SAIKURON
SAIKURON
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@AngelOfHope2017 said:
I have 5460+ hours in DBD. I have all achievements for both survivors and killers except for the last two killers (and I have part of those). Most of my hours are in Survivor. That being said… as primarily a survivor main… securing the last kill is important for the killer because that's all they have at the end. I question whether or not you are a killer main.
I mean I don't have as many hours but I don't camp or tunnel the survivors because half of them (at least one or two normally) are usually already dead/on 2nd hook stage by the time the exit gates are powered. It's just that I hopped on survivor recently when I've played the killer the most of my time in this game and it seemed rather unfair to me to just hang there trial after trial without even the slightest hope of somehow doing something when the killer's just... Standing there. Like, in front of my face... quite literally, most of the times. I personally find it really strange to see people play killer like this, in the least fun way possible.
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@VomitMommy said:
I play Legion a lot and he is not really that weak... You simply need to use some chase perks (I really like Enduring, Spirit Fury).
Overall Enduring is really strong perk for him, because you can leap under a pallet and often end on same side as survivor and just turn around and basically instadown them.
I don't think Legion need major changes, otherwise he would become massive noob stomper -> even more than now.
I've mentioned Spirit Fury and Enduring in my post. I agree that this combination goes hard, but it's not enough if you're going against decent survivors, not noobs or low mmr players.
I also agree that the Legion don't need any fundamental changes, they just need some tweaks of their add-ons and power, something that will just make them better, while keeping their performance bearable for noobies who don't know how to counter them.
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@bleep275 said:
I main legion and I have zero issues with him. Especially with mindbreaker.
Well, I main Legion too and notice plethora of problems with them, just as pro Legion players like Tatariu do.
But I understand, people have different experiences.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677612#Comment_3677612
Should you as an ordinary chess player have a reasonable chance to win against a master or grandmaster chess player? Should you have a reasonable chance to outrun Usain bolt? To beat Serral in Starcraft 2?
Come on man there is a huge skill difference between both parties... Should a comp player on legion have a reasonable chance to beat a comp 4 men team? Yeah ofc because both parties are of similar skill.
I dont think it is disrespectful, it is sad because the matchmaking gives the player that opponent, but you should not have the expectation to win against someone that is simply much better than you are. I would even go as far to say if there was a killer that was so strong that you as a normal killer could win against a 4 men comp team then this killer would be beyond busted as it is able to bridge such a huge skill difference.... Wink wink old skull merchant holding team eternal hostage for like an hour ;)
Not to be offensive, but your whole point is wrong, just because chess or running against Usain Bolt and DBD aren't the same things. Chess is a game where two players are in fair conditions, 1v1, while DBD, in our case, puts the Killer (Legion, who can't do a thing without their mediocre power that they can't use normally if the survivors don't let them) in an unfair position against a whole team of four.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676653#Comment_3676653
Sure you won't have a weak link in a comp team, but why do you think you should be able to win against a comp team? Or even have a reasonable chance, unless you are a comp player yourself? And then even more on such an easy to master killer like legion?
Are you simply implying that it's completely normal to not have a single chance against a comp surv team? Don't you think that it sounds quite disrespectful towards the killer, who in this situation appears to be wasting their time being a whipping doll for survivors in a game that's supposed to be fun for both sides?
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@Starrseed said:
i really dont now if legion really needs buffs or if they need buffs how to buff them but the first idea that came to my mind was that i would like legion to be the fastest killer in the game without using there power. not like super fast but like 5% or so faster then any other killer so you really feel like that killer where running is there whole thing.
Tatariu has commented above on this thread, providing with the link to his and the community's ideas on how the devs could make the Legion better. The tweaks suggested there work to treak survivors into mending while the Legion's Feral Frenzy is active (from what I understand), make the power gauge stop depleting when breaking walls or gens during Feral Frenzy (basically Frank's Mixtape add-on made basekit), and buff Legion's power running speed, also providing them with the sight on pools of blood. I personally find those quite appealing and sufficient – something that won't break the in-game balance and will impove the Legion's performance drastically.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676553#Comment_3676553
MMR only applies escapes or deaths in 4 seperate 1v1, always killer vs each seperate survivor... You could hide in a corner for the entire map and do nothing, but if all gens get finished and you escape this counts as a win... So none of those actions you mentioned have impact on this, the amount of mmr apparently gets influenced a bit more by some things, for you to lose less if you help a teammate escape or something, but it does not get turned into a win. When I said mmr basically does not exist I meant that the soft cap is so easy to reach that a wide range of players can match each other, which leads to mmr basically not working in the sense of putting equally skilled players together.
Yeah sure, for example against comp players Legion cant do anything, however what I said before still applies, you barely get 4 really good survivors against which you cannot do anything, usually there will be a weak link that you can go for and ein the match off of that. Legion is in a good enough spot for that. It's just that the whole concept the killer revolves around cannot be made too strong, just because of how simple he is to play, there is not really much depth to legion... The only thing I can think of that you maybe won't learn in the first 10 min of playing him is the legion tech, but other than that the killer is as simple as it gets, there is really not much of a killer specific skill cap. (I phrased it that way to explicitly exclude m1 killer gameplay, as you will almost exclusively get your downs by doing that, because unless the survivors majorly mess up you won't get 5 hits in frenzy.)
...You have a point. I had a very outdated/wrong picture of the mmr system, it appears.
But it's rare occasion to find a weakling in a comp survivor team. And when it does happen (once in a blue moon), the stronger ones will literally do anything to protect the weakling from dying (body block, abuse of second chance perks, flashlights, etc.). The Legion cannot do anything in such cases, too. They simply cannot punish survivors enough to be even fearsome or threatening at least to some extent.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675959#Comment_3675959
Nah dude, that was a horrible time... Nothing of this should return.
Agree. I simply wanted to say that it's just possible for the devs to come up with something.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676352#Comment_3676352
High MMR is never an argument, simply because it basically does not exist... Matchmaking is still to inconsistent to talk about high mmr.
The game matchmaking is literally fully based on MMR system. The game awards you with MMR score after each session you participate in, based on the amount of actions performed, chases won/lost and stuff, you get the idea.
The point is that the Legion cannot compete against decent survivor teams, their power is just too flaccid and weak, just as I've said in my post. I wanted to stress on the fact that it becomes even more palpable and notable when you play against good survs, as they can counter you by simply running away.
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@xltechno said:
What if Legion's only buff was 4.7m speed? Personally, I agree. In the first place, this killer is ultimately M1, so unless the survivor makes a mistake, they will inevitably lose time.
Time is almost always on the survivors side before the endgame collapse. While you waste time and chase a single survivor who takes their time to loop you on every pallet, the others will do the gens, eventually making you lose. It's not Legion's base movement speed that is bad, it's their mediocre power that almost never happens to get even the slightest chance to be used decently and, moreover, give you a down.
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@Choaron said:
It's not because you struggle at your favourite killer that they immediately need buffs.
Play Legion on high MMR and you'll get why I made this post.
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@[Deleted User] said:
Buff Legion 😩
- Frank's Mix Tape's pause effect base-kit (also now works for searching lockers, and snuffing totems too)
- Blood pools visible during Frenzy
- 2.3m/s cool-down speed (was 2.07m/s)
- Bloodpoints for downing Survivors during Frenzy
- Decreased visual effects when Frenzy ends
This can literally be done within a few days max.
https://forums.bhvr.com/dead-by-daylight/discussion/370508/tatarius-legion-update
We honestly need the devs to somehow notice this post and pay attention to my notes and your buff suggestions (the best list of suggested changes I've seen for the Legion so far).
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@[Deleted User] said:
Buff Legion 😩
- Frank's Mix Tape's pause effect base-kit (also now works for searching lockers, and snuffing totems too)
- Blood pools visible during Frenzy
- 2.3m/s cool-down speed (was 2.07m/s)
- Bloodpoints for downing Survivors during Frenzy
- Decreased visual effects when Frenzy ends
This can literally be done within a few days max.
https://forums.bhvr.com/dead-by-daylight/discussion/370508/tatarius-legion-update
Bro are you real? My condolences and respect for playing one of the weakest killers in the game and even making content out of it. As for your list of changes, I agree with the tweaks you suggested, the inspiration for this post was your exact opinion in this regard and my own experience with this killer.
I simply can't understand the dudes implying that this killer are "decent" or even "great" currently, they're simply not, especially on high MMR.
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/408049/the-legion-need-a-buff
I'll be honest, I'd be okay if Frenzy moved 5% faster then it currently does, but other then that, Legion is in a really good place
They could use a speed buff and a duration buff in my opinion, or even receive a complete rework. On larger maps, the Legion without any duration add-ons are simply try hard killer.
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@100PercentBPMain said:
Legion is great. Just because the average killer refuses to use anything but Thana/Dying Light/Corrupt that's a skill issue.
Nuh-uh they're simply not.
Thana? Does anyone use Thana these days? The perk got nerfed into oblivion.
Dying Light might prove useful, but I just can't agree with your whole point.
You cannot just run a build dedicated fully to slowing down the game, survivors will simply gen rush nevertheless (if they're decent survivors) while you chase somebody without any power or ability in a chase except m1 attack when you're out of your power. This simply cannot be "great".
You can use Spirit Fury and Enduring with Iridescent Button, but at times even this combination isn't enough. I mean, just play Legion on high MMR and you'll surely get why I made this post.
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Bro the killer just came out, chill out and play the game, you'll eventually get used to its power and mechanics.
I agree that the Unknown may be strong or even op on close quarters maps, where there isn't really any space to dodge its bubbles, but in overall and for the most part, this killer is balanced.
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@concubined said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675987#Comment_3675987
I literally have ghost face’s whole body dead center of my screen and I’m standing still reasonably close to him staring right at him and can’t even start revealing him like come on
Normally, you reveal the ghostface pretty easily despite all the peculiarities his reveal mechanic has. You sometimes can reveal him even through walls or when he hides behind a wall. If you can't start revealing him, that means that the problem is with the collision of the walls/surrounding clutter/objects (once again).
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Doesn't sound too bad, but why to attempt an invocation for such buffs and debuffs when you can just bring a medkit?
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This perk fully deserves to be nerfed. Why use Hope or any other perk alike when you can have this one instead? It can save your life, or assist you in bullying the killer, the possibilities are vast. I use this perk in every single of my builds, just because this perk is undoubtedly S tier that can secure you an escape sometimes. It's just too powerful for a single perk to boost your speed by 150% for a few seconds (like Sprint Burst), heal a health state and even fully counter Freddy's power at the same time.
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Nuh, this game is literally survivor sided, you just can't see it yet. How many hours do you have in the game? Also, what you're mentioned appears to be a problem with the connection to a server. Normally, you can't get hit if you perform a fast vault through a window or a pallet and end up on the other side (if you don't walk up closer to it afterwards).
The killers always have to sweat every game in order to get at least a single kill if they're playing against decent survivors. The maps sometimes are awful: Gideon, that one from Stranger Things DLC (I don't remember its name) and especially Garden of joy, which has THE WORST MAIN BUILDING FOR THE KILLER IN THE ENTIRE GAME, EVEN AFTER THE DEVS PROMISED TO FIX IT (they didn't).
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@coolgue1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675892#Comment_3675892
they buff pig last patch :)
It was more of a nerf rather than a buff imho. The devs just did what had to be done to her, because that lunge was so weak and useless that all decent Pigs would just exit their power instead of lunging at survivors. The nerf of jigsaw boxes was not necessary at all.
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@Thusly_Boned said:
The Legion's problems are baked into them. Unless they get rebuilt from the ground up (like an entirely new power), Legion will always suck.
Well, they used to be strong back in the day, when they could actually hit one survivor multiple times in order to down them. Maybe the devs could bring it back, but do something so that it doesn't become too frustrating for survivors. They can make it so that Legion does not immediately exit their power when they hit a survivor with a deep wound, or whatever. There is always a way, the devs are just couch potatoes in this regard.
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@Mr_K said:
Maybe after they buff Pig.
Not gonna happen, I'm afraid. BHVR are busy making skins for the Oni.
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@OneGoodBoyDemo said:
No. Trapper, Myers and Freddy needs a buff/rework.
Skull Merchant needs to be deleted, She can't take these guys' place.
Well, I agree with you on all those, but my point is that the Legion are bad as well. I'm not trying to say that they're the only killer that need to get a buff, this post was more like a cry of my heart. To play as the Legion nowadays is to willingly torment your nerves and soul ruthlessly. In my opinion, they're on a level with the killers you've mentioned, the Trapper, Freddy and Myers. Literally the worst killers in the entire game. BHVR really need to buff 'em all, just as they did with Hag, Huntress (I don't get why did they do that with her specifically tbh) and Doctor.
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@MaTtRoSiTy said:
Killers aren't OP but I do think there needs to be changes that prevent stacking 4x slowdowns and punishing of hard tunnelling survivors out of the game.
The game extremely survivor sided for years and now it is more balanced even if still slightly survivor sided... providing the survivors have some skill and aren't allergic to gens.
I mean, tunneling is the best strategy for the killer in the current meta to at least secure themselves a kill and prevent gen rush, if done correctly and with the right survivor. The survs nowadays complete the gens too rapidly.