bubbabrotha
bubbabrotha
About
- Username
- bubbabrotha
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Comments
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@MeatBycicle said:
I like it better with Spring trap not in the game.
Go away.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1911862#Comment_1911862
Give me an example of another perk which counters a killers entire power other than spine chill?
Unbreakable counters oni,
Dead hard counters huntress
Calm spirit counters doctor,
And iron will counters spirit.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1911851#Comment_1911851
They are not supposed to counter ENTIRE POWERS. They are supposed to counter other perks!
Who says that? You?
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1911818#Comment_1911818
It counters every stealth killer in the game, what is there not to complain about !!
There is a counter however. Once you figure out they have SC, you can circumvent that by not looking in the direction you are going.
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Hopefully. Its 8:30 where I am. 3 and a half more hours for me.
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Awesome, although I think the one glowing eye is a little much. Would love to see more!
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Hay wire is a little too weak, but other than that, sounds great!
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Who is plague again?
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@Terro said:
Stop shaming people for not wanting characters.
Did I ever say that? I don't care if you dont want a character, its when you insult someone for making a suggestion.
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Focusing on one survivor only, and no-one else.
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@MeatBycicle said:
You had me until the Fnaf chapter.
I could say the same about evil within.
I think that game is awful, and even comedically predictable with its scares.
But you know what? I don't put people down for wanting an Evil Within chapter.
Maybe you should as well.
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@Gore_Nargai said:
https://forum.deadbydaylight.com/en/discussion/comment/1888678#Comment_1888678
First of all it's a franchise that came out as a meme and social trending.
It has a lot of entries, being all the same, just a way to printing money, the developer has never done a single good game aside from the same formula of point an click, is garbage.
Its main audience are kids.
It's like asking slenderman to come to DBD.
First, your point about it being a meme game is entirely wrong. The first game was a last ditch attempt to make game from a drained developer. It wasn't a joke game.
Second point is an opinion.
Third point is true, however the game is not intended for children. It just caught on with them.
Making fun of people because they want to be happy is pretty sad, dude.
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@Mooks said:
Yeah colorblind mode would be cool. But there are different types of colorblindness, there is Not one single solution. And implementing it in such a complex game also will take much time.
BTW, how is the age relevant to this topic?
Its not, just clarifying.
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*hits you* So how does that make you feel?
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@mrpieseller said:
https://forum.deadbydaylight.com/en/discussion/comment/1886498#Comment_1886498
I've never heard of that, what's it about?
Its awesome. Think of the Mandolorian, without baby Yoda and just doing bounty Hunter stuff.
Main character is extremely funny, too.
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I'd only be okay with Cowboy Bebop. Other than that, nope.
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@JoByDaylight said:
So, today I had time for 3 games. I wanted to make the best of it, since there is Bloodrush and I need BPs.. I figured I would make at least 1 challenge. Currently rank 3 on PC.
Challenge: Get a great result on 10 skill checks. Easy, or so I believed.
Game 1 - Trapper. Made 2 great, then tunneled to death through 3 hooks. The team made it out and noone else got hooked cause I held the killer the whole game.
Game 2 - Doctor. Made another 2 great, then tunneled. Dead on my 2nd hook because of my teammates stood in the corner and self caring and healing each other. Also risky save with no BT.
Game 3 - Huntress. Made the rest of my great skill checks (thank god). Yet, tunneled of the hook and dead on 2nd hook again.
I hate toxicness, I never spam the flashlight or teabag or anything.
Killers, why??
I read so much about toxic survivors being a problem, but I really dont feel sorry when Im being threated this way. I see toxic killers more often than toxic survivors. Is it just me?
Thanks for a good evening fellow gamers, not.
You just need a better gaming chair.
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@ILoveDemo said:
Just play more and then you can kill them without any problems.
Killer right now is easy as duck, just learn the game.
obviously a joke
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@AetherBytes said:
God I haven't seen this in a long time, what was the name of the game again?
Ao Oni
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@Clevite said:
But the survivor had to play the whole game with only three perks.......
Seems like I heard that argument before.
If I could only remember.....🤔
I never said its more powerful. Its just more annoying.
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@EpicBigBrain said:
A while ago there was a lot of hype about people wanting a FNAF chapter but since then nobody has ever really spoke about it. So my question is do people still want a FNAF chapter, and if you do or don't why?
Yep.
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@jester20k said:
Imo anyone that plays franklins is a complete #########, except if someone brings a key. Its just a dick move.
:)
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@venomz12 said:
That's quality. Would love to see him in-game. Well done :D
Thank you!
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@QwQw said:
Is this your idea of what he looked like after Fazbears Fright burned down? He looks a lot cooler here than how he turns out in FNaF 6.
Yeah, it is. Its my first render, so its not great.
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How about you stop putting people down for having opinions?
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@Micheal_Myers said:
Due to the fact that Fortnite is not even talked about as often anymore I say No. Plus Cartoons would make this game look like it was a WWE game from 2000.
Its satirical.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1874590#Comment_1874590
It’s not even horror
@Mistikus said:
No we do not need Little kids in this game
@Huge_Bush said:
If we get a fortnite character we better get Barney the Dinosaur next.
@horrortale_sans said:
why tho
You know its a joke, right?
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What
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I'm not, because they are bad. Your opinion won't stop mine.
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@jacobmjudge said:
As a frequent player of Dead By Daylight and a longtime fan of The Chainsaw Massacre franchise — we need to discuss the problematic nature of his "Smartface" Skin.
This issue isn't new, but as the fight for racial inequality continues and we work towards making a brighter future, in and out of the fog, there will always be those that try to hurt others and ruin the fun. As of late, trolls and racist individuals have taken to using the Smartface cosmetic (as well as using racist display names paired with overall unsportsmanlike performances in-game) as a form of trolling. It's gotten to the point where (in my personal experience) 1/5 Bubba matches have gone poorly due to racist behavior — it's beyond disgusting and disheartening.
I know Behaviour had only good intentions when implementing these skins years ago — and based on Bubba's lore from his source material, such cosmetics make sense at face value. But I believe, as a community, we've come to a point where we've outgrown these cosmetics, as they only hurt the community we care about so deeply. I want to see Bubba get the love he deserves as the horror icon he is, to be enjoyed by all who play as or against him — not to have his legacy tainted by racists of the modern era.
I'm not a Dev, not a Fog Whisperer, and (arguably most important) I'm not a lawyer or rights holder — but I think there needs to be a discussion on how to move forward from here, where everyone walks away happy. My personal idea was to give Bubba a new set of cosmetics to replace the "Face Series" (Leaderface, Smartface, Athleteface, & Survivorface). I don't want Bubba-Mains to be left without gear for their favorite character, so I think an alternative to these faces might be the best option (as opposed to losing everything).
An example of this could be doing aprons instead of faces. Perhaps Bubba has fashioned bloody aprons out of the default clothing for Meg, Dwight, Claudette, & Jake (potentially for other survivors should an agreement be possible for all parties involved). Another example could be Bubba adorning an artifact from each survivor (again, not their face) — Claudette's broken glasses, Dwight's broken glasses, Meg's braids, Jake's scarf, etc. I think our community is filled with incredibly bright and creative individuals, and I'd love to hear what others could think up down below.
Again, this all lies with the rights holders, an agreement of some sort would have to be made — However, I do think these alternative cosmetics would allow everyone to walk away with a better impression of Bubba & The Texas Chainsaw Massacre franchise, Dead by Daylight and Behaviour, as well as the DBD & horror community as a whole. Of course, I'd love to hear what the community has to say.
As always, stay safe out in the fog.
I'm done with the internet today
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haha lobby dodge go brrrrr
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@DarkMagik said:
it looks good,whats that in his left arm
Forgot to mention, its his bone.
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What
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@DarkMagik said:
it looks good,whats that in his left arm
In the sixth game when he comes back, his arm looks like that. This edit is after an event in the third game.
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@Exerlin said:
Super cool idea, neat power, and I love the Power Outage perk. However, the other perks are absolutely busted. 2% movement speed for each gen completed is so insanely strong that that would instantly become a meta perk. And the gen RNG perk would just be not fun to play against and way too inconsistent to be enjoyable by a lot of killer players.
Here's some revisions that I think would make them more fun and balanced while still keeping with the same general idea.
Five Nights: For every gen that is completed, gain a permanent 4/4.5/5% boost to lunge speed, missed attack cooldown, and (I like the kicking speed, but I don't want to just have this be a better Fire Up you know? Maybe gen regression speed or something).
Give Life: The perk charges as survivors work on generators. After 100/90/80 seconds of the survivors repairing generators, the entity lunges at survivors that are on a random generator that is currently being repaired. The generator chosen also creates a loud explosion and regresses by 5%. (Note: Each individual survivor contributes charges to the perk. So if 2 survivors are working on generators at a time, the perk will charge in a total of 40 seconds assuming no one gets on or off a gen).
I may have gone too far with the second one but a gen regression perk titled "Give Life" just has SOOO much potential
Ill change the 2 perks.
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Watched a guy do this. Oni won.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1855860#Comment_1855860
Ah, I see. It could work then, though I imagine a lot of people would complain.
The problem with Five Nights isn't exactly the stats, it's the movement speed increase. Movement speed perks are very rare just because of how much they can mess with the games balance. And, Fire Up already increases kicking speed by a larger margin.
Ah, makes sense.
Ill remake perk 2 in the morning.
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@ALostPuppy said:
Anything that hinders vision and hearing, or removes every visual and audio cue at the push of a button is a big no-no for the game imo. Just look at Spirit. And Clown's gas can be super irritating. Not to mention corn being a nightmare to see through. (Before anyone says it, flashlights are different, they only hinder your vision for a few seconds, you can still easily track survivors via footsteps and their breathing and injured sounds)
I'm not sure about the 1st perk, that's just a weird effect. Like a reverse bloodwarden or something. Can still be countered by 99ing gates so it probably won't do anything.
The 2nd perk would be ridiculously overpowered. Anything that grants increased movement speed has to have MAJOR downsides to work, or only happens for a short time. An increase of just 6% would be absurdly strong on every killer, and the first 3 gens usually go quickly these days.
The 3rd perk is entirely based on random chance that's also completely out of the survivor's control which is another huge no-no for the game. We don't need any more randomness than we already have. Maybe if it did something else like "all gen repair skillchecks have a 50% chance to be 'old Ruin' skillchecks"? Or a small chance to be an overcharge skillcheck?
The power outage is supposed to induce panic in survivors to get out, causing them to act erratically in a chase.
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@NomiNomad said:
Oh no
I have a feeling this post will garner a lot of negative feedback...
As for the actual ideas, the perks are neat (Though five nights would be a little op) but shriek of souls doesn't seem like it would be particularly effective.
Also, I don't know much about FNaF lore but wouldn't Springtrap be better considering he's the villain or something along those lines?
Think of the power as being flashbanged in cod. You could use it by a loop or trees to mess with someone.
As for the 2nd perk, would one percent be better?
And for the the springtrap question, I've seen a lot of those, so I wanted to come up with something original.
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I don't even like re and nemisis sounds awesome.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1830650#Comment_1830650
Nah I don't agree with you he's the hardest killer to master.
I will still stay nurse will be the hardest killer to learn.
He's not as weak as people think, but he sure as hell isn't strong.
And like I said, any person who is good with a certain killer will dominate
I forgot about nurse. Looking back, she is the hardest killer.
However, I do think that if a group of people (including me) are good with clown, than that means he does have potential.
In my OP, I said you are playing him wrong. That was not meant as an insult, it was just worded poorly.
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@Dennis_van_eijk said:
At point 1 you allready proved yourself wrong imo.
"if your good with him"
That goes for every single killer, if you're good with a certain killer you do get a hit at every loop.
If you're bad with a killer you don't.
You have people who like clown and spend time to get better with him and really play good.
I play a lot of wraith and am pretty good with him if I say so myself.
Does that make him a strong killer?
Meh not really
Do others play him wrong?
Meh some might but not every one.
I didnt prove myself wrong.
Clown is the one of the hardest killers to master, that doesn't make him bad.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1829357#Comment_1829357
Jokes, and sarcasm, don't translate well in text. Also, this is the DBD Forums, it's not unreasonable to take this thread seriously around here.
Is it really that hard to understand that I might be good with clown?
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I fixed it. Happy?
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@Sluzzy said:
Most survivors have not adjusted because there is no such thing as adjusting to an unfair advantage. Tinkerer and Undying sound more like hacks than actual perks. A cheat code you type in telling you when an objective is almost complete. It is ridiculous.
Maybe you're just bad? I don't mean this as an insult, I think you might need to just get better. I have no problems with Undying+ruin+tinkerer.
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@trick said:
https://forum.deadbydaylight.com/en/discussion/212899/not-a-big-fan-of-the-mori-nerf
lol i mean uv got bubba in your name for a start off, yes u cant camp and tunnel mori people xD doesnt mean there worthless now wow, this is what killers think like bro, if its not completely bullsh*t then they not into it
Huh? 1. I have bubba in my name because he's the first killer I bought. 2. Why do you think I camp and tunnel? 3. Be respectful.
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@LeleLP said:
"I can't tunnel and mori off of first hook their useless now" Lets be real this is what you mean. If you try and claim you hook survivors twice before using them then you wouldn't have a problem with them now.
Please don't comment on my posts if you aren't going to be respectful.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1813317#Comment_1813317
provide a better rework then, there isn't one out there i have seen in all my time in dbd that has no flaws other than the boring one we got. Almost every post on a Mori rework mentions Mori's limited to survivors on death hook and the responses were pretty much "I wouldn't mind it but..." or "I'm sure they could do better" but no good solution other than that gets brought up.
Also that scenario is as common as you make it, all you have to do is find the person as soon as they are unhooked and boom instant pressure since your chasing an already injured survivor with no protection since you bypass it with the mori. It is extremely common once EGC starts since your only good option is to camp and go for the savior but if BT isn't used with a mori you can even kill the unhooked without worry.
This argument is inherently flawed. I can critique a movie without being able to create a better one.
I never said that I was pro-mori. I just said the "rework" felt empty. Moris should be powerful, just not as powerful as they were.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1813067#Comment_1813067
This
Also they are not useless, they allow you to bypass any form of save attempt the survivor or other survivor has when they get downed on last hook and depending on where you down them you save time or loss 2-3 seconds preforming the mori on them.
Unfortunately, this scenario doesn't happen often, at least with me. Sure, it comes in handy sometimes, but it isnt worth 7000 blood points.
In my opinion, either make them 5000 blood points and decrease the chance of finding them, or rework them entirely.
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As much as the suggestion has been worn out, spring trap. I really think he has potential.
Other than him, a big daddy from bioshock.



