GRIG0
GRIG0
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- GRIG0
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Hitting people on hook repeatedly and humping them for example, but I guess only survivor bm should be addressed :/
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Hello! i'd love to play some matches with you! i'm very familiar with social anxiety too so π
I play on PC, i'll add you :) -
I can confirm the blocking vaults thing and PWYF didnt work with Victor. No idea about bloodlust.
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I think Red Barrels already said that they would be interested in a Collab and is up to BHVR.
I'd love Trager (my personal fav from fairst game) or Gooseberry (probably better since she could have those explosive ducks as extra power)
I'd like Coyle too, but he could also work as a legendary for The Doctor.
For survivors I like the idea of a half original reagent as Onryos said.
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I'm not touching 2v8 this time, there's no reason to play Survivor and i dont care about BP, and since survivor got nothing new (not the smoke bombs pls), killer queues won't be any better, plus the moment they said Oni was included (like Plague, they belong to 1v4), i knew it was gonna be a bad time as ppl confirm.
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Adapt to stealth? Well, if the counter to a killer is not interacting with them, then yeah, something is wrong lol
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I have hope in that Macmillan "cocoon" thing revealing a spider killer in the future. In the archives we've seen both kinds: a giant spider and a humanoid one so hopefully we'll get something one day.
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@Madnesseffect said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898243#Comment_3898243
Chaos shuffle should also have random items, addons, offerings, random selection of killers and survivors but it's still the same.
i'd really love a random character select as an option at least! 100% agree with items, offerings and addons. I know killers have different mmr, just select a killer for us and don't show it to us in the lobby (with the randomized addons obv).
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At least Hex: Two can play can be reactivated lol. I don't understand why these Hexes with prerequisites cannot be reactivated once you have completed those requisites again (as long as there are dull totems available) π₯΄
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Not really, they are different which is a good thing. The more I play 2v8 the more I want to go back to 1v4 and try perks, and vice versa. When 2v8 is gone, I'm always looking forward to future versions. Plus none of my fav killers are in 2v8 yet :(
Both modes are fun in their own ways and I love that.
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M1 only killers seems more like fun only for survivors lol. With all these pallets + the ability to restore them, it sounds like hell for M1 only killers, unless you 2v1 which is not fun for survivors either. Plus, most killers wouldn't event be playable ever in that mode since they are not basic M1, would be soon repetitive.
Also, why do we keep using Skull Merchant as the ultimate example of horror? She's long gone and current skull merchant wouldn't make matches worse (for survivors at least π€£) in 2v8.
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I don't forget any killer but if I had to chose based on my pick rate, I'd say Bubba or Spirit. I haven't touched them in ages. Can't say why I don't use Bubba, guess I don't vibe with the character. As for spirit, I don't use headset so using or versing her is a hassle.
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The new Indiana Jones game on cloud π€
But I'm playing more survivor in 2v8 because I think the fun I get as killer is not enough (it's fun but not something crazy) to wait 15 min per match. A pity because I really wanted to use my original Nemesis skin π
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The reason why those queues are so long is because there are not enough players wanting to play survivor in 2v8 compared to killers, that's why they get those incentives, to "incentivize" them.
edit: typo -
Same, is this intended?
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Give some iridescent shards (few if u will) during the event to see if it gets better. No amount of BP will fix it, many players have no use for BP once they have unlocked every perk, since prestige means nothing and gives no rewards, plus they are extremely easy to get with all the events, offerings and free codes.
I'm glad they're addressing bots.
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Since ppl wouldn't be mature enough to accept the role they get and would lobby dodge non stop,I think it would be nice as an optional queue (the quick play SoGo mentioned) with extra rewards such as iridescent shards.
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I'm always happy to join others in the fog from time to time! What's your region?
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A Map that is a mix of Silent Hill 4 levels connected through tunnels (apartment hole) that work like those maps in Vecna's map. (Victor should be able to use them)
Or the Town.
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As killer I love any Nicholas Cage's perk, seeing survivors screaming, on tiptoe or downing themselves is always funny.
As a survivor i like Devour Hope, I enjoy looking for the totem after that "oh sh1t" moment.
I hate Head on and Knock out, mainly for the kind of ppl they attract.
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863543#Comment_3863543
Currently Binding of Isaac and Outlast trials
I love Outlast Trials!
I'm on the same boat, can't see myself playing more than 5 matches per day (and I don't play it every day). I think having other games is a good thing, I'm enjoying DbD more the less I play it π
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I like the idea of a mode that tries to be scary and I like how maps look with this dark mode, the problem (to me) is that is not enough, the game is not designed to be scary, they should make a new mode reworking gameplay on both sides and not just a modifier.
Why playing this mode instead of the regular one? Other than scary ppl with Myers or Ghostface ( and that fun lasts a couple o matches) is like the normal mode but much worse since you cannot see and there are no perk variety. Also, candelabra could be removed since they hurt you more as survivor than help π€£
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I can't barely hear it either, that's why I'm always looking at him when in vampire form
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I get many Draculas (90% of them hump you with the dog for whatever reason π€£) Nemesis and Dredges. I have yet to see a single Doctor since the update π
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Every perk that is underused or doesn't perform well should be checked no matter the side. If they have to buff more survivor perks again then so be it.
That said, I'd like to see perks like beast of prey or THWACK! (As an example, there are many others) being reworked
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Killers will always tunnel unless:
- Tunneling is heavily punished (my fav for toxic ppl)
- Hooking many survivors is the best strategy (my fav for those that want to win without having to tunnel)
And yes, many killers just like to tunnel not becaue they are "forced" but because they want, the same way hitting ppl on hook or humping them is a waste of time (and not rewarded at all) yet ppl do it. I've seen lots of games where gens take ages because survivors struggle and yet they still tunnel from the start.
And unfortunaterly fun is subjective and many ppl find their fun in preventing others from having it. -
Alucard is a hero and goes against his father to save humanity, not to kill them. He would oppose/ resist the Entity too.
I rather see him nerfed to be a survivor while still being true to his ideals.
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Remove tool boxes, rework every survivor gen related perk or give survivors another mandatory objective. But PLEASE don't extend gen durations, they are by far the most boring part of the survivor gameplay to the point that I like being the one rescuing, healing, taking hits and doing chases, but gens make me fall asleep π
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Im happy that he joined us in DBD, but I must admit it looks weird, seeing him doing gens and hiding in lockers lol.
My real problem with Alucard tho, is the hair they gave him, looks like a wig π but I love the cape and his eyes π¬
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I don't think there's much we can do, a player that doesn't want to play will simply not play, if we remove suicides on hook, ppl will just AFK (just like killers do when they don't like the match and don't want to face the DC penalty). And i'd argue that having an AFK teammate could be even worse than having none (and as a killer i can't stand the afk crow sound).
Removing dc penalties unfortunately would make ppl give up even more since SOME ppl still try as long as they are not on hook lol.
The only fix would be to adress the reasons that makes ppl not want to playβ¦as long as they are valid π -
Absolutely not, those perks shouldn't be changed because of bad apples. Report them.
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Yeah thanks God we are not in charge of balancing the game right? π
I understand the frustration of versing the same killer over and over, reminds me of Wesker, but the other killers are super boring or harder to use, she is the middle ground between skill and fun.
- Wraith is extremely simple to the point of being uninteresting
- Trapper is ok but gets boring quick, also if u are Naughty Bear, prepare to pick up the same trap 5 times in a row π
- Nurse is very beginner unfriendly (personally can't stand her noises after every teleport)
- Billy is fun to me and the one I use the most but I understand ppl feeling frustrated by the fact that his chainsaw no longer one hit. And he's not very beginner friendly either (unless u M1 all the time)
Once there are more killers allowed you'll se more variety, tho I think huntress will still be popular.
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I think survivors should be able to see the killer player's name (not the killer itself) and we should get rid of anonymous mode.
Or make it so no one can see others names till endgame.
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@LordGlint said:
Just a thought I had that I was hoping for your thoughts on. It has nothing to do with balance or anything but... Do you feel like it's just a less stressful experience on 2v8 for killers? Like if you lose in 2v8, it just feels easier to shrug it off than a lose in 1v4 IMO. Does anyone else feel the same?
I think is less stressful in the sense that you're not alone so even if you do poorly, your teammate can still help and the fact that there are no perks / items (in lobby) makes you feel more relieved not having to think about x builds.
However, the never ending pallets + having to take care of so many survivors made me somehow more stressed lmao. But yeah overall i think is a good mode for beginner killers or ppl that don't want to try killer out of "fear". That's why i'd like to see this mode return from time to time. -
They already said it is different from that previous PTB so stop bringing that up.
Survivors don't need base kit unbreakable, I'd rather see an option to bleed out faster so we don't have to wait 3 years to move next.
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I do have fun, but I play way less. Other than balance and new content, the only thing I would like to see in this game to make it more enjoyable is:
- Survivor: Bleed out faster option, since I'm tired of slugging for 4k
- Killer: Allow killers to leave the match once the exit gates are powered (not DC) I don't want to camp or wait till survivors want to leave.
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I can't stand Cybil's, is the only time I'm fine with the killer hitting me right after hooking π
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Yeah, I was trying to play as much as i could so I wouldn't miss it when gone, but after they increased it's duration, I haven't touched it again. Still eager to see their next version with more killers and tweaked survivor tho.
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The killers I never have fun versing are:
- Clown, SM, Knight, Trapper, Nurse and Hag
- Plague (the character is ok and I love using her, but I like using healing builds so...π)
I'm fine with the rest, I love Dredge, Vecna, Singularity and Wesker (tho seeing him too much gets boring).
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Im so glad they announced it now so we can rest from all these ppl claiming EVERY upcoming chapter is going to be FNAF even the original ones π
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I also enjoy more 1v4 as survivor because i have perks and can make every match feel different since survivors are skins. But i also think 2v8 can be improved for survivors and it is a new mode that should be brought back more frequently than the modifiers. I'm fine with 2v8 not being permanent but please, don't take MONTHS or even year to make it available again.
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Lerys and Ormond for me. I'd also Love to see Raccoon City outdoor map (the realm is not that old tho)
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I'd say gameplaywise is survivor sided as long as ppl do gens (which for whatever reason they refuse to do)
And funwise = Killer sided BY FAR π -
Maybe they could make these modes / modifiers available on weekends and rotate between each of them each week. Some of us would love to know how many years till we see chaos shuffle again π
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Yeah please fix this asap because is extremely uncomfortable, Nemesis matches are insufferable because of this.
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I think Legion should be the only killer allowed to be duplicate in 2v8 (not the same legion member tho) π
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Why are we blaming ppl again?
Killer players are complaining about long queue times because they are long, but just complaining wont solve anything, we need to understand why there are so many killers and if there's something we can (BHVR) do to fix it.
Also, blaming survivors for the long times makes no sense, why should someone play survivor if they want to play killer or just keep playing in 1v4 because they are not having fun in 2v8?? -
This mode is for killers, i've always wanted a 2v8 because i love playing chill as killer and having a teammate removes the stress of the role. I'm guilty of not thinking about survivors when asking for 2v8 and i'm sure 90% of the ppl that asked for this mode did so thinking about killer.
Survivor needs to be reworked for this mode to make it something new, we need to give survivors a reason to play this mode over 1v4 (other than not being tunneled / camped). GENS NEED TO GO or be reworked (like make survivors look for parts around the map or something), i know they are one of the icons of this game but they are EXTREMELY boring. Give survivors something NEW GAMEPLAYWISE. BP incentives while good, are not the answer, ppl should play this mode for fun and not because they are being bought π€£
- Having teammates is something you already have in 1v4 (teammates that don't do gens is not new either π)
- Gens is something you already have in 1v4
- Totems are useless (in 1v4 can be useful)
- Chests give items like flashlights which are almost useless (and feels like you're wasting time opening them since there are no perks / classes related to them unlike in 1v4)
The novelty of the mode is the only good thing and won't last. Many people play this mode because are tired of being camped and tunnel in 1v4 which shouldn't be a reason and that's a problem that should be adressed separately.
There's a lack of survivors not only because they are trying killer with their friends (i for example play soloq on both roles since none of my friends play DbD) but because survivor is boring. -
@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769657#Comment_3769657
Survivors don't need perks to rush gens, do good chases, rescue and heal up especially when killers have no perks, killers do generally need perks because most of killers always lack something
If you're gonna use weak killers as example, we can use soloq also, which always lacks something. Do good chases? well, end chases quick as killer then, as i said, they dont have exhaustion perks
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769433#Comment_3769433
And which is still far less problem than killers having no perks
Killers doesn't work without perks, survivors can mostly perform just fine without perks, game is fundamentally flawed when we don't have perks
No because survivors don't have the perks to last longer in chases, second chance perks or gen rushing ones