dictep
dictep
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Killers less toxic than survs? Do you really think tbag at the end of the match is worse than camp and tunnel you to death??
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Selfish campers and tunnelers
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same as boon totems
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this is a killer forum. You know it, don’t you?
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@ThatOneDemoPlayer said:
She's been out for less than a day, stop crying
Well, I think you create this post 2 days after boon perks were out..
@ThatOneDemoPlayer said:
The only "counterplay" Boons have is that they can be snuffed but snuffing them doesn't do anything, it just disables it and can be re-light whenever. When a Killer snuffs a Totem, it should also break the Totem. To balance this out, there should spawn more Totems in the Trial. Maybe double it to 10 Totems
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@Voodoo_Thirsty said:
If you are going to tunnel as the Cannibal, Wraith, Spirit or any of those tunnel-able killers, at least make the tunneling worth while for both players.
Do some chase, watch them vault windows, etc. Play with your food so that the other person at least feels like they've done something the entire game. Don't just go straight for the kill as soon as they get unhooked.
I swear, boring people in real life even play games boringly.
Not boring people, but powerless people in real life that need to feel powerful In a video game
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@sizzlingmario4 said:
It’s not like most games didn’t already feature COH regardless.
In a week COH would be 100% used
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@lovemeplz said:
https://forum.deadbydaylight.com/en/discussion/comment/2668566#Comment_2668566
Petimento is bad because the perk rely on survivor cleansing the totem. Meaning as a killer you have no control if you can use the perk in game.
My experience with the perk for now is really awful i did not use it yet because survivor domt cleanse totem meaning i have a dead perk. Thats in 5 game so my sample is not that great but just to give you an idea i would have more value out of monstrous shrine for now XD
Use ruin and survs need to cleanse the totem. Easy as hell
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@gammatsunami said:
Brace yourself for more noed if this happens
And more camping killers
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@dspaceman20 said:
I'm going to still cleasing totems. Pentimento slightly buffed inner Strength
30% less gen speed is bad? 24 secs more doing gens for every surv? It could be 120secs.
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@jinx3d said:
-pig nerf
-one of the ranged killers will get a really bad bug that makes them almost unplayable
-new map will be disabled within a week
-new killer will be gutted
-blessing totems wont deactivate ds
-dead hard wont be balanced
-bugs that heavily effect one side negatively
-billys overheat wont be removed
-freddy wont be reverted
-ghostface stays broken
-slinger buff
Killers will cry
killers will say surv perks are broken, but you don’t see any of them in a week
killers will say the new killer is C tier
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They should make bloodlust a perk, same as kindred is a perk
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@Voodoo_Thirsty said:
There comes a point where you get so tired of seeing the same thing over and over again that you just want it gone some day.
For me, that's Dead Hard.
I'm a 85 survivor, 15 killer main and even I get sick and tired of people running Dead Hard in EVERY SINGLE MATCH. I never use Dead Hard, but it never fails to surprise me to see that I'm the only in a 4 man team to not equip it. I see Ruin a lot less than Dead Hard at this point.
Change it, if you can't delete it. It's making every single match the same thing over and over again. I'd rather see them equip BT than that stupid DH.
Agree, if they remove ruin and pop also. Sick of them too
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@Maperson said:
This post just showed around what players BHVR balance the game around.
Killers here want to easily 4k with 100 hours trapper against 16.000 hours SWF. That’s all
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/296595/killers-have-it-to-easy-right-now
Killers are easy when they face Potato survivors like you.
Oh, let me remember you, my dear Potato survi, the amount of second chances you have as survivor.
Decisive Strike, Unbreakable, Dead Hard, Borrow Time, Soulguard, Pallet and DeadHard Validation.
Do you need more second chances to escape? Well then you have a Big problem, lack of skill
Yes, killer is so difficult. Hook someone, proxy camp, tunnel and go on. And I have 5.000 hours in the game
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@jesterkind said:
The thing is that, in my experience, NOED doesn't actually help if the killer is playing badly. It can help if they're having a bad game but aren't a bad player, certainly, but even in that case it's hard to claw back from a defeat with just NOED when you've only got one guy on death hook and he's the one you downed so you don't even have any pressure to keep the others in the match. Just as an example.
The real reason that NOED gives "unearned" kills is because survivors seem, based on forum posts here, to refuse to employ very basic counterplay like keeping track of where dull totems are or just leaving the trial ASAP to avoid giving the perk any value.
Well, as killer you keep track of the gens locations and gates. Sure you 4k every game. Sounds easy
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@coolmacc said:
Just had a game where a 4 escape turned into a 3k because we missed one totem how is this not a crutch perk for easy kills. Killers have had this broken perk for far to long and are outraged and entitled when survivors get good perks. Devs we demand a nerf or survivor queues are going to keep getting longer. Losing a game last minute because of a cheap perk isn’t fun
You know this is a killers forum, don’t you? You can only cry here as killer
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@LiunUK said:
playing killer is one of the most stressful things in the entire game and as it has been shown over the years by the devs idea of balance that is not going to change (srsly its an asymmetrical game why are they balancing for 2kill2escape with a 50% kill average it should be 3kill1escape with a 65% kill average at least, killers are supposed to be the power role)
so what makes you decide that you want to play killer (other than being a masochist).
I personally only play killer to get 100% achievements and the tome challenges.
That’s exactly the problem with many people playing killer. They need to feel powerful in a video game and you’re no suppose to easily 4k, sorry. You’re suppose to 2k. And then they feel powerless and come to these forums crying
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@HollowsGrief said:
Most meta perks are older perks and most older perks have no downsides. Older perks, IW included need to be restricted in some way because they are just free with no work on the survivors part and some of if not the strongest effects in the game.
Yes, they need to nerf tinkerer or pgtw, old uncounterable perks
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So an average kill of 1.8 is not fair, but 65-75% average kills we saw with old matchmaking is totally fair
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@IronKnight55 said:
My opinion? Killer is way more balanced than people think. You are not supposed to get a 4K every game. SoloQ is what really needs fixed. Its the weakest thing in the game.
Killers were used to 4k with old mmr. I expect all of these child killer abandon the game and new best and less cry killer players will arrive.
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@Iliketoplaykiller said:
I stared the day out with nurse and I got my arse kicked until I got back into the flow. Then blight, oh my god. I have never touched blight until yesterday and I was 4king within a couple games. I don’t think I will be touching any other killers until we get a more tolerable meta. To think I’ve been shafting myself playing non meta killers for the longest time.
Yes, you can’t play with other killer and get 4k every game. Thanks God you have blight and can 4k every game. He is perfectly balanced
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I wish they do it. 99,99999% are campers
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Devs should apply the same nerf to pgtw they did to ds. If you hit someone pgtw deactivate. Totally fair
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2650082#Comment_2650082
I believe no, because it would take away a useful function from "Small Game" and at the same time also provide more counterplay against Noed.The surprise effect would be missing and survivors would benefit too much. Give me a reason to take Noed then if the survivors would automatically know how many totems are left to make.
We don’t need a totem counter. With hex petimento you won’t see anyone cleansing totems and you’ll see at least one boon perk per match
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@Fobbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2651530#Comment_2651530
Only if he stays too close
16m
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I love how kindred makes basement campers useless
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@douggie123 said:
All day I've ran into 3/4 flashlights, bodyblocking survivors, two keys, adrenaline, crappy dead hard. Easily abused loops. Nerf them how can you not see that survivors are broken. Killers have like 1% chance of succeeding with survivors having the other 99% most often than not 4 man escapes. Nothing stops this crap camping subsides it a bit but we should not need to camp or tunnel to succeed. The devs are actively promoting camping and tunneling. Please sort the survivors out.
3/4 flashlights and 2 keys?
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2649130#Comment_2649130
I... don't see what map design has to do with giving every power a very obvious signal it's being used before it takes effect?
So you want to walk, press M2 and the surv is killed?
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2648214#Comment_2648214
Yes, you can. That is why the terror radius exists. Do you think survivors just ignore it and sit on the gen every game?
I have 4.500 hours in this game and no, you can’t hide from a killer
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@GeneralChaos said:
https://forum.deadbydaylight.com/en/discussion/comment/2647262#Comment_2647262
A hide and seek design intention isn't reflected in the scoring mechanics, though. Hiding offers little reward; the scoring system pushes you toward getting into a chase, staying in a chase as long as you can and ideally, winning the chase by escaping. To get an iridescent Evader emblem, you need to accrue 880 points. Hiding, you can gain a maximum of 6 points a second, if you are hidden within 5m of the killer. The further away you are, the less you get.
But get into a chase longer than 15 seconds, and you can easily score 15-30 points per second. Make it last 30 seconds and you can score 36-72 per second. It goes up again at 45 seconds and 60 seconds. If you don't win the chase, you lose half of those points. So the scoring design here says survivors should run the killer for as long as possible, until the killer gives up and moves on to someone else. I know that's often not how it works out, because of Bloodlust and other assorted mechanics, but that's what the scoring system tells a survivor they should be doing.
It's a similar story with BP. There's no BP reward for hiding; the category is even called Boldness. Beyond the killer specific interactions that earn you Boldness BP (like cleansing demo's portals, disarming a trapper's trap, etc), it's basically down to chases and totems. Since there are only 5 totems in a match, if you want a decent amount of BP you have to get into chases, extend each chase as long as you can, and ideally stun the killer with some pallet drops.
You can’t hide from a killer if he has more than half an hour playing this game
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@FrndlyChnswSalzmn said:
As long as DS, BT and Dead Hard exist in their current form I will play nothing but Nurse and tunnel/camp/slug shamelessly. Because they're effective tactics. You want Killers to stop tunneling? Make other strategies viable. Until then, the first time someone DS's me or bodyblocks me with BT, I immediately start making the game unfun for the survivors in that match.
so many people play killer to feel powerful in a a video game for a while. You’re not alone!
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Dont use keys, they’re worthless
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@asirirsprime said:
Does BHVR realize they lose money? I mean, what's the point of buying Pig, Cenobite, Ghostface, Shape, Freddy, Legion if they are only playable with addons (if playable at all). So far, as a new player I see 0 reason to waste money on these gimps.
Yes, addons are almost impossible to obtain
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@EvilJoshy said:
We shouldnt have to run a perk to fix something broken with the game.
Ds? Bt?
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2647136#Comment_2647136
Killer design is not, and CANNOT revolve around what Survivors find fun. Killers do not exist for your enjoyment. They are not hired clowns for your kid's birthday party, even if a lot of Survivors treat them as such.
And we are not here so you could feel powerful in a video game
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/295243/this-game-is-not-killer-sided
It's also not your fault my friend, you aren't given the means to win BHVR doesn't give killers the means to win, only enough to have the survivors happy. I will say this though the moment the killer has the means they are over preforming and get nerfed because 3 kills by ANY killer is not allowed.
Agree. They only gave killer a 65-75% win ratio so survs can be happy
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@WesCravenFan said:
There are no "anti-loop" killers. There are killers with strong chase powers, that happen to be good against Survivors that attempt to loop. Anti-loop implies that running around the same tile over and over and over and over again was an intended game design that the developers built the game around.
They didn't.
That is why so many survivors get pissy when they can't loop a killer like say, Nemesis. They think they are entitled to a looping playstyle and therefore anything that threatens that is somehow bad design on BHVRs part.
Yes, because as surv you have so much fun holding shift+w I can’t imagine why survs want to loop killers
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2646092#Comment_2646092
I actually do play in EU on occasion and do pretty good despite the 130-150 ping.
I don’t want to be blocked, but so many people know what I’m saying
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@Raccoon said:
....And I find that it is not nearly as bad as people make it out to be - Approx 60% Escape Rate
I never get facecamped multiple games in a row, have 10+ game losing streaks, get bodied by NOED, etc.
Certain challenges (mainly Glyph + Escape and Survive + have X people Escape) can lead to ME throwing the game to try and get them, but most of the time I lose, it's my own fault.
I honestly feel like the constant exaggeration of certain issues makes it way harder for the devs to implement actual/meanwhile fixes.
Current Builds for anyone interested...I hardly ever bring items
WOO/Dead Hard/SC/BK
SW/WMI/Lithe/WGLF
QQ/HO/Detective's Hunch/Inner Strength
You don’t play in Eastern Europe where 100% are campers
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@PNgamer said:
hey,
there have been many threads posted about this totem perk and I'm not saying that all survivors are too lazy to make totems, because that's just a bad statement and doesn't help anyone. The only real reason many players complain about Noed is because they lost a game because of this perk. There is no other explanation for this and it doesn't matter what justifications come from the players involved. In principle, it's always the same.
But there are also moments when the game is very tight and the survivors just don't have time to look for all the totems. Especially when someone uses a strong killer with 3 slowdown perks on a map with very well hidden totems. ( Meanwhile there are very many tools to find totems, no matter how well they are hidden ) However, I would like to point out the following points, which are often ignored by survivors. ( I play both sides myself and can therefore judge this well )
1. the killer plays the whole time only with 3 Perks before the Exitgates are activated.
2. noed can be completely deactivated by survivors.
3. for example, if the killer is not lucky enough to get many survivors before the Exitgates are activated ( for whatever reason ), then the survivors should still be able to clean/destroy totems without the pressure ( the time pressure to make yourself ) that gives the killer no noed advantage.
I think, if the survivors allow the killer to get kills at the end with noed, ( for whatever reason ) then they have made mistakes in the endgame. So it is up to the survivors and not the killer. Do I think this perk is perfectly balanced? Yes, definitely. You can't balance a totemperk any better than that.
IF you see a killer that makes 2/3 hooks before gens are done.. 100% he has noed
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@Vampwire said:
It's because a majority of solo survivors are terrible at the game. And those terrible survivors are usually carried by one person on the team who knows how to actually play survivor appropriately. It's not because they're toxic or want to bully killers all day. It's because they don't want to run the killer for 5 minutes and watch as only 2 gens get done. So the natural solution is to play with other players of equal skill. It's just a massive improvement to the survivor experience. You can talk to people and have fun instead of watching the randoms crouch in the corner while you get hook smacked. It gives you a reliable team.
There's so many more avenues you could take with SWF gameplay wise. You can do challenges with your friends. You could go for bold plays and have someone back you up during it. Or you could just troll the killer the whole game (which is the part that gives swf a bad rep). It also solves a lot of the issues survivors face which is tunneling and camping. With coordination you can get a save and body block. Some solo survivors will do this but most of the time they run away even while having BT.
It's crazy how much being able to communicate with your team improves the game. Part of the reason I don't play survivor very often is because of the solo-que experience. SWF's are equipped to deal with the killer meta, where as most solo's will lose because the killer brings oppressive builds that require communication to handle.
TL;DR: swf removes everything that makes solo stomping so easy.
Same reason why so many killers say this game is so surv sided. Because they are bad as hell
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2645625#Comment_2645625
Ruin is all about luck for killer are you lucky enough for the survivor not to spawn on ruin or just having ruin far from the gen. Tinkerer at least is not about luck and you are sure it will always stay active.
I think the best counter is to always expect tinkerer just like killer always expect power struggle and head on
Yes, head on is the same that make the killer know 24 secs before a gen is done and give him undetectable status
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@Sonzaishinai said:
I don't think so but it falls in the pretty big list perks that have counters but people just don't bother.
When the third piston of a gen starts moving you should always expect tinkerer except proven that the killer doesn't have it.
And once you know they have it start doubling up on gens. it takes 14 seconds to finish the last 30% with 2 people and when the killer arrives they can only commit to one of you. The other one can easilly finish the gen
If you are in swf comms it's even easier as you can still split up and just time it so multiple tinkerer triggers happen. No matter their mobility killers can only pressure one place (with the exception of nemesis but he doesn't have mobility)
Ds has counter. Hit again. Old MoM has counters.. hit again. Boon totems have counter too, hit agains. Every surv perk has the same counter
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trash campers and tunnelers
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Luck and fog offerings. Egc is so killer sided
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@Edilibs said:
I cant speak for anyone else but when i say I main Killer or when i hear that term in general maining Killer means that if something were on the line albeit a tournament and or $$$ is on the line I would play Killer and not survivor at all.
There is this misconception that "Killer mains" only play Killer and this is false. I play killer 55% of the time and survivor 45% of the time and im strong on both sides ie im strong at the game period!
Does it mean that i can play Killer a little more than survivor? Yes of course especially when i die 4 games in a row at the end game because my team is bad and doesnt even attempt to get me because either they dont know how or are too scared (without NOED btw lol)
Killer mains dont generally complain even when we clearly see that this game is significantly in the survivors favor (maps, boons etc) but survivor mains will complain about NOED which i always found funny.
If you play both and can do well then your just really good at the game. Anyway the survivors that complain about NOED are usually survivor mains who "only" play survivor, and will only look at things from they're own perspective just saying. I main killer because i can get way more enjoyable games despite how hard they may be. Survivor isnt as enjoyable at times again because how bad people are at the game on average, people make horrible descisions most of the time, letting someone getting 2 hooked, 1 hooked etc. Really bad
Killer don’t complaint? Sure
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@Bennett_They1Them said:
'cause a few times, I've had SWF's claim doing so is somehow also tunneling.
I'd say it's fine, since your job is to apply pressure, and why on earth would you leave?
obviously, I want everyone to have fun, but why would I just give them the save?
Its ok because survs can ensure 1 escape every game too. Ooh, wait
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@Anara said:
Since yesterday I tried the new Plague, and I think I found my new killer.
Before the buff I was struggling infecting good survivors, now with the Prayer Tablet brown addon this problem is solve.
Sometimes I though it was hard to have a good map pressure, now I can control everything on the map.
I played maybe 10 or 20 games and I only lost one.
For the first time I think I can compete against swf.
My mmr went higher, the survivors better and better, but... Im unstoppable ?!
I used Tinkerer, Thanato, Pop, Corrupt, my Plague is P0 lvl50 I just took what I had. But its working well.
Im in love with the new plague, the new brown addon and the new skin.
Good loopers can do nothing, I get sooo easy down everybody injured and if they cleansed, its worse for them. The one team that beat me was not cleansing at all and it works.
So thank you Behaviour, new Plague is so funny and so good. Playing killer never felt this fun before.
So between 60-80 survs lost. From a killer perspective she is balanced then
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2640586#Comment_2640586
Things like this have been abused. Survivors would just loop a killer near hook and force the relocation.
Then the killer could possibly at a huge disadvantage because the survivors can get a free unhook due to this.
Abusable as hell, and they did have something similar at a time, but survivors abused it (where they froze the hook timer) and now you have what you have.
Yes, because killers don’t abuse camping now