dictep
dictep
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@Killer_BeeYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3104816#Comment_3104816
Dead hard + Unbreakable + DS made a nearly game breaking combo that an infant could beat killers with. I'm sorry but if you think survivors NEEDED that many second chances then you are not the best. I don't wanna say rude stuff like that but that's simply the truth.
Do you need a hug?
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@nam said:
Survs have already got so many buffs. Like, most maps are an advantage to survs, they are large with many plates. Survs get more plates. And the totem perks.
BTW, is survs totem perks really balanced? The heal speed makes Legion a joke, the healing speed is amazing.
no problem, play surv yourself
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@Name_Unavailable said:
1- How can all survivors agrees do it this? In which secret headquarters they plan these things?
2- Who in the right mind would waste 3-4 hours of their day only to dc?
3- DC's isn't something new. They play against Spirit who is tunneling them early they get hit from 10 meters away then they rage dc, This isn't too uncommon.
4- Is the queue times also one of Survivoes evil plans?
I only wrote this because some Killer mains streamers started to say this. Which is stupid but im not surprised.
Yes, because it’s imposible that they dc because they’re not having fun
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@Wewantjason said:
Everyone complaining about the camping/tunneling or the killers being op etc
have you read the lore? the dev discussions? the cinematics?
I feel the point of the game, is for survivors to be scared. To be stealthing, to be torn whether to save their teammate from the camping killer or try to escape on their own. We've all seen the cinematic where jake says to do the gen instead of saving the teammate that died.
Its supposed to be an emotional, adrenaline based horror survival experience. If i have a fun match idc if i escape. as killer as long as no one bms i dont care if i get my kill. It is fun adrenaline ride of whats going to happen whos going to die every game. Do I save against the camping killer or do a gen? Am i going to be altruistic this round or worry about myself? As Dwight says "I NEED YOU TO SURVIVE SO I CAN SURVIVE" does come to mind.
I feel like most people think this should be some professional/competitve game with a perfect balance. Its not supposed to be perfectly balanced and even if it were its not really able to be.
Or that the killer shouldn't ACTUALLY be a "scary" or rather I should say, intimidating part of the game.
DBD was the first asymmetrical game in which the players cannot fight back against the killer and it remains that way to this day. Its SUPPOSED to feel as though the killer is the power role and the survivors have to SURVIVE. i think too many players feel like its just supposed to be a cake walk and the killer should be nice for some reason.
What about you guys? How do you define the game and how its suppose to flow in the trials?
To be stealthing? With hundred of perks and items to see survs?
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3103606#Comment_3103606
It's a maximum.
https://forum.deadbydaylight.com/en/discussion/comment/3103611#Comment_3103611
Yes. A DC is a loss for 3 others survivors 90% of the time. You should not only wait 5min for throwing the match.
And these games don’t count to statistics. If they use them, kill rate before this path was way over 50% for sure
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@StarMoral said:
Now that Distortion got its buff, I'd like to just gush about it a bit.
It was always a strong perk, it's just restricted.
We all know what it does, it blocks aura reading if you have a token available, and now you can recharge tokens while in the killer's terror radius. Which you're in it more often than ya think.
However, it obviously just does nothing if the killer doesnt have any aura reading perks. But, at least for me, I'd rather have that security than not. Especially since some of the best killers like Nurse and Blight will 9 times out of 10 run Aura perks, usually BBQ and Chili. Ya know, the perk Distortion was DESIGNED to counter.
And yeah, I get running OTR could give the same effect, but that's only for 80 seconds AFTER I get unhooked. Running them together however is... MINDBOGGLING. If ya like stealth, run that.
But anyway, what do you guys think of Distortion?
Totally useless. The killer can’t see you, but he would see any other surv, and this is a team game and you can’t escape alone
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@Maverick_74F said:
Because survivors get 16 perks in one game and killers get 4
That’s a continuous lie I see in this forum. Every surv has 4 perks that can be used by him/her and the killer has 4 perks that affect all of the survs. Imagine if killers can use 16 perks but only 4 can take effect on every surv and not the others. You can complaint as killer because you use the same 4 perks for every surv, but not because survs have 16 perks and killers 4.
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3103273#Comment_3103273
Right, I forgot all other survivors just stop what they are doing while you're chasing someone.
Then when you use pr it’s 2vs4
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3102889#Comment_3102889
It needed a nerf, it was way too strong. It's the only way killers can track you! Without grunts of pain, survivors vanish. It was really unfair and one-sided.
Imagine a perk being one sided
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3103114#Comment_3103114
Well according to this forum, it is literally impossible to escape, killer is baby mode, and anyone can 4k. Also thana (which adds like a max of 20 seconds to a match) needs to be killswitched. Clearly that’s not true if me and others can solo escape.
Congrats! You can play solo with the devs to help the killer queue time
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Bbq is only an excuse. You can give some killers 100.000 bps and they won’t move from the hook. In fact probably they would sell their mothers to get the 4k
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3096656#Comment_3096656
"It should always be this easy to win" - Why? If it's too easy to win, than you have your balance wrong or lack tools to prevent cheap wins. Winning should be hard earned. If you want easy wins, play single player games on easy mode. Multiplayer should give equal chance to all players.
Remember there always be powerless people in real life that need this kind of games to feel powerful
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I don’t know why so many killer mains want incentives to leave a hooked surv and not penalizations but they want penalizations for dc and not incentives to not do it
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a survivor playing killer is a protest alone. One survivor main playing killer is 5 more survs needed
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3102098#Comment_3102098
Or they don't know the best way to fix it without breaking the game
The game is broken now
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The next killer perk it will be.. use a scourage hook and all gens regress 10%. And next survivor perk... do 90% of a gen alone and you earn 100bps
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@Tostapane said:
Statistics are just numbers, they won't tell how the matches were done. For example I can be an absolute beast in chases but doing a 0/4 because I refuse to camp and tunnel or I can suck during the entire trial but end the match with a 4/4 because survivors were fools and tried to save a survivor that was caught once last gen popped... Balancing around kills/escapes is just a Flawed solution...
Killer rate was below their expectation. This is what they said, and i only want to know what was this kill rate and their expectation. I don’t want to know actual kill rate, I’m sure they’re shame of it and they wouldn’t tell us
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@Akumakaji said:
Whatever the case, I think a bit more transparance here is needed in order to calm down the situation and regain the trust of some of the player base.
Exactly. If they say they want 75% kill rate I’m ok with it, but I want to know what they want, because I don’t think the kill rate now is 50%
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3101525#Comment_3101525
Your post history says otherwise. Anytime the Killers get anything at all you act like it is the end of the world for Survivors. You've shown zero impartiality whatsoever. You legit think this is a "killer sided game" despite BHVR coming out and flat out saying the kill rates are too low.
You would not be placated by a data release, when their own announcement was not enough.
I dont want to escape, I want to have fun. I always let the killer kill me if he played fair and he didn’t get a kill my surv name is “play fair and don’t 0k”, and that’s what I do. So yes, I have no problem if I don’t escape. But I don’t want to be hooked 2 minutes with a killer in front of me, and if there’s a reason for this I want to know it.
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Then old dh was fine also, and should be base kit. Only killers were in higher mmr than they deserved
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@WesCravenFan said:
Let's not pretend you would accept any data they gave you. They could show that demons were getting a 10% kill rate and you'd STILL start threads about how YOUR games are still so awful and unfun.
That’s not true, but it’s easier think it is
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@Killing_Time said:
Dude, the only major nerf really was dead hard and 10s on gens. Git gud
Then remove slowdown perks and put gen times at 70 secs, and the you can git gud as killer
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@Piruluk said:
Probably they want it over 60%.
but why they don’t say it? I can’t understand it
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The escape rate is so low now that a lot of survs are in low mmr, so you can have 6.000 hours and play with survs with 10. The matchmaking only use escape rate
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@CsPPP said:
I feel like the hit registration has been a bit wonky for a while now, but it's been manageable for the most part. It used to be just a lot of those hits where you think, "Hmm, that was a bit weird, but I guess I could see that just barely connecting."
With the latest patch it feels even more strange now. What I mean is like getting hit when you're way through windows, and watching a killer's swing go clear through the air only to get hit like a second or two after it's over. No, it's not the ping either. I regularly get games with average to good ping (20 - 50 ms) so I know it's not that.
It's with the windows that I can really tell it's changed. Before it used to be very close to being either a bad hit or like, "Yeah, that could have gotten me" now though you can easily make it like a step or 2 before going down, which just feels like crap. With all of the buffs and nerfs, I feel like the least BHVR could do is fix this so everything seems at least fair.
Hits when falling from a height are the most annoying thing in this game. But it’s a survivor problem, so devs are not worried about it
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Now probably trapper. Over 50% kill rate for sure, but the most balanced
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@Marik1987 said:
Survivors received nerfs once in years and cries for weeks... but if killers gets nerf after nerf after nerf, survivors calls: "get good".
Funny, isnt it?
Not funny, false
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Civilization vi
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@Sludge said:
Remove the hatch, problem solved.
Remove egc. When 5 gens are done everyone escapes
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@danielmaster87 said:
I love how people are complaining about the killer meta when there's more variety than there was before.
Remove exhaustion so survs can use 4 exhaustion perks together. You’ll see variety also
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@Audiophile said:
It’s dead. This is the one that broke DBD. I have played this game like a 2nd job. I have 3 accounts and around 9k hours.
- Legions (and Plague) everywhere running 3-4 anti-gen / slowdown perks
- Nurse and Blight still broken and still in high rotation
- Camp Bubba still a thing amazingly
- Camping / Tunnelling at a seeming all time high due to nerfs to DS and DH and ineffective base kit BT
- Franklins seems to also be more popular since healing items are now more common
- Teammates giving up at record levels (including me) because of all the above
I’m still playing atm, hoping for that occasional game that isn’t awful. But this is new levels of broken. They can fix this, but if not in the next day or two, I’m done til they do something.
totally agree with 5.400 hours as survivor. I’m done and I don’t expect devs to do anything in a moth at least
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@ACleverName4Me said:
https://forum.deadbydaylight.com/en/discussion/comment/3099778#Comment_3099778
Um...and how long were the devs holding survivors? This is the first killer sided patch in MONTHS. I agree that I would like the game to be fair but it will never be fair because its 1 v 4.
Three killer sided patch in a row
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@Dunkinspunkin said:
The survivor tantrum is such a disgrace. Small killer buffs did not do anything bad to the game. Survivors suiciding on hook every. single. game. because they're wah wah that they don't get their bottle for free anymore. It's pathetic and embarrassing that the community is so quick to take their ball and go home when they face the slightest bit of a challenge.
I've played survivor more than killer this patch, and have never, EVER seen so many survivors intentionally tank games before. They have zero tolerance. The first whiff they get of a potential loss, they just insta die and go next. They should be forced to spectate until the match is over.
Yes, small killer buffs don’t help killers a lot, but massive survs nerfs and massive killer buffs did
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3099559#Comment_3099559
The only nerf in this department was DS, and yeah - that was a silly nerf.
Camping - that needs a fix, but it's a hard one to fix without breaking the game.
Tunneling...you sort of have to work around as a team. There's a lot of anti-tunnel perks that can't really be buffed much more.
https://forum.deadbydaylight.com/en/discussion/comment/3099571#Comment_3099571
If that. I'd reckon...maybe 5%. And that will likely fall another point or so as people adapt.
https://forum.deadbydaylight.com/en/discussion/comment/3099598#Comment_3099598
It's already getting better, to be honest.
There is definitely a conversation to have here about how this game needs stronger penalties for quitters.
Playing killer is like playing hello kitty super cute adventures now
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Nah, probably in 2-3 months devs will solve this making DS 4 secs and nerfing pt to trash level
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@Omputin said:
https://forum.deadbydaylight.com/en/discussion/comment/3097801#Comment_3097801
If you balance around soloq then even decent SWFs would completely stomp most killer even harder than now.
but they balanced around trapper and swf and kill soloq
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3099309#Comment_3099309
You are proving his point.
"If I throw a tantrum then the devs will listen to me and they will give me my perks back"
It really isn't better than the "killer mains oppresed" crowd, you are just acting like an entitled brat because you can't play exactly the way you want. Grow up.
i think they’re much like the hundred of discussion we seen about dh op. But don’t worry, devs didn’t listen to them and didn’t nerf dh
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@ThanksForDaily said:
Better be soon because if they don't, killer vs killer gamemode will become a reality.
Killer vs 4 devs mode
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@BenZ0 said:
Alot of ppl seem to complain but not cuz dbd is actually worse, cuz they dont have their crutches anymore that carrys them through the game. Well some are still in like UB but whatever.
For my part I think dbd is at its best state ever. 8,5/10 Patch
Game is much healthier, fairer and fun for both sides, having a blast lately.
Only things that I would call negative are the long Killer que times atm and the prestige system rework.
Then play surv yourself. It’s a win-win
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3098555#Comment_3098555
Really? Cause I'm Gold IV now as Solo Survivor and doing just fine. I'd be higher if I also didn't play Killer too for dailies and whenever I'm feeling a Killer game, I'm Silver III as Killer atm.
My build is We'll Make It, Flashbang, Iron Will, and some random 4th perk. Trying out random things with the last one. Pretty sure the problem is most Survivors are just really bad, without their 5-6 freebies for making mistakes repeatedly.
Isnt bloodlust a freebie also? And 4 slowdown perks? When I started playing this game killers needed to find people. Now you can use hundred of aura perks. You can find posts here complaining because they need to go to hit a gen to begin the regression
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@xEmoGirlxAlexisx said:
Some Survivor give up becausethey dont like the Update so they give up and increase the Killers killrate to Hope that the Devs revert the Changes like DH nerf or some Killer Buffs
True, it can’t be because they’re not having fun
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3099116#Comment_3099116
Sadly they already tested that out and it was a complete failure since survivors abused the heck out of it.
Yes, because killers don’t abuse camping and tunneling
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Minor regression perk nerf and pt nerfed to the ground
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Dracul. WITh the new camping meta he can hang from the hook
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@Starrseed said:
the biggest plague this community has is the whole fun argument. for one side playing a fair round is fun for another side its only fun if you win and then you got people that only have fun when they can harress the enemy and toy with them.
so there is no clear that is fun to play side and then you get people that say they only play scummy because the other side playes scummy. for example i am a killer main that doesnt camp or tunnel am i now entitelt to only get face survivor that act nice and polite? do i get a little flag in the lobby so people see im a nice guy and they need to act acordingly. i give hatch to the last surv when i have a 3k does this mean when i lose one surv has to offer themself to me.
these examples are ofcourse a bit over the top but what i want to say is we need to stop bringing fun as a weapon to arguments. stuff like camping sucks and needs to go because one thing that is 100% not fun is hanging on a hook all game just like it wasnt fun that you coulnd do anything about dh for distance. otherwise i think we cant use fun as a metric for balance because we have so many diffrent people playing this game that get there fun from so many diffrent things that it is impossible to make it fun for everyone.
what do you people think about that?
I think you’re having fun so you don’t devs to touch anything
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Only for killer mains when they play as surv, because they escape always
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096417#Comment_3096417
They said below expectation, and then implemented a substantial change. What do you think that indicates?
Also...why are you so invested in this topic, if you've quit?
I loved this game, so many years. So I want to know what happens. Now I play civi VI. It’s so good game
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096342#Comment_3096342
So...are you saying the devs are lying?
If so - why are you still around? I mean, if I learned that the devs of my game weren't just lying, they were out to get me - I'd probably leave.
Also - are survivors now 24/7 crying? Or are people giving feedback about the game, in a sometimes hyperbolic manner (this is the internet after all), on the forum for that game.
they said it was below expectation, but I don’t think it was massive. And yes, after a lot of years and hours, I left the game
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096335#Comment_3096335
Yes. They said that kill rates were lower than they wanted. I say 'substantially', because the changes were substantial, and it's easily inferred.
Or because pre patch this forum was 24/7 killers crying
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096000#Comment_3096000
Because it's being a bad winner. It's the gaming equivalent to refusing to shake someone's hand after the match. And...it's interesting how you say 'killer mains', considering I see survivors complaining constantly about stuff like hitting on hook and nodding.
And you literally said: 'Every time someone complains about it on the forums I do it even more'. So either you were telling pork pies there (ironically, to annoy someone), or you're telling pork pies now. I suspect the latter.
https://forum.deadbydaylight.com/en/discussion/comment/3096112#Comment_3096112
Sure. Let's accept your premise here (it's wrong, but whatever).
You don't want to go to a restaurant - you stop going. That's fine, and you're well within your rights.
What you don't get to do is stand in the restaurant yelling at other people and smacking their food out of their hands.
And Sluzzy, you complained that survivors couldn't win and how horribly killer sided this game was before the changes (which BHVR specified are due to their own, internal numbers regarding kill rates being substantially out of whack with what they want) - meaning that either you think the devs are lying to you, have it out for your role or have a vision of the game incompatible with what you want.
By your analogy, why are you still ordering food here?
https://forum.deadbydaylight.com/en/discussion/comment/3096100#Comment_3096100
Just do a search for 'dead hard nerf', or check the feedback forums.
The thing is - Dead Hard is probably responsible for a lot of the complaints, at least tangentially. Some people said that they wouldn't play survivor if DH got nerfed. Others, especially at higher MMR (where it saw something like 75-80% use rate!) are likely now going to drop down slightly in MMR, and that will take time.
And you know they are substantially bellow what they wanted because they’ve told it to you?