Share Your Perk Ideas

Share your perk ideas. Does not matter killer perk or survivor. Maybe both? Let's see how creative is the community? I am starting!


We will Fight Harder: As soon as the Exit Gates are powered, We'll Fight Harder is activates for 80/100/120 seconds. While "We'll Fight is Harder is active, suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain.

Comments

  • Worthy Yamaoka:

    Once equipped, the killer is automatically Spirit. No exceptions.

    "GGEZ" -TheGannMan

  • @GannTM said:

    Worthy Yamaoka:

    Once equipped, the killer is automatically Spirit. No exceptions.

    "GGEZ" -TheGannMan

    This perk is so op, nerf it.

  • Destruction:

    Come into contact with dropped pallets and breakable walls and just bust right through them without any penalty cooldown 60/45/30 seconds.

  • (Survivor)

    Try me:

    If the killer hits you on-hook or attempts to shake their camera at you upon downing you,

    All generators will instantly be completed and every survivor will be healed.

    The killer is then stunned for 5/25/100 seconds.

    Clearly very balanced and should be implemented.

  • Survivor perk- Farm no more- You can kick the survivor if you are still in the killer's terror radius. It stun locks the survivor gives the killer a notification and adds an expose effect to the other survivor. Once enacted the survivor can pull them self off the hook is immunity for 2 seconds. Is this a serious perk? Nope but it would be fun.


    I would personally like a perk as the killer that allows me to see the auras of survivors who are near the downed survivor. Call it Killer intuition- You are attuned to the others around your prey. See the aura of all survivors within x/x/x M of the downed. It would be a small range so survivors could do flashlight saves and all that and is different from IF because that only last for a moment.

  • @Mazoobi said:

    (Survivor)

    Try me:

    If the killer hits you on-hook or attempts to shake their camera at you upon downing you,

    All generators will instantly be completed and every survivor will be healed.

    The killer is then stunned for 5/25/100 seconds.

    Clearly very balanced and should be implemented.

    Amazing but you should add that if all four survivors surround the killer they can kill them collectively after try me activates.

  • @DriplordDrew said:

    https://forum.deadbydaylight.com/en/discussion/comment/2889775#Comment_2889775

    Amazing but you should add that if all four survivors surround the killer they can kill them collectively after try me activates.

    Ah yes! Survivors mori-ing the killer!

  • I have 2 ideas for survivor perks

    Boon: Good Fortune

    A boon that grants you considerable good luck

    Press and hold the active ability button nead a dull or hex totem to bless it and create a Boon totem soft chimes ring out within a radius of 24 meters

    Survivor within the boon totems range gets a 25% increase in luck and chances to get higher rarity items

    All actions within the boon totems range grants a 50/100/150% bonus increase in blood points.

    You can only bless one totem at a time

    One track Mind

    After getting side tracked from your objective you make sure to get back to it even more efficiently.

    When you stop and repair a regressing generator you gain a 5/10/15% increase in repair speed for 5 seconds.

  • 🟪 Steel toe caps - Kicking a gen regresses it by 98%. Steel toe caps may be used only 9 times per trial and has a cool down of 11 seconds.

  • No second chances:


    Upon injuring a Survivor the Survivor suffers from the Exhausted Status effect for 30 seconds.




    Maybe it will come in handy every now and then. Its not like i Face 3 Deadhards every Game or something. /s

  • I made this up for a killer concept posted elsewhere on the forums, based on an old timey diving suit, but I'd just love to see a perk like this in the game so I'll mention it again:

    Hex: Waterlogged. It's hard to focus with the sound of water pounding in your ears. While this Hex is standing, Survivors working on a generator are afflicted with the Oblivious status effect. This effect lingers for 8/9/10 seconds after the survivor stops working on the generator.

  • Here was a perk for a big concept I was working on

    Perfect Rig: 

    Taking time to prepare your craft will be worth the reward.

      Start the game with 2/3/4 tokens. When any generator regresses for 15 seconds uninterrupted, the generator is highlighted yellow. Any survivor who interacts with the generator will cause it to lose 25% progress and use a token.  

  • Extreme Flatulence: You really shouldn't have had that Taco Bell before entering the trials. When vaulting through a window, let out a concerning amount of gas from your posterior, blinding the Killer for 4/6/8s. Extreme Flatulence has a cooldown of 60s.

  • Boon: Dead Harder

    -Grants the Dead Harder ability

    -Press the active ability button to dash into the killer and kill them

  • Here's a serious survivor perk that I think people will enjoy.


    Nimble Legwork: Practicing the art of freerunning has taught you all about being able to perform amazing acts from a standing position. Fast vault through a window regardless of the velocity you have when rush vaulting. Once you have completed a rushed vault and converted it into a fast vault, this perk goes on cooldown for 20 seconds.