AngelOfHope2017
AngelOfHope2017
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- AngelOfHope2017
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Also note, most of those killers were only played for achievements and tomes. Then never played them again.
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@Johnt1219 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998968#Comment_3998968
And i have 1,183.8 hours on killer. And lets say you dont tunnel, camp, slug or anything. Look at your kill rates? They are barely past 56% which shows you do not get on average much kills. (which not only just brings your mmr down massively, majority of it is below 50 going all the way down to the 20s) Again just proving there is fundamentally something wrong with killer objectives vs survivors
BHVR stated that their goal is for killers to win 60% of the time and survivors to win 40% of the time. If you are winning more than 60% then they need to fix their game.
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@Mistfit said:
Bring back old hatch. Not the hatch standoff but the hatch spawns early. Realistically no ones really going to be happy about the changes but I say tweak the current Slugging Update (in terms of numbers) and bring back old hatch
I don't think we should bring back old hatch… plus I am 1 of only 2 players in my discord server that got the achievement for all 4 to escape through hatch. I kind of like no one else getting that :)
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@Johnt1219 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998957#Comment_3998957
hard tunneling is necessary a good amount of the times. That would still hard punish mid - low tier killers (borderline killing killers like new Myers, onryo or pyramid head). Gens are way too fast currently and that 60 seconds is harsher than it sounds. (this could decide on losing or winning a game). Also your admission of being a survivor main doesn't exactly help your argument since you do not understand the reasons behind these strategies and consequences of the punishment
I have 541.3 hours of killer according to DBD Stats. I think I've played enough killer to know how to win without camping, tunelling, or slugging. Specific stats are below (from DBD Stats official page)
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@Johnt1219 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998957#Comment_3998957
hard tunneling is necessary a good amount of the times. That would still hard punish mid - low tier killers (borderline killing killers like new Myers, onryo or pyramid head). Gens are way too fast currently and that 60 seconds is harsher than it sounds. (this could decide on losing or winning a game). Also your admission of being a survivor main doesn't exactly help your argument since you do not understand the reasons behind these strategies and consequences of the punishment
I never tunnel off hook with Onryo and still get 4Ks. I am not sure what the issue is? Just go after the unhooker. It takes real skill to go after the unhooker, but very little (if any) skill to go after the unhooked. I have had new players (friends of mine) uninstall the game after only a few games due to hard tunnelling. Let the killers hard tunnel, with a penalty.
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@YukariTheAlpaca said:
I love that the idea of trying to win as killer using efficient strategies is considered toxic in this game. You guys realize it is a PVP game, right? The goal is to win? That is like saying that survivors doing generators too fast is toxic; which it isn't.
The goal of a PVP game is to win, guys. How you do it, as long as you are not using cheats, should be up to you as the player. The reason killers camp is the same reason survivors split off onto different generators as quickly as possible: Pressure the enemy team.
Well may your queue times be exponentially long because hard tunnelling off the hook is BHVR catering to unskilled killers. It makes the game miserable to the survivors. I have friends I tried to get into the game. Their first few games, they are hard tunnelled and they uninstalled the game. This is not okay. I have spent well over 6000 dollars on this game (for myself and many of the players in my discord server). I deserve to enjoy a game I have put that much money into. BHVR needs to listen to ALL of their customers, not just the killer mains.
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@Zuiphrode said:
https://forums.bhvr.com/dead-by-daylight/discussion/456313/slugging-tunnelling-suggestion
Funny, your entire post history marks you as a clear surv main.
I am a survivor main that knows how to kill. Remember BHVRs goal is for killers to win 60% of the time and survivors to survive 40% of the time. I am within that range. If you are doing a lot more than that, then you are probably doing unsportsmanlike things like hard tunnelling.
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I just want it to be fair for everyone.
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@Johnt1219 said:
https://forums.bhvr.com/dead-by-daylight/discussion/456313/slugging-tunnelling-suggestion
the purposed slugging change is good. 90 seconds every time survivors are downed is fine, but they need to get rid of the basekit tenacity.
the purposed tunneling change is bad. A killer shouldnt be punished for killing. Instead of punishment the devs need to fix the core issue which is survivor objectives take a way shorter time than killer objectives. Especially after the pallet buff and low tier killers
I am okay with removing the base kit tenacity.
I do think that there needs to be a penalty for hard tunneling. That's why I said to disable the penalty after 60 seconds. That guarantees that the killer is less likely to hard tunnel, but can still kill that same survivor a minute later. Hard tunnelling is never okay. It shows a severe lack of skills. I get all of my 4Ks without tunneling, slugging, or camping. If I can do that as a survivor main, then killer mains should be able to as well.
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Also, after I posted the original post above, I played 3 survivor games with a friend. And 2 were hard tunnelers right off hook, and the third slugged all 4 people without hooking. So these changes need to be made.
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998748#Comment_3998748
this is why this community is toxic right here. add something to the discussion ❌ no sir! have a civil discussion on opinions and the perspectives of each side ❌ GET OUTTA HERE!
but…Continue to perpetuate toxic divisive behavior and fuel the fire of the incredibly "us vs them" mentality!!??
✨oooooooh yeah!😍✨
I completely agree
@Zuiphrode said:
https://forums.bhvr.com/dead-by-daylight/discussion/456313/slugging-tunnelling-suggestion
Funny, your entire post history marks you as a clear surv main.
It is funny because I have a good kill rate with my main, Trapper lol And I did not lose any killer game during the PTB… 4Ks only. So as a survivor main, what I'm hearing is I'm better than the killers whining lol
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@Zuiphrode said:
https://forums.bhvr.com/dead-by-daylight/discussion/456313/slugging-tunnelling-suggestion
Funny, your entire post history marks you as a clear surv main.
I have completed 100% of the killer achievements and tome challenges. I have played enough killer, trust me. I only play killer when my friends are not around to play Survivor with me. I do not solo Survivor. I guess I just have a lot of friends that keep me on the Survivor side :)
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It finally showed up halfway through the next game, I guess it was delayed.
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Are they going to be reinstated?
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@Mooks said:
After grabbing the survivor, there is a very short period of time where you get the prompt to Click the attack Button again, if you time it right, you get a perfectly timed Point scoring and I think your cooldown is shorter after that (or your enraged mode stays slightly longer)
It’s not available on every grab attack - i think only when you are in enraged mode and grabbing a not-marked surv. It’s not very well described in-game and I feel like its not really consistent, but it is Most of the time possible to get a few scores in a match
Thank you so much!
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@terumisan said:
i think it's the bite prompt when you leap twice that's how i got it
I went into a custom and showed a friend of mine what I was doing and he said I was doing it right that he thinks the Achievement is bugged.
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@scorpio said:
On both survivor and killer I will randomly get sent into matches where I have 100+ ping when ordinarily I have 30 ping. There is something funky going on with the matchmaking and it isn't necessarily VPNs.
I have had killers admit in chat that they are using a VPN from another country to seem as if they are on the NA East servers. That should not be allowed. Or if it is, we should have the option to back out.
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I think it is a good thing though because it is the most annoying thing when you have 2 survivors left and they just won't do anything. Generally in that situation, if one is at least attempting to progress the game, I'll let them live and kill the one who is constantly hiding. I never give up though.
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@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920460#Comment_3920460
Its called a snowball. Sometimes survivors group up around a hook and can all be downed with relative ease. Then as you go grab the hooks people can abandon. Its the survivors fault for not waiting for me to pick up whoever's on the ground, why am I punished for their mistake?
I agree with you 100% on that… I was more so talking about killers who go out of their way to slug everyone.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920486#Comment_3920486
Do you have any examples, because I have only included stuff that the killer can reach as well, which means they can all do the same stuff?
They can do all the same stuff now, and about 30% of the games I play with my friends, the killers DC. It's because they can never out loop my friends. I can only imagine what they'd do if they had other places to vault or climb on top of.
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920467#Comment_3920467
Everybody getting slugged isn't necessarily the Killer's fault.
I've had at least two games recently, where every Victim kept coming at me to flashlight/pallet save somebody I had downed, only to get downed themselves, until suddenly everybody was on the ground.I hope we can agree that it makes perfect sense for a Killer to chase away another Victim with a flashlight, in order to prevent a flashlight save. If all the Victims are so dense that they end up all getting slugged without the Killer moving more than a tile away, there's a skill-issue on the Victim's side.
I 100% agree with you on that!
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@buggybug said:
Sigh ofc. So back to facing 200ms clowns and singularity meh.
Sad :( They need to make VPNing (which is why most of the killers have high ping) a bannable offense.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920465#Comment_3920465
What do you mean exactly? Survivors would not have invisble walls as well except at locations the killer can‘t reach at all (locations only reachable with a window fast vault).
I just think survivors would abuse it…. really good loopers would at least. And the killer would end up giving up. I've seen it happen several times in games without the walls removed… imagine if they could loop and vault anything… omg that would be crazy and the killers would not have a chance against my friends.
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920460#Comment_3920460
What does hooking have to do with this?
If all Victims are downed, hooked, or a mix thereof, they can abandon the match.I do see your point, which is why abandoning should be a lost for whoever does it.
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I do see your point about survivors sacrificing themselves because they are losing. Maybe they can do something about that?
I believe that abandoning should be a lost for anyone who abandons… killer or survivor.
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I didn't realize they were getting rid of the old tomes :( I have all of them done except for 21 and 22… but if they are just going to eliminate them, why bother? I worked very hard (before the last two updates) to have 100% achievements and 100% tome completion… now I'm a bit behind with the two tomes and 4 achievements to complete… but still… if they get rid of the old tomes, I will be sad :(… they are sort of a bragging right.
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Is this going to be in the new update? I've been away for a bit and I didn't realize they were going to allow stacking of haste/hindered again?
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I think there should be a disconnection penalty for all abandon situations. However, I understand why the abandon system is in place. There are killers who are not yet skilled enough to win games without slugging. This is to prevent slugging all 4 players to win. This change needed to happen. It will also force those less skilled killers to learn how to win without slugging.
Maybe the solution is that if a player abandons, that they are not "gone", instead they are replaced with a bot that is in the same state they were when they left?
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That would only be fair if survivors can do it too… then you open a whole new can of worms. I know some pro loopers that the killers rarely ever catch, they would have a field day with this.
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Solution: Hook survivors instead of slugging. I don't mean this in a rude or disrespectful way. However, if I can win killer games without slugging (as a survivor main), I am positive you (as a killer main) can win games without slugging. I believe in you!
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@RpTheHotrod said:
I feel their regional assignment logic is busted. As a central U.S. player, I sometimes get matched up with people from the U.K. I dont think it's a vpn issue, especially considering vpn lag is bad on a lot of killers...especially if their powers are associated with server side checks like ghostie stealth.
The issue is … VPNing (the lag it causes) allows killers to get hits they shouldn't get. I've seen them hit through rocks, through walls, etc.
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This has happened to me a lot. I don't have a penalty but it just says disconnected from host and I lose all my progress as killer. I have not had it happen as a survivor.
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I think your idea is great. However, if killers are restricted, they will not play ranked.
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I completely agree… especially if they programmed them to be good loopers so new players can practice.
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@SAIKURON said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904576#Comment_3904576
I mean I don't have as many hours but I don't camp or tunnel the survivors because half of them (at least one or two normally) are usually already dead/on 2nd hook stage by the time the exit gates are powered. It's just that I hopped on survivor recently when I've played the killer the most of my time in this game and it seemed rather unfair to me to just hang there trial after trial without even the slightest hope of somehow doing something when the killer's just... Standing there. Like, in front of my face... quite literally, most of the times. I personally find it really strange to see people play killer like this, in the least fun way possible.
@SAIKURON said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904576#Comment_3904576
I mean I don't have as many hours but I don't camp or tunnel the survivors because half of them (at least one or two normally) are usually already dead/on 2nd hook stage by the time the exit gates are powered. It's just that I hopped on survivor recently when I've played the killer the most of my time in this game and it seemed rather unfair to me to just hang there trial after trial without even the slightest hope of somehow doing something when the killer's just... Standing there. Like, in front of my face... quite literally, most of the times. I personally find it really strange to see people play killer like this, in the least fun way possible.
Behavior doesn't even consider securing the last kill as camping. I don't consider that either as a survivor main. I think some survivors cry too much (killers do too). I am 100% against face camping and tunneling. I am not against securing the last kill.
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I have 5460+ hours in DBD. I have all achievements for both survivors and killers except for the last two killers (and I have part of those). Most of my hours are in Survivor. That being said… as primarily a survivor main… securing the last kill is important for the killer because that's all they have at the end. I question whether or not you are a killer main.
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I love your idea, I'm going to add it to my post here: https://forums.bhvr.com/dead-by-daylight/discussion/430406/distortion-rework
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819812#Comment_3819812
They don't negate killer perks for starters. They do different things, but stake out and hyperfocus don't promote unhealthy gameplay.
Killers with stealth negate Still Sight, Poised, and other perks that let survivors see the killer. Why should survivors not have the same benefit?
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There is an issue with pallets in general. As killer, I'm hit by the pallet when I'm not even in front of it… just off to the side. And as survivor, I'm hit by the killer's weapon even though I stunned the killer with the pallet. So they are just broken in general.
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They nerfed Distorition but Buffed the killer's aura reading on some perks. I am so frustrated with it. Gen Jockey's can't use it anymore… and they are the ones that need it most. Maybe they can compromise and make it so that the perk only has 1 token and refills in the terror radius.
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I don't mind the mori. What I mind is the slugging. I like the idea of only triggering the ability to mori if the last survivor is not in the dying state.
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@AhoyWolf said:
Just had a game where around the start of the match, me and Sable finished a gen right as Wesker came, he then proceeded to body block her next to the generator for the rest of the match, wasting everybody's time.
https://us.v-cdn.net/6030815/uploads/WKY05LFQ4KPS/stuck.jpg
How hard is it to implement a system where Survivors lose collision with the Killer when they get crows? I still cannot believe that after 8 years this is still in the game…
This is called "taking the game hostage" … he was not progressing the game. You can report that.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818015#Comment_3818015
TBH, super stacked medkits that gave you 3 selfheals at insane speeds were extremely busted, but the way medkits work now, with basically no destinction in them beside altruistic healing speed, which always used to be the least important metric, is just sad.
I think that two heals would be a-okay, if the self heal speed can't be dialed up in any way. So if you gonna go altruistic, then yes, you can ramp it up, but if you go into a corner sanctuary, you will have to spend to full time, but you can get two heals out of your medkit.
Also, I would lowkey like for each medkit to have some sort of identiy, ie "the fast one", "the durable one", "the skilled one" or whatever, but reckon that math would quickly single out the best one and only that one would be used, make the perceived variety moot, again.
I just want all the purple medkits I wasted bloodpoints on to go back to being 32 charges. It's frustrating and had I known about the changes I would never have spent bloodpoints on them.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818013#Comment_3818013
or because of maps.
Good point.
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I don't think that Dracula is powerful enough. I hated adepting him.
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I love this idea… because it deters killers from slugging the last person and waiting for others to die on hook to mori.
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I think we need the ability to try to get off hook. Especially if all four people are being hook, the ones with no previous hookstate need the ability to get off of the hook to possibly save their team.
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I could live with that change if we get our medkits back to full capacity.
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Most killers don't just quit because 5 gens are done. Most killers who DC do it because of toxic survivors.
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I wish they would make a form of unbreakable base kit… maybe make it twice as long to get up off the ground.







