Which all NEW killer & ability would you add?

If you could add a new killer with never seen abilities to the game (not ones that could be licensed), what kind of killer would you add? What would their abilities be and why?


I'd personally love a stealth demon to be added to the game with the special ability to teleport to walls/corners of the ceilings-when indoors-and immediately lunge at the survivor (like Demo does) from up there (only if undetected). You'd only become aware of their presence if your camera is pointing directly at them. Just to add a bit more jump-scare to the game :)

Comments

  • Uhm. Something insect-based I guess, though I always imagined Candyman with bee swarms similar to Artists crows, I guess you could utilize insects as a power in other ways as well!


    also has my concepts, I have written down one that’s pretty unique and a take on killer possessing survivors (I based it on the Blair Witch but could also work as an original power):

    @Mooks said:

    Elly Kedward, The Blair Witch

    This Killer Concept is based on my (loose) memory of the film the Blair Witch Project and Blair Witch 2. I have not seen the 2016 movie but read a summary of the plot. I know that my power concept may be partly countered by SWF but I tried to play around this.

    Appearance:

    Tricky since afaik she is never seen in her movies. But I think there is an official video game that kind of depicts her. It would also be cool to have her be a shadowy/foggy figure without a defined face and all, but enough to depict her as humanoid..

    Power: Possession

    The Blair Witch can make herself be completely invisible, while in this form, a normal attack does not injure a survivor but possess him. Turning back to normal form from invisible will take some seconds and you will not be able to attack immediately (as to not be used as a better wraith).

    When you possess a survivor you get to control his character, you can perform basic survivor actions (repairing, vaulting, searching chests, etc but not unhooking, unsure about healing, repairing will regress the gen slightly instead of really repairing) but mainly you can attack other survivors. You will have the undetectable status effect while possessing a survivor. Your crouching is normal walking speed, normal walking is 4m/s or 100% speed and sprinting will be 115% movement speed. Vaulting will always be slow vault speed. You can’t end the possession at will.

    When you are possessed as survivor you will not notice it on first glance. You will be in a sort of parallel/Halluzination world. Repairing can be done but if you finish a gen it will not be counted as a finished gen and can be repaired again. You can’t open exit gates. Searching through chests will open the chest without revealing an item. You can see other survivors doing what they are doing in the real world. You can find humanoid stick figures (4 total) and destroy them. After the first one is destroyed, another random one will be revealed to you per aura. (They can be placed where jigsaw boxes/plague fountains/alarm clocks are placed). Destroying every figure will end the possession, you are placed where your possessed body was and the witch will be placed where you were when ending possession.

    The last survivor alive cannot be possessed. If a survivor is possessed while the second to last dies he has a remaining time to destroy all figured to end possession. Works kind of like end game collapse, you will be snacked by Entity if you can’t escape possession. The hatch is also available while possessed.

    Perk 1: Don’t look

    While the totem is active, a survivor will be exposed after looking directly at the killer for x/y/z seconds, the effect will remain 3 seconds after looking away from killer. (Reuse Ghostface revealing mechanic, looking away and immediately to the killer will not interrupt the duration; this is supposed to change the normal chase where survivors pretty much always watch behind what the killer is doing; depending on balance)

    Perk 2: Hex: Mark of the Witch

    You are obsessed with a survivor. While the totem is active the obsession will see your aura while looking in your direction. You can kill the obsession when in dying state after they stun you 4/3/2 times. (Kind of an anti-OoO Perk, since they will not know the aura comes from this Hex; if you don’t use OoO and see the killer search for totem or avoid stuns!)

    Perk 3: Hallucinations

    Survivors have a slightly/moderate/tremendous chance of perceiving hallucinations of other killers such as: Hearing sounds (Wraith bell, Billy’s/bubbas chainsaw), seeing props (Pigs Jigsaw boxes, Plagues fountains) and traps (Trappers traps, Hags marks) and others (Doctors illusions, Demos portals). Moving towards it will make them disappear.

    my other concepts (Feedback and suggestions always welcome):

    Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer

    Survivors: Aria Morrison, Lukas Schmidt, Paitoon Saeli

    Survivor Items: Walkie Talkies, Lighter, Water Bottle, Pocket Knife, Sling Shot, Spray Paint Cans, Salt Pouch, Smoke Bomb, Voodoo Doll, Smudge Sticks

    Game mechanics: Expanded survivor objectives, Exhaustion Rework, Spiderwebs


  • I still waiting for a Nuclear Killer

  • Just give Victor a Chucky cosmetic!

  • Some sort of killer from the future. Robot/Cyborg maybe

  • A killer that can plant different kinds of seed into tree/flower...each has its unique use. Other than that its just an M1 Killer

  • Nurse 2 electric boogaloo.

    Its just like regular nurse but we taped a pair of rollerskates to her feet so she moves at 7 m/s

    Downside, she literally cant stop and if she collides with walls a laugh track plays.

  • Dracul. WITh the new camping meta he can hang from the hook

  • A character that would let you cycle through different killer abilities that are already in the game. This could be done through some kind of dredge like creature.


    I'd rather it be done through the special infect from L4D though.

  • Some mimic that can move objects on the map, switch generator places and locker places, also mimicing them. That would create total fresh chaos.

    Also I would suggest some mechanical killer. Just for diversity. We already have mosters, mutants, demons, ghosts and people.

  • New stealth type killer.

    This killer will change his/her looking any time they want. They will copy survivors appearances and look like them.

    Probably weak against SWF but fun against solos.

  • Two killer abilities I’d love to see are

    —

    Medusa - Survivors against a Medusa have a timer that builds up tokens whenever they can see her on screen. As the tokens build up the survivor is inflicted with worse and worse conditions. So maybe at 1 token they’re Blind, at 2 they’re Hindered and Incapacitated, at 3 they’re Exhausted and Hemmoraging, 4 they’re Exposed, 5 they’re further Hindered and 6 they’re Immobilized. Once they stop having her in view then after a couple of seconds the timer regresses and the token start going away. It would be a killer that survivors are actually afraid to look at which would I think make for pretty interesting tension. 🙂

    —

    Possession - A killer that can briefly either directly control a survivor or otherwise make them act randomly or violently for very brief periods could be interesting. It would have to be short durations with significant cooldown or the survivors would feel like they don’t have enough control against the killer, but kept to a limited amount it could be fun.

    —

    Mimic Survivors - A killer who can mimic a survivor would be neat. Note that even if the ability is simply they look like a survivor it still would be useful since that implies having Undetectability while that’s the case which is itself a very useful tool for a killer. Alongside this could be implied other things like pretending to work on a generator but actually subtley sabotaging it and the ability to do survivor style medium and slow vaults and crouching. One of the ideas for The Thing is to do something like this and swap between that form and a monstrous form that is used for chases.

    —

    Dropping a Pallet on Zanshin Tactics - One effect killers don’t currently have access to it the ability to intentionally drop a pallet so they can destroy it. This would be more like a killer perk than a killer ability, but I’d love to see Zanshin Tactics allow you to actually once or maybe twice per game with a really long cooldown drop or simply destroy an undropped pallet. It would definitely have to be limited to no more than one or two uses or it would be getting into broken territory, but imagine if Zanshin Tactics allowed you to, for example, go and break the killer shack pallet or some other god pallet before it’s used in a chase. Zanshin Tactics is a perk that doesn’t see that much use currently and this could be a nice boost for it without hopefully making it overpowered.

  • @Mooks said:

    Uhm. Something insect-based I guess, though I always imagined Candyman with bee swarms similar to Artists crows, I guess you could utilize insects as a power in other ways as well!

    also has my concepts, I have written down one that’s pretty unique and a take on killer possessing survivors (I based it on the Blair Witch but could also work as an original power):

    https://forum.deadbydaylight.com/en/discussion/154559/licensed-killer-concept-the-blair-witch

    Really like the Blair Witch project idea, that would definitely be scary and fun to go up against and to play as!

  • @C3Tooth said:

    A killer that can plant different kinds of seed into tree/flower...each has its unique use. Other than that its just an M1 Killer

    Oooh! So like the plants can also injure survivors when they walk passed them? 🤔

    @EvilSerje said:

    Some mimic that can move objects on the map, switch generator places and locker places, also mimicing them. That would create total fresh chaos.

    Also I would suggest some mechanical killer. Just for diversity. We already have mosters, mutants, demons, ghosts and people.

    That would be so funny and confusing for survivors, love it!


    @dugman said:

    Two killer abilities I’d love to see are

    —

    Medusa - Survivors against a Medusa have a timer that builds up tokens whenever they can see her on screen. As the tokens build up the survivor is inflicted with worse and worse conditions. So maybe at 1 token they’re Blind, at 2 they’re Hindered and Incapacitated, at 3 they’re Exhausted and Hemmoraging, 4 they’re Exposed, 5 they’re further Hindered and 6 they’re Immobilized. Once they stop having her in view then after a couple of seconds the timer regresses and the token start going away. It would be a killer that survivors are actually afraid to look at which would I think make for pretty interesting tension. 🙂

    —

    Possession - A killer that can briefly either directly control a survivor or otherwise make them act randomly or violently for very brief periods could be interesting. It would have to be short durations with significant cooldown or the survivors would feel like they don’t have enough control against the killer, but kept to a limited amount it could be fun.

    —

    Mimic Survivors - A killer who can mimic a survivor would be neat. Note that even if the ability is simply they look like a survivor it still would be useful since that implies having Undetectability while that’s the case which is itself a very useful tool for a killer. Alongside this could be implied other things like pretending to work on a generator but actually subtley sabotaging it and the ability to do survivor style medium and slow vaults and crouching. One of the ideas for The Thing is to do something like this and swap between that form and a monstrous form that is used for chases.

    —

    Dropping a Pallet on Zanshin Tactics - One effect killers don’t currently have access to it the ability to intentionally drop a pallet so they can destroy it. This would be more like a killer perk than a killer ability, but I’d love to see Zanshin Tactics allow you to actually once or maybe twice per game with a really long cooldown drop or simply destroy an undropped pallet. It would definitely have to be limited to no more than one or two uses or it would be getting into broken territory, but imagine if Zanshin Tactics allowed you to, for example, go and break the killer shack pallet or some other god pallet before it’s used in a chase. Zanshin Tactics is a perk that doesn’t see that much use currently and this could be a nice boost for it without hopefully making it overpowered.

    The Medusa and the Mimic sound really good! I can imagine it being so hard to try and loop Medusa because you can't really afford to look back at them without consequences. Mimic could cause so much chaos, imagine being at the exit gate thinking you're with a teammate only to get downed by them. I wonder if they still could add a killer that can possess considering it would be too similar to Evil Dead.

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097832#Comment_3097832

    Oooh! So like the plants can also injure survivors when they walk passed them? 🤔

    https://forum.deadbydaylight.com/en/discussion/comment/3097850#Comment_3097850

    That would be so funny and confusing for survivors, love it!

    https://forum.deadbydaylight.com/en/discussion/comment/3097885#Comment_3097885

    The Medusa and the Mimic sound really good! I can imagine it being so hard to try and loop Medusa because you can't really afford to look back at them without consequences. Mimic could cause so much chaos, imagine being at the exit gate thinking you're with a teammate only to get downed by them. I wonder if they still could add a killer that can possess considering it would be too similar to Evil Dead.

    @C3Tooth said:

    Killer type: Trap

    Speed: 110%

    Size: Medium

    Realm: Red forest

    Basic action:

    Press M2 to perform planting action. Takes 2sec.

    https://us.v-cdn.net/6030815/uploads/TBSMEIMH3CZF/image.png

    Press 2nd ability button to select a type of seed before planting.

    https://us.v-cdn.net/6030815/uploads/JT17SBUNS6WA/image.png

    There are 3 types of seed for you to choose.

    Thorn seed:

    https://us.v-cdn.net/6030815/uploads/CQ7OYSAI688Z/image.png

    After planted, the seed takes 15sec to grow into a plant. Its hard to be seen as Trapper's beartrap. Take 3sec to disarm

    If Killer in 10m close to the Thorn plant. He can activate the Thorn plant, it takes 1sec before spike up, any Survivor in the zone will be damaged.

    Noxious seed:

    https://us.v-cdn.net/6030815/uploads/R5ROORW7B34K/image.png

    After planted, the seed takes 10sec to grow into Noxious plant. Take 8sec to disarm

    Any Survivor in 4m radius from Noxious plant will get affected similar to Clown's tonic. Though they dont scream.

    Trunk seed:

    https://us.v-cdn.net/6030815/uploads/SPEXPD5FNQU3/image.png

    After planted, the seed takes 30sec to grow into Trunk plant FULLY. Take 24sec to disarm a fully grown Trunk plant.

    After 10sec, Trunk seed grows into level1 Trunk plant, which is Survivor can disarm in 8sec. If you're disarming a level1 Trunk plant and it grows to level2, it adds 8sec more disarming time.

    • The Black thumb has 10 seeds + plants at any given time.
    • If there are 10 plants, Survivors have to disarm a plant so The Black thumb is able to plant again.
    • Only seeds that grown into plant can be disarmed.
    • Killer doesnt get noti when a plant is disarmed.
    • Killer can see aura of grown plants.

    Add-on:

    • Increase number of seeds.
    • Decrease planting time.
    • Increase Noxious plant's gas radius.
    • Decrease Noxious seeds growing time.
    • Increase time to disarm Trunk plant.
    • Decrease Trunk seeds growing time.
    • Iri seed: Now Trunk plant also release gas, Noxious plant disable.
    • Iri seed 2: Seeds instantly growns into Plants. Lose 4 seeds.

    Yes, kind of. The number may not be balanced, but you get the idea.

  • Sadako = can walk through walls while demanifested (remember: she cant hit u while demanifested)

    Freddy = Rework Snares/Pallets into both as Basekit or change Snares into something else.

    In General: Stealing a gen and bring it to another location with telekinesis. When the gen is almost done and survs need to search for it on open spots at the map, that would be annoying for survs, but kinda slowdown for the killer.

    2nd: Fake Breakable Walls (Freddy could get a Fake-Package (Pallets, Breakable Walls and Gens in Dreamworld).

  • @Phantom_ said:

    If you could add a new killer with never seen abilities to the game (not ones that could be licensed), what kind of killer would you add? What would their abilities be and why?

    I'd personally love a stealth demon to be added to the game with the special ability to teleport to walls/corners of the ceilings-when indoors-and immediately lunge at the survivor (like Demo does) from up there (only if undetected). You'd only become aware of their presence if your camera is pointing directly at them. Just to add a bit more jump-scare to the game :)

    Definitely a jumpscare killer is always welcome, wish we had more of those!

    A shapeshifter would be nice too since we don't have one. When transformed could become undetectable and make survivors see each other as the killer for shorts periods of time, like doctor's hallucinations but altering the players.

    A tiny killer hard to spot at first for the scares, something like Chucky, Gremlins, Critters, etc. If i play Twins is because I love controlling Victor 🤣.

    And more monsters, something not human shaped tbh. Like a worm like creature that can move underground undetectable but makes some noise when going to the surface to give survivors some room to react (like wraith bell).

  • @C3Tooth Hah, nice to see I'm not the only one who thought of a plant based killer. (or pseudo-plant-growth based like my concept lol) edit: found your gardener spirit <3 picture while checking the forum if i ever wrote one of my concepts down here.

    ----

    Right before the Blight was a thing, i had a rough concept in mind of a zone denial killer, Inspired by mutliple sources (starcraft creep, warcraft blight or Natural selection2). Sadly our hunchbacked speedster stole my concept's name ;P I dont remember if plague was a thing back then, but it was supposed to haveve a debuff mechanic similiar to Madness or the Plague. "Throw cysts to form a network of creep that slows down survivors and infects them with debuffs".

    Design wise I particularily didnt care much because I'm more interested in making the ability, not the clothes or the addons. But i guess something like this Super Zombie of Wow was passable, Conceptually i thought that tossing those pustules as cysts or slimeballs at survivors might fit.

    Untitled Image

    The Blighted, very much WIP

    105%-110% MS?

    Special Ability: Spreading Infestation

    Hold M2 to throw Cysts to spread Creep in an area. Survivors touching Creep will hinder them and will build up a Disease. Directly hitting a survivor will cause a small buildup of Disease instantly and cause the survivor to temporarily leave a small trail of Creep.

    • Cysts will mature into bigger forms over time, gaining collision once bigger and spread creep farther away, even further away towards other Cysts.
    • Cysts can be destroyed by walking over them, Grown Cysts need to be destroyed like totems.
    • Grown Cysts regularily release spores (clown gas effect) that build up Disease faster, in a small area.
    • Undestructible Cysts will always spawn in the Basement (Spreading Creep from the top of the staircase) and the locations where the basement COULD spawn.
    • The Blighted gains MS on creep, lasts for a few seconds after leaving the creep. (max 115%)
    • Survivors are slightly hindered on creep (way weaker than clown slowdown of course, maybe only 1-2%)


    The Disease was supposed to have effects on skillchecks and slight debuffs to repair etc, cant remember the details. It was supposed to be something like madness. I dont remember the cure method tho, I think it wa ssupposed to simply last a certain duration and then regress once you stop touching creep.

    Since im slightly Killer biased, i guess back then i wanted it to be more charge based than ammo base, meaning you had like 5 cysts and recharged 1 per X seconds instead of a reload like clown or huntress.

    Back then i didnt post it in the forum because i thought that the geo-effect (the creep on the floor) might be too much for dbd.

  • I would like to see shapeshifter but it should be only the killer secondary ability as swf can easily counter it.

  • @Raptorrotas said:

    @C3Tooth Hah, nice to see I'm not the only one who thought of a plant based killer. (or pseudo-plant-growth based like my concept lol) edit: found your gardener spirit <3 picture while checking the forum if i ever wrote one of my concepts down here.

    ----

    Right before the Blight was a thing, i had a rough concept in mind of a zone denial killer, Inspired by mutliple sources (starcraft creep, warcraft blight or Natural selection2). Sadly our hunchbacked speedster stole my concept's name ;P I dont remember if plague was a thing back then, but it was supposed to haveve a debuff mechanic similiar to Madness or the Plague. "Throw cysts to form a network of creep that slows down survivors and infects them with debuffs".

    Design wise I particularily didnt care much because I'm more interested in making the ability, not the clothes or the addons. But i guess something like this Super Zombie of Wow was passable, Conceptually i thought that tossing those pustules as cysts or slimeballs at survivors might fit.

    https://wow.zamimg.com/modelviewer/live/webthumbs/npc/108/22124.png

    The Blighted, very much WIP

    105%-110% MS?

    Special Ability: Spreading Infestation

    Hold M2 to throw Cysts to spread Creep in an area. Survivors touching Creep will hinder them and will build up a Disease. Directly hitting a survivor will cause a small buildup of Disease instantly and cause the survivor to temporarily leave a small trail of Creep.

    • Cysts will mature into bigger forms over time, gaining collision once bigger and spread creep farther away, even further away towards other Cysts.
    • Cysts can be destroyed by walking over them, Grown Cysts need to be destroyed like totems.
    • Grown Cysts regularily release spores (clown gas effect) that build up Disease faster, in a small area.
    • Undestructible Cysts will always spawn in the Basement (Spreading Creep from the top of the staircase) and the locations where the basement COULD spawn.
    • The Blighted gains MS on creep, lasts for a few seconds after leaving the creep. (max 115%)
    • Survivors are slightly hindered on creep (way weaker than clown slowdown of course, maybe only 1-2%)

    The Disease was supposed to have effects on skillchecks and slight debuffs to repair etc, cant remember the details. It was supposed to be something like madness. I dont remember the cure method tho, I think it wa ssupposed to simply last a certain duration and then regress once you stop touching creep.

    Since im slightly Killer biased, i guess back then i wanted it to be more charge based than ammo base, meaning you had like 5 cysts and recharged 1 per X seconds instead of a reload like clown or huntress.

    Back then i didnt post it in the forum because i thought that the geo-effect (the creep on the floor) might be too much for dbd.

    That's so dope! Having the indestructible cysts in the basement would be rough (and quite hilarious) though if someone gets hooked there.

  • @GRIG0 said:

    https://forum.deadbydaylight.com/en/discussion/337750/which-all-new-killer-ability-would-you-add

    Definitely a jumpscare killer is always welcome, wish we had more of those!

    A shapeshifter would be nice too since we don't have one. When transformed could become undetectable and make survivors see each other as the killer for shorts periods of time, like doctor's hallucinations but altering the players.

    A tiny killer hard to spot at first for the scares, something like Chucky, Gremlins, Critters, etc. If i play Twins is because I love controlling Victor 🤣.

    And more monsters, something not human shaped tbh. Like a worm like creature that can move underground undetectable but makes some noise when going to the surface to give survivors some room to react (like wraith bell).

    Having a tiny killer like Chucky would be so funny and terrifying, you can't even see them when looping them unless they're as loud as Victor lol!

    IDK why you said an underground worm and my mind immediately went to this scene: https://youtu.be/sjTIpSu7npE?t=125 😂 but that would also be really cool, though what would its M1/M2 be? 🤔

  • Samus's zero laser.