Words of Advice to New Players

I'm still fairly new myself but this is what I'd say:

Please don't cleanse a totem while a teammate lies dying beside you.

Comments

  • -Run kindred

    -Stay away from the generators getting worked on and away from the hook

    -You have massive sprint burst from getting injured that can take you from across the map depending on size

    = win.

  • @Myla said:

    -Run kindred

    -Stay away from the generators getting worked on and away from the hook

    -You have massive sprint burst from getting injured that can take you from across the map depending on size

    = win.

    Wait - if there's not three people already on a generator I always stay to help...why is this frowned upon?

  • @Pizzasauce said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647558#Comment_2647558

    Wait - if there's not three people already on a generator I always stay to help...why is this frowned upon?

    Forgot to say you run the killer away from generators getting worked on and away from the hook to discourage the killer from 'Proxy camping'. Most of the time survivors allows these killers to guard objectives because they allow them to.

  • @Pizzasauce said:

    I'm still fairly new myself but this is what I'd say:

    Please don't cleanse a totem while a teammate lies dying beside you.

    Depends on the totem.

  • @Pizzasauce said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647558#Comment_2647558

    Wait - if there's not three people already on a generator I always stay to help...why is this frowned upon?

    Unless the perk Prove Thyself is in play, you lose 15% efficiency for each additional survivor working on a generator. It is being repaired faster, but at an efficiency cost. It is typically wise to also pressure multiple generators at a time. The exception would be when fewer gens are needed to be repaired (i.e. 1 or 2).

  • How? I had a teammate literally almost let me bleed-out one time while he blesses a hex totem, which by the way, called the killer over. Another time, a teammate also decided to bless the totem before helping me and I just didn't understand why that was more important than helping your dying teammate?

  • If it glows it goes. If it's dull and they are not blessing it then yeah that's kinda dumb that they would cleanse it over the pick up.

  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647617#Comment_2647617

    If it glows it goes. If it's dull and they are not blessing it then yeah that's kinda dumb that they would cleanse it over the pick up.

    See edited above comment.

  • Blessing a hex is not worth the time investment in this situation. But blessing a dull would more likely result in a net positive as you would also get your recovery to 90 while they do it and then get a quick heal after pick up (assuming coh or possibly even new boon perk in The near future). Getting a hex totem cleansed is also pretty decent in this situation as it will relieve the team of whatever the hex was while you recovered on the ground.

    Picking up would alert thr killer that there are possibly 2 people over in the area anyways. So if the bones be glowing they must be going before the pick up :)

  • Dont use keys, they’re worthless

  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647628#Comment_2647628

    Blessing a hex is not worth the time investment in this situation. But blessing a dull would more likely result in a net positive as you would also get your recovery to 90 while they do it and then get a quick heal after pick up (assuming coh or possibly even new boon perk in The near future). Getting a hex totem cleansed is also pretty decent in this situation as it will relieve the team of whatever the hex was while you recovered on the ground.

    Picking up would alert thr killer that there are possibly 2 people over in the area anyways. So if the bones be glowing they must be going before the pick up :)

    I wish I understood lol. I'll just take your word for it.

  • @Pizzasauce said:

    I'm still fairly new myself but this is what I'd say:

    Please don't cleanse a totem while a teammate lies dying beside you.

    Mm.

    @Myla said:

    -Run kindred

    -Stay away from the generators getting worked on and away from the hook

    -You have massive sprint burst from getting injured that can take you from across the map depending on size

    = win.

    This is good advice, especially #2.

    Grouping up on gens is how I win games as killer. Survivors that split up however give me a lot of trouble.

    A few more:

    • If someone gets chased off a gen, get on that gen yourself.
    • Always, always be doing gens unless you are unhooking or being chased.
    • On tall killers, you can give them a lot of trouble by running into them and crouching.
    • Spinechill is an insanely powerful perk, but learn how to 'read' it right.
    • Don't teabag or flick your flashlight at the killer. This is commonly accepted as a taunt/gloat/BM and is likely to get you tunneled and camped.
    • On the other hand, if you manner up, killers (well, at least me) will sometimes let you escape.
    • Learn the difference between a safe and unsafe pallet and a safe and unsafe vault. Drop unsafe pallets in advance. Be very careful of unsafe vaults.
    • When you drop a pallet, keep running. 90% of the time, people that try to go back-and-forth over pallets end up giving me a free hit.
    • Don't bodyblock the hook unless you are sure it'll result in a drop. Otherwise it's more likely to result in me snowballing as I'll hit you, hook them, then chase and down you.
    • Learn to recognize killer perks and start listing which ones they have. If there is an empty spot, anticipate NOED. If there are two, anticipate NOED+NWO. These situations will likely require you to sacrifice an ally.
  • @selflessnea said:

    https://forum.deadbydaylight.com/en/discussion/comment/2647628#Comment_2647628

    Blessing a hex is not worth the time investment in this situation. But blessing a dull would more likely result in a net positive as you would also get your recovery to 90 while they do it and then get a quick heal after pick up (assuming coh or possibly even new boon perk in The near future). Getting a hex totem cleansed is also pretty decent in this situation as it will relieve the team of whatever the hex was while you recovered on the ground.

    Picking up would alert thr killer that there are possibly 2 people over in the area anyways. So if the bones be glowing they must be going before the pick up :)

    Don't forget that the killer doesn't know where the Boon is active at so you get more time to finish a full heal on the downed teammate before the killer shows up.

  • As the Nemesis, pay attention to your zombie friends. They may help you find survivors.

    (This may be a "no duh" type statement, but took me a minute to figure out)

  • Don't camp a pallet against nemesis, huntress, or trickster. They will ice your ass during the drop animation and after. This should be common sense but I obviously felt the need to say it.

  • @chargernick85 said:

    Don't camp a pallet against nemesis, huntress, or trickster. They will ice your ass during the drop animation and after. This should be common sense but I obviously felt the need to say it.

    Should be common sense, but as an active Nemesis player, survivors camp that pallet all. the. time.

    In most cases, if you're being chased by the killer, please don't run towards your injured teammate.