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dictep
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/334980/first-game-with-the-new-patch
What you expect them to roll back the patch because you posted this? Campers have always existed. And bye lol.
I’m telling my experience. I’m done at least this week. Probably I returned as a killer main so I can whine as one as them. I’m good as wraith thought
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Of ourselves they give bps for playing surv. I think soon it will be 5.000% bps
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3069541#Comment_3069541
Yes! Never try to improve! Throw the match! Screw your teammates! This is the "always say die" attitude that so many lack!
I don’t need to improve, I have 5.400 hours. I need to have fun, and this is exactly what I have. My surv queue is about 5-10 secs, so if I start a match and I see in the first minute a killer who would sell his mother to win, I let him do it
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@HATCH said:
STOP. please just stop what is wrong with you all I got tunneled more then 23 matches this week. Its more then the amounts of times I have tunneled. I did nothing wrong they just tunnel me for no reason. I just want to play the game. I swear to god I don't remember the last time I didn't got tunneled. If you don't have ds they tunnel you, if you have ds they just eat it and tunnel you again. My teammateas are no helping either I play solo. JUst stop for gods sake please stop I'm a killer main and I swear to god ıf I add up all the tunnels I've done in my life, it wouldn't exceed this week's.
The best solution to campers and tunneling is give up yourself. Run toward that killer and let him kill you. You don’t need to play with him. Go to the next match. If he wants easy game give it to him
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@emetSdidnothingwrong said:
Pity escapes I have seen, a pity kill? I can count on one hand how much I have seen that and I can tell you I don't even need 3 fingers for it (also I have 4k hours.)
I do it 2-3 times a day
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@TheLastHook said:
I posted this already but I will repeat it once. Since I was involved in the thread.
Do we know where on the roadmap are with regards to Killers being able to choose among the two "experiences"?
It would be nice to have an actual option in the UI (like a toggle option) where - as a Killer - you can choose between these two amazing experiences: "The Solo-Q trial" and the "SWF+VoiceComms" experience.
At the moment, Killers cannot decide who they play against and cannot adjust their builds accordingly either.
Nor you can hear what Survivors say; even voice communication is not native to the game and requires third party tools (also on console). It would be wonderful if Killers could also opt-in for listening what Survivors chat in order to improve everyone's fun and make the most of the chosen experience.
To be highlighted from Mandy's insight:
Perks such as kindred exist because not all players want to play in a SWF, there's the solo experience there as well which has been discussed in this thread.
It would be kind then if Killers were able to choose experience, too. Thus my comment above.
But for a short term improvement it would help if Survivors were not able to switch to four flashlights last second in the lobby when the Killer cannot edit the build.
I want to know the killer before the game starts
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3069327#Comment_3069327
Has knockout or third seal ever been an issue on any killer besides nurse? Especially knockout is not used on any other killer because they either can’t use it with special attacks or can’t snowball effectively
Again this is a nurse issue
Was boil over an issue on any surv besides sabo swf squads?
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@Vetrathene said:
They are just finally doing what they should have done awhile ago out of desperation with people leaving and survivor queue times being especially long since there isn't enough killers. They should buff killers first and then buff SoloQ, they've been trying to do the opposite for years and just made killers feel overlooked and underappreciated, while just giving more power to Survivors in general and even more to SWF.
I said it about 100 times. My solo queue is instant and my killer queue is about 5 min
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Because it’s the third patch in a row with only massive nerfs for solos
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I didn’t see this comment when we had 4-5 daily discussions about dh
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@Malkhrim said:
DBD is the only horror-themed game I've ever seen where players get angry with the monster (in this case the killers) for killing them instead of taking it easy and being their friend.
The killers represent murderous horror-movie villains. They are not supposed to be nice, they are not supposed to be merciful, they are not supposed to take easy on you and they are not supposed to let you bully and laugh at them. Their objective is to kill you with any means at their disposal, and you can't blame them for doing exactly that. If you want to be a friendly killer, go ahead, but don't expect everyone to do the same.
Sure, you shouldn't be an ######### as a player and mock the people that are losing to you. But making sure you kill them and win? That's simply the killer doing its job. If you think it's unfun to lose this way, blame the game, not the player. A lot of things survivor use against killers aren't fun at all to face either.
Monsters? Do you imagine a monster offended because a surv crouch in front of him?
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Vertical hits. When I’m hit falling from a height I want to uninstall this game
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Don’t let her go through pallets. It would give survs a small counterplay throwing pallets after her first blink.
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Survivor bugs. You can’t see anything when someone is hooked and you have kindred, maps showing nothing 3 of 4 times,...
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@dspaceman20 said:
Because there are few stealth perks that are being buffed and some nerfed what will be your new stealth build
Mine is going to be
Premonition
Ironwill ( just to experiment)
Lightweight
Urban Evasion
What about yours?
You can’t. You have distorsion, but that’s all and you’ll lose it in few minutes
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/3063706#Comment_3063706
And only after unhooking another survivor,* sounds about right.
*That previously unhooked you.
Yes, remember it’s a 4vs1 so killers perks should be 4 times better than survs perks.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3063615#Comment_3063615
couldn't have said it better myself.
No survivor is giving you pity sacrifices, or thinking about how fast they're doing gens. They're trying to win as much as possible, so they can get those sweet ego points when they see you coming towards the exit gate, and then they do you-know-what.
Me. I don’t let fair killers get 0k.
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Probably they will nerf the perk again so you could only use it once
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Doesnt matter. The perk is dead. Otr will replace it in 99,99999% of matches
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3062316#Comment_3062316
Not impossible to win these blights, just take more game knowledge from survivors, which must survivors dont have, must survs just want a easy braindead game
Record a video of your surv gameplay and enlight us, please
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@Anasazi said:
All these buffs are extremely significant. If you can’t see that it is a loss on your part. Power Struggle is a good second chance perk. Buckle up is good for solo queuing so that buff is great. Boil over got too big of a buff now it is in a balanced state to where it is fair for the killer but can still be powerful. Distortion the 4 tokens without a way to regenerate tokens was weak but now with the regenerative token ability three is a balanced but strong amount of tokens so that change is welcomed. Off The Record was perfect the way it was before and the added endurance status affect is an overkill buff to it. I don’t understand why people don’t get that they can’t make the perks for survivors to oppressive. Because at the end of the day it is a 4v1 and the killers are getting hardly any great changes to perks. The numbers on most of the killer perks are so minuscule that it is really bad.
Killer main, aren’t you?
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They should give to noed the same love they give to dh. Something like... if you press the action button in 0.5 secs when the last gen get done 1 survivor is put in the diying state
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3062774#Comment_3062774
Morons arent dcing because of camping and tunneling, they're dcing because they got downed first and because they're trash at the game.
And the other 99% dc because camping and tunneling
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3062510#Comment_3062510
...Genuine question, what does any of that have to do with this patch? Nothing in those games you outlined is being affected by this upcoming patch, except for that Dead Man's Switch can't be paired with Pain Res anymore so you'll probably see it less, which is an improvement.
I certainly agree solo queue has its unique frustrations, but those frustrations just aren't affected by this upcoming patch either way, with one exception - you are getting the improvements of not needing to rely on teammates for safe unhooks and a few nice perk buffs to play around with. So, the downsides are largely unaffected, and you are getting some improvements in other areas... that sounds like a good thing to me.
Sure, Thana Legion/Plague is gonna be annoying, but... it's only 2% and Thana Legion/Plague is already annoying, I don't really think that's the biggest deal- the patch is still overall very good for both sides.
Agreed. For killers and for killers mains
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@Aneurysm said:
Yeah new distortion is going under the radar but it's pretty nuts. Remember off the record also has aura blocking and will also likely see a large increase in use. I had a Feng on PTB bring both while I played plague with lethal persuer and two aura reading addons (aura reveal when cleansing + aura reveal when vomiting), never saw her.
And this is bad? Survs perks should help survivors. I’m sure killers wanted distorsion not to remove aura reading but give survs 50bps when the killer sees them
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Or perhaps they could reduce camping and tunneling
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3062260#Comment_3062260
I play exclusively solo survivor and yes you do get crappy teammates but it's not as impossible as alot of people make it out to be. It's defined way less stressful then playing killer.
Killer is only more stressful if you want 4k. But in this case surv is stressful also if you want 4 escapes
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it will be better next Tuesday when survs change dh for sb. You’ll see how many survs try to loop you.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3061829#Comment_3061829
Is only one survivor allowed on gens at one time?
Then it’s more than 50 secs
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@jesterkind said:
I'm still surprised more than one or two people think this patch is going to make survivor unplayable. While reading all of it the only thought I had about survivor was "damn i'm gonna play some more after this patch hits", since I won't have to rely on teammates as much for a few key things and the perk buffs (mostly) look quite nice.
I've yet to hear a compelling argument as to why survivor players, especially solo queue players, should even be unhappy about this patch at all, let alone this mad.
Because killers have 50 more seconds to camp?
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I have been playing this game for years and I can tell you the best strategy against campers and tunnelers is run toward them, point at the hook and let them kill you immediately. You don’t need to play with people like that. Also you’ll have a lot of fun, most of them don’t know what to do
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3061795#Comment_3061795
Those things are not the same. The infinites were just poor map design...
ANd camping and tunneling are bad game design.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3061751#Comment_3061751
Distortion (now buffed to recharge the spent charges) and Shadowstep are a thing. Which prevents literally everything you just said except for like 2.
Yes, 3 times
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@GamerEzra said:
Camping and tunneling are legit strategies that should remain as they are...
And infinites were a legit strategy also
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@Lecruidant said:
Just ######### play immersive. Seriously. Go back to how DBD was initially played and we can see how the killers like it. I cannot for the life of me understand how it's getting worse and worse. I play Killer and pressure the entire map. Usually get 2-3 kills. I don't try to go for 4 kills. But all these people do lately when I play survivor is either camp, tunnel, or return to a hook to guarantee a hit on the saver. It's ridiculous. You don't wanna deal with this. Just start playing hide and seek and see how much they like it.
Killers can see you at the beginning of the match, when they hook someone, when you’re near a totem, when they open a closet, when you go out from a closet, when you are healing, when you’re the obsession, when a gent is finished, when they hit someone, when you are working in a gen,... and you want to play immersive?
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Because antiloop killers and bloodlust
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If games with a dc are not used to collect data, real kill rate with the dc is above their expectations
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If devs nerf camping and tunneling you would see a ton of perk combinations. But again this easy strategies to win will make survs use the same perks
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@JimbusCrimbus said:
Again, survivors aren't going anywhere. There will be no mass exodus of survivors.
Why?
Cause DBD is the only game they are good at. They'd get their ######### rocked in a game that actually required some semblance of skill.
Yes, we aren’t semi gods as killers, perhaps because we have real lifes
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@serpentk1ng said:
Part of the problem is that buffs to survivor perks have to be balanced around the 4 to 1 ratio of survivors to killers. When a perk is made stronger for survivors, it can have 4 times the effect on the killer player depending on the perk.
That’s not true. Almost every survivor perk affect only 1 surv and killer perks affect all of the survs
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@BubbleBuster said:
I agree with dumb camping and tunneling getting punished.
People that tunnel vision onto the best survivor, get looped for 5 gens and then kill them should not pip.
People that camp someone to death like basement bubba should not pip.
But people like me that use camping and tunneling in certain scenarios to punish survivor's mistakes (unhooking in fornt of me without BT, not saving a survivor so i camp them until the next stage, camping someone because ik nobody is doing gens) should not get punished for simply playing well.
Is it unfun to verse? maybe
But i like playing how i like to play: to win
So either change the way the game is played so tunneling and camping is completely suboptimal OR punish dumb camping and tunneling only. You can't reward bad plays by one team by punishing the other side. Punishing one side because the other one made mistakes is really dumb.
bloodlust is this type of reward
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@kaskader said:
Like i said many times before and i will say this again KIILERS needs a reward and Incentive for not tunneling and camping, however the recant patch has turned it to the other direction nerfing healthy perks and forcing killers to ''unfun gameplay'' lets do it by examples:
pop: Pop goes the Wessel has been nerfed so badly its no longer pays off for the killer to leave the hook, you probably waste more time going to that gen than you gain on the actual regression. healthy perk got nerfed into the ground good job devs :).
pain res: Giving the killer information after hooking a survivor is ALWAYS good and healthy, if there's information to work with its more possible that killer go and pressure that gen instead of camping. Well they removed it so what's going to happen is the most killers will just take the 15% regression in the background and stay under the hook.
Overcharge: Now, overcharge had a potential to become another healthy perk that promotes and rewards the killer pressuring the gens, well guess what? it got nerfed so extremely that nobody will ever use it. Do devs understand that walking to a generator and kicking it and also camping the gen until its regressed is a HUGE time investment from the killer?.
Devs for god sake you cannot complain about killers using ''Unfun tactics'' or whatever you called it and making changes that incentives this gameplay AT THE SAME TIME.
Generator kicking perks are the most healthy things in this game, rewarding the killers and at the same time making the game more ''Fair'' for the survivor. Nerfing them is only making the game less enjoyable and YES especially for the survivors which is hilarious.
Since the healthy perks got nerfed into the ground what i will do and probably many other players we'll be using the passive game slow down (deadlock, tana, corrupt, dms, dying light ,dms,gift of pain,) and it will be a new meta. Ultra camping and tunneling making the game very unfun for the survivors and unrewarding for killer. I suggested many times before about making pop base kit to reward and incentives killer to pressure the gens giving the killer a TOOL to do that. Like i said i think tunneling and camping will be more prevalent than ever before.
Devs don’t complain about unfun tactics. This is a surv problem
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The killer is not your enemy also. This is only a video game. But I think many people with powerless lifes need to feel powerful, and they need to 4k in this video game
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3059480#Comment_3059480
🤔...
Yet the core data devs balance around shows that the underdog survivors are escaping far more than they'd like. This data is the route devs are clinging to (although I think the data vastly ignores most context of a match)
Survivors have all the tools to succeed, the skill to utilize them is a different matter.
If you read these forums every match it’s a 4 swf death squad, so solo escape tends to 0
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3058900#Comment_3058900
I'm ok with getting wrecked by a good survivors who playing smart and making right desigions. If I played bad, I will admit it, I'm ok with losing to a good opponent, learn the mistakes, improve from them. Don't get me wrong.
What I'm not ok with - when I'm clearly smarter and winning all mindgames, but getting outplayed coz of 1 button, and getting called "EZ" at the end lobby. This even brings tilt tbh.
and what about survs mind gaming the killer and get caught only because of bloodlust?
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/3058815#Comment_3058815
as long as maps are the same gen speed will still be a problem adding 10 seconds changes nothing at all if you're on the game, badham, haddonfield, garden of pain, eyrie of crows, rpd, suffo pit..etc
If 10 secs is nothing I prefer gen times to be 70 secs
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3057862#Comment_3057862
I dont think a Brown medkit is a problem, its Ranger with 16 charge and speed addon.
I really think items should only have 1 version, which is Brown.
Agreed, if killers can use only common addons
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@BenZ0 said:
And that is good. Believe it or not but Dead hard was the biggest part of it, it enabled much more riskier and worse pathing on loops, it gave survivors abit of mistake wiggle room and they could correct it with just one button. Mindgames are finally again rewarding, it was such a ######### feeling when you catched a survivors off guard with a good mindgame and they just robbed that from you by pressing 1 button.
But now it will be different, now we are back to the roots of dbd where survivors need to actually watch out and pay attention how they run the loop whilest keeping an eye out for the Killer.
I believe this will be a MUCH healthier and more fun gameplay for both sides. I am really glad that BHVR has admitted how stupidly unhealthy this perk was for dbd and that its finally gone basicly.
Also a nice side effect, Weaker Killers like Demo, Doctor and Nemesis will be ALOT better then and therefore alot more fun to play. I cant wait for this update, I truly missed playing doctor.
survs can mind game the killer too, but then bloodlust appears
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Play surv and you’ll see how fun is being camped and tunneled