AngelOfHope2017
AngelOfHope2017
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- AngelOfHope2017
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"Theater Mode": I think this would be far more complicated when it doesn't need to be. There are tones of recording software products out there, for free!
"Instant Leveling": I do like the idea of choosing what is prioritized and for it to auto level.
"Buy and Sell": I like this idea and had it already posted in my Quality of Life Suggestions post here:@AngelOfHope2017 said:
- The ability to trade/sell unwanted bloodweb items for either bloodpoints or other higher addons. No one needs 3000 brown medkits. Those could be traded for a fraction of the bloodpoints spent on them or several of them could be traded for a higher level medkit.
- The ability to see your progress in the game in each of the 4 categories. This could either always be on the top right or maybe even toggled on or off for those who do not want to see it. They flash by so fast that I never get to see what I need to do in order to get the most bloodpoints I can.
- Introduce some kind of penalty for survivors that hide the entire game and don't do objectives, especially when there are only 2 survivors left.
- Perk Randomizer in the main game for both survivors and killers. It would be very fun for streaming. Make it part of the game as an option.
- Raise the Bloodpoint cap to enough to Prestiege 3 a character 4 to 5 million. This would help for when BHVR comes out with a new character that we really want to play!
- Let the Daily Rituals repopulate instantly once one is complete. Or create a set of challenges that repopulate once the challenge is complete. Something to keep us in the game.
@buggybug in comments made the suggestion that maybe we make all survivor perks universal so that they are shared among all survors. I think this is a great option too!
@atom7k suggested a "spend a million" button that would automatically spend it on the blood web. I think this is a great idea or maybe a "prestige one level" button to automatically spend what is needed to prestige a level.
"Character Challenge": I think completing achievements in and of themselves is bragging rights. I have completed 99% of the achievements on Steam, all but one. I don't think I need an outfit to prove it or brag about it because people can just look at my profile and see it.
"Multiple Challenges": I love this idea! -
One major issue there is with ping is when the killer is VPNing. That should not be allowed. My playgroup has gone against several killers from the European servers who VPN to appear as if they are on Eastern server. It's annoying. It should be a reportable offense.
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I agree, even as a survivor main… because it's a waste of time to wait. The only exception I see is if generators are not done and the killer is close to the hook, the survivor meter could still go up high enough for the survivor to escape (even on 2nd hook).
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I think 3-Gen Mommy DEFINITELY needed a nerf. She made games soooooooo long. I know, I played her. And she's excellent if your strategy is to force the 3-Gen. However, it makes for very long and boring games.
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@HolyDarky said:
There are many points to keep in mind:
- @Seraphor already explained that some players don't play that much or often which means they need more time to finish the tome pages. I've finished the first page on it's release but some players need more days or can't play this week.
- The developers made the challenges much more easier. No longer never ending challenges like break 50 Pallets, repair 15 generators, cleanse 20 totems, hide next to the killer for 120sec without being caught, play between Sunday and Monday during an eclipse. Nowadays, we have "play as Dracula/Trevor for one match." or "be chased for 30sec". This means players who play the game very often can finish them much quicker.
- There are fewer challenges: the developers reduced the challenges per page, which also makes it easier to fish.
One change that could be done is to add a fifth page. This page is a special one where you can only do challenges for the feature characters (e.g. for Dominus, there will only be Dracula and Trevor Belmont challenges). This would benefit the players who have the characters, but players who don't own these characters are unaffected while still being able to finish the tome.
I love the idea of a 5th page!
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- I think the nurse is fine just how she is. She takes a lot of skill to play so anyone who is good with her deserves to dominate the game.
- I do not feel Chucky is broken. Annoying, yes. Broken, no. I've won more than lost against Chucky.
- As a survivor, I love the idea of each player being allowed to ban one killer that they don't want to go against. It would force killers who only play one killer to step outside their comfort zone. However, on the other hand, as a killer, if I'm really good at a killer, I don't want to be banned from playing them just because some people don't like losing to them. So, I see both sides of this.
- Tunnelling is a major issue that needs to be fixed. I think there needs to be a penalty to the killer if they hook a single person consecutively (with the exception of the last survivor, of course). But, what would that penalty look like? Or, they could make Decisive Strike base kit and allow the perk to be used for an additional escape from the grasp of the killer.
- I do think that not seeing your teammates perks is a great disadvantage to solo-queue players. I think they need to be seen by the other teammates.
- (first one). I feel the gen regression is balanced as it is right now.
(second one). I do agree that some add-ons need to be reworked, mainly the ones that cost a lot of bloodpoints to get. - It's okay for some killers to be stronger than others. I'm not sure why this would be an issue. Not all killers should be equal. Some should be more powerful.
- As an Onryo main, I feel she is balanced right now. I do not think she needs a buff. However, I think Freddy needs a buff. As for Myers, no... just no... I've seen too many Scratch Mirror and Tomb Stone Myers to know that he does not need to be buffed lol
- I do agree that some killer add-ons need to be reworked, mainly the ones that cost a lot of bloodpoints to get.
- I have found that these types of skins tend to be used by toxic survivors.
- I love the mori rework.
- I don't like the idea of a bleed button because you have to give the killer a chance to hook or mori you. It's not fair to just quit on the killer just because you chose to hide so they couldn't find you... which is why you bleed out.
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1. I think the nurse is fine just how she is. She takes a lot of skill to play so anyone who is good with her deserves to dominate the game.
2. I do not feel Chucky is broken. Annoying
3. As a survivor
4. Tunnelling is a major issue that needs to be fixed. I think there needs to be a penalty to the killer if they hook a single person consecutively (with the exception of the last survivor
5. I do think that not seeing your teammates perks is a great disadvantage to solo-queue players. I think they need to be seen by the other teammates.
6 (first one). I feel the gen regression is balanced as it is right now.
6 (second one). I do agree that some add-ons need to be reworked
7. It's okay for some killers to be stronger than others. I'm not sure why this would be an issue. Not all killers should be equal. Some should be more powerful.
8. As an Onryo main
9. I do agree that some killer add-ons need to be reworked
10. I have found that these types of skins tend to be used by toxic survivors.
11. I love the mori rework.
12. I don't like the idea of a bleed button because you have to give the killer a chance to hook or mori you. It's not fair to just quit on the killer just because you chose to hide so they couldn't find you... which is why you bleed out.
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I think we just need a separate challenge system that will refresh a new challenge every time one is complete and just be continuous for those of us who do play a lot and are very goal oriented.
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Will No Way Out solve the problem?
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I posted this in the DBD Discord Chat, hopefully they upvote it!
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Are you on Steam?
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/429520/quality-of-life-suggestions
I'd like to add a button to "Spend a Million" and instantly increase to the next prestige. Get a prexied amount of all add-ons. I still spend too much time in the blood web
I added this to the original post too!
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/429520/quality-of-life-suggestions
I'd like to add a button to "Spend a Million" and instantly increase to the next prestige. Get a prexied amount of all add-ons. I still spend too much time in the blood web
That would be awesome too! Especially if you don't care about what addons you get.
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@buggybug said:
I wish we can just have the ability to use the same inventory so that I am not forced to go itemless in a trial with ansurvivor si neverbusebexample escape as Jonah who I never play as so his inventory is empty. It's probably tricky for killer since they all have different add on and power.
Some items really need to go map offerings,sac wards, broken keys,shrouds are just so pointless, overall survivor items needs some updates like how killer add ons get changed. Why is there no iri flashlight for example?
I included your suggestion in the post!
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817338#Comment_3817338
Yes and sorry my phone went bonkers and and let me send out a ton of gibberish xd. Oh maps for Midwitch, Haddon. Dead Saloon and Hawkins for sure then again 90% of the maps now are bad another topic would have to be made.
I wanted to add that I only say the Decimated Borgo because it's so clunky, I'm always running into something on it. Both as killer and survivor. Also, it has one window that they haven't fixed yet that you can not jump through, even though it has the yellow sheet over it.
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They could add the ability for the last person to get themselves off the ground at a very slow rate. This would discourage slugging for the 4K because once one person is dead the other person could get up.
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817338#Comment_3817338
Yes and sorry my phone went bonkers and and let me send out a ton of gibberish xd. Oh maps for Midwitch, Haddon. Dead Saloon and Hawkins for sure then again 90% of the maps now are bad another topic would have to be made.
I could agree with Haddonfield and Hawkins, but I would add Lery's and Decimated Borgo.
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@VantaNite said:
The nerf to distortion is rather wild in my opinion. If you were going to nerf it this much you should have just gotten rid of the the ability to hide aura away completely and just made it so distortion tells you whenever the killers see's your aura. You say that distortion counters to many perks and add ons; but its the only counter to so many perks and add ons. You might as well just tell survivors to use object of obsession every game because the amount of aura perks in this game is already ridiculous. If someone wanted to not be seen the whole game they'll just hide in a locker and wait for everyone else to die. If a killer used both zanshin tactics and predator, you'd literally never have a stack of distortion.
I was very mad about Distortion being nerfed. At the very least, they should have allowed you to earn up to 3 tokens while being chased. It's so stupid. I used it to use perks like Weaving Spiders… but now I can't use that perk either for fear that the killer will see my aura. They really ruined a lot of builds by nerfing Distortion.
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Yeah, there are a couple maps I'd love to see gone. Although, my friends might disagree lol
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@buggybug said:
I wish we can just have the ability to use the same inventory so that I am not forced to go itemless in a trial with ansurvivor si neverbusebexample escape as Jonah who I never play as so his inventory is empty. It's probably tricky for killer since they all have different add on and power.
Some items really need to go map offerings,sac wards, broken keys,shrouds are just so pointless, overall survivor items needs some updates like how killer add ons get changed. Why is there no iri flashlight for example?
Interesting thought… I think universal add-ons for survifors (since they all have the same add-ons anyway) would be a great idea, I wish I would have thought of that!
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@ReverseVelocity said:
Like, for a single second, maybe. It'd reveal the direction of the killer a lot more precisely but it wouldn't allow you to track where they're going next reliably. I think that'd be a neat change without being too strong.
This isn't needed because Still Sight is now a thing.
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@SharkyXShark413 said:
I 100% agree with all of these especially the 2nd one and the 5th one, they really should increase the bloodpoint cap a little more, 2 million too low!! Especially during events and when we get 2x blood points. And i would love to see the category progress so much! Being able to know what i can do more in the game to get more blood points would definitely keep me more engaged and make it more fun! Like an additional challenge almost :)
I know that number 2 is my biggest one here. I really want to see that progress in the game. It goes by way to fast for me to read it in time.
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@Khastrx said:
3. Well it depends on the number of survivors. If there are only two left, once one gets found, they'll be chased, slugged and then the killer will go looking for the last one left. And now with the Mori changes, you can bet that one of the survivors is going to get killed. Three or more survivors hiding... well that is probably a skill issue.
I see your point. I only slug for the 4K if they are toxic. Otherwise, I give them a fair chance to get out hatch.
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I've had this same issue. They need to fix it. I have eyesight issues so I need the image to be brighter so I can actually see. It's frustrating that they haven't fixed it.
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Maybe make it so that Weave Attunement only works with items that it drops and not things any other perk (such as Franklin's) drops. I think that's a good compromise.
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Why not make the game fair so that SWFs and Solo's have the same advantage? It sounds like discrimination against people who don't have friends to play with.
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Have you seen the perk named "Distortion"… it works great! It's a Jeff perk! :)
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I agree!!!! And I want to know why they made Kate look like an 40 year old woman in her picture but she's obviously younger. They made Kate's face ugly in the character view there :(
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759761#Comment_3759761
if self-care is allowed to exist as infinity slow healing, COH should exist as well.
No, there is difference if it works on 1 survivor or on whole group. That would be We'll make it, Self-care and Empathy for all survivors in one perk…. Just no
You would have any survivor running there and just start healing, everyone else can see them and just go there finish it faster if they are nearby or keep working on gens and let them self-heal.This would be stronger than prenerfed version.
their poorly constructed killer changes on killer side is a killer issue
There is definetly no need to make those issues even worse.
Sounds like you are a killer main. Consider snuffing out the totems?
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The most discouraging thing is when the random doesn't step in and take a hit or a down for someone on death hook or someone who is being tunneled. When my random's suck and don't play like teammates, I will kill myself on hook to go to the next game where hopefully I play with teammates and not selfish survivors.
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As a survivor main, I do not think it needs to be nerfed. It's fine. Just learn to play around it.
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I'm a killer too… I get 4Ks all the time… without slugging, camping, or tunneling. It's a skill issue if they can't do the same. lol
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But what about people who don't have friends? Why should they be excluded from knowing what the groups know?
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Slugging is not enjoyable game play. I win 4Ks all the time, and NEVER slug, camp, or tunnel. It can be done if you are a good enough killer.
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I love your ideas!
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@Royval said:
7,4 should never happen.
Don't slug and it won't be a problem :)
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This is a good idea!
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This is now fixed.
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@DaddyMyers_Mori said:
So you are killer main, but use most BP on survivors. Makes sense...
After I finished all the survivor tome challenges and survivor achievements, I switched from survivor main to killer main. I now have completed all 15 tomes and 100% of the achievements on Steam for DBD. So yes, I am a killer main now.
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@DaddyMyers_Mori said:
Medkits are still good item, there is no need to buff them back.
Sure, variety is low, but if you really want it different that much, we can nerf brown and green...
Says many killer mains. I have 4000+ hours in the game. I am now a killer main and only play Survivor when my friends want me to play. However, I am frustrated with all the time and points spent to earn purple medkits and now they are worthless. They need to do something to make it worth it! Also, the nerf of Boon: Circle of Healing is ridiculous. It is now a worthless perk that most survivors will not use.
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@DrKetchup said:
Pain Res becomes a normal perk, no more Scourge hook requirement. The regression goes from 25% to 15%. And here is the important bit: When ALL tokens are used up, the perk gains 4 more tokens, but if you ever hook the same survivor twice in a row the perk gets disabled for the rest of the match.
I think that is sounds good except I would rather that tokens be earned up to 4 by kicking gens... if a survivor is hooked twice in a row, lose all tokens... rinse and repeat.
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@JoaoVanBlizzard said:
I had never seen problems with this perk because it was a one-time use, so the level 3 buff for 9 seconds seemed pretty fair to me, however I have come across a frequent problem, is to find high mobility killers, like Nurse for example, using this perk to take down survivors right at the beginning of the match, and against weaker survs it's not even fun to face her, since the only way to face her is to player does not have a high level is playing stealth against her.
One suggestion I would give is to reduce the perk's initial time, or aura reading range, as it now doesn't just work at the start of the match, it can amplify the time of other aura readings
I know there will be a lot of people asking why I don't use "distorcion" for example, I use it in every game I play, but the problem is that not everyone uses it, and many times the killer thinks I'm starting the game because I was close to someone who doesn't use it, and there are people who haven't even managed to buy Jeff yet
I'm not asking to disable the perk because of this, but I think it has become too strong on killers who don't need it
Run Distortion. Problem solved.
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It says "under review" but still no response.
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@mca240 said:
Remember when a code would be given out almost every month for 500K-1 milj. BP? Now, if we're lucky we get one for 30K, lol.
That would be awesome... I hope they return to that
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@Nazzzak said:
This sort of killer wouldn't work against swfs. They'd just confirm with each other if it's them approaching. It'd only be affective against solo teams, and BHVR are trying to lessen the gap between swf and solo. This would only widen it.
I see your point.
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@xtreme33 said:
How about harsher bans for players/killers that work with each other against other survivors?
I'm not sure how I feel about that. Some killers want to farm.
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@Chilli_man2400 said:
This thread was necroed so heres my suggestions
The Pyro
The Frost or The Zero
The Necromancer or the wizard
I like it!
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@Kaitsja said:
Well, when Legion's trailer was revealed it was assumed that their power would be the ability to impersonate other survivors.
I did not know that!
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Will BHVR read this and respond?
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I'm really hoping that they implement at least some of this stuff. If I could only choose three of them to be implemented it would be 1, 4, and 5.