It's fun
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@Tsulan said:
https://us.v-cdn.net/6030815/uploads/JJ78TO9GTVU9/why.jpg
...would you do something like that to a friend?!
Idk I thought she would enjoy it. Am I a terrible friend for considering it?
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@Hermit said:
Is she really your friend? ;) Did she do something to upset you?
No she is a great friend.
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@Mazoobi said:
At this current state?
I wouldn't recommend it. Grind is too much, the community is iffy, and most of the characters are locked behind a pay-wall or grind-wall.
Yeah no.
I was going to let her play on my account. Since I have all the survivors and most of the killers unlocked. I only play survivor so the killer would probably have low mmr