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GRIG0

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  • I'm excited for Alan as a character since I love the franchise and I'm a fan of Remedy's games (wish we could have Jesse Faden as a chapter or legendary skin 😍).

    But certainly I'm 0 excited about the perks, Im not a flashlight enjoyer + the perks are so boring...after Nichola's perks which I loved (dramaturgy is in almost all my builds), these ain't doing it for me.

  • I don't really have a main since I swap killers each match lol. But I do love Singularity.

    maxresdefault (1).jpg


  • Only if at the end of the match, survivors unmasked the killer to find out it's another survivor πŸ˜‚

    I'd love an outfit collection tho!

  • @GeneralV said:

    That is pretty cool, I like the idea.

    But I do wonder what happens if you play Dredge. Or how this is going to look on Freddy's Dream World.

    I guess it will bypass Freddy's filter while Dredge's matches are gonna be 24/7 dark if both "Nightfall" and the "new mode" synch with each other...guess you could play dredge matches with your monitor off as well 🀣🀣🀣 I'm just kidding.

  • I understand ppl wanting to punish those who DC for no reason (being in a match with a hacker is a valid reason, for example). But tbh these ppl will just kill themselves on first hook, run to the killer if unhooked, vault spam or simply afk...so when it comes to ruining others' game (usually survivors), they'll do it no matter what.

    DC penalties even tho understandable, just promote suicides on hook with no bot replacement and ppl stuck with hackers or toxic players.

    Those who don't want to play, will not play.

    Even if you penalize early suicides on hook...it wouldn't matter when it comes to ppl refusing to play. If the objective is punishing ppl for the sake of punishment, then cool...but if you WANT a match where ppl doesn't throw on purpose...good luck πŸ˜‚

    Also, please force the match to end if there are 3 bots, please.

  • Untitled Image

    Local authorities telling Knight players why they can't put BHVR under arrest for disabling a character temporarily.

  • It would be nice if they change him before our solar system is extinct.


    And while we wait they could give him a blighted/void skin or something. The only time many ppl remember he exists is when they read his name in the Adrenaline perk.

  • Even tho it was a mistake, someone getting mad at me for not doing gens when i was the killer πŸ˜‚

  • I've noticed that sometimes when I swap to Victor, he can no longer move other than using his power, then once you jump he is killed as if placed on top of an object.

    Can't wait to see that rework tho a part of me is scared 😐

  • I highly doubt all these wins were against competitive SWFs and not random qoloQ ppl with almost no chance of countering a competitive person without communication.

    I'll take these streaks seriously the day a competitive mode is added where you only face real competitors and not random ppl without a sweaty mindset, many times placed where they don't belong because of a weird Matchmaking system.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613089#Comment_3613089

    In the first couple of films, maybe. After that, none of the Cenobites really cared if you touched the box.

    True, but i guess this is the original Pinhead and not his evil side? i don't usually read license characters lore :S

  • Pinhead because I'm not touching that box πŸ˜‚

  • @GeneralV said:

    Yeah, the horror factor of DBD has suffered greatly.

    The main problem, at least in my opinion, are the map reworks. Even if you disregard the fact that no one asked for those changes, they've completely removed the horror atmosphere and eerie factor the maps used to have. Just look at Coldwind Farm, that one is a perfect example.

    Oh, and the fog. There needs to be more fog, just like it used to be. How can they say their famous line of "see you in the fog" if most maps don't have the actual fog?

    Sure, some people will use that same argument of "after a long time playing this game, it is no longer scary". And as repetitive as it is to see this exact same argument every time this kind of discussion pops up, they are right.

    That, however, doesn't change the fact that there is a very clear difference between having a scary atmosphere and having nothing at all. At least the game is making an effort, you know?

    Judging by the proposed "Disgustingly Scary" mode, the developers seem to be aware of this issue; If they will do something about it remains to be seen.

    I'd rather see that as basekit, like seeing more maps being scary/dark than a game mode.

    And I wonder if Freddy's bright Dreamworld would have conflicts with that mode πŸ€”


    To OP, other than stealth killers and Dredge (maybe Hag with the jumpscares), I don't find any of the killers scary (gameplay wise, 'cause I wouldn't like to face doctor irl LOL) tbh. Also maps are mostly way too bright and you can see the killer from afar, that's why I love indoor Maps, specially Midwich; which has a fantastic setting with jumpscares included.

    So I'm not sure if it lost its touch or never was really there to begin with. As a horror fan I've never seen this game as scary.

    I wonder if the new cooperative game they are making will be more horror oriented.

  • @Astel said:

    (Hopefully) Swamp maps will be reworked in early 2024. For you, what maps should be reworked next?

    I think it should be The Game. This map is good for strongest killers like the Nurse and the Blight, while it is pain for weak killers. I don't think this is good phenomenon. Also this map is infamous for massive amounts of pallets, while there are very few windows. Also, sometimes gens spawn too close on second floor.

    I despise swamp maps with passion as both roles, so glad to see them being changed.

    Personally I'd like to see Badham, The Game and Garden of Joy next.

  • @Pulsar said:

    This.

    https://youtu.be/DcafiMonlE0

    No insults to anyone in the match, they clearly have different priorities and that's fine.

    That being said, when you get teammates that don't do gens and then do things like this, it's extremely demoralizing. You have a Killer that excels at camping and I'm put into an instant-loss scenario through zero fault of my own.

    That is exactly why a lot of people are burnt out of DBD. Lack of meaningful agency and feeling like their own skill doesn't matter, be that on Killer or Survivor.

    Yeah I've seen this against Trickster a lot. Good luck if you end up in basement or a bad positioned hook. Personally I played survivor (soloQ since I don't have a swf) till I got my challenges done and I'm not touching them again until the next section unlocks.

    As you say, everyone has their priorities and unfortunately many time those doesn't take on account fairness or fun for others (both sides).

    I know killer can be stressful sometimes but at least right now I'm able to enjoy the event a lot more as that role.

    Hope your next matches are better Pulsar.

  • @KeiOrtem said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612080#Comment_3612080

    AWE THANKS! I really wish more people enjoyed the holiday event more. I will probably end up doing more Santa Jeff tonight.

    For sure, I think it would be great if there was an event that gave you bp for interacting in a friendly way with others. At first I thought snowballs gave bp to whoever u hit with them lol

  • Personally i don't camp/tunnel, and usually i chase different ppl until there are 2 gens left, at that point i hook whoever i want. Generally i try to adapt to survivors, if they are chill/not competent, then i chase mindlessly; But if they play good, then i try to do my best also (again, trying to avoid tunnel and camp...unless they BM a lot)

    And i dont give a F about 4K so u'll never see me slugging for 5 hours.

  • The Thing is the only killer i would love to see. Jason and Pennywise would be nice too.

    But tbh at this point i rather see more original content. Many of my favourite killers are original (Dredge, Oni or Singularity) and i like being surprised by what BHVR can create. Also, original characters are more likely to get new cosmetics you can unlock for free :)

    So focusing on BHVR-made stuff, i'd like to see that spider from the archives (tbh i dont mind if it's the humanoid one or the giant spider), the vampire or even Frank Stone (i think he is the killer?)

  • @baharuto48 said:

    It took me a long time to get near 70 prestige on my main survivor. My others are 1-3 to share perks. My prestige means nothing to how well I play. You'd think I'd be good, right? Wrong. I just focused on one survivor. I'm also devotion 9. I play at least twice a week, 1 to 2 hour sessions since March 22. You'd think I'd be good, right? I'm ok. I get sacrificed a lot. I mostly try to throw myself between the killer and a survivor that went down in 5 seconds at 5 gens.

    No, tbh i share the bp between all charecters almost equally, since i don't care about bloody cosmetics or prestige icons.

  • Omg this is sooo cute ❀️ Please players like you make the matches a LOT better, thank you :)

  • @CountOfTheFog said:

    Since Survivors are just skins, what are the arguments for and against allowing them to share their Items, add-ons and Offerings across themselves?

    Sometimes I'm just really in the mood to play as Character X, but I don't have anything good on them πŸ˜•

    Since all survivors are just skins (with some changes in voice), I don't see why you can't just share items. I have a lot of survivors full of items that I don't use because I just leveled them up for the perks πŸ˜‚

    As for the offerings, I definitely think that both: killers and survivors should share them. Sometimes I feel like playing a killer during an event a lot and once is done I may want to play another character ...so it would be nice having those event offerings with those I didn't use during the event 😬

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611336#Comment_3611336

    Hello there, friend!

    I am glad to see that liked my concept! I aimed for something that would fix the issues Old Freddy mains had with him while keeping the killer unique and fun. Good to see that I succeeded.

    Thanks for the support <3

    Thank you for taking the time to share those concepts and all the love you put into it <3

    Having a killer that is fun for both sides is always a win. So its always worth fighting for it. Freddy is currently the only killer with the power (in concept) to drag ppl to another dimension (well, the Entity too but is not playable :P)...and is so underused...the dredge has a faster teleport and a scarier filter (nightfall).

    We need Freddy to be more unique to use, a more interactive Dreamworld and fun, yet fair, counters.

  • It is truly a pity as a fan of ANoES. Many people here like @GeneralV and others have very cool concepts to make Freddy more fun.

    Unfortunately I doubt we will ever get the original one since is another license (or his outfits/powers/voice lines for that reason).

    But at least they could make him fun to use and verse, while giving him a more interesting Dreamworld that is more than a brightness filter. With the introduction of "The Void" during the Halloween event, they could take some inspiration for this other world.


    Anyway, to my sadness I'm sure Freddy fits in the category of the infamous "expect to see changes in the next years 😭"

  • I'd rather see another mandatory objective so killer can have a bit more time while survivor gameplay is not "more skill check simulator", gens are already boring and 0 interesting as they are, don't need more of that.

    Or give gens extra mini games to make them more interesting, but that would require changing every skill check related perks.

  • @ChaosWam said:

    I can't slay all the survivors without getting into a snowball fight instead and forgetting I'm a bloodthirsty killer. How can BHVR expect me to do my job when something so innocent and tempting to grab and throw constantly is present in the trials? This is psychological warfare and I won't stand for it.

    For real though this is the funniest addition I've experienced in this game.

    Lol sameee, I'm being quite friendly during the event and I usually only 2 hook people that throw snowballs during chases πŸ˜‚

  • @YuiMain16 said:

    I personally want Art the clown to be a killer

    There are many killers I'd like to see but I'd chose:

    Movies: Alien

    Videogames: Evil Within

    Just because they also have survivors I'd like to play as (Ripley and Sebastian), so double the fun enjoying characters on both roles πŸ™‚

  • I'm gonna upvote all these requests everytime, i'm also in love with the randomizer xD

    I've been quite lucky with them tho, i got kindred and discordance which are two perks that i really enjoy lol

  • @Coffe_e said:

    this is likely due to the fact that the random perk event archives sometimes don't equip the perks properly, leaving the killer with their previous loadout while showing the randomized loadout in the endgame chat.

    Exactly, when I was playing Singularity with the randomizer thing, during the endgame info, my real loadout was the one displayed instead of the randomized one.

    A survivor was confused as to why infectious fright was triggered when It wasn't in my loadout πŸ˜‚

  • YES PLEASE!! I love the this mechanic. Sometimes i use websites for randomizing perks but it's not the same since I already know which perks I'm using. The feeling of not knowing what you have till you start the match is unique 😬

    Please BHVR , add this as a base kit option (could give you increased BP gains) and not just a challenge πŸ™

  • @AngelOfHope2017 said:

    I would like to get people to rally with me to get some basic changes implemented with Dead by Daylight. I was happy to see everything I suggested before (about the HUD) was implemented. I have about 4000 hours in the game and I have over 17 devotion. I think that these changes would make my games a lot better! I'm sure they'd make other's games better too!

    1. Add a HUD for the four categories of blood points. This will help us to know what we still need to achieve in order to get the most blood points out of the game. It could be kept at the top right corner of the game.
    2. Let us see our MMR for each killer and for survivor. I have been paired with people that are either way too high or way too low MMR for me. I'm guessing the "MMR" system is not a true MMR system at all. Or, at the very least, give a detailed description of how the MMR works at BHVR.
    3. I know this one probably will never be implemented but it doesn't hurt to ask. Allow us to trade in lower tier items and addons for higher tier. For instance 10 or even 100 brown med kits for 1 yellow med kit.
    4. Show Daily Ritual updates in the game (similar to Tome Challenge updates).
    5. Show Achievement updates in the game (similar to Tome Challenge updates).
    6. Give daily rewards everyday for players that login for that day. If they don't login, they don't get the reward. It would encourage players to login and play. The rewards can be small or large.
    7. Give more codes for more bloodpoints or shards.
    8. Provide a stats page either on the web or in the app so we know how many kills, escapes, stuns, etc. we have.

    If you are reading this, please let me know what you think :)

    I love these suggestions. I'd add sharing offerings between our characters (survivors and killers separate obv...survivors with a Mori would be interesting πŸ˜‚), so i can for example use flans/streamers with the character I feel like playing at the moment :)

  • I think it is a great idea! Even after a bad match, seeing the pop up of a new tier unlocked, makes me happy 😬

  • The compensation is that you will now be able to move freely and explore the maps while looping those evil survivors ❀️

    I think Bubba is fun to use (and verse) when not facecamping.

  • Yeah, i only play survivor to complete the rift faster and once I'm done, i don't touch them again until the next rift.

    I swap roles each match and right now I'm having way more fun as killer. And personally I'm encountering a lot more toxic killers than survivors (hitting ppl on hook, refusing to hook 4 ppl on the ground and mocking on chat).

    Also as survivor i have to fight against the killer, my teammates and my own stupidity 🀣 jokes aside, survivor to me right now is like my filler matches between the killer ones.

  • Hope you have a wonderful time playing TCM ❀️

    Can't wait to see the complaints there.

  • I'd rather have something similar to map prevention, like not being able to face the same killer twice in a row for example. But I don't know how this would affect que times/mm.

  • Huntress and trickster without iron maiden, doable but annoys me A LOT.

    M1 Killers without brutal strength and sometimes even enduring.

    Artist without any kind of aura reading.

    Hag without Franklin's

    Billy and Oni without bamboozled


    There are probably more but those are the ones that come to my mind right now πŸ‘

  • Is this chapter that hated that many have to come up with these theories?

    I HIGHLY doubt there's going to be another killer replacing Adriana. Why having a PTB and giving her any lore (whether you like it or not) and all.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314193#Comment_3314193

    I'd actually love a chat/emote wheel. Especially for 'there's a Ghostface looking at you, RUN' or 'that's Wraith, don't get...oh you got grabbed'.

    I remember i played IdentityV once which is similar, and I tried to save my teammate at the end and he used a chat option (there's like a chat wheel) to tell me to not try it and leave.

    I'd like a few options like that, to tell my teammates to leave and don't risk it, etc. But not voice chat or stuff like that, just specific dialogs.

    Also, I'd love to see killer emotes and the thumbs up at the endgame doing something useful like giving extra BP or a notification to the player :)

  • Survivor: Being able to suicide/get up after being downed for x amount of time. Or a way to prevent ppl from rescuing you from hook when the killer is nearby.

    Killer: Shattered hope basekit (tho blessing a totem should take less time) or make it so that every time a totem is snuffed, its blocked for survivors for x time.


    Both: Being able to DC without penalties if another player DCs soon after the match starts (x time). And removal of gen progress related perks/add-ons/items.

  • @OneGoodBoyDemo said:

    Don't get me wrong, this is a good mid-chapter but c'mon devs, you guys announced that the twins would receive changes 10 months ago and still nothing, you are shattering my hopes now.

    what about Onryo ? you guys said you wouldn't make changes to newly released killers because you'd rather look at the stats first before a sudden change but the Knight is getting a lot of changes while other killers stay in the shadows for quite a while.

    Good thing eyrie is being reworked but i'm still dreaming about the swamp rework.

    And please let the seventh year chapter be the evil within!

    I didn't forget at all and is the only thing that dissapointed me about this midchapter, i really want to see how they change them. I hope they are adressed next!

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300553#Comment_3300553

    balanced ..uhh questionable ... she offers a new way to play the game ? YES , it is healthier for the game? NO....

    Nurse if played correctly feels like either you need to abuse exhaustion perks and insane mindgames or you DIE when doing a bad guess against a decent nurse (Good nurses are misserable to go against when they bring massive slowdown builds) remenber why Spirit was nerfed? coin-flips are not interesting or skillful to go against IMO , I would take a blight with strong addons and massive slowdown any day compared to a Nurse with 4 slowdowns.

    DBD got a lot of changes over the years and Nurse just feels outdated for modern DBD , since maps are no longer insanely bigger than before , many broken thing for survivors got tweaked and toned down (insta-heals - map layouts - perks) compared to billy , makes me sad that billy got a massive Nerf but Nurse aparently is more weaker than billy , and they gave her a 3 blink addon , that basically makes the killer even more problematic against average players and new players.

    I think the purple addon that makes Nurse a 4.6 killer for a while after landing a hit if it was BASEKIT could be a fun way to CHANGE nurse without completly making the killer that weaker.

    I think it's a green addon, I always use it when I have it lol, i like the idea of having two phases/game modes.

  • @Marik1987 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302621#Comment_3302621

    When survivors tunnel gens, killers tunnel the first survivor they hooked.

    killers tunnel the first survivor they hooked* fixed that.

    Many times i see killers tunneling at 5/4 gens in matches where ppl don't even repair them fast.

    I don't think is ok comparing someone doing a gen to removing a person from the match at the minimum mistake barely getting BP, even worse if paired with camping.

  • Just remove all gen related perks, or even better, remove gens and make other objectives much more interesting.

  • @TealJade said:

    What's your opinion on bleeding survivors to death without hooking at all?

    On EU servers there are some killers deliberately do this for 'fun'. Yesterday I played against a nurse and at the end there were only me and a Mikaela left in game. The nurse downed Mikaela, slugged them while chased and downed me, which was understandable. But 2 minutes in while i was on the floor, Mikaela was bled to death. The nurse continued to stand next to my character to bleed me out, and only picked up last second for hook points. So yes, there were hooks around me, the nurse just chose to bleed me for 3.9 minutes for 'fun'.

    While slugging could be a strategy to win the game, I think in the above case is unnecessary slugging. Standing over another player's character to bleed them out is a form of toxicity, trolling, griefing, or refusing to participate in normal gameplay (whatever you want to call it).

    Sadly this nurse i played against repeatedly do this to many survivors. DBD devs say they don't tolerate toxicity in the community. I'd like to see if they would do anything to prevent these trolls to ruin others' experience.

    What's your thoughts and experiences? Do you think unbreakable base kit could solve this problem?

    If you have the survivors on the ground and refuse to pick them up, then is absolutely BM, since it is unnecessary and is not participating in the match so I'm not sure if is reportable. But 100% shame on those who do that.

    Slugging someone because the killer spotted another survivor, even tho annoying (specially when the 3rd survivor is left on the ground till the killer finds the 4th to prevent that hatch), is "ok" (i don't like it).

    I had a match where 2 survivors DC and the killer decided to slug till death the 2 of us who remained in the match because apparently this person had to blame someone and it was ok to treat us (who were more hurt in soloQ by those DCs at 5 gens) like that.

  • I don't see the problem with hatch other than needing desperately that 4th K.

    As killer i like that hide and seek part and the satisfaction of hearing it (both roles). Plus many times (more than not) i like giving it to the last survivor.

    And as a survivor is nice especially after having teammates DCing or staying afk (which you also don't deserve to lose). And exit gates being close to each other is no fight either.

    Plus many killers slug for the 4k so is not like hatch is always an option.

  • Yeah, the killer should be able to open the hatch an leave, but I also think survivors should be able to mori the killer! Like the Knight's Mori, the 4 survivors finishing them 🀣

  • @PrincessCalla said:

    Been my experience as well and no longer fun like it was before. I find myself wanting to play less and less due to needing breaks after having being tunneled for every single match (not exaggerating) after playing for hours. If it's not tunneling it's dealing with the eruption thing.

    My friend already quit and I don't blame them. Makes me sad to see this happening as dbd was so much fun for me before.

    It's exhausting, because there are many things that can go wrong: Tunneling, camping (aka 1 mistake and you're out of the game), teammates afk, suiciding on 1 hook or DCing (even if not on purpose), etc.

    It's really annoying specially if you're trying to rank up.

  • I'd like some story mode but I think it would take a lot of work and I rather see them adressing other stuff first for the multiplayer aspect which is the core.

    But I'd love seeing more cutscenes and how killers interact with each other for example.

  • @Zephinism said:

    https://us.v-cdn.net/6030815/uploads/CRI39ZXAV372/download-2817-29.jpg

    First it's the tunneling.

    https://us.v-cdn.net/6030815/uploads/DP2D6BQCD7EX/download-2818-29.jpg

    Second it's facing Killers who play from a different planet whose ping you can no longer see.

    https://us.v-cdn.net/6030815/uploads/57IICRAQ8ON6/screenshot-2.png

    Third it's call of Brine and Eruption every second game.

    Who do you think actually had fun here? This game went on for 22 minutes.

    "Who do you think actually had fun here? this game went on for 22 minutes"

    Well certainly not Wesker, since he only has 7...sorry.

    Jokes aside, yes, those matches happen quite often and can gradually higher your levels of frustration when you get them in a row. When this happens i just take a break because keep playing can really drain you mentally.

    Sometimes I get really nice/funny matches and jesus, the mental recovery is real lol.

    Take a break because there's nothing you can do and is up to developers if they see the need of adressing these (we can give feedback obv)


    I hope you get better matches now πŸ‘

  • I cannot tell because is that one person in particular. Maybe he didn't know about the snowman challenge? Maybe wanted to max the madness? Maybe he was actively trying to avoid helping with it?

    Who knows what's on his mind. The only killers that didn't hit me on snowmen are the friendly ones xD

    Anyway, don't think too much about it since many players' actions are not Ill intended...some are but that's just humans.

    I'm glad you were able to get it during the slinger match :)

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