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dictep

dictep

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  • @Risky_Biscuit said:

    https://forum.deadbydaylight.com/en/discussion/comment/3080809#Comment_3080809

    Maybe a perk that ruins fun shouldn't exist ? So good, we can now delete Dead Hard, Decisive Strike, Circle of Healing, etc...

    They have deleted ds and dh in this patch

    in NOED Comment by dictep
  • Scourage perks are busted as hell. You can’t let the killer use them 100% of times

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079791#Comment_3079791

    So you're just suddenly started to get outlooped by a 10% (which is miliseconds) of killer braking a pallet? Survivors who complaining about bloodlust, I'm not even gonna continue...

    Survs perks were nerfed... You mean the same 4-5 perks every single match they were abusing? Who'd imagine...

    Survivor perk that gives 15% of progress... Dude killer 1, survivors 4.

    If you had 5.400 hours in the game, I don't expect you to complain about bloodlust or killer perks unless you just don't want to use any perk that not in previous "second-chance" meta.

    Let gens take 70 secs, increasing pallet stun and speed when hit by 10%, remove bloodlust, nerf gen regression and let killers only use 1 of them and remove exhaustion for survs so they can use 4 second chance perks and you get what survs are feeling now

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079791#Comment_3079791

    Bloodlust hasn't really changed,it is still 15 seconds for tier 1; and if you get past that its a problem for your ability and time managment as killer. DH was nerfed to the ground, and a few of the other meta ones where also nerfed. There is also plenty that was perfectly good before this patch, and some that got buffed. Killers as a whole got buffed, and thats fine. They've been needing it for awhile. It sounds like to me, and yes I'm going to infer here; is that you need to try out some new perks and some new builds and see what you can get going. And make sure to check if you pip, use that as a marker, because there is no true victory conditions in this game except the ones you set.

    I tried. But you equip them and the only thing you can say is... bad perk, trash, bad as hell, #########?, worst perk in the history,...

  • I have 5.400 hours, I’m good looping, and this patch is the death of solo survs. You can’t loop a good killer with the new buffs and the new bloodlust. Survs perks were nerfed to the ground and killers still have very good perks. Do you imagine a survs perk that gives 15% of progression? Do you imagine a killer perk that let him see his red stain? Or a killers perk that let survs get 3 heal states? This is the kind of trash perk survs have

  • @verysleepy said:

    What are the survivors here smoking? 3k+ hour killer and there is literally no difference in gameplay other than dead hard is gutted and less decisive strikes.

    I still get genrushed, infact more so now. Its hilarious maybe I'm playing a different game but when I see 4 prestige 10 survivors and TTV, I laugh as its business as usual.

    Me not running meta now makes the game stupidly easy for these sweat squads and it seems I get them almost all the time.

    Prove thyself etc making the game end so quick, it's gg.

    The only survivors saying this game is dead are potato rank dead hard survivors who didn't play at high MMR, getting smoked in solo q by a brain-dead killer.

    The high ranks has a new meta and survivors sure as ######### ain't struggling. Explain how I've had 1k in the last 4 games as meta blight when this game is now all of a sudden killer favoured.

    Oh wait is it because i hit pallets 10 percent faster? Lmao.

    The Devs will see the stats, all your fake whining won't really be doing much.

    They'll see the potatoes relying on DH and windows will get stomped down to low MMR.

    Llets be honest the only reason alot of killers camp is when gens are flying or they got destroyed.

    You think 10s gen speed when I can only attack 1 survivor at a time, and takes more than 10 s to get to any other gen, is affecting anything? Lol no.

    ######### I ran Thana pentimento pre patch and still got gen stomped, that's 150+ seconds.

    5400 hours survs main and I can tell you if you’ve can’t 4k now with any killer perhaps you should play Pokémon go

  • @Mister_xD said:

    The reason a lot of people are complaining is because they just lost their biggest crutch and all of a sudden have to face the reality that they are not nearly as good at the game as they thought they were.

    That doesn't mean there weren't some things that are a bit of an oversight, camping is way too strong now and some nerfs Survivor Perks got don't make a lot of sense (e.g. Selfcare or Decisive Strike) and complaining about those is fine - but acting like the game had become unplayable or had become extremely killersided is just straight BS.

    People are overreacting. Its the same thing that happens every time a new Killer drops and you see tons of "X is OP" posts on week one - give it a while and once people got used to it those complaints are going to die down very quickly.

    Remove bloodlust and lunge hits and you’ll see if you’re better than the survs you’re playing against

  • @DemonDaddy said:

    Solo is still fun and camping can still be countered without perks.

    praying? The only counter to camping is uninstall

  • Killers won’t complaint even if you resurrect old MoM, boil over or DS. You can 4k now with any killer. You only need 5 years old, one finger and one eye

  • everyone is S++++ tier now

  • The killer they play against has been buffed, and gen times have been make longer. A new surv without perks can’t escape

  • @InvadeGames said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075621#Comment_3075621

    ....its 10 seconds and toolboxes are cheap. its 50 seconds total extra. the alternative is 2-3 gens getting done in 1 chase. come on now.

    Perhaps if gens at 80 secs couldn’t be regressed

  • Do you really think a new surv can escape? Perhaps they can finish 1 gen, but that’s all

  • @Grandpa_Crack_Pipe said:

    I just want to say.. thank you, BHVR. You finally released the perfect patch. You nuked all the crutch Survivor perks and now they have to rely on SKILL instead of broken, billionth chance perks.

    I've been playing solo queue ever since the patch released and i'm glad to finally have some kind of a challenge! Before this it was just way too brainless and easy, I was just finishing my 419th No Mither only Solo Queue escape in a row when the patch finally dropped. All of a sudden, the atrophied, decayed husk that was the Trapper sitting in the corner suddenly came to life, swinging and downing and all of a sudden, I taste my first defeat in hundreds of games. It was REFRESHING.

    And all these survivors complaining about how bad solo queue is now, all these STUPID BABY survivors, have you ever tried.. I dunno, getting good? Maybe stop relying on your crutch zillionth chance perks like Self Care and Spine Chill?

    Just adapt, bro. If you can't win a perkless 1v1 with No Mither, then why are you even playing? You've had it so easy, and now you have to step up.. and you're just complaining about "too hard" or "horrible teammates" or "literally numerically impossible to win". Maybe try killer for a change?

    50/50 survivor killer btw

    Do you need a hug?

  • Next tome survivor achievement.. do a gen

  • @NightmareKT said:

    https://forum.deadbydaylight.com/en/discussion/335462/please-everyone-calm-down

    The ones overreacting are the survs who can no longer use dead hard, they realise that they get down faster and can no longer tbag the killer

    I didn’t see any complaint from a surv about dh, sorry

  • @crixus006 said:

    I do not see another important change, the 10 seconds more to the gene is nothing and they nerfed the top 5 skills for killer ando surv.

    Complaining survivors don't like to know what their true level is, I play 50/50 and I'm fine. Nothing has changed SWF>KILLER>SOLOQ

    In 10 secs you can do a lot of things as killers, for example use a regression perk. If 10 secs is nothing then devs should make gen times 70 secs

  • @drsoontm said:

    I believe the MMR was wrong yesterday (and maybe today too)

    I got beginners after beginners against my main. It was not pretty. I could down them without even blinking.

    My Huntress got one decent team to verse (above 2K hours range)

    In 2-3 days every surv will be in low mmr. You’ll see 10 hours killers against 6.000 hours survs each. And probably the killer will win anyway

  • @JibbyNeutron said:

    https://forum.deadbydaylight.com/en/discussion/comment/3074972#Comment_3074972

    In an ideal world you would do some Killer buffs and some Solo Q buffs at the same time. But nope, "fk solo Q. Just play SWF if you want to have fun as survivor you stupid 4head" seems to stay the mentality of BHVR since the release of DbD pretty much

    Nah, killers main said devs were surv biased

  • @TrustyJoat said:

    "Killers are having too much fun. I'm taking my ball and going home."

    Jesus, I love this update; it's really pulled back the curtain and shows just how many Survivors have no idea how to do basic things like Loop, Kite, etc. and were just relying on second chance perks to bully Killers.

    "I don't want to play matches where effectively the game is over for us in the first couple of minutes because we have little chance of coming back from a mistake due to [STUPID REASON]"

    Now put yourself in the Killers shoes before the patch. Do you think people wanted to play matches that were 'over in the first couple of minutes" because the SWF has perfect comms and is plowing 3 gens in the first 2 minutes of the match before the killer can even get a hook?

    Now that the shoe is on the other foot, you're going to uninstall and come to the DBD forums to complain about a game you apparently aren't playing anymore. 😂

    play as survivor and show us how you do it, please

  • Adjust to what? Survs perks are bad as hell. 75% increase in gen working when you’re the last surv? 1% of increase gen speed? See other survs scratch marks?

  • @Dwight_Fairfield said:

    Give it a few weeks before they start jumping to any conclusions. 24 hours is hardly a good indicator when players are just settling in to the new meta.

    This can Be true if devs made 10 new perk changes, but we got nothing but otr. So I can tell you in few weeks it will be the same kill fest, but with killers vs killlers

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3074695#Comment_3074695

    Nah, i have kept a list of biased people from this forum in my head and you and a few others are on it.

    And yes there are also killer biased people on it, funnily not as many as extreme as on the survivor side but here and there they pop up.

    Sadly their Sluzzy counterpart Lord Tobi is no longer with us since unlike Sluzzy i guess they weren't banned for only a month.

    Biased? How many times since the new patch you didn’t 3-4k?

  • @burt0r said:

    Ah of course, a post by dictep, should've guessed it was one of those people. But hey i don't expect much better from you from what I have seen over time.

    Maybe, just maybe, give it more than a day so people can adept to the new environment?

    But i am afraid many survivor won't and just the first hook deaths and DC will increase.

    With people you mean survivors, don’t you?

  • @tippy2k2 said:

    I'm guessing they're going to want to give it more than 24 hours before they decide if they're happy with how it's going or not...

    3 or 4 days could be late to revert this monstrosity of chapter

  • Playing killer now is easier than hello kitty super cute adventures

  • False. They will be killers also, because survivors will uninstall

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3074511#Comment_3074511

    Yea but I'm also running adrenaline to reward staying injured, if I ran overzealous instead and cleansed a hex or a plaything to set pentimento up, I would have up to a 45% repair buff on a gen with just me and another survivor and even if they ran no gen builds that would a 60% repair buff in total percentage with two survivors and a 75% repair buff with three in total because prove thyself gives each survivor 15%

    If you sum every survivor buff then pentimento alone is 120%

  • @The_Krapper said:

    Gens really aren't that bad, I've been running the new Deja vu, adrenaline, resilience, and prove thyself and they're flying by and if you get a squad running that type of build it's a real problem for the killer, 5 % speed on any gen you touch thats revealed to you, with 9 % resilience and add in 15 % prove thyself once you complete a gen and possibly meet someone else on the next one, you can repair up to 29% faster on a gen per survivor with the build.

    Pentimento alone is 30%, and for 4 survs

  • I wanted to say anything good as surv, but all perks are trash

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073703#Comment_3073703

    You sure? Survivors had terrible long queues last night, while killer was instant.

    They give bps for survs because there are a lot less surv. But when a killer play as survivor this is 5 less survs you need in the game. This is the reason killer queue is instant. But they are also removing people for the game, and this is a very very bad decision

  • @Dwightslocker said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073154#Comment_3073154

    I was wondering if they have also tweaked the mmr a little bit. I mostly just play survivor and the amount of games i had last night where youve taken the killer on a decent run get downed and have a look around at what your teammates are doing and they are doing nothing is super frustrating.

    Im gold 3 at the moment so you would think you would get paired with people similar to level you are at/similsr skill level but it was like a was playing with brand new players last night.

    From a survivor stand point i dont think the changes are bad at all playwise. Hardly notice the generator changes what is it? An extra 10 seconds? Its barely noticable. Couldnt tell you about the perk updates though as ive been running the tenacity, power struggle, flip flop, unbreakable build for weeks now cause its so fun.

    There are less and less surv main out there. With the incentive killers main are playing survs, and they’re bad as hell. 1 killer that play surv is 5 surv less you need in the game. But this is also reducing the people that play this game

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073674#Comment_3073674

    Regression perks have been slightly nerfed or overbuffed?

    Uhm... Ruin is gone, Corrupt is gone, Pop is gone, NOED is gone, and Overcharge wasn´t released as strong as it was on the PTB.

    If overcome wasn’t changed you wouldn’t find 1 surv to play against

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073674#Comment_3073674

    Exhaustion isn't excuse to be bad at loops but using 1 button have you 100% chance of getting to this window or pallet to reset completely a chase. It was unfair at it's best.

    Ok so, what about regression perks that killer have being overbuffed? I only seen nerfs.

    Mind games as killer is not the same as survs. If as killer you lost a mind game you move faster anyway and you have blood lust. If you lose a mind game as survivor you’re dead

  • @Grigerbest said:

    Survivors was using second chance perks for so long, they just lost their grasp of their mindgames or looping skills.

    It's clear: they were getting carried by these perks so they got pretty lazy about thinking of their success of reaching this pallet or window. Properly hiding from killer and etc...

    Now they're losing chases and outraging on killers 10% buffs and 2.5% kicking gens. -_-

    Without these perks some survivors can have a good look on their ability to loop and mindgame and trying to improve or get better with. Others just outraging and "quitting" in forums.

    Don't you guys think the same?

    Survs use second chance perks and killers use gen regression perks. But second chance perks have been nerfed to the ground, and exhaustion also exists. Regression perks have been slightly nerfed or overbuffed, and you can use 4 of them together

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/335414/killers-dont-even-bother-going-after-other-survs-after-a-hook

    Stop the drama please. I've played many survivor games and have run into a thanatophobia killer twice. The gens take 10 seconds longer, that's not ages. In fact in my killer games I barely notice a difference. Games still go by to fast.

    And in your killer games how many times you 3-4k? Honestly

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3071294#Comment_3071294

    Probably because SWF are the majority and maybe because they were bleeding killers.

    I'm guessing the next step is to improve solo queue.

    There won’t be solo survs to improve

  • @TheDappaScrappa said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073146#Comment_3073146

    I know but this update is the first time in a long time I feel like the devs listened to the whole community an not just a select few so I'm loving the new direction. I welcome the angry comments xD

    The whole community were killler mains. In few days it would be killer mains playing surv to get a match

  • @JimbusCrimbus said:

    So, hear me out. I went in both in solo queue and in a 4 man today. Obviously the 4 man was easier, but none of us used exhaustion perks or other second chances (cause we don't need them), and in solo queue I only really brought BT as a second chance, with Aftercare, Botany and Desperate Measures. This has been my solo queue build with a while. Solo queue felt largely the same as before.

    What's really going on here is, survivors lost their ultra safe and free second chance perks (aka - dead hard), along with things like the ability to just nullify a killers 2 second gen kick with the tap of a button mid chase...and now what's showing is that many, many survivors aren't as good as they thought they were.

    Imagine if lunge attack was a perk. Remove lunge attack for killers and you’ll see that perhaps they’re not as good as they think

  • @Marik1987 said:

    As a Killer-Main, this is the best day in Dbd since Im playing. Finally a KILLER feels like an KILLER and not as an punching bag with 3-4 hooks for 5 gens (most streamers have this statistics too) anymore.

    While Im playing M1-Killers like Freddy the most, I have to say, that the Basekit-Changes are Medicine for the killer-soul.

    But: I think some killers will become almost unstoppable, because these changes will become useful for Nurse, Blight, Spirit, Oni or Artist too.

    Lets keep a look to the S- and A-Tier- Killers.

    It would be beautiful if all killers came closer together in their "playability".

    But for now: THANK YOU!

    Addition: I played survivor mostly today, it.was really refreshing. Never thought that Lithe makes so much fun. But: BT+Guardian and Hope is strong, wow.

    Now every killer is S tier but trapper

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3072018#Comment_3072018

    Use a Toolbox and Built to last. Use Prove Thyself. Whatever. So many options

    Or find another game. Much much options. You can play surv if you want

  • @JibbyNeutron said:

    Sorry but its not playable and fun anymore.

    And I know the biggest issue is bad matchmaking, giving me baby Survivors.

    However, now its so bad that I cant carry these bots anymore. Gens take to long, I get chased for minutes and nothing pops. Then Killer decides to stop chasing me and downs my mates withing 15 seconds full health state.

    BHVR you should have adressed the bad matchmaking of team mates 1st before doing these Killer buffs.

    Or are they no competent Solos left anymore and everyone switched to SWF long ago. I wonder why eh

    dont worry. Soon many killers would need to play solo to find a match, and you know, they escape always

  • Dont worry. In few days survivor mains will be killer mains trying to get a match

  • @YOURFRIEND said:

    All that stuff you're talking about has counters. Thana? Heal. With circle and new botany you can even pull it off vs legion and be efficient. Jolt? Hop in a locker when you're about to go down. Good survivors do this to me all the time and it's infuriating. Overcharge? It's a bad perk. If you touch the gen within 14? 15? Seconds then it's not any more than base regression which is nothing. Pain res? Sabo let's you see scourge hooks now. Run it.

    I'm super sorry that your might have to figure out new stuff to run besides dead hard, iron will, DS and unbreakable every game now. Change is hard.

    Yes, change is hard. You’ll discover it when you will need to play surv because no one play it

  • @DBD78 said:

    Playing killer was rough for years, that is why I quit that role. Now the game is much better and I can go back to playing both again. Stop complaining the only thing the game need now is more information for solo survivors that's it.

    Then play survivor and give information. It would be necessary

  • @TatsuiChiyo said:

    Well Survivors crying on forums didn't stop this change so many are moving to the next proven method of getting what they want, messing with the all holy and unquestionable numbers BHVR preach. Surely if Survivors keep dying to Thana Legions and Plagues than the perk is a problem and NOT Survivors being entitled infants angry they lost their precious meta builds

    Well, play as surv, you can do it

  • @Vetrathene said:

    Does not mean you can't win, so please stop killing yourselves on your first hook, adjust your build, learn to loop, and things will be fine. They will be harder, but its not the end of the world. Its just finally time for playing survivor to actually be a challenge.

    Play yourself as surv, you’ll have a bp bonus for long long time

  • @[Deleted User] said:

    “By nerfing key perks such as iron will it makes it much harder to learn the game and the mechanics.”

    This is where I would disagree. You should learn to play without relying on perks. This is what happens if you learn by relying heavily on perks.

    It could be true if killers play without perks also. But they play with them, and a gen can take half and hour to be done

  • @Slan said:

    So an overpowered perk that made It impossible for Spirit to work as intended was "balanced" for you? Well, now the people who have fun by ruining killer's games are finally leaving. I guess this update will finally purge the community, leaving only those who understand that multiplayer games are not meant to be fun for a single person or a group of people, leaving one or more individuals bored or wanting that hell to end. If you don't think that videogames are for everyone and not just you, then you will not be missed, and two better people will take your spot and the community will be proud of wellcoming them.

    Yes, two new campers and tunnelers will arrive, and they will be welcome in this killer forum

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