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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3094953#Comment_3094953
The Thanat buff is also pretty insignificant once you work it out. The breaking speeds are probably a bigger deal than stbfl and thanat, tbh. They also nerfed all the best slowdown perks, and I don't really feel like gens are taking that much longer. It feels longer because the base speed is slower, but I also feel like I get interrupted less. CoB + Overcharge is the new flavor of the month, but the killer has to come to you to use it.
They pretty much murdered the best passive slowdown perk (Ruin), and the best slowdown combo in recent memory.
https://forum.deadbydaylight.com/en/discussion/337514/this-game-is-way-too-killer-sided-by-far
I am still just flabbergasted that people are still shocked and indignant that DS, IW, SC, etc. are not that good now. BHVR wants us to run different perks, they plainly said disrupting the meta was the intent behind the patch.
So they made the perks we ran the most a lot worse. The want their use rates to go way down. That's the point.
Step one to getting past this is letting go of your old meta build, and finding new builds. Sticking with the same perks is going to be the way of pain.
Let. Your. Old. Build. Go.
I suspect at some point some of the stuff (like the DS stun duration) will be walked back, but not until a new meta takes shape.
Personally, I'm having fun trying new stuff out.
Yes, I want too to do the gens without touching them
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@[Deleted User] said:
It's a horror game. Don't killers "tunnel" and "camp" in horror movies? Shouldn't a horror themed game possess similar elements?
There's no issue here. Just try different builds when you play survivor to get better results. You can't honestly demand that people play ineffectively so it's easier for you to win. That's unreasonable. And ultimately, other players can play the game however they please.
You’re not the killer, only someone playing a video game. Do you imagine any of those killers crying because a surv tbag him?
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If you have many hours playing as killer and you switch to survs you’ll play with new Killers. Ir happened to me with 5.400 hours as survivor. When I played killer I could 4k without a monitor
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3093642#Comment_3093642
Cant Press E to bully the killer anymore, aye?
Yes, I can now press M1 for easy 4k
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So tunneling and camping it’s the survs fault. People don’t escape because of surv fault. This huge kill rate now it’s surv fault. There’s a discussion saying toxic killers are survs main. And now you say so many 4k it’s surv fault too
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Its better is gens can’t regress once they’re are 8/9 done
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@EntitySpawn said:
Seriously too many survivors arent even bothering with objectives, they just running round do basically nothing waiting for saves...
BHVR need to start tracking the actual objective progress in matches and see that alot of the player base just dont do gens and we shouldn't balance around those players.
Well, survs were nerfed because of bad killers
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@HugTheHag said:
SoloQ should not have to sacrifice a perk slot in order for the game to be playable for them.
Agreed. Remove bloodlust and lunge attack and made them perks also
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Surv pre patch: kindred, dh, COH, ds
surv post patch: civi 6
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Killers main here only have 2k on average, but they have 4 escapes always when they play surv
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3082320#Comment_3082320
Survivors are fine only tunneling and camping for now need to be nerfed. But that means killers need still more buffs. I have played now agains't only high mmr survivors and it's hard to beat them still they pop now 2 gens instead 3 at beginning and they all can loop well it sucks.
Or perhaps you can stop camping and tunneling and mmr will place you with worse survivors
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3090349#Comment_3090349
Then play something else. No one is forcing you to play. Taking a break is something most people do.
That’s exactly what I’m doing
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3090323#Comment_3090323
People just need some time to adapt. Player count is also increasing. Which is a good sign. I´m confident, that in 1 or 2 weeks, people complain about the same stuff, they did before the patch.
This is not Coca Cola or Facebook. There are thousands of games out there and you want people to play a disgusting solo game for 1-2 weeks? I don’t think this game has to much time
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@Sally_S_gay_son said:
overzelous, inner healing, built to last. prove thyself or fast track or windows if I want to have one chase perk + 32 charge toolbox + 8 charges + BNP has been my solo queue gen jockey build and I found a lot of success with it
Probably, but many killers tunneled before the patch and they said they didn’t have fun. And now its survs gen rushing and not having fun. And I expect devs to nerf a little regression perks, and give pt the same love they gave to ds or sc
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3090290#Comment_3090290
2000
4:1 => 2000:500
2.000 plus the 500 survs than play killer now, so there are 500 less survs to play against other killers. 1 survs changing to killer means 5 survs needed
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3088302#Comment_3088302
Agreed all this patch did was prove who actually has the skills and who were only being supported by the perks they had.
Survivors say DH is dead and worthless now...in about 45% of my games there was at least 1 Survivor that used DH effectively and got good use out of it. Was I angry they used it like before.....no because now DH takes actual skill and planning to use it.
DS isn't ruined either just not effective against a mobile Killer like Blight or Nurse. But I see the Devs making some minor changes to it because I for one agree 3 secs isn't enough time.
I haven't seen people using some of the more troublesome perks like OTR or IW, I used IW and it still did it job to hide me from Killers. Haven't used OTR yet to see how well it does
Remove regression perks and you’ll see the skill of killers
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Nah, if you want solos to unite we should change all to killer side. 500 solos changing to play killer means the game needs 2.500 survs to play with them
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/336576/this-update-was-not-what-was-promised
Please play killer, play nurse, spirit, and blight, and decide whether they still need a nerf. If you haven’t learned them, guarantee you won’t get a single kill. I’m guessing you haven’t played them because you making an ignorant statement like that. Playing those killers takes time and practice.
you know every surv that play killer means the game needs 5 more survs, don’t you?
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@Norhc said:
Definitely one of the worst parts of this update. Even on the evening killer queues are atrocious. Also, playing killer has never been a miserable experience if you were of above average skill. Survivors are just acting like entitled babies right now.
Play surv yourself then
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@Murgleïs said:
- Pentimento : cleanse the hex
- Thana : heal if that’s smart or ignore it and repair gens.
Old ds: hit again
old dh: press m1 again
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95%. And kill rate is not inflated because dc. People who dc are losing and they don’t take dc in statistics, so killer rate is higher.
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@Elessar93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3087359#Comment_3087359
I'm not saying the state of the game is as survivor side as before but these threads saying the game is super killer sided are just trash. The game is difficult to balance we already know that because it's an asymmetrical game and the skill of a single person can decide the faith of the entire game. And my experience as an high mmr killer is not easy at all. The devs stated the game is now balanced to prevent unfun matches with tunneling and camping spam. You want to know the truth? The killers are now more pushed to tunnel than before because it works even better. And yes, me as a killer main, I'm not having fun tunneling to even have a chance to win. It's unfun period.
The game is killer sided as hell
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Well, game is not balanced, so I think maps are not a problem. Killer now is easier than hello kitty super cute adventures
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/336648/survivors-are-giving-up-and-deranking
Yes, it looks like people are trying to make it look like the changes were to much. So the devs roll them back.
Honestly, the changes aren´t as bad as everyone claims. The new slowdown meta isn´t as oppresive as people claim. Yet they refuse to do gens.
Well, play yourself as surv, you’ll have instant queues
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@Roaroftime said:
So one of the many ways survivors were nerfed and put at a disadvantage in the patch was disabling OTR & DS during end game ensuring they had 0 hope after the last gen popped, but before the patch I found survivors used to try and go for the save in the hope of say DS, but now if there's someone on hook during end game everyone just leaves and doesn't attempt to save at all? Usually pre patch there was sometimes a snowball where 1k turns into a 3k for example but doesn't seem to happen now. Probs a good thing.
Or maybe it's because the game just takes SO much longer now people just want a break and fresh round sooner?
Just me or has anyone else had a miracle yet and been lucky enough to get to end game solo q and noticed this?
Yes, it’s a good removing one of the most enjoyable thing in this game
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@Biscuits said:
Things you can do as a solo survivor main while your chance of escaping is abysmal.
- Que for Killer.
- Play a different game.
Queu for killer is the best way to kill this game. You need 5 new survs for every surv that change surv for killer
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@Sluzzy said:
Considering Bottany Knowledge, one of few getting a buff, in this killer sided patch needed a huge downside proves they are extremely scared to give survivors anything good.
And that's only one example in a huge sea of evidence.
Nah, seeing the scratch marks of survs or move 2% faster in the boon totem aura seems op perks. But 15% regression and seeing survs auras for 5 secs (7 with LP) without seeing them for 25 secs (23 with LP) are barely good
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@Arkmenhah said:
Devs release the first killer sided patch in years and this kind of post shows up not even a week in?
Sorry, but the last 3 patch are killer sided as hell
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I’m not defending anything. I don’t mind what people do. I’m telling you they perhaps do it because of something, who knows
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3084838#Comment_3084838
.... What? If some one goes down at the start you just lose?
No? Thats not how this works unless you make it into a self fullfilling prophecy by dcing when you go down. I had multiple games where i hooked 7-8 survivors before the first gen popped and then struggled to close out the game because survivors got it together and made a come back. Its not over till survivors start actively throwing.
Well, killer said they lost if survs did 2 gens when they hook the first one. This is the same thought
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It’s useful anyway. I think devs should give survs 0.1 secs to react only
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@dugman said:
For sure killers got the larger overall buff, that’s even intentional on the devs’ part, they said they wanted to increase the kill rates in their blogs about the update. What will be interesting is to eventually maybe see actual statistics of before and after snapshots of kill rates to see what the ultimate impact of the patch actually is. Right now, though, there are a LOT of survivors who are still getting used to the new system, particularly the 70% who relied on Dead Hard and ran their pathing knowing they had it in their pocket. What used to be a loop they could do safely three times with that perk, for instance, now might only be safe twice, or a particular path to a window might be risky without it, etc. So they have to kind of relearn the optimal routes and that’ll take a little time to flesh out. On top of which you have survivors doing questionable things like wasting Off the Record and base kit Endurance going for pointless bldyblocks because it’s new.
I think in the end kill rates are, in the short term, probably artificially high right now due to those factors, but over time they’ll go down to be higher than they were prepatch but (hopefully) not TOO much higher.
Killers statistics are and were always artificially low, because devs don’t apply the results of dcs, and people’s dc when they’re loosing, not winning
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@MrPenguin said:
"first down, survivor dc'd"
I feel like that's the main problem right now. Survivors are throwing tantrums and giving up left and right before the match even really starts, even more than usual.
We can't even gauge how strong the changes actually are accurately because survivors are just throwing.
And dont you try to think why they dc? Perhaps because UFC’s someone is down at the start you have 0-% chances of win? And with win I don’t say 4e, only 1e
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@EvilTwin said:
https://forum.deadbydaylight.com/en/discussion/336417/survivors-are-literally-throwing-games
I feel like matchmaking got even worse with this update. I get decent teammates like once every 20 games and the other games I get survivors with around 100 hours in the game (I’m around 2K).
Many of them barely have any perks and are literally too scared to do gens or even go for the unhook, then they’ll dc or kill them selves as soon as they get downed or hooked.
I believe this is the main reason people are struggling with this patch and not the actual changes they implemented.
Another thing is that as long as mmr is based on escapes/kills there will never be a solid matchmaking. I would much rather have the old ranked system.
survs can’t escape, and this give them low mmr. That’s why you play with such bad survs, they escape the same as 5.000 hours survs, never
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Yes, we need to buff more killer perks. 1/10 matches 1 survivor escape
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@Laluzi said:
Every useful survivor perk? Funny how the only thing that changed in my loadouts was Iron Will.
Unbreakable. CoH. We'll Make It. Sprint Burst. Adrenaline. Lucky Break. Borrowed Time. Also, the new Off the Record is incredible and I've been using it on every build.
Camping got slightly buffed, but tunneling didn't. I wanted survivors to have a better basekit mechanic to deal with those things than the bare minimum we got, but it's not the end of the world.
no, it’s not the end of the wold. It’s the end of the game
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3082562#Comment_3082562
I honestly think Thanas effect is more psychological then impactful in game. It's rare as killer for it to give me that extra bit of time to stop a gen from popping.
I actually agree about the ds stun.
Legion is annoying sure. But his counterplay hasn't changed in years stay injured rush gens he's hardly oppressive even with slowdowns. He's one of the only killers I 4 outed since the patch dropped.
Pain res? It's ok, I mean it's a strong perk but especially after the nerf I think it's in a good spot. Killers are going to have strong perks, just like survivors. That doesn't mean the best killer perks should be auto nerfed
The biggest problem with solo q imo? Lack of teamwork. It's a 4 v 1 game. Survivors have had years of basically being able to solo the killer. Now if you don't rescue teammates work gens whenever possible heal injured teammates stealth when possible run the killer for at least 30 seconds when found? Chances are that's a loss. And that's what's driving me crazy about these survivor games I play enough killer to know we COULD HAVE won!
Just like survs? Survs don’t have strong perks, only meme perks
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3082450#Comment_3082450
Yeah I agree. I'm hoping survivors realize that sitting on gens and playing how we used to play is still effective. There's honestly just not enough time to wander around, do bones, or open chests anymore which is sad. I enjoyed opening chests for "free presents" and getting bones for bp.
I'm hoping killers also realize that they can engage in chases more and aren't as afraid to leave hook or pressure gens now that they have a little more time to maybe push someone off of it before it pops. I'm fine with killers using tactics to win, it just feels like overkill when they stack regression/slowdown AND camp/tunnel. Of course, that will take time for killers to realize they can enjoy some chase and use their killer powers more.
Here's hoping that the game health will only be on the incline for the future...
I don’t see this future. But if some people still enjoy the game, I’m happy for them. I’m done
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@Carth said:
Ok, so what's your plan for when a killer goes to 21M and turns around to face the hook? It takes a 115% killer 21/4.6= ~4.5 seconds to close the gap holding w at that distance. It takes 1 second to unhook so you're only gonna have 3.5 seconds of headstart in that scenario. That's assuming the killer doesn't start moving until the survivor begins the unhook animation.
It also is extremely punishing to fair killers because if such a system were implemented and I was a survivor I would want to go down near the hook to turn off all regression
4.5 secs is more than nothing. If you want gens to regress, at least don’t facecamp
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3080435#Comment_3080435
This. This right here is the problem with the game. Too many survivors throw hissy fits when they don't get their way so they DC hoping to bully the devs into giving them their easy mode back.
It's time to make harsher DC penalties.
Mandy said dc matches are not used to get statistics. Add more penalties and these people will stop moving and then these game will be another 4k to the statistics
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3081963#Comment_3081963
I think this patch is actually great and puts the fear back into the killer role, BUT that so many killers decide to still camp and tunnel hurts me personally.
Please BHVR, give us some reason to leave the hool, without shooting us in the foot in cases the game is going south. I offered numerous solutions to this problem, just give one of them a though or try something of your own accord, but DO something. Anything would be better then letting the hate fester.
If you need to feel powerful is your problem, not the survivors problem
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It’s easier you see government files about ufo than bhvr showing statistics of this massacre
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/336296/finally-people-are-seeing-the-real-issue
I'm a solo q player. 15 games in the past 2 days, lost 4 total. So, what's the problem other than longer than expected wait times?
Record a video and help us improve please
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It’s not a joke. I’m playing civi 6 now. I won’t play this game until I can have a minimum of fun
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@MrPenguin said:
How is this different from before? Killers always camped. The killers who camped before will camp now.
Until we reward killers for not camping/tunneling in a way that makes it stronger than camping/tunneling, this will continue to happen.
Survivors also play into camping a lot, so that needs to change too.
Instead they took away BBQ bonus and nerfed the gen kick perks, so there's even less of a reason to leave the hook than before.
Killers need a base incentive to leave that helps them down/find other survivors.
Incentives? Killer is easy as hell now. Devs should punish hard camp and tunnel.
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@dugman said:
For sure killers got the larger overall buff, that’s even intentional on the devs’ part, they said they wanted to increase the kill rates in their blogs about the update. What will be interesting is to eventually maybe see actual statistics of before and after snapshots of kill rates to see what the ultimate impact of the patch actually is. Right now, though, there are a LOT of survivors who are still getting used to the new system, particularly the 70% who relied on Dead Hard and ran their pathing knowing they had it in their pocket. What used to be a loop they could do safely three times with that perk, for instance, now might only be safe twice, or a particular path to a window might be risky without it, etc. So they have to kind of relearn the optimal routes and that’ll take a little time to flesh out. On top of which you have survivors doing questionable things like wasting Off the Record and base kit Endurance going for pointless bldyblocks because it’s new.
I think in the end kill rates are, in the short term, probably artificially high right now due to those factors, but over time they’ll go down to be higher than they were prepatch but (hopefully) not TOO much higher.
You won’t see statistics of kills now. They will be burned to ashes
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@CaulDrohn said:
Bc stacking endurance is way more busted, esp when all four survivors are doing this.
Sure there are still killers stacking gen protection, which is really not necessary. But the individual perks changed massively. Ruin is extremely rare, pop is rare, PR+DMS is barely used. I had way more Thana and Overcharge games, even jolt was used more often. BBQ is also used way less than before. So the meta did change, just not so much as hoped (yet).
But I feel the patch was the right direction. When playing a killer, I feel much more confident to run gimicky or meme builds adn not be totally stomped by the survivors to do so. Let's hope many "casual" killer players recognize this as well and experiment more with the lesser used perks.
Well, regression perks affect all 4 survs
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@Laluzi said:
COB is absolutely fine. Learn to hide nearby when the killer comes by, or be attentive to which gens have progress and make a point to tap them ASAP.
Asking killer perks to turn off when a survivor dies is like asking survivor perks to stop working once a few gens get done. The game isn't won yet and I'm still annoyed they salted Ruin's corpse with such a bad clause.
Well, it’s the same as surv perks deactivated at egc
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3077881#Comment_3077881
Sadly the first idea was tested and was scrapped because survivors abused the heck out of it.
Also I can see the second one being abused by survivors as well only because the game wouldn't be able to tell when the Killer is chasing one survivor or tunneling another one....
Yes, because killers don’t abuse camp and tunnel
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3078311#Comment_3078311
If people split up on gens it isn't
3 people doing gens sepperatly and finishing it only is a 10 seconds difference from before the patch
That’s true. But also you can think then that pentimento for example is a 120% decrease speed, thana is 60%,..