bm33
bm33
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- bm33
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I think it'd be better if they removed ranks.
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Still losing pips when I am supposed to gain a pip. Instead of +1 pip dropped from 5 with 1 pip down to 6 with 4 pips.
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When they finally implement mmr and start dropping everyone to rank 20 every reset the Adept will be easy to get, you don't even need a 4k at that rank to double pip.
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Can't wait to add Counterforce as perk survivors can use to counter NOED and still have people complain that totems take too long and that they don't want to use a totem finding perk in their load out. ๐
Counterforce is fine, it's not replacing the meta load out people love. You'll see it the first week and only randomly. Small game is still useful because it has the totem counter and will help you pinpoint where a totem you are near is located rather than seeing an aura and making your way to other side of map. While Counterforce is useful for quickly cleansing a totem it wastes the survivors time by having them go to furthest totem next. If as killer the increase speed in cleansing worries you there's Thrill of the Hunt, it not only slows down cleansing but also gives a noise notification anytime someone touches your totems so if the noise comes from your hex totem you can go defend it.
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Sis or Sissy ๐
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I'm worried this is going to further divide solo q from swf. Think it'd be better if it was limited to like 1 per player instead of 4 total in a match. Give each player 1 for the entire match that they need to use wisely.
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Thanks for typing this all up. ๐
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I'm really hoping this is just another case of them being terrible at communicating and being too vague when it comes to giving information. I'm hoping they will have something on their end that records the matches and if someone is reported it saves the recording to be reviewed. Hopefully based on people freaking out they will give more information soon. I also hope this doesn't end out with them going "see, this is why we don't share plans, you overreact with the info we share." ๐
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2216336#Comment_2216336
Hopefully but that's what I cought when they mention it
I'm really hoping this is just a case of them being horrible at communication and there's more to it. If it is x reports and you're out that would really screw over their content creators, unless they were to give them some sort of pass.
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I'm hoping there is more to it than just you receive x reports and you're banned. I'm going to wait and see what their "more details" are and hope that it involves on their end they'll have recordings of the games they'll review when a report is received.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2214946#Comment_2214946
It shouldn't be an us vs them.
The game should run at 60 FPS for everyone
The us v them stuff is just an unnecessary distraction. I shouldn't be surprised but it really does blow my mind people are so vocal against the devs improving performance for everyone.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2215707#Comment_2215707
Nothing is stopping a single survivor from opening and using all 4 vaccines.
I feel like there should be more be than just 4 since they don't respawn.
That's terrible design for solo q then. Hopefully they reconsider that and make it limited per survivor instead of per match.
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Can one survivor use them all? If so that's horrible for solo q.
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I hope they award survivors points for avoiding hits/bites. More scoring events help with BP for grind.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2215307#Comment_2215307
Good point, i forgot about that achievement, definitely PlayStation will want BHVR to make sure their trophies are still earnable.
Maybe they'll make new Ultra Rare for both killer and survivor. Maybe one that's a bigger BP offering than party streamers.
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I'm so bummed crown event is the same. So many killers face camped glowy survivors just to prevent them from getting a crown. ๐
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I do enjoy how they go from one extreme (obnoxious report system where the one reporting needs to include additional proof and nothing on console indicating that's needed) to other extreme of autoban from multiple reports. Guess middle ground where they record games on back end and save to review if a report comes in wasn't an option. ๐
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@Wolf_Maniac said:
https://forum.deadbydaylight.com/en/discussion/comment/2214962#Comment_2214962
How did you wrote the code?
all on caps lock? and with or without the "---"???
Include - with no spaces. I did all caps to be safe but don't think it matters. Also with their long codes it's always a 0 never an o.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2214971#Comment_2214971
What? Seriously? We had to be in front of our computer?
Do they know we have different time zones and not everyone is free at this right moment? ๐ค
I don't mind too much if I missed them, but I'm still upset about the "limited" use of it...
Many are also working so would catch up on stream later. The ones that probably could use the codes most are the ones missing out on them.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2214962#Comment_2214962
So I have to type that long add code while it's on stream, smh
If you didn't get second code I'm guessing that's the case which is dumb. How many were logged in for first one? Would think most are not logged on because watching stream. ๐คฆโโ๏ธ
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First code for rift fragments didn't work for me, I tried entering it after it left the screen (I wasn't logged in when it showed). Code for BP did work (also got iridescent shards), I entered that while it was still on the screen.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2214872#Comment_2214872
We do like to see facts posted here.
Agreed. Honestly I don't get the people coming in wanting to discredit those of us that obviously have optimization issues with them game or try turning it into an us v them. Is it really so bad to want the performance improved for everyone?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2214408#Comment_2214408
https://us.v-cdn.net/6030815/uploads/E906MJBUZ0UN/image.png
https://us.v-cdn.net/6030815/uploads/LANVP2N1MSW4/image.png
https://us.v-cdn.net/6030815/uploads/MS86F1BX8M77/image.png
https://us.v-cdn.net/6030815/uploads/GGD4UWTE5PZN/image.png
https://us.v-cdn.net/6030815/uploads/EL95N02Q0K3L/image.png
both of the above are out of stock
https://us.v-cdn.net/6030815/uploads/3OG0WJQ3FB3K/image.png
https://us.v-cdn.net/6030815/uploads/LY05BYQMDUJ9/image.png
The only possible console to get is the lower-spec, digital/stream only Xbox Series S for under ยฃ500.
In the middle of economic recovery in some places, total lockdown for others. Where they have to save money.
Just get a next gen console 6head.
Thank you for this.
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I tried on ps4 and it says not valid. Hopefully it wasn't a limited code.
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@QwQw said:
Man, I can't believe this thread has 20 goddamn pages. It's literally the biggest thread I've seen.
Let's hope the stream today can finally give us an update on console optimization.
I really hope they give a solid response when it comes to optimization and it's included on the roadmap.
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I'm excited they are doing a road map. I'm hoping the road map has optimization and game health on it.
Best memory was KYF session with my family, my sister that never plays video games (last time was button mashing in street fighter on Sega) was Trapper. Lots of laughing like when I was crouch walking away (UE not equipped) and she couldn't hit me, then my nephew that was downed was crawling around a tree (no Tenacity) and she couldn't pick him up. Just ridiculous time joking around while my sister learns controls and tries to kill us. She loved when we showed her how to mori so she could skip hooks. ๐
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Twins. You barely get bloodpoints and most games just safety or lose a pip so feels like waste of time. They're designed for strategies players constantly complain about.
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@wishwon said:
https://forum.deadbydaylight.com/en/discussion/comment/2214320#Comment_2214320
I feel like I've been seeing a ton of demos lately, but maybe he's less popular on console.
Right after the patch I saw a few and was hopeful but haven't seen any since. Same with Blight, saw few after update to his height but none since. Plague I'm seeing because of the Tome but I'm will to bet once her challenges are done I won't see her anymore.
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For survivor Tapp, for killer Nurse (she's not popular on console with crossplay off). Quentin, Adam, Demogorgon, Plague, and Blight are also rarely seen.
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As someone that plays mostly survivor I haven't had a problem with it. Have noticed random teammates have a problem but they are making dumb plays while exposed. I think Starstruck is fine where it's currently at, survivors just need to adjust and play smarter.
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Based on players using them to work with killer, sandbag, or just overall be useless hiding in a corner: Feng, Dwight, and Claudette
Based on perks: Quentin, Yun-Jin, Ace
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2210527#Comment_2210527
Does this look like your experience?
This was on PS4.
This is the first PS4 video I've seen run smoothly, I would've guessed it was actually a PS5 since it looks closer to the PS5 videos I've seen.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2210417#Comment_2210417
I'm not sure why internet matters here.
I've played other online multiplayer games and NEVER experienced FPS drops/screen freezes as bad as in DbD
I feel like in this thread we keep getting people coming in here trying to blame internet connections and we keep going through that our internet connections are fine.
I'm also on ps4 and my swf teammate is on a ps4 pro, we both have experienced the FPS drops you have in your videos.
Our internet connections are fine. We can point out the exact triggers that are causing fps drops for all of us because it's an issue with the game, not our connections.
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I just want the old spinning on floor when slugged. I miss that animation so much. Used it to thank killers.
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This is old screen shot of my controls. The only changes I made were to actions and drop item. I set my actions (pallet/vault/locker) to circle. Then made drop item square because default it was circle. Rest I left alone.
As for Dead Hard my right joystick controls camera not movement so lifting off for a second to hit x isn't bad - for me it's same as when I press circle to drop pallet or vault in chase. If you have it reversed that right is movement and left is camera you could bind abilities to your d-pad.
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I've noticed an uptick in survivors unhooking in the killer's face and not always with BT so if not swf seems like killer may be camping/tunneling but really it's teammate killing everyone with bad unhooks.
Could also be the challenges to sacrifice x players. Alot of players want the challenges that take multiple matches to be finished as quickly as possible so in case of sacrifice a killer may tunnel a player out to atleast guarantee one sacrifice and if they can do it quickly that's one less survivor working on objective/available to help team.
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When I started I hated Spirit, thought she was just easy 4k. Now that I've played enough to know how to survive against a Spirit I don't mind going against her.
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Survivor - Tapp
Killer - I'm on console with crossplay off so Nurse
Between those two? Nurse I see way less.
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@Pulsar said:
@bm33 @OniWantsYourMacaroni @JPLongstreet @onemind
What do you fellow Console gamers make of this?
Hmmm dead hard or Blight cosmetic? ๐ค Really hope it wasn't that you had turned towards the gen as the bubble from Tinkerer was going away because that would be beyond obnoxious.
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1. BP caps/Scoring events - Increase total BP cap, remove category caps, implement more scoring events. More overall BP can be earned per match, maybe up to like 40k or 50k. Remove caps so if killer is focused on one player for match and they loop them the survivors aren't screwed because chased maxed out boldness 3 gens ago when the other survivors maxed out their objective and no one is getting altruism because no one was hurt/hooked. Adding additional scoring events to compensate also for increase in total as well as put in scoring events that already should exist. Some additional scoring events: being in a chase with Victor, downing a survivor in the exit gates, killer going after survivor that was not the recently unhooked, make unhook 500 BP safe unhook 2000 BP and unhooked survivor not being chased 30 seconds after unhook additional 1000 BP (this will encourage actual safe unhooks and more teamwork from survivor that unhooks instead of relying on BT or DS).
2. Bloodweb adjustments. Remove perk tiers since they are only there to increase the grind. Combine the single category offerings to all category by % since currently they cost more than BP. Right now (could be bug) if you have only tier 3 perks left to unlock you are only offered 3 perks not 4 so would change that to make bloodweb always offer 4 perks. This is only on first time going through bloodweb but remove having to unlock teachables in bloodweb, have it automatically happen once reach that level on a character.
3. Additional methods of earning BP. Have monthly Bloodhunt weekend. Have daily challenges offer 3 killer and 3 survivor. Fill in the like 50 empty spaces on rift free track with 10k or 20k BP - this will encourage those that would be hesitant to buy premium to play more, once they see how far they make it thanks to the BP incentive they'd be more likely to buy the premium pass.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2209425#Comment_2209425
All of this
It takes longer to submit a damn report than it does to play a match. It's absolutely bonkers how awful the report system in this game is.
Hell, I would be willing to be my life savings that the majority of players don't realize you have to submit an actual report on the computer like this was 1999 rather than just being able to hit the "Report" button in-game...
On console it gives no indication at all that you need to send down additional information.
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It takes so much effort to report someone it's ridiculous.
I was reporting a killer for body blocking another survivor in a corner for the match. My ps4 for some reason didn't record the whole match, instead the recording started just as I was about to run away from where the dude was trapped with crows. Sent screen shot showing there were gens left with dude blocked from second it showed him at start of match then video from spectating EGC when the killer kept him trapped until timer ran out.
Can't imagine how many people get away with cheating, working with killer, body blocking, etc. because the person reporting didn't record the game or the recording didn't take. I get they want proof but something should be done on their end to record matches.
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@JPLongstreet said:
Consolers like me that openly wonder if Crossplay is fair are usually told something like "there's no difference no advantage we all are playing the same game..." then da fuk is all this?
Also, why do these screenshots look like someone dropped their GameBoy in battery acid? ;)
This. So much this.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2208501#Comment_2208501
Kinda sad that i'm more excited to hear about news on optimization than about the Resident Evil chapter ๐คฃ
Same.
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I hate playing against the Twins. Loop Victor for 5 gens, only get 5000 points for escaping and lose a pip because game thinks you just hung out in a corner for the match or get downed, slugged, camped for few points and lose a pip (maybe safety pip if teammate BT rescues you). Either way it's a waste of time.
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Are you on console or low end PC? If so there are triggers that cause FPS drops for both killers and survivors. Entering Bloodlust, status effects popping up on the screen, entering Freddy's Dreamworld, Exposed status triggering, someone being hit with Sloppy Butcher, someone using Dead Hard near you... Those are just some of the triggers that'll cause FPS drops.
This post has bunch of videos showing examples of the poor optimization on console and some PCs.
@Pulsar said:
This is a rant.
Recently, it's been getting more and more difficult to enjoy this game and to look over the glaring issues. The Console version of DBD is an absolute nightmare when it comes to optimization and trying to play the game in a similar way to PC.
I've reached my wits ends with the game constantly freezing and never getting above 25 FPS. How in the ######### am I supposed to counter a 360 if I am getting less than HALF of the frames I should be getting, I'm being denied visual information.
Have some videos demonstrating my point, if you have any of your own, please share them. Maybe we can get an answer out of BHVR about what happened to the Optimization we were promised if we make a big enough fuss.
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=k7p_8C649Rs&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=PSa8yNir8wU&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=jlwQc0rdiM0&ab_channel=PulsarGaming360
https://www.youtube.com/watch?v=7tQaee-Od90&ab_channel=PulsarGaming360
And this post has many of the triggers for both sides listed out.
@FambinoBambino_ said:
Is it just me or is the optimization quite bad on console?
Share your thoughts/ experiences fellow console players
Edit: Since threads have been merged here is the original comment from a merged thread so you can freely comment on it too
Console players have been justifiably demanding decent frames for years and nothing has been done. We were promised an optimization two years ago. What came of that? Why is this not a priority? Why are we treated so coldly when we rightfully demand updates on what we were promised a long time ago?ย
Most importantly, why should we believe we'll be listened to now? Because someone said that the devs were looking into it? Or that we've been heard? I'm sorry, but those vague answers aren't enough. We need real updates and clear communication.
This post isn't even just about console optimization or the devs not keeping their word. I would like to know why we should believe we've been heard when we've been brushed off for so long.
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Maps aren't that big and there's only so many places a totem can spawn. If they were to create more hiding spots for totems that's more spots a survivor can hide or loop a killer.
Even if they only put the totems in bushes limiting where totems spawn like that would make them easier to find, survivors would only check those spots for totems and would be hidden from killer while cleansing so less chance to be interrupted.
While you don't want Ruin or Devour Hope to be found, you do want Haunted Grounds to be found. Haunted Grounds is great when it's cleansed in a totem spot that's out in the open.
I've had so many matches where I've found a Devour Hope totem next to a finished gen because my random red/purple teammates didn't cleanse it incase it was Haunted Grounds. I've had matches where the Ruin totem was just on other side of wall from a finished gen, not even blocked by anything to hide it. For every cleansed at start of match I have there's a match with those teammates that are allergic to cleansing totems.
Many of my matches where I cleanse a lit totem at start of match is because the killer went to check on it. Either I see the killer go to an area that looks like it has nothing and makes me curious why they were there or killer finds myself and teammate fairly quick at start of match near a gen and if I look sure enough they had headed straight over because of a lit totem nearby.
A perk similar to Corrupt Intervention would be good. One that blocks survivors from being able to cleanse lit totems for minute or two at start of match.
Another thing they could do is make hex totems not appear lit until a survivor starts working on them. Right now survivors will ignore dull totems but only cleanse hex totems. If all totems look dull until a survivor starts working on them that would at the very least have survivors waste time cleansing.
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@Jasix said:
Translation: I didn't kill anyone by the EGC and think the Devs should give me a way to get a pity kill.
https://forum.deadbydaylight.com/en/discussion/comment/2205353#Comment_2205353
Except any decent survivor would already know that NOED exists and would simply find the totem before attempting a rescue. Starstruck won't work because the three other survivors are off totem hunting while the killer stands by at the hook. If you can't get a sacrifice before EGC I doubt much is going to actually help you.
Based on the frequent "nerf noed" posts there's not many decent survivors. ๐
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Twins. Either loop Victor for 5 gens or get slugged/camped. Either way leave match with minimal BP and maybe a safety pip or lose a pip. Just feels like waste of time.
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Pretty sure that's a new bug, similar to the one where survivors would randomly look like they were being carried. I'm on ps4 with crossplay off, the other day I was on a hook and saw the aura of a Bill being chased but he looked like he was in between standing and crouching. Was pretty funny to see him gliding around while being chased. He was downed/hooked after I was saved and after he was saved seemed to be moving normal.


