dictep
dictep
About
- Username
- dictep
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3055733#Comment_3055733
A lot of killers have been begging for more incentives to prioritize hooks over kills. This patch will be giving them even less.
Don't expect any changes anytime soon.
Perhaps killers need a new surv animation so they can give them a hug
-
Killer perk: if a surv starts looking backwards and you’re near him and you press e in the first 0.5 secs you get a hit. You can only use it once every 40 secs
-
@Arbmos1998 said:
This is just the infinite cycle of DBD
Killer wants to complete a daily or tome challenge so they run some random build with zero synergy.
Killer gets gutter stomped by some sweat SWF squad on Discord mocking them the entire match.
Survivors then trash talk in the end game chat "Get good, uninstall, *insert toxic comment here*.
Killer then retaliates by putting on their best build and completely dominates the next lot of Survivors they go against completely ignoring the Survivor rule book.
Survivors then chuck a fit in the end game chat completely trash talking the Killer and most likely leave a -rep comment on Steam.
Survivors then come to forums do this one "Just had a match against X and X happened, BHVR Nerf this already! So unfun!".
These Survivors then form a SwF squad of their own and completely bully the next Killer they go against.
Cycle continues.
Sorry, but in this forum you’ll only find killers crying
-
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3057858#Comment_3057858
people have been complaining that the meta has been the exact same for 5 years
Now people are complaining that their favorite meta perks are being changed
like jfc people, what more do you want
Agreed. If people means killer mains in this forum
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3057201#Comment_3057201
Except you're just wrong. As I encounter better survivors, I too have to improve and adapt new strategies. If you think it just takes muscle memory to go out and slay, go play 20 games on her and then record your next 20, we'll be here.
How many times you 3-4k?
-
@pseudechis said:
I'll still play solo queue, I'm sure many others will too.
Not me after 5400 hours
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/333901/anyone-disappointed-with-july-developer-update
Nope. You may find very few that are disappointed and share your POV. Camping can't and should not be -heavily- punished. Because there are times where it's neccesary. There is literally no way to tell when it's neccesary or not. Hence you can't punish it heavily.
When is camping necessary? When you have 0 kills and there’s only 1 gen left? And what can a surv do when there’s 4 gens left and 2 survs alive?
-
@Impailer said:
https://forum.deadbydaylight.com/en/discussion/comment/2948551#Comment_2948551
Having the hug tech increases the blights skill ceiling, I don’t see why you would have a problem with rewarding skillful play that took extra time to learn. Unless, survivor main bias? Also, your gaslighting won’t work on me bud.
Create infinites in maps with a high skill ceiling. I don’t see the problem also
-
I do it if the killer only got 2-3 hooks during the game and I let him hook me, , to give him an opportunity
-
I Love to do the gen in front of a camper bubba. He doesn’t know if come for you or facecamp
-
so many good people out there
-
@[Deleted User] said:
when will these threads ever end
Yes, we need more dh threads
-
Perhaps because as solo surv you only play against campers and tunnelers?
-
You will be able to uninstall the game faster
-
@Devilishly_Rowdy said:
Survivors get a free second chance where they can attempt a hook escape on their own with a 4% chance of succeeding. How about a 4% for killer, where if the killer hooks a survivor they have a 4% chance of instantly reaching second stage?
Or are second chances just exclusive to survivors?
ds have a skill check. Killer should pass the same skill check before any hook also?
-
Make nurse can’t teleport through downed pallets. It’s not a big help for survs, but it’s something. You can use them to block her in his second blink
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2971537#Comment_2971537
That doesn't make sense.......? Which is it. He's NOT fair or balanced and I can 4k because he's OP.....? Or I only 3-4k because I face bad survivors supposedly.....? Which would mean against good survivors I would not 4k and that would mean he's fair and balanced.
Please make sense
How many times you 3-4k on average? If he’s balanced, I suppose it would be 50% only
-
Powerless life
-
@brokedownpalace said:
I've said this before but I'll say it again here: I will not be spending any more money on this game other than the auric cells I already have until they announce what these changes will be. I am not even someone who sticks to the meta, I do not use Dead Hard, Iron Will, Unbreakable, and only bring out Decisive and Borrowed Time when I've been seeing a lot of campers or I need to complete certain challenges. I am a solo survivor. I do want the meta to change but if they are going to nerf a bunch of good perks to near uselessness and only marginally improve weaker perks then I will no longer be playing this game.
I also did not see NOED mentioned yet as far as changes go and if that perk remains untouched while perks like Iron Will and Spine Chill get nerfed, I'm done.
This might seem like I'm being overly negative but I really don't think so. I think the devs can pull off a shake up of the meta but I would be very surprised if there weren't a few very unfortunate changes made and I need to see what happens.
I think they won’t rework noed, and they will kill survs meta. Probably they will do small changes to killer perks (40 secs to use pop or something like that). And I’m 100% sure kicking a gen would regress the gen more than now, and they will say it’s fair because it makes killers go to the gens and camp less
-
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2970948#Comment_2970948
It's not worth a perk being disgustingly gamebreaking against 25/27 killers because it's a "must" against the other two. You know how we see less sweaty Nurses and Blights everywhere? By making the rest of the cast less miserable to play.
You have 2 killers that are disgusting game breaking because of few death squad swf
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/325382/why-isnt-the-blight-110
A few points.
Blight doesnt need toning down. He's fine as is and has fair counter play. Hug techs, speed add ons included
I'd be ok with 110....But that will do nothing to "tone down" blight. Go watch Lillith. Hell, come watch me. A good blight is getting their rush hits ..Not chasing you down as an m1. It accomplishes nothing
Hell no to "longer cool down" That is NEVER an answer ...Do you see how clunky slinger feels now ? How bad twins feel after a SUCCESSFUL hit ? Just no
You could make blight 90 % movement speed. The only way you'll "tone him down" is taking away speed add ons, AND nerfing his basekit rush speed. In which at that point. You're just destroying a well balanced and fair killer
Fair and balanced? How many times you 3-4k? Yes, I know, it’s because you play against bad survs
-
When I see this kind of comments I beg the killers give survs the same Perk. I’m sure every killer would say it’s totally broken
-
@drsoontm said:
Played several hours as survivor today, one single NOED. (From a very very weak, camping, insidious/no way out Trickster.)
(Still got two kills : one because the team didn't realize what he was doing after the first occurrence, one because of NOED gave him an additional down)
NOED is fine.
PS: I fully expected NOED, I just didn't care.
And how many boil over sabo squad have you seen? And how many navy seal swf? Because killers here want to balance the game doing at least 3k against them with trapper
-
@MikaelaWantsYourBoon said:
If game balanced around min 75% kill rate, would you play survivor?
Let's say BHVR decided to make killer real power role. Now all killers have min 75% kill rate with less effort or easier than current. Would you still play survivor? And which role you are playing more right now?
Of course no. If the killer needs to feel powerful because of a powerless real life is his/her problem
-
@TheycallmeLix said:
Honestly, how sad and pathetic can your life be if you start camping as soon you got a hook at 5 GENS?! Why are the scummy Killers always online when 1.5/2x BP events start? Your basically ruining everyone’s purpose to play the game and how can you enjoy yourself for starting up DBD and staring for 2 min at every survivor on the hook?
Powerless people in real life
-
A lot. Use a toolbox to sabotage when he’s carrying someone
-
My opinion.. if you find so many dh, and dh is a third heal state and you have a lot of 3k with trickster... killers are op
-
If dh is a third heal state and killer kills are over 50%, if they nerf dh they would need to nerf every killer in this game
-
@Anara said:
No, Dark Theory is already OP. When you know the good spots this boon create infinites.
Best map for it : Badham, and use Dark Theory + Shadow Step on the totem in the school, then you have infinite loops.
Please, record a video as surv and show it to us, please
-
It should be at least 10% out of the killer tr. Not broken if the killer is chasing you, but usable
-
@Kerkvlerk said:
I dont know if it sounds good or something but this is just my opinion and i would be glad to hear everyone his/her opinion on this.
As a killer main i just want to see something changing about pallets... they should NOT nerf DH or DS because i dont care about that. Its good for Survivors to have second chance perks for tunnelers/campers but 9/10 times a dead hard or DS is not a second chance perk anymore but a 5 to 6 chance perk en sometimes more depending on the map/layout because of pallets/TL loops. Imo if lets say you have 4 people bringing Deadhard there should be 2 to 4 pallets less on the map if they also bring DS there should again be 2 to 4 less pallets on the map. If your full party brings DS/DH thats 4 to 8 pallets less.
And if you bring slowdown perks there should be 2 to 4 more pallets?
-
@drsoontm said:
Otz is nice but has an hard time putting himself in the place of players with 7000 less hours of experience than him.
NOED is fine btw.
Noed is as fine as dh
-
They will make tombstone Myers nurse level
-
@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2965785#Comment_2965785
they did
noed was nerfed numerous times into the nerfed hex version we have today and they still complain
when was the last time you see MoM? Or new OoO? Because I see noed a lot
-
@Mister_xD said:
I think a better way to address this whole NOED situation is not by nerfing the Perk itself, but by changing the way Dull Totems work slightly to help newer players and solo Survivors to deal with them easier.
I think we should have a distinct noise notification play for every player when the last Totem has been cleansed.
This would have two big effects on solo Survivors and newer players:
- when the sound plays, they now know not to waste any more time trying to locate Totems anymore
- for as long as the sound has not played, they know that there is at least one Totem remaining on the map, meaning NOED is a possibility
Both of these are information SWF groups have access to anyway, so this would also help bringing solo Survivors and SWF groups closer together.
A rework for NOED is something that, if it is done right, I can definitely get behind, but IMO such a rework should not make the Perk any weaker than it currently is - but more fair (for both sides) by having its strength vary based on how many Totems remain on the map with the Perk active.
Nah, they should give noed the same love they give to MoM
-
@mistar_z said:
How it works right now in the PTB, is that it gives you aura outline reading to anyone withing its radius. That's good and all for when there is a boon.
BUT.. In the off chance that survivor do however decide not to bring any boons with them. And you're not trying to do a Pentimento build.
agreed, if they give ds, ub and bt another adicional effect if the killer doesn’t camp, tunnel or slug
-
@fogdonkey said:
If game incentives are coming to the game, they could add a separate solo and a separate SWF queue to the game. Killers facing SWFs would most likely get higher bloodpoint multiplier.
This way killers could decide if they want to face swf or solo players.
Agreed , if they let us block killers we don’t want to play against again
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2964063#Comment_2964063
What keeps you from picking one of the counter perks, or bringing a map and do bones??
When Ruin is up, people have no issues doing bones.
Well, same happens with boon totems and the new perk. Killers have counterplay now, and you can see a lot of posts complaining
-
@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2964174#Comment_2964174
Complete rework. I think the instadown is fine, but the speedboost is just a cherry on top. Like if you can't catch them in a normal loop, this helps you get what feels like an unjustified hit. The whole "revealed after opening gates" thing would be a pretty cool thing, because then survivors would be encouraged to not 99 gates and instead open them, then try to get the totem. Would make Noed as a whole much less frustrating to deal with.
Survs would not open the doors anyway, so this is not a change. They should remove the increase speed or remove the instadown and make noed don’t let survs heal at egc
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2965284#Comment_2965284
I think what he is referring is more of a hitbox thing, the hitbox is falling but if there is still a slight bit of it where the Killer attack hitbox is located, they still overlap and register as a hit even if almost all your character is on a diferent level, it does look super weird but it has always been like this.
I know it always was like this, but I think it’s time to devs to correct it. It’s the same as maps not showing anything at the start of some matches. It has been a bug for years, but I think it’s time to fix it
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2964995#Comment_2964995
we cant have good perks in this game though, everything that is good needs to be reduced to trash according to these forums, and now to the devs though since they decided to hear the cry babies on here who want free 4ks and free escapes.
No, in this forum they only complaint about survs perks
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2965283#Comment_2965283
Sounds like you're playing on high ping then.
I’m talking about a surv falling and the killer hitting you anyway. I don’t think it’s a latency problem
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2965279#Comment_2965279
Ah, so general latency issues.
They tried fixing it before with hit validation but outside of dead hard and pallets it does nothing to helping fix incredibly laggy hits, so I doubt we'll get much progress
No, this is not a latency issue, because it happens 100% of times
-
@GoodBoyKaru said:
Vertical hits..? There's like 3 different things you could be referring to here
When you are falling from a high and 1 sec after the killer hit you as if you’re not at the ground
-
@Tsulan said:
Whats wrong with nurse? Just because you find 1 god nurse in 1000 matches doesn´t make the other 99% you encounter OP. She still has the lowest kill rate of all killers.
Most importantly, if survivors actually took their time to learn how to play against Nurse, then no one would complain about her.
Only because you find a death squad swf in 1000 matches doesn’t make swf op
-
@MrPenguin said:
Survivor: Boons, exhaustion perks.
Killer: Rework NoED please, strong or not it's unhealthy for the game/community in its current form. Give much better base regression and nerf/rework the regression perks.
So remove boons and exhaustion perks and buff regression perks?
-
MoM. Since the massive nerf devs gave to the perk it only activates 1/1000 games. But when it activates and you are free for another 10 secs. before the killer hits you again you feel so good :D
-
I wish they give noed the same love they gave to MoM
-
@Dwight_Fairfield said:
I don't understand why people want pain resonance nerfed. Like Pop it's something the killer has to earn by getting hooks.
It's a fair perk in my opinion.
What about a survivor perk that opens a hatch to escape if survs do a gen? It’s something survs need to earn
-
And Vatican?