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dictep

dictep

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  • I disabled it one day and play 3 matches in a row against the same slugger killer. Didn’t disable it again

  • And not only these, keys, fog and luck offerings also are trash level now

  • @Beaburd said:

    Anyone who says these perks are balanced has not seen a boon squad with RPD offerings.

    All it takes is basically two boon totems, in the center of each wing of the police station, and you will not have scratch marks throughout the entire match basically.

    If you lose them through the winding hallways without scratch marks, they also have easy infinite super self heals anywhere on the map.

    You also waste so much time trying to snuff out a boon totem they'll infinitely relight here that it's never worth doing.

    It's kinda scary honestly.

    Anyone who says any killer perk is balanced hasn’t not seen a good slugging nurse

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2637010#Comment_2637010

    Oh no, you can't get super cheap multiple person escapes without doing your objective any more. And you can't stand on top of the hatch teabagging until the killer is right on top of you.

    Oh well.

    well, you can facecamp a surv to ensure at least 1k, but survs can’t do anything to 100% get 1 escape

  • @ThanksForDaily said:

    Τhe boons are here to change the current meta. I think they're staying as is and not going anywhere anytime soon.

    If they nerf boons, too bad for them because no one is gonna use them.

    That’s not true with Petimento. If they nerf boons they will nerf petimento or no one would escape if you need to cleanse hex perks

  • @FriendlyKiller said:

    Just had a game against a coordinated 4 man. Doctor on McMillan. If survivors coordinate it is LITERALLY impossible to win. You want to talk about busted perks and broken add on? No the most OP thing in the game is this.

    "OK he's on me"

    That's it. A swf with boons instantly knows when they can relight boons. It was bad enough already when they would know it was safe to work on a gens but if you played well enough you could work around it. Now if you commit to a chase instantly all other survivors heal almost instantly and have no scratch marks.

    This ######### is busted🤬

    And 4 solos cant escape all against a god nurse. Perhaps you don’t have to 4k

  • @SilentShepherd said:

    All I know is, if I play Killer, I 24/7 tunnel and camp to secure kills.

    And you can blame the SWF flashlight crews who use every dirty and toxic trick in the book to try and get 4 escapes and leave nobody behind. Oh and don't forget the teabagging at the end just to really be extra toxic to the killer they just bullied.

    Because of that, I tunnel and camp every time I play killer. Even more fun, I go Trapper and slowly concentrate all the traps in my basement area and start camping my hooks and hope they come save him. That's what I've been reduced to because of how unfun, toxic, and triggering SWF is. I've gotten close to uninstalling after a 4 man SWF flashlight super black ops delta squad thoroughly abused me and then teabagged me at end.

    AS for suvivors, I don't really care. Nothing other survivors do is a big deal to me, because I feel like I can control my own destiny. Even if I feel my team is bad, and there's only 2 of us left, and the other guy gets hooked... I'll sometimes just decide to let him die and look for the hatch. Survivor doesn't upset me much. One time, I did 3 generators and never got seen by the Killer. Out of respect for my stealthy good gameplay, he let me escape.

    It's playing as Killer vs the SWF crews that ruin my gaming experience.

    Dont worry, you’ll grow up

  • do you see people that need to feel powerful in a video game? Same happens in forums. It’s better to ignore these people, they don’t add anything good to your life

  • @Labrac said:

    On a 4v1 the part of 1 needs to get higher rewards. But I agree facecamped/tunneled survivors should get more BP, something like 15k points for "Distraction".

    Why? If the average is 2k/2 escapes it feels better kill 2 survs than escape half of the matches, so survs should get more bps

  • People that feels powerless in their lifes. With any killer

  • @danielmaster87 said:

    All the good killers didn't feel rewarded for being good in an underpowered role, so they either quit or started only tunneling and camping like everyone else.

    And they told it to you?

  • @offwhiteknight said:

    https://forum.deadbydaylight.com/en/discussion/294299/bhvr-is-pushing-killers-to-camp-and-tunnel

    CoH has negated the value of any injury state other than "downed". Shadow step makes it very easy to lose a survivor, so you are naturally going to go after the injured one because only downs have any value. You are going to try to get downs as fast as possible.

    And to all the people saying play for fun without trying to win... you have to be joking. Why would killers play that way when survivors don't? I've never seen a survivor stay and sacrifice themselves once the gates are open no matter how bad a game I had, but killers have given me hatch a dozen times or more. I think many Killers already play too nice.

    i never escape against a fair killer

  • Yes, 99 of 100 killers use it. I know, I know. None use it for the aura reading

  • @SasukeKun said:

    Dead By Daylight as a whole would be a whole lot better without these 2 S tier bailouts that everyone refuses to not have in any match. Still Today, cuz that really shows you the GAP in the play base. Every Single Match is a 4 man team running.

    DS<DH<BT<and the third is always either Unbreakable, Iron Will, Urban Evasion, or Fixated, Calm Spirit)

    EDIT: I'm taking DS out of the whole NERF equation because it's mainly Dead Hard that's the problem.

    No other perk set beats it, which is why overall they wouldn't be the only logical perks to take cuz all the others aren't even in the same stratosphere as DH alone. Now could you use other perks and still have escape results? yes but that isn't the trolling killer, t bagging ,circle running, waiting at the exit line.. survivor main at IRI 1.

    In my opinion that's a whole reason around DH needing a nerf, make it useable but not the only strongest bailout perk the game has to offer. It makes chases last way to long for how the killer is supposed to play in a round, 2 gens already pop on ONE hook most of the time. That's bringing Corrupt and others ontop of it.

    Imagine if they made those 2 less powerful and all the other unused garbage perks would feel worth it to take.

    again can't blame them since why wouldn't you take it but like i said, same match every game at high ranks, loop the killer in a circle until the killer runs into either one of our DS's and start the whole system over again when you add in body blocking and DH's as well. They need a change

    Well, remove ruin, pgtw and b&c also. Every killer use this perks

  • @Maliken said:

    I disliked how strong he was for a killer that's braindead easy to play, but then there's something else that's just as easy to play; survivor

    Yes, because press M1 or M2 to hit a slower survivor is so difficult

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631803#Comment_2631803

    If they annoy me, I annoy them. Simple as that. They practically beg for it.

    I don’t know why some people need to feel powerful in a video game.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632259#Comment_2632259

    With ten minutes queue times ? i don't think so unfortunately :<

    There are maybe more survivors but not enough killers.

    I have instant matches as surv in Europe. 5-10 min waiting as killer

  • Killers are gods at pallet now, and killers have it easier than ever, so they used to 4k. Now with the new sbmm skill matters, and you can see a lot of bad killers. You can see a lot of killers that only do 2/3 hooks after 5 gens are done, and those ones 100% have noed

  • @Tsulan said:

    This is just the way it is now. Nothing will change as long as people enjoy their gen repair simulator.

    Maybe when people sit 20+ minutes in a queue for a 5 minute match. But then the people would probably just complain about the broken matchmaking.

    The problem is Not survs playing gen simulator. It’s bhvr creating god killers at loops. When can do survs?

  • @Voodoo101 said:

    I have seen many threads on this forum, with people getting very angry over things it the game, flashlights, tea-bagging, camping, tunnelling, bad hits etc. Why? It's just a game, not reallife.

    This video made me laugh as somebody tried not to rage over it.

    Dead By Daylight Moments That Make Me NOT Want To Rage - YouTube

    Killers used to 4k and with the new sbmm they play against survs with the same level as them, and they think they deserve the 4k

  • @Thusly_Boned said:

    The answer is that there are more people playing as survivor than killer. In my experience, survivor queues are always significantly longer than killer queues. At peak times it's not so bad, but I often play late, late at night, and survivor queues are really long. Honestly, six minutes isn't all that bad.

    In europe I have instant surv games and 5-10 min as killer

  • @Kalinikta said:

    The challenge is simple:

    • Pick a killer
    • Play the killer
    • Play nicely, never camp, never tunnel

    See how survivors respond... every time I start playing the game I try and the result is always the same; Gens fly, survivors click away, tea bag and without failure gather up in the exit gate and wait till the very last moment to leave... because winning alone isn't enough, they need to tea bag at the exit gate or spam you with sound notifications if you don't show up.

    Or perhaps killer should realize with sbmm 2 kills is the average and 4k,as 4 escapes, should happens 1/50 matches

  • Killers would cry anyway saying the killer is trash or deliverance Is op and would be meta

  • @solidhex said:

    I haven't played killer for a while because since SBMM every game is stressful, in fact i haven't played Dbd much, maybe every 2-3 days for 2 hours, but only survivor with friends. Now i played killer (my main Wraith only) for a whole evening because of the halloween challenges. It was not a fun experience...

    I played him only once after his nerf and thought it's not that much of a change, but now i feel his big lunge was necessary to keep up with all the power creep ranged killers the game got lately. The new boon totems basically counter the hit&run playstyle and chasing with Wraith against good players (i can't see my own rating but everyone had like >1.5k hours) will make you lose the game immediately if you're not running a chase build. The only 3k-4k's i got were on indoor maps or when someone threw (DCing etc.) in the beginning or when i was running best add ons + Ruin + Pop.

    I don't want to run the strongest possible builds every game, one of his main assets was his versatility when it comes to builds, but i feel he is very weak against decent survivors because you can easily counter him. Now people will say "everyone is weak against 4 decent survivors" but i feel that the ranged killer meta can hold up if you know what you're doing (seen from my own survivor experiences), while the m1 killers have a hard time when everyone is sweating. You can just throw every pallet and you won't get punished for it because everyone with a decent SBMM rating will do gens whenever possible.

    So the killer is D tier but with the best addons and 2 perks you 4k against surv with 1000hours. And you want buffs so you always win with these addons and 2 perks and you also win with other stuff. Yes, survs are overpowered and this forum is not a killer forum

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626831#Comment_2626831

    Yeah becuz killers have options in loops and surv actually need to use his brain instead of just do the same.

    Hold W jump window hold W drop pallet reach next structure jump hold W drop pallet.

    Chase a surv, press M1, chase again, press m1, hook

  • @Sir_Child1234 said:

    why do 4 man teams now have the option of infinte unbreakable heal and lucky break with the boon totems its broken and i am done i kick the totem but they legit can just spam it how the ######### is anybody gonna counter this with the ######### killers not only that i need to watch 7 gens 5 totems and 4 surv all at the same time boon totems need nerfs and only needs to benefit the person who has put it up its legit making me uninstall bye bye dbd

    With the new killer perk that reduce gen speed 30% you can expect boon perks on 100% of the matches

  • Devs make boon perks meta. Now you need at least one always. You won”t see a game without a boon perk

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