Avatar

GRIG0

GRIG0

About

Username
GRIG0
Joined
Visits
3,793
Last Active

Comments

  • @HugTheHag said:

    This kind of posts make me happy to be as bad at the game as I am. X)

    Down here in lower mid there's plenty of variety. I have yet to see an Eruption in the last 20 survivor games I've played !

    Haven't seen a Nurse either, now that I think of it...

    Maybe being ######### at the game has its advantages X)

    Lmaooo that's why I never Sweat for escapes/kills, i play the best I can while trying to have fun and if I lose I'm like "well, less chances of getting a sweaty match next" 🀣

  • @Ismelllikeme said:

    Trapper: Give him all the beartraps. The survivors need a new item to deactivate traps, that can be found in chests. (it can be a screwdriver or something like that).

    Wraith: I think he is perfect right now.

    Hillbilly: Buff his chainsaw movement somehow. Incrase his fov extremly while rushing maybe.

    Nurse: Too broken. Incrase the cooldown or just delete the second blink completely.

    Huntress: Do not need anything.

    Hag: Working perfectly.

    Doctor: I think he is one of the weakest killers rn in the game. While the survivor is affected, make fake plates, doors, barricades, lockers, windows and even fake survivors who are screaming if you go close to them. The fake doctors should walk around to be more scary because you don't know it is real or not. The main plan: make the doctors power a horror movie.

    Cannibal: A littlebit more time to charge the chainsaw but otherwise he is ok.

    Nightmare: Make his traps less visible, and if they go across it make them very very slow for 2 or 3 seconds. Also make a visual rework for the character himself because he looks outdated and not scary at all. He is too small as well.

    Clown: The slowing bottles are ok but the other is bad. Rework needed. For example it should make a very big place covered where it lands and if the survivor goes in it make him almost fully blind. He wont see anything only in his 1 meter radius. (everything else is black like while the Dredge hunt).

    Spirit: She is ok, maybe a little nerf needed. The survivors should hear her a little bit sooner if she is coming while using Yamaoka's haunting.

    Plague: Very broken. If a survivor is affected but is not in the injured state yet and using a pool to clean himself, don't make the pool corrupted. Only if the same pool gets another uninjured survivor's disease. In a nutshell: 2 sick but not injured survivor need to make a pool corrupted.

    Ghostface: Way faster movement while night shroud is active, but the survivors need less time to deactive the killers power.

    Executioner: He is ok, maybe the Rites of judgement on the ground should slow down a littlebit the survivors when they go across it.

    Blight: While rushing, incrase his fov greatly and make more obious where the killer can slam into things on the map. Im very often just slide down from a wall instead of slam to it.

    Nemesis: Buff the tentacle attack. Make it easier to hit, wider range required. And buff the zombies too, make the faster, they should run instead of walking.

    Cenobite: While using his main ability: the more far the survivor you hit with it, the more time they need to get released from it. Often while im chasing a survivor and using my special attack, the time while i catch him with it is enough for them to go far enough, so when i get there, he is rescued and the distance between him and me is the same like it was. In a nutshell: make harder to get released from the chain if the killer is far from the survivor.

    Artist: perfect.

    Knight: just make the ai smarter and the bots a little bit faster because i think they are the same fast as the survivors so the survivors who are chased by my guards, are just need to run straight without using any brain and the ai wont catch them because they are same fast.

    Mastermind: he is ok, maybe incrase the cooldown on his ability.

    Dredge: I think he is ok too.

    Onryo: I dont know how she works so...

    Trickster: Too strong. Doesn't requies any skill to hit the survivors with the blades. Throw the much slowly or another soultion: while he is throwing the blades, every time he throws one blade, his screen gets more and more darker (like he is tired) until he doesnt see anything after the 20th blade. And when he finished throwing them, he needs to slow down and get an animation because he is tired of throwing. (like the nurse after blink)

    Twins: they are ok, maybe: when Viktor catch a survivor, his sister must see through walls where the hitted survivor is.

    Deathslinger: he is ok.

    Oni: absolutely ok, maybe make him a little bit controllable while he is rushing.

    Legion: fine.

    Pig: Very fun to play against it. I think she could use here dash while running, not just only while crouching.

    Myers: He is ok but delete Judith's tombstone.

    Trapper: Ey i like this idea of having a special item for trapper, like vaccines and sprays. Would they have many uses or break after disarming the trap?

    Plague: So injured survivors can always use the pools or ONLY the first uninjured survivor can use the pool without corrupting it?

    Blight: Definately the collision is weird, as you say, many times i slide instead of bumping. Everytime I chase some and slide I'm like "byeee have a nice day" 🀣

  • They should do something about:

    - Teammates that afk.

    - Survivors that DC, ruining the game for the other survivors and Killer's challenges.

    - Survivors killing themselves on hook when there's still 3 survivors (i understand suiciding on hook when there's 2 in order to try to give the teammate a chance to get hatch).

    - Killers DCing when losing, ending the match prematurely and preventing ppl from doing objectives or challenges; and punishing good loopers.

    - Killers DCing because they got a map they don't like (recently seeing this when RPD pops).


    They should punish these players so others encounter them less but at the same time they should compensate those left behind who actually play the game.

  • @Telgin said:

    Hey, i think that boon is a bit too strong for suv. i mean with it every survivor can heal themself whats in my opinion too strong and doesnt fit in the rest of the game.

    My Nerf ideas (not all at the same time)

    • If the killer destroys the boon totem the totem gets destroyed
    • If a suv uses the boon totem to heal himself it gets back to a normal dull totem
    • If a suv uses the boon totem to heal himself it gets destroyed.
    • The killer can corrupt the boon totem, changed the healing effect to 0%. If a suv tries to heal himself on the totem the totem gets destroyed/back to dull totem and a loud sound notifices the killer

    I think maybe they should have a CD after being snuffed, so "shattered hope" keeps its use. Tho they could change SH i guess.

  • Do ppl report AFK players? Do those reports do anything? Legit question.

  • I love how one of Demo changes is "being able to buy him" 🀣🀣🀣

    Executioner: ABSOLUTE YES.

    Doctor: Moving illusionary doctors would be pretty cool!

    Sadako: I'd love having a shorter CD for TVs. The Mori thing is interesting, similar to PH in a way.

    Knight: could you elaborate? Like every guard has a token and u cannot use them again after using the other 2, but you can choose their order at will?

    Twins: I'd like to be able to recall Victor anytime tbh. But getting him back after a hook would help too i guess. Still excited to see their promised update.

    Clown: as a yellow bottle enjoyer, yes 😁

    Pig: Definately seeing her ambush improved would bring joy to me, i hate having an ability that can't be used half the time against decent ppl.

  • Everytime I see cool cosmetics and find out they are NetEase, something dies within me.

    Maybe there's still hope, iirc in an interview with Mathew Cotte, he was asked about this and said "maybe".

  • I'd love if it wasn't a hex, like not a totem itself but just an effect for the actual totems.

  • Those who don't want to play the game will just go AFK, still wont play with the killer and will ruin their teammates.

    • The way huntress' arm wiggles when readying the hatchet.
    • Some cosmetic prices.
    • Sliding on some structures instead of bouncing when playing "Blight"
    • Survivors staying at the exit gates till the very last second (not healing).
    • Bots against Ghostface (They are gods at revealing him).
    • Killers going full regression (zzzZZZ).
    • Noty being able to cancel Wesker's bound without eating a CD (and the duration of the CD).
    • Wesker's running animation 😩, and the fact that he uses a knife when he could go punching and kicking ppl 🀣
    • The time it takes to swap between Victor and Charlotte (Also, even tho he is a power, give Victor some cosmetics pls).
    • Freddy, being a fan of "A nightmare on Elm Street" i can't with how Freddy is here.
    • The lack of a sci-fi chapter (futuristic).
  • The ones I use the most right now are: Vittorio, Jake and Yoichi.

  • @StarLost said:

    On killer, I have a massive soft spot for Spirit Fury. It seldom does much, but when it does it's hilarious.

    It's also awful, but I have a ton of fun with Dark Devotion (seriously, can't this apply to more survivors?). There are few things scarier than an undetectable Wesker speeding down the halls of Midwich...

    On survivor, it's...not terrible, but WoO has never left my bars since I started learning.

    People also give it a ton of hate, but Empathy is a surprisingly solid perk.

    That all said - I don't think there's a single perk in the game as hilarious to pull off as Power Struggle.

    For killer i love perks related to carrying survivors and chase other survivors while I carry someone πŸ˜‚

    And for survivor i love perks related to chests, rummage and stuff.

  • That's a nice idea!

    I'd also like to be able to try different pieces of cosmetics (not part of the same set) at the same time!

  • I'd like to see them giving the rest of the players some nice compensation when someone leaves like even more BP/shards, immunity to Depip, and losing items/offerings/add-ons (for both sides).

    You could give survivors extra haste for doing objectives when the DC happens at 5 or 4 gens until there are 3.

    Or fill it with a bot, even tho they aren't better than most players, they do objectives and don't kill themselves.

    Making the game more fun is obvious but as some already said, some ppl just DC after the smallest inconvenience. So I think we should take care of those who actually play the game.

    Or in the worst case, make it so that every time someone DCs early, the rest can leave the match without penalties.

    About ppl suiciding on hook (who aren't better than DCers)...maybe u could apply some of those as long as it happens early in the game.

  • My interaction with them is no different from playing with non TTV. I never check their streams.

    My only anecdote with them was while I was playing survivor and I was paired with a TTV, we verse a friendly Wraith so the other 2 survivors, the killer and I started farming and playing friendly while the TTV left without interacting with us; so during endgame chat, one of the survivors who apparently was on this person's stream told us that the they called us trash 🀣

    I don't know if this was true since I never checked the stream and couldn't care less lol.

  • @Nathan13 said:

    I understand that this can be funny and fun to participate for some people but I think it’s a ridiculous thing to do… like I just wanna play a normal game. How does everyone feel about it??

    If I play Pig and find survivors who want to boop, then i don't mind fooling around (i do this with every killer, cute/funny survivors are my weakness πŸ˜‚).

    As a survivor i don't since personally I've never found a friendly Pig and I'm not risking it.

    Tbh i barely play/verse her.

  • Yeah soloq will now be absolutely on par with:

    - Voice chat (telling killer perks, trap locations, etc)

    - Coordinating for saves/strategies.

    - Knowing each other's perk for combos.

    Still won't adress: Afk, DC, ppl hiding in a corner, suiciding on hook, hard tunnel and camp...the bane of soloQ. Nice info, but you can't do anything about it.

    Definately on par with swf. A good addition tho.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299193#Comment_3299193

    me too, both Peanits and I have been dying to share this for quite some time!

    Thank you for adding this!

    Are those all the icons or will there be more? (If u guys can share some more info, just a little bit 🀏😢)

    Good job nonetheless :)

  • Many times I've seen survivors BM the killer during endgame chat when the killer did absolutely nothing wrong, not even the infamous "camp/tunnel". They just outplayed the survivors in the fairest possible way.

    Unfortunately some ppl need excuses to not accept their rival/s just played better.

    I wish they added emotes for killers, sometimes I want to show respect for survivors who are good and not toxic, but I don't want to hit them on hook in case they think is BM. Specially for console players since I cannot talk to them during chat. (As survivor you can at least offer the item).

  • Yeah but M1 killers on safe loops feel the same. BHVR should stop making "hold W" killers and improve the looping experience making it more fair and fun on both sides.

    Killers should never have to deal with pallets that make u instantly lose the chase unless u break them and survivors should never be in a position where they'll get hit no matter what they do.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299301#Comment_3299301

    Yeah let me just hunt around for thirty seconds while the surv I downed crawls under a pallet. Then someone sprint bursts in and saves anyway.

    It's obviously untenable. Why even attempt this argument? Incredibly silly.

    Not sillier than spending thirty seconds looking for that survivor who can't run πŸ˜‚

    And if they are smart enough to use the perks FOR that save, so be it. Sometimes you'll lose, accept that already.

  • Trying to make sure no one is near, i know can be risky but so are flashbangs, unlike flashlights you need to expose yourself a lot more and can't use them that much, since missing a FB means having to work on a gen again.

    More times than not, I've seen ppl getting hit instead of saving the teammate πŸ˜‚

    Like "Devour hope" (not the effect but the feeling) it feels great when it works, but most of the time you won't see its full potential.

    Fun perks but...

    Edit: misspel

  • "If survivors gets barrowed time basekit and more information,weaker killers still fall short because of so much information.So NOED should become basekit for all killers after last gen."

    So making strong killers even more dangerous in order to buff weak killers? BHVR should work on those killers individualy to fix their flaws, not giving them a perk such as NOED which, if basekit, wouldn't be that strong against good teams because they will obliterate the totems...would be good against not so good survivors...which already aren't a issue.

  • But many killers wouldn't know what to do without tunnel/camp, just like survivors wouldn't survive without old DH...but wait xD

    You can't force ppl to learn other strategies :^)

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297888#Comment_3297888

    I have the same problem, especially since I started learning survivor earlier this year. I struggle to be sufficiently mean even when it costs me games.

    This does set up a bit of an unfortunate feedback loop where other people aren't as nice, and then I end up going extra mean for a few games because I'm now annoyed XD

    I also started learning survivor this year! I've always behaved like this but now i understand more some things from survivor's perspective :)

    Yeah those matches can really ruin the mood, i wanted to play Pig after months and had 3 miserable matches in a row and some survivors were not very nice even tho I'm pretty chilled (like i run perkless, 0 regression or meme builds) and after those i swapped to Pyramid Head since I was tired...but during the match i remember that those ppl are not the ones from before so I try to stop the "hate loop" πŸ˜‚ but I know the feeling.

    Also something similar happens to me as survivor and for example during this Christmas event, out of 10 matches only 1 killer chilled with snowmen and stuff, when this happens (or too many tunnel/camp in a row, which is not needed at my MMR...gens don't fly) i swap to killer and play some matches in a way I'd appreciate killers to play with me πŸ˜‚

    What's your favourite survivor perk so far? I love blast mine 😝

  • @StarLost said:

    Unless someone has been blisteringly BM, spent the entire match hidden or AFK or otherwise were a deliberate detriment to their team, I'll generally give the last survivor hatch or gate. If there was a quitter, I may even give more survivors gate.

    However, this can often lead to either frustrating or hilarious situations like:

    • You find hatch. You try to lead that survivor to hatch, but they insist on running away. So you close hatch and let them get gate, only to realize by the end of the countdown that they went AFK in a locker.
    • Canadian standoffs (both players trying to be polite, with the survivor trying to be hooked and the killer trying to let them out).
    • You give them hatch or gate, only to be accused of 'deranking' in postgame?

    So - what do you do with the last survivor, assuming they tried?

    Survivors - do you prefer hatch, gate or just to die?

    I love ending matches in a "friendly" way since it releases tension on both sides. Unless they BM, afk, etc. I give them hatch or gates.

    I've even become "friends" with some "bully" squads, you know, the ones that throw the game trying to do fancy stuff xD (i don't blame them since gens are boring as hell). But I don't consider these true BM, more like ppl fooling around.

    If someone DCs at 5 gens or suicide on hook, i always chill with the rest.

    If someone was particularly good, i try to not kill them and give this person hatch, specially when a good survivor reaches second hook because no one rescued them. And I also try to compliment them during chat.

    And if all survivor are cuties or give me their items, i let them live too 😌

    I know, i know, I'm too soft, the Entity is always lecturing me 😩

    • Big maps for low mobility killers, patrolling gens can be a pain and boring, specially versus ninja survivors.
    • Some pallet hitboxes.
    • Boons, im not entirely against them, bit can be frustrating in good hands xD.
    • People that DC at first down (i hate this as survivor too tho).
    • Survivors that spam sounds.
    • Some tiny objects in maps for Billy (Bubba too but i barely play him).
    • Billy, but i love him.
    • The time it takes to swap between Victor and Charlotte.
    • Map offerings.
    • BM towards me or other players (this applies as survivor too).
    • The prices of killer skins when u cannot see them most of the time (other than arms/weapons).

    There are more related to specific killers like Pinhead's chains (the ones u control) but don't want to make it any longer.

  • Kindred without showing the killer's aura would be nice for soloQ as basekit. Even if it showed your teammates' auras for x seconds just to know if someone is closer to/helping the hooked person.

  • I'd be ok if I could kill myself when downed (x amount of time) and not having to wait 3 hours for the killer to find the last survivor hiding. Killer gets their kill and I move to the next match.

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/3290013#Comment_3290013

    Could you imagine what they would say if you accidentally do something wrong like an accidental sandbag or waste a pallet lol, I know there are gameplay issues, but I couldn't imagine how toxic people would be.

    Yeah many ppl would make the match worse. But I'm sure some would be helpful explaining stuff, helping with teamwork or not taking things too seriously.

    I'd always try to help, but if someone missed a skillcheck I'd say: A PoOr PerForMaNCe iNdEEd! (Jk 😝)

    Yeah I'm not fond of the VC because I think most ppl won't even use it or make things worse with their attitude. A pity for those who are nice, but we can always try to befriend others or look for a swf.

  • @SmarulKusia said:

    Why are people being toxic during this event? Wanted to do a game session with my friends, we are not toxic or anything.. But are getting super try-hardy killers that are being bad sports about the snowmen, and slugging at 5 gens.. No chance to explore or have fun with the event whatsoever.

    I'm not making this a killer vs survivor issue as im sure there are survivors like it too.. But why?.. This event is so horrible.

    I'm having a hard time finding survivors who want to play with snowmen with me :(

    I haven't played survivor yet during the event so I can't speak about killers, but is sad when ppl just play regular games you can play ANY other day of the year.

  • @StarLost said:

    As in - you really just need a fun game, whether that means an easy win or just a killer you like mechanically.

    For me:

    Hag. Whenever I get tired of her, I give it a few days and I'm back on her. She was my first proper main and, by playing her as a non camping 'roaming' Hag, I have a ton of fun. Plus, she's one of a few killers that can actually scare people.

    Dredge. Just...love this thing. The only thing I don't like is the silly visual design. Mobility, stealth, a fun anti-loop, great addons - all without being OP or overplayed.

    Artist. Another killer that I loved from word one, and still do. Nearly infinite skillcap. If her addons were a bit less boring, she'd probably be my main.

    Honorable mentions to Ghostface (tons of fun, just super janky at times when you get revealed by a passing breeze) and Wesker (just...overplayed).

    It depends on how I feel.

    - For funny/meme with survivors match: Ghostface, Myers and Clown

    - For comfort: Nemesis, Huntress and nurse

    - For pure fun using the killer: Billy, Wesker and Oni

    - For eargasms: Sadako, Dredge and Knight


    Right now i tend to play Knight the most since he is the newest :)


    Edit: Typo


  • @Pulsar said:

    Feeling rather festive, thought I'd make this little post so others can share some of their funny interactions during the Event.

    So far for me, I've gotta hand it to this team. That Jake's name set me on a course.

    https://youtu.be/o06sAA8SaYk

    Absolutely made my night. They were hella funny and even tried to give me Kills at the end. If any of you are among us, speak now so I may thank thee.

    I played 3 matches yesterday and survivors in 2 of them just ignored snowmen completely. But on the third match, 2 survivors joined me inside snowmen and we chased the other 2 trying to block them (in a friendly way) between the 3 of us LMAO. The closest thing we'll get to a "multiple killer mode" 🀣

    After that we just fooled around pallets, flashlight saves and me chasing them spamming mad grit πŸ˜‚

  • @Anokaa said:

    I'll start :)

    Hi, I'm Anokaa, I'm a big fan of bunnies and I'm a total video game addict o/

    Nice to meet you all !

    Welcome to the new forums Anokaa (and everyone else). I didn't know we could use "Meet your maker" profile pics!

    I tried the beta and was pretty cool, looking forward to its release!

    I'm still getting used to this site lol

  • @thrawn3054 said:

    Why or why not. If you do use them do you find them helpful to learn a new killer/shake off some rust? Do you play them just for fun?

    As for me, it's pretty much a yes across the board. I feel like they're the best addition to the game in a long time.

    I do for:

    - Trying killers like hillbilly to understand some collisions

    - Testing some perk combinations

    - Understanding add-ons I've never used

    - Playing killer at times where killer queues take too long and I really don't feel like waiting

    😁

    I like them, the only think I dislike is when they go to the edges of the map and always behave the same at those windows 🀣

    I find some killers like ghostface particularly annoying against bots tho, they always seem to look at you and reveal you from distances and angles that i rarely experience when versing players lol.

  • I never run NOED as killer, and as survivor the only thing I dislike is when the totem spawns next to the downed/hooked person and the killer can defend both 🀣, other than that I think is "fine".

    I don't know what to say about Eruption tho, other than how little u can do as soloQ to avoid it. Maybe make it so that u have a second (or whatever that is not too much so it rewards reflexes) after a survivor is downed to prevent the incapacitated? You'll have to pay attention as survivor and the regression is still there for the killer.


    But anyways, many ppl here are very experienced and I'm sure there are plenty of ideas 😁

  • @Huge_Bush said:

    Especially the extra muscular version of Trapper wearing that tight swimsuit that leaves little to the imagination. Please Devs.

    I'd intentionally step in all of his traps and pretend that I'm trying to set myself free just so he could throw me over his shoulder and let me feel his warm hard body against me.

    Also, just in case:

    https://us.v-cdn.net/6030815/uploads/W5GNH0B8S5JD/557lfw.jpg

    I'd love The Trapper one ngl!

  • @MisterMister said:

    For me it’s Ormond. For both killer and survivor I like the same thing, the open area, and large map. I think it’s a perfectly designed map.

    Midwich

    RPD

    Ormond

    The saloon

    The new one

    Lery's memorial

  • I still play all of them but my least favourites would be:

    Clown: Uninteresting power.

    Freddy: Same.

    Pig: I hate when a special attack can't be used most of the time.

    Non Scratched mirror Myers: I rather play Ghostface.

    Trapper: I like him but sometimes can feel clunky and a time waster.


    Im still hoping for some changes for Pig's ambush and for Trapper's trap placement.

  • @Archol123 said:

    • Trapper can now reload traps from lockers, they do not spawn in the map randomly, but he can only pull out a limited amount of ... 8 or 9 or whatever it currently is
    • Trapper can disintegrate a trap from distance similar to sadako and her TVs he has an indicator above the currently selected trap and can remove it manually to grab it out of a locker again
    • Trapper keeps his 2-3 traps he can hold at the same time
    • Differently from Sadakos teleport the removal is not instant but takes like 2 seconds or so during which he is not slowed or anything, just so you don't accidentally remove a trap you didn't aim at but got unlucky with it still getting focussed...

    I think those changes would make trapper more time efficient as he does not need to collect his traps from all over the place and it also gets rid of the rng of some traps spawning in a part of the map where you just cannot afford to go to without loosing too much time. At the same time I think it will not be that much of a buff, but still a buff.

    I am aware that it kind of messes with him being a mechanical killer in a way that his power does not have any "entity magic" yet, but I think it would be healthier for him if we could neglect that for now.

    Feedback is always welcome :3

    I like the changes, but I'd be happy even if only the first one was implemented, or whatever other idea that addresses the annoyance of traps spawning randomly and waste your time picking them.

    Id also like if traps had some risk disarming them. And somehow make them harder to spot in certain maps such as Eyrie.

  • Yeah, he is very fun to many of us and the other 3 killers (already mentioned by Marik) "recently" released don't help (i don't hate them btw, but I can understand why they aren't as popular)

  • Don't pay attention to Prestige. In fact I've seen more P1 players being particularly good than P100s.

    It just says how many BP u spent on that character, and those P1/5/8 are probably leveling up many characters 🀣

  • @AJStyIez said:

    Legit question, no right or wrong answers here. I'm just curious as to the reasons people have chosen a side and why they stick with it. I've recently been laying the foundation for a little mini DBD podcast and even if it never works out this is still one of my favorite ideas that I have written down for it. Its something I've thought to myself for years, not even just about DBD. It can really be any PvP game even though DBD is particularly interesting in that regard at least IMO

    Is it as simple as just not having the time/desire to play the other role or is there a secret villain-arc that took place after something in-game happened to you? People can play however they want, I just find the answer(s) to this question very relevant to how the community interacts with each-other (myself included)

    Sometimes I feel like me and others misunderstand each-other by accident or even intentionally alter our interactions with other players because of petty tribalism and perceived playstyle differences. I personally feel when you exclusively play one role your perspective will always be a bit limited and your potential social interactions or gameplay can be different too. Let me know if you have any thoughts on the topic or examples of this happening!

    Being a horror fan, at first i bought this game for the killers, being the "bad guy" for once after being the "survivor" in so many singleplayer games was interesting!

    And after playing both, i still stick to killer because I love how different they are between each other and I love trying them all with different perks, strategies, etc.

    I despise generators as both roles so I tend to get bored as survivor, i only enjoy chases and looking for totems lol.


    Plus if I'm in the mood of memeing around or playing more friendly, i find it easier as killer since in my experience survivors are more willing to meme with you 🀣

  • I'm pretty sure Vittorio will be popular, had a good reception, plus being an original character he will get many Outfits (if popular).

    The Knight has his charm, but if the overall opinion is that he is on the weaker end and not changed from PT, then it will be played by specific players and probable not seen much. He could get pretty cool skins tho.


    Imo obviously.

  • @TorQueMoD said:

    Just as the title says, I'd love to be able to bow to the killer at the end of a match. Or to teammates. Heck, it would even be awesome if the killer could bow. I'd do it after every hook :P

    I'd love that!

    I'd appreciate if the Thumbs up button could be used to give extra BP to your rivals / (solo) teammates.

  • @Archael said:

    I know its hard role to play, you have to deal not only with a killer, but 3 other guys who may not be as usefull as should... but

    I play mostly killers. Im quite mercifull (unless doing challange). Im trying to hook someone 2 times before start killing, and even this is rare, mostly i let survs escape after some intense game and chases. Sometimes i lost track of hook count and sacrifice someone unintentionally (I just realize that iri memento mori is best tool to track survs hook count... if i can do mori with it, it means that person is on its last hook... this information should be available to all killers.

    But sometimes survs are just bad... and its nothing wrong to be bad, its time to learn and play. I hooked everyone of them twice, and because i had challange i had to kill them all, better - this would lower their mmr and let them play with some worse killers. I let them finish 2 gens before first kill, and another one before rampage.

    A the end screen, when I said "gg", they said: "i hate you killer" and this made me sad :(

    If I 4k (tho i usually give hatch) then i don't even open the chat lol. It's either salt or "GG" and I couldn't care less about any of those.

    The only times i open the chat is when I find cute/funny survivors I've been having fun chases with or just meme around. Those chats are usually wholesome/funny 🀣

  • It depends on the killer I'm playing, like I hate eyrie/Garden specially as Trapper or outdoor as Stealth killers.

    But overall i dislike maps that are too big, i feel like I spend more time walking from A to B than chasing.

  • @pizzaduffyhp90 said:

    If you're this mad at a video game you need some help. Nurse players get a little too much hate and I understand she's the best killer in the game but, there's no need for this kind of behaviour.

    https://us.v-cdn.net/6030815/uploads/NIJ5D47W3N7V/salt.png

    Quick edit real fast had to censor another name.

    https://us.v-cdn.net/6030815/uploads/SSSK69YWV6MG/salt-2.jpg


    "You should be put to the sword"

    Were you just threatened by The Knight and the Guardia Compagnia? 🀣🀣🀣

    Jokes aside, yes, ppl take this WAY to seriously.

  • I will because I want to try the Knight (updated I hope) and I like Vittorio as a survivor.

    I like swapping killers every match and The Knight is unique, no other killer can summon companions, so I think it will be fun having a different playstyle :)

    I just wish he has some changes (for good) before release.