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dictep

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  • @Kira4Evr said:

    They were never bugged. The increased blink speed was intended apparently.

    Also, the Nurse hate will never stop sadly because people are babies

    Not everyone can be as good person as you

  • @JackOfTrades said:

    All People DC'd in under 2 minutes. The picture I have shows that one did NOT DC, yet they all did. Also, this was my first time playing Range add-on Nurse.

    https://us.v-cdn.net/6030815/uploads/080BC3ZD9FNW/fzdsciyuuaa0kxs.jpg

    Also, first time playing Range add-ons. It seems that they are very powerful for traversal (like I said, they all DC'd in under 2 minutes).

    You were lucky. If you would played against 4 killer mains playing surv you would got 4 easy escapes

  • @PNgamer said:

    yo,

    they must finally understand and accept that.

    If I choose to tunnel or camp a survivor as a killer, that is my own decision for which BHVR is not responsible. Tunneling and camping are parts of the game, it's as simple as that.

    Fact: BHVR can develop tools that make tunneling and camping less effective and that's a good thing, but you can't remove tunneling and camping from the game entirely, because that would be too much of an intrusion into the killer's game.

    Yes, it can be frustrating as a survivor, but you can't and shouldn't prevent it.

    Greetings

    Doing gens is part of the game too. They can make gens take 10 secs to get done. If I choose to finish them is my decision too

  • now you can listen to music, watch a movie and eat lunch and still 4k without using headphones

  • @INoLuv said:

    https://forum.deadbydaylight.com/en/discussion/comment/3122921#Comment_3122921

    Wrong, focus on having a better mindset true to reality, not a sore awful mindset, focus on what matters.

    I’m sorry if you need to feel powerful when you 4k, but now killer is easy as hell

  • @INoLuv said:

    Killer is still very hard, surv hard when the survs play awfully and lack game sense or run around hook when killer camps instead of doing gens, as always survs are the power role

    Playing killer is like play hello kitty super cute adventures

  • @Carth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121668#Comment_3121668

    Because a game that is balanced around a team of 4 working together that has someone quit instantly is not a fair metric value, at least in terms of gleaning 'is the game too killer sided?' There's for sure still value in seeing what the DC/suicide rate is and if it has risen drastically, it surely is indicative of something.

    Same if the killer tunneled a surv. 3vs1 is not fair

  • @Araphex said:

    It's not overpowered. Just don't go near lockers.

    8 meters is not a small distance

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121400#Comment_3121400

    Not speaking for or against immersion as I do think its value is situational, but if BHVR is trying to up the horror aspect of the game then encouraging an immersive play style at least makes technical sense. Gens won’t complete themselves but base gen time was increased, gen slowdown/regression perks were improved, and survivor chase dynamics were nerfed. All of this encourages survivors to play more cautiously.

    Bhvr only wanted to give killers more kills, that’s all. If they wanted us to play immersive they would nerf darkness revealed, a totally busted perk with lethal pursuer

  • @toxik_survivor said:

    Mixed opinions is telling the devs that this game is balanced. The only way you guys will make a dent in changing this game is if you are all on board with the same thing. This game is obviously balanced because everyone is being biased to there own side and I would say there is an even amount on both sides. There's nothing much else to say.

    Before the massive killer patch you only could see killers main here. Now there are more survs than killers. So the game is not balanced now

  • @AetherBytes said:

    Most streamers don't play seriously really, and are the worst sample to test this with, as they're either actually trying, or are just chilling with their community.

    Killer streamers have over 90% 4k for sure

  • @Marigoria said:

    Isn't it weird how some people on here claim to have a 70% escape rate in solo q? I wish they'd show us their games.

    Every killer main have an escape rate over 75%

  • @Zolfo16 said:

    https://forum.deadbydaylight.com/en/discussion/339469/5-reasons-why-generators-are-now-too-long

    https://www.youtube.com/watch?v=Lx-0f_ymFuU

    5 gens in less than 4 minutes at high MMR while immediately chased by a oni with lethal.

    Making the gen shorter again will result in even less time to chase and again in builds with total slowdown.

    But now pop is garbage and ruin is meh.

    "(To the best of my knowledge) there is no publicly available data which can confirm or deny the fact that the game was ever survivor-sided to begin with. Survivors are now required to do extra time of the most boring part of the game for a reason that has never been publicly displayed through survivor vs. killer statistics."

    BHVR said that killers weren't killing enought and they expect an average of 2 kills per match

    "A ten second increase with the latest update is not a trivial difference. Most perks have effects that last for just a few seconds and make a drastic difference to the game."

    It is a very major difference instead. On 5 gens it is 50 seconds more, like a no way out.

    50 seconds you cannot hide and you have to work, differently from NWO.

    10 seconds more per gen means you can manage to stop many gen before completed unless there is Prove thyself.

    They didn’t say anything about 2k-2 escapes this summer. Perhaps they want 3k, and now they have more than that for sure

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120349#Comment_3120349

    Esp. when you think about that a sizeable chunk of the "usable" killer perks (usable perks -> the ones not being total trash / meme) could all be described as slowdown perks (not necessarily direct gen slowdown -> Sloppy). It can be hard to find perks worth running when actively avoiding gen defense, I know it is, I tried.

    have you tried darkness revealed? Do you think is a trash perk?

  • Low mmr queue times are faster than mid-high mmr

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117962#Comment_3117962

    And? Killers had numerous meta nerfs over the years with nothing to make up for it.

    Killer is still the hardest role to play, like it has been for 6 years.

    Agreed, if you play pig and without audio

  • @Marik1987 said:

    Yea indeed. Well, the idea is fine. You get rewarded, if u achieve a goal (here: injure 4 survivors at once). I think thats too hard for almost every killer. The Bonus should be rewarded when 3 are injured.

    New Thana: Reward for doing a goal

    Corrupt / Ruin: Get punished for doing your goal

    I think more Perks should work like new Thana on both sides, but with easier goals (like i said: 3 guys instead of 4 for example). Yes I know, there is Legion and Plague, but tbh Legion will mostly not reach 4 survs injured without the yellow Addon-Combo. Just said.

    When I see Commodious Toolboxes with 20 extra charges + Build to Last + Prove Thyself (which has a high percentage tbh), then I dont think Thana is OP or anything like that.

    You kill Thana? Fine

    But whats about Prove Thyself and Commodious / Alex Toolbox?

    Conclusion:

    Main-Idea of Thana, getting rewarded when doing a objective = Great

    Thats a good way to change perks, but the goals should be possible for every killer, not just two.

    Overzealous is an 8% if you cleanse a totem. What about make the perk increase gen speed to 20% if you cleanse 2 totems? Same as you want to thanatophobia

  • @RatbasterdJr said:

    So you want dead by dictatorship. Stupid ass post. It’s not that bad, or event remotely close.

    Agreed. We should be able to use more than 1 exhaustion perk and we should be able to use more than 1 endurance perk

  • Another 4 trash survivor perks and 2-3 busted killer perks are coming

  • @WesCravenFan said:

    It is not worse than it has ever been.

    Remember old Moris? One down = dead ?

    It’s by far worse. Now it’s impossible to win, and I’m not talking about 4 escapes (win as killer is 4k, so as surv should be 4 escapes). It’s not enjoyable, you only press M1 until the gen is again at 20-30% because of busted killer perks. As I said in other post, can’t imagine a reason to play solo surv now

  • @Sonzaishinai said:

    It suffers from the same problem as Windows of Oppertunity that people only see it as a training wheel perk. But it's honestly really usefull

    Being able to stop CoB asap helps a lot

    Killer hooks someone and you hear a scream? the generator that just started regressing is where the killer will go

    Generator starts regressing out of nowhere? Killer is probably there

    If ruin is in the game you can have a very good idea where your team is (yes killers still run ruin for some reason)

    I was pleasantly surprised when i tried this perk.

    You people know more of these kind of perks that are concidered meh but are very underrated

    Compare this perk with killer perks that regress 10,15.20%, reduce speed by 20,30%... It’s a joke. And yes, I know there are 4 survs, but if you think in 16 perks then this speed reduction is not 30%, but 120%

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114695#Comment_3114695

    What basekit chase nerfs did survivors get? The only one i can think of is the 0,2 second sprint burst reduction. Which really isn't a big deal.

    I understand that survivor is in a rough spot, but chases aren't the problem in my opinion. The chase buffs definitely helped, but not that much. Survivors can still outrun killers fairly well if they play better than the killer. I guess the DH nerf is definitely noticeable.

    Bloodlust also

  • killers have a lot of busted perks, so they think any very good perk is trash

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114385#Comment_3114385

    That’s what I’m saying. It’s not hard to counter. Survivors just don’t pay attention.

    Half of survs are now killer mains trying to get a match. They escape always, of course

  • Do you think bhvr is happy with the actual status of the game. Because I think they’re killing their own game

  • @MinlerDemon said:

    Weasker should be A tier killer.

    Every killer is now A tier or higher

  • @NightmareKT said:

    Can someone actually give a valid reason why we killers should not camp or tunnel when that's the best way to win? A reason that does not involve "cause it's not fun for the other side" nonsense like that? Why should we care about survivors fun when they always try to make us have bad experiences?

    Do you need a hug? Friends?

  • @DBD78 said:

    Yeah yeah I know it was OP, and this is not a "bring back old DH" thread at all. But you could do some crazy DH plays, and it felt fun to do. Now all other exhaustion perks are pretty boring gameplay. Press a button you run fast, vault and run fast, get hit and run fast longer, land on your feet and be fast..fun? Not really.

    So my point here is we need more perks that is fun to use as survivor, that stands out like DH did and creates some variation in gameplay, without being OP. I hope devs can be a little creative and give us somthing fun that could stay as it is.

    Probably next perk give 50 bps for survs when they repair a gen for 80 secs or something like that. For killers another busted scourage perk that regress 30 secs of a gen if someone runs

  • A game with 0 hooks and 2 gens done can be perfectly a 2-4k if the killer camp/tunnel. A game with 1 surv dead and 0/1 gens done is 4k against a 4swf with 10000 hours each. How is that balanced?

  • @serpentk1ng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113420#Comment_3113420

    You have that perk basekit on every survivor. It's called your other two teammates doing gens. Killers don't have that, so they have to use their perk slots to apply the pressure.

    Imagine if killers need to go to a gen to hit it! I wanted to make gens while I’m moving around the map also

  • @Tsulan said:

    The regression perks aren´t really that strong. So if you enjoyed running the killer before, then there is actually nothing that stops you now.

    Unless the issue is a different one.

    Imagine a perk that if you unhook someone a gen is 15% done

  • And the solution to old dh was hit again

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108685#Comment_3108685

    Which begs the question, why do people keep wanting to balance around Nurse and Blight? "X perk is too strong!" Why? "Because it's oppressive on Nurse!" We saw this with Spirit and Freddy as well. With Pinhead, you literally had people wanting to nerf Hoarder. Why can't we just be fine with certain perks having synergy with certain killers?

    Because it don’t be certain perks with certain killers. As killer you will use always some perks in some killers

  • @Wewantjason said:

    First some self accountability before anyone thinks I'm attacking the community: I've let the negativity kind of tilt me and make me not only be a jerk in my matches, but say some pretty despicable things lately I regret. My behavior in this game for the past week has been despicable, and most of my DBD friends I've made historically were from my friendliness in the game.

    I think the entire community agree we are letting the "us vs them" mentality really ruin the game right now. It's not healthy for the game or really for us as human beings lets be honest here.

    1.)all of the protesting by throwing the game is ruining it and childish. it needs to stop.

    2.) this is just a game. and even those of us who main one side most likely play both occasionally. There is no reason to keep taking things so seriously. It is only a video game- not even a competitive one-and we are all living breathing human beings on the other side of the screen.

    3.) bashing the devs needs to stop, myself included. Games like this are notoriously hard to balance and we need to respect they not only need to balance two opposing sides, but across varying skill ranks, and for swf vs solo q. It's more challenging than any of us likely realize and we need to give them time. Unless we want this game to die like Evolve or Ft13th we need to actively support it and not destroy it. Bashing the devs is the last thing we need to do. They don't NEED to keep working on this game. They can literally just start another project behind the scenes and not tell us and shut the servers down eventually. Also I do agree with the criticism they probably don't play their own game much. Designing and programming, monitoring reports, watching the forums, collecting feedback, art and planning and the collabs they have to reach out to other companies for all takes massive amounts of time. In other words MAKING the game is a FULL time job. Even if they take time to play it while making it, we have to understand how much more is on their plate than "just playing the game". Every person I knew in college who went into game design quit because the burnout, and not ever having the time to actually PLAY games anymore.

    4.) this patch isn't that bad. It's fun and plenty of us on here are saying that. The problem isn't the patch it's all of us behaving like animals-point blank both sides are acting insane-because it was too much change at once, and the biggest lesson here is incremental changes in the future rather than a giant change that throws the community into a whirlwind. I'm already seeing less quitters. I'm seeing a new meta. I'm seeing less tunneling. I'm also seeing dead hard and DS being run again, but in new situations and very effectively. People ARE adapting slowly just like the devs and some of the rest of us originally said.

    5.)Killer mains, lets try to camp and tunnel just a little less and worry about the other side until things settle down. We are finally the power role we are supposed to be. I love it. It's a big relief. Having learned to get my wins prior to the patch, I like that I can play less sweaty now and maybe even let someone go. I have had plenty of 4k secured now and let the last 1-2 survivors go because I had my win and didn't feel the need to be crushing. that being said- the toxic survivors that tilt me do keep putting me back in a us vs them mind set. I HATE to admit it, but not EVERY survivor is toxic. The ones that are just cause so much tilt that it carries over into other matches, and I know I'm not the only killer main who feels this way and we need to grow up. If they want to act toxic let them, just enjoying the game and ignoring them should be enough.

    6.) survivor mains. stop throwing the matches. You aren't going to affect much change and are just wasting your own time and making it easier for the killers to win. My win rate right now is inflated from survivors killing themselves on hook/ dcing because the rest of the match snowballs. Now I am only getting high tier survivors I am not skilled enough to beat. Do you know what happens to MOST killers at that point? You got it- they are forced to camp and tunnel because you boosted their mmr. And if people are throwing across all skill levels its going to force this kind of boosted cant win now mind set across all skill levels.

    7.) I know no one is going to take this post seriously and its going to be drowned out in the forum. But I really truly feel if we can all stop the tunneling camping/throwing/dcing/ teabagging/clicking and start saying "gg you played well" instead of "gg ez" maybe the game can continue to grow instead of literally being DEAD by daylight one day (Ha dad joke.)

    I'm going to try to start being a better teammate as survivor and a less toxic killer (the survivors behaviors this patch pushed me from the once friendly killer I was to being.....freakishly toxic the past several days. I am absolutely ashamed of myself.) Lets all try to hold each other accountable. Call out your teammates for taunting the killer or dcing. Killer mains if you play a survivor game and see a toxic killer, call him out. Don't insult. Just a friendly message like the one I'm posting here.

    It isn't much but maybe it can help. A friend of mine who plays pushed me last night from deciding to tunnel every game from now on to a more positive place. I truly hope I've done the same here.

    Good luck gamers, see you in the fog.

    Do you think this behavior would be the same if devs had said... we have a 45% killer rate and we want it to be 55%. We know camping and tunneling so much is a problem and we are looking into it. We know swf is easier and could be a problem for killers and solo, so we will try to adjust it,...

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107093#Comment_3107093

    You know this game is asymmetrical, right? Killers only have 4 Perk slots compared to the 16 Survivors have, a Killer Perk having 2 effects isn't "unbalanced" or "boring" or whatever excuse you'll try to find, it's balance

    Thinking this way, pentimento it’s a 120% penalization

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106895#Comment_3106895

    I don’t know, I actually played survivor a bit this last week and wasn’t facecamped once in about eight matches. Then again my survivor MMR is definitely lower than my killer MMR so maybe it’s mostly just a higher MMR occurrence?

    I was in low mmr. I never escaped against fair killers with 0k, so I died a lot. I will wait for a camping/tunneling nerf, probably in 2024

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106779#Comment_3106779

    They could say something like that I suppose, although they already have camping and tunneling as things on their long term issues list so that’s not really news. 🤷‍♂️

    Plus who knows if there is even an increase in camping and tunneling post patch? Nobody even agrees on the definitions let alone how to objectively measure them to see if they happen more often.

    I was facecamped in the 3 matches I played since the patch. I have no doubt, but I didn’t play since then , and I’m not going to do it

  • @ThatOneDemoPlayer said:

    That's fun, but let me tell you something:

    It's not that good anymore.

    Get off the Generator, let PR regress the Generator, and get back on it.

    The Killer doesn't get the notification from PR, so they can't force DMS and block the Generator, unless they're also using Surveillance, which means they're using 3 Perk slots to make a mediocre combo work.

    It has never been hard to counter, and it's now even easier

    You know pr is activated when someone is hooked, don’t you? I love If I could unhook without going to the hook, same as killers regress gens without going to them

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106739#Comment_3106739

    I’m really skeptical simply increasing the during of the base game Endurance and speed boost after an unhook would make much difference to how many people complain about “camping and tunneling”.

    Well, what about..

    we have seen an increase and camping and tunneling and were looking into it

    That sounds better?

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106718#Comment_3106718

    Yeah there's no information for the killer. So unless they make a lucky guess and physically go to the gen and force them off then you can just deny the DMS and keep working on it.

    Agreed. You only need to let the surv die at the hook and don’t stop working at the gen

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106702#Comment_3106702

    This is a small patch to tweak specific things from the rework. “Camping and tunneling” are really broad topics, I’m not sure why you’d expect a tweak patch to try and deal with them.

    Basekit bt increased to 10 secs. I don’t think it’s so difficult

  • And no word about camping and tunneling, as expected

  • @6659Leg said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106144#Comment_3106144

    I think I have plenty from observing over the years and playing as well,only reason people seem to think this is a disaster is because this patch made very impactful changes to shift the power role. Killers are now more dominate within the soloq category (as they should be) and survivors that are obviously lower end are suffering for it because they were carried by a meta. Good survivors haven't changed,it's just more apparent who is a good survivor and who was pretending to be one. Regardless,I immediately pointed out the solutions to most problems people are having before (tunneling,etc) but there's always someone who will say "So I Need this to and give up a perk slot to deal with that?" To which,yes,if the problem is that prevalent then ideally you'd use the tools given or in the game to fix or remedy it. You work on your own game sense before addressing mine.

    I’m agree in solving camping with a perk if bloodlust and lunge hits are perks also

  • @PaintedDeath said:

    At the very least it should be something that you give to another Survivor, rather than something you equip to help yourself. Being able to buy another 34 seconds on hook for a Survivor getting camped AT LEAST buys the Survivors more Gen repair time.

    The best case scenario on this perk being good is if there are two hooked Survivors, you could run passed one to give them Kinship, while you run off to get the other one off hook, buying some time. It being tied to who has it equipped is just straight bad.

    Could also give a small unhook speed buff also, to give it just a little more Oomph.

    Camping shouldn’t be addressed with a perk. Something like .. if the killer is within 16m from the hook for 20 secs without chasing someone then the hatch spawns and everyone could escape. end of camping in half a day

  • @ad19970 said:

    Are we talking about the dc's, that might also be done to inflate kill rates?

    Not sure if I would call something like that blackmailing.

    Even though there might be some survivor players that are actually doing this to inflate kill rates, I have a very hard time believing that more than only a very small fraction of people are doing this with that intention.

    The new patch just caused some serious issues that need to be resolved. That's what the devs really need to understand. It has nothing to do with bending to blackmail.

    The killer buffs were all great, but sadly, they caused other parts of the game to become very problematic. 90 second gen times are fantastic, but only without slowdown perks that are very strong in addition to the 90 second gens. Thana and Pentimento in particular are a serious problem. Pentimento increased gen times to 114 seconds before the patch, and in my eyes, was already a bad perk design wise because it's harsher on solo survivors than on swf survivors. Now it increases gen times to 128 seconds. That's just ridiculous for one single perk. And it gets even worse when coupled with Thana. And maybe even Gift of Pain. Increasing gen times to 150+ seconds. Who the hell wants to play against that?

    Camping and tunneling are also more of an issue than they have ever been. At least for many people. And it's no wonder, pretty much nothing was done about tunneling, and camping was actually buffed.

    These issues need to be resolved. I can just pray they will actually address these issues, and not just revert some of the killers buffs, like the 90 second gens, because then we are just back to square one.

    the dc decrease the kill rate, because devs don’t use dc games in statistics.

  • So you know you could use this perk before being hooked also?

  • @ThatOneDemoPlayer said:

    Free Escapes are a strategy?

    And facecamp a surv at egc is a strategy?

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