bm33
bm33
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- bm33
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PS4
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@Karao_Ke said:
https://us.v-cdn.net/6030815/uploads/1DKV33M1RZXK/20210217-211854.jpg
attention: feline overlord is now here to seize all dogs and replace them with the superior pet; cats
this is not a drill.
Your kitty is so pretty. I love kitties. π
This was my kitty I had for 18 years, he was awesome. In pic with ps4 controller he's on top of my pup that's snuggling under the blanket because my kitty wasn't about to let anyone get in his way to snuggle with me, especially not a dog. π
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@letmeloveyvu said:
where is the support ticket?
Β© 2015-2020 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.Did you report them in game as well? I believe you need to do that so they can see the chat records on their end.
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This was going to be my answer. π
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The last couple tomes have had challenges for killers/survivors that were not the lore for that tome.
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Regular slugging until bleed out is not reportable.
Slugging where it's last survivor that you have in a dead zone, having them wiggle free, downing them, bringing them back to deadzone over over over so they can't die and can't escape for extended period of time would be griefing them by holding the game hostage because you're preventing the game from ending for that player.
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*sigh*
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@Almo said:
They're blue!
https://us.v-cdn.net/6030815/uploads/KX0DJ3IB2NV7/image.png
(Work in progress, actual color may be different upon release)
Will there be a killer perk/offering that turns boon totems to same color as hex totems to confuse survivors? π
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You started off your post saying you needed to defend Mandy. Even though you start off that end sentence saying you don't think anyone was blaming Mandy you kinda contradict yourself with the "but if you are... " It's like saying something offensive but following up with "no offense" and expecting people not to be offended/become defensive.
I was clarifying that no one has blamed Mandy for BHVRs lack of response because it'd suck if she came in to see your comment and starts misinterpreting or second guessing people's frustrations towards BHVR as frustrations towards her when no one is frustrated/blaming her. I don't want Mandy to find offense over things that are not directed at her at all because someone said she needed to be defended while quoting someone just asking for an update and another saying they're hoping for an honest response if it's that last gen is being forgotten.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2238206#Comment_2238206
https://forum.deadbydaylight.com/en/discussion/comment/2238652#Comment_2238652
As much as I don't want to, I kinda have to defend Mandy here for several things. She doesn't work on weekends and even though she's technically employed as a community coordinator (to the best of my knowledge), she doesn't have much sway on what information can and can't be revealed. That all lies with the higher ups at bhvr- and I don't mean the devs I mean the actual higher ups, especially the shareholders. If there's no real answer then the shareholders will put a big middle finger to the notion of giving an answer because it would substantially hurt profits.
So, I don't think you guys are, but just in case you are don't blame Mandy, or any other Community Managers or Coordinators, because I'm pretty sure they don't really decide what information they can and can't say.
I don't think anyone was blaming Mandy for BHVRs lack of response. Just checking in with her to see if she can see if there's any update since she's only link we have to them and it's been couple weeks. People have shared their frustrations over BHVR not responding but I don't think anyone is frustrated with Mandy.
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My pips have been broken since rank reset when I was bumped from 4 to 15. The game did its best to keep me from getting back into red. The -4 pips was pretty annoying when it happened.
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Just read this interview with head of Playstation Studios and their attitude towards ps4 is one I really wish BHVR would have for ps4/Xbox 1.
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I've had killers DC as survivors are running out of the exit - I'm guessing they think it denies the survivors the escape points?
I always find it funny when a survivor DCs after being hooked 3rd time or Killer DCs while survivors are running out the exit.
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Forgot to take screen shot but had a match where a gained a pip when I shouldn't have - was nice change from only losing or safety pip when in supposed to gain a pip.
Killer DC'd after second gen was completed, according to the progress bar I should've had safety pip but instead rank progress said +1 and I did in fact gain the pip - went from 5 with 3 pips to 5 with 4 pips.
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As killer: Survivor stepping in one of my traps.
As survivor: hearing killer step in their own trap. π
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My pup loves snuggles. She has gotten me killed quite a few times wanting to climb up and snuggle during a match. π
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Launch trailer Meg, Claudette, and Jake - only if available for iridescent shards not stupid auric cells only crap they do with original characters.
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That's pretty funny they fell asleep while streaming. Must've been a long wait looking for a match. π
I remember before dedicated servers I'd have the longest waits looking for a lobby as survivor at night. It'd legit be 30 minutes and I'd fall asleep waiting to load into a lobby when it'd take that long. Hasn't been that bad in for awhile.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2236805#Comment_2236805
I still think the skillchecks are pointless, tbh. With how laggy and inconsistent skillchecks can be, I've found that toward the point where it gets smaller, people frequently miss the skillchecks and have found myself a couple of times 'failing' them when I've clearly timed it correctly. I'd rather the ridiculous mashing than that tbh.
I hate that they get smaller. There's been so many times I'm almost at someone but they die because they missed a skill check at the end speeding up the timer.
As far as the original question - less successful suicides but seeing more players run up to killer to be hooked again or sandbag teammates that saved them when they wanted to suicide. I've stopped rescuing anyone that attempts escape because of how often they decide to spend rest of time in match screwing over the team.
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They're so cute. Love pet pics. π
This is my pup, she just turned 8 this weekend. She's awesome.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2236038#Comment_2236038
Yeah good luck with that I'll just play sacrifice wards all week if I have to
First week RPD will have higher rate so may be better off playing other maps instead. Will suck to play sacrifice ward only to get RPD because it has high pick rate anyway.
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4th was from top tier of 3rd, now 2 tiers are left for the 5th.
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Not_Queen has confirmed this license won't happen in DBD.
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I was thinking this other day. π I was thinking it'd be rough if someone ran Blast Mine, Red Herring, Flashbang, and Head On. π¬
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In US it's a 3 day weekend this weekend because of Memorial Day so kids definitely had today off.
Depending on location in US some schools get out in May while others it isn't until mid/late June. I'm in North East US and my friend's kids are in school until June 22.
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If you haven't already do a different challenge then go back - challenges this rift have been pretty buggy not going through until you change them then go back.
Chase challenges are always a pain to me. Just the timing of the game deciding the chase has started/ended. So many times I've missed out on things in a chase because I did whatever before the game acknowledged I was in a chase or the chase ended just as I did whatever.
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The RE chapter looks like it would be fun but I don't trust it will run well on console. In ptb feedback section a reason a dev gave for there being no more than 2 zombies is performance issues (balance being first reason). If more than 2 cause performance issues on PC what is going to happen on console?
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I blame the archive challenges, they tend to encourage bad/unfun gameplay on both sides. Killers will tunnel/camp to ensure sacrifices for their challenges. Survivor challenges like the BT challenge encourages unhooks in the killer's face. Between rifts the games tend to be alot better because less are trying to complete challenges.
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@DoritoHead said:
"Remember to die" lmao
Also, what's the jump scare on the Silent Hill map exactly? Does something jump out of the locker?
Dead body drops out. It also changes which locker it drops from in the locker room. Only happens once per match.
Flashlights also will cancel a Nurse blink and light burn a Wraith out of invisibility.
If a killer uses Franklin's on you when you are carrying a firecracker it will instantly be destroyed. π
Trapper can figure out where a hatch will spawn before it actually shows because he can't put his trap directly on the hatch.
The artwork of other maps are also in houses on Badham.
The Meg, Claudette and Jake we have now are not the same as they were in the launch trailer. https://youtu.be/JGhIXLO3ul8
Dwight doesn't get his looks from Cote, his looks are based off of a different BHVR employee. Can see at about 34:00 mark: https://youtu.be/skyydYkbpw4
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@CaenumPlays_ said:
I would presume itβs console, more specifically playstation. However I play on PS5 and I hardly ever get other playstation players in my lobbies, when I play killer maybe every now and again iβll get 1 playstation survivor and when I play survivor itβs nearly always 3 cross-play teammates.
I play on ps4 with crossplay off. I have no problem getting into lobbies on either side because so many turned crossplay off.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2230621#Comment_2230621
This is my chief concern as well. Everyone says just get the next gen when they're available that's your optimization (which is total bs by the way) but if after six months of their stronger hardware brute forcing DBD to run well-ish they too show increasing frame drops and the like, then ######### is the point?
Exactly. Having performance issues start popping up less than 6 months after release is not promising. Sure they're minor now but how long until they're just as bad as on old gens?
They've ignored the performance issues on old consoles, have released multiple killers without thinking how they'll perform on consoles, and now new consoles are starting to show signs of performance issues. While I hope they'll change and give console attention that hope lessens each day with their silence.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2229476#Comment_2229476
It's honestly very difficult I honestly wouldn't be streaming it if I had my way but it's been requested i do so .I used to play dbd every night as well now I only play once a week .I jumped on tonight as I really want the boomer charm but and after a match of hag with frame drops I had to call it a night.
It's really sad in all honesty I love the game but it's performance issues really just ruin my enjoyment . π·π
Used to be my favorite game but these performance issues make it hard to enjoy. I stick around because of how much time I've put in and I keep hoping that maybe they'll finally fix these issues.
My cut off point will be when I finally get a ps5, if by then they still have yet to address performance issues I'm not even bothering installing it on the PS5. I've seen new gen players start to report performance issues after patches so only a matter of time before performance gets wicked bad on new gen too.
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I love when I have Saboteur equipped for a challenge and I unhook someone that wants to be healed under the hook, it says I'll heal them but instead I start to sabo the hook.
I've had tier 3 madness and it's prevented me from unhooking someone quickly because it keeps changing between unhook and snap out of it.
It didn't used to be this bad but sometime after the twins release if you have multiple interactions or multiple actions nearby the game seems to have issues with handling them.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2228754#Comment_2228754
That is even more reason to pin this thread so everything is in one place.
I live streamed dbd this game on Friday for 5 and half hours probably noticed about 4 times frames dropped and caused issue making me loose what I was doing .Lucky I don't take the game super serious lol so didn't bother me but still need addressing especially seeing what pulsar has showed in his clips .
π·π
I'd love for them to pin it but I think they won't do it because they don't want a post pointing out issues at top even though it would be helpful.
I'm hoping that because more posts are popping up from newer members it's showing them that it is an important issue they need to finally address.
5 1/2 hours π² I can barely do more than 2 of DBD anymore. π
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DC before on hook I notice tends to happen more with killers running BBQ so think it's survivor trying to prevent killer from being able to see auras of remaining survivors. This, while dumb to DC, I do understand the strategy behind it.
DC after being hooked I figure survivor doesn't want to watch the sacrifice animation. There's no point aside from not watching the animation, they could just walk away from from screen for the 15ish seconds it takes. It's like the killers that DC as survivors open Exit Gate/are running out.
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Mods have done well speaking up on this. There's been alot of ignorant comments lately on these forums that I want to hope are coming from kids that just don't know any better.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2228768#Comment_2228768
I would not say it was a massive buff, but it certainly benefits the Killer more.
If someone wants to suicide, it takes longer, meaning that a Killer has way more time to get to the Hatch. Meanwhile, a Survivor gets nothing from saving someone who wanted to suicide, because they most likely will not continue playing the game. The last Survivor I saved before they were able to suicide just went afk at the Hook - and this is the better outcome, I have also seen Survivors sandbagging the people who saved them.
My swf teammate and I have stopped trying to help anyone that attempts escape since most times they just sandbag the team after being unhooked because they're mad they were saved.
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I feel like new members keep joining the forums to complain about the poor optimization. I keep seeing new posts pop up from people that haven't even commented on this post.
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- Anytime you become exposed as survivor - NOED, Starstruck, Myers Tier 3, Marked by Ghostface, etc.
- Anytime someone is hit by Sloppy - not only the person getting hit but can be a survivor across the map getting hit and you'll have a freeze.
- When a survivor cleanses a nearby totem even if it's dull.
- When a survivor searches a chest on Cronus Prenn
- Anytime a notification bubbles pop up - hook, finished gen, noise, someone screaming from tier 3 madness or being shocked with blast, etc.
- If someone sets off a nearby Hag trap
- Not only when you enter Freddy's Dreamworld will your game freeze but if Freddy hits someone nearby into the Dreamworld you'll get a freeze.
- When Doctor uses his power, especially the blast.
- When Blight uses his power nearby
- As killer your own power can cause freezes - Myers tiering up, Ghostface activating shroud, Deathslinger aiming, Demo starting shred, Hag if too many traps are set off at once, Spirit entering/exiting phase, etc.
- Indoor maps
- Increased fog
- Perk icons popping up on your screen - Leader, Prove Thyself, Thana, Dying Light, etc.
- Oppression you get a freeze on top of the difficult skill check popping up, freeze is wicked bad if you're on a gen with someone.
- Certain cosmetics like Blighted or Nurse Lantern Head
- Bloodlust activating
- A survivor using an exhaustion perk
This post that's still going has videos of the frame drops
These closed old posts have lots of triggers listed for fps drops that haven't been addressed, majority I'm sure will be repeated here since they still exist.
https://forum.deadbydaylight.com/en/discussion/187573/console-optimization/p1
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So disappointed they removed the skulls. Old one had character. New one is just so boring and uninspired.
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Both.
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2226832#Comment_2226832
No, and considering its been over 10 days, my hopes are getting real slim
I've been hoping the delay has been because their pr manager is dragging their feet on proper wording that isn't just another vague brush off response but the longer we go without word the more I feel like they're just going to ignore and hope that someone will pop into this post and give a reason for it to get closed. π
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The grind on characters is why I didn't even buy the last 3 chapters with iridescent shards. I have enough shards to get both the killers and the survivors but the grind for them just doesn't feel worth it.
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Removing the skulls from the logo is so disappointing. Now it just looks boring and has 0 character to go with the game. What they did to "Dead by Daylight" just looks like they decided to go with extra bold font and I don't care about that. The removal of the skulls though is just bad and makes me question who they have hired in that department that not only would take a cool looking logo and just make it so dull but who would also approve such a poor decision.
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@AgentPug said:
https://forum.deadbydaylight.com/en/discussion/comment/2227009#Comment_2227009
That reminds me of a clip I saw where 3 survivors DC'd on midwich and hatch spawned next to the 4th survivor
I found hatch before 4th survivor. Saw 4th running around and lead them to it. Funny enough the bodies of the survivors that quit were right next to it. π
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I've had under a minute matches but that's because everyone quit. π
Had one as survivor where survivor 1 DC less than 10 seconds into match when they saw the killer, survivor 2 DC about 5 seconds later when killer pulled them from locker, 5 seconds later survivor 3 was downed/hooked by killer and suicided as I was running to them, 5 seconds after that killer DC as I was looking for hatch.
Match as killer on Midwich. First survivor DC when they saw it was Midwich. Second DC when they saw first had quit, third DC immediately after that. I gave 4th hatch.
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I farm as killer but I've been doing that since before the pride charm. It's so much easier to get the "in one game" challenges done when you farm. π
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@MiniPixels said:
https://forum.deadbydaylight.com/en/discussion/comment/2224420#Comment_2224420
Since it's very new it's difficult to find large high quality images of it, this was the best I could find.
https://us.v-cdn.net/6030815/uploads/JDKRCIL8F2YQ/tally.png
https://us.v-cdn.net/6030815/uploads/G4WQYBYPBIT6/logo-png.png
They got rid of the skulls???
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So I said majority but it's not necessarily strategic, more so commenting on it.
"Did they really hop in a locker in front of the killer?"
"I'm sorry if this my cleansing this glowy totem sucks but glows it goes... Ohhh it was bad totem, you wanted to go on a hook right now... "
"Oh that Bill is dumb, he is so dumb... It's a Nurse and he's so loud injured above where I'm getting hooked... Does he really not think she can easily get up there? Annnnd down he goes..."
"Why is that Claudette already cleansing? Wait, did she really cleanse to go unhook the sick person? Aaaaand cleansing again..."
"It's pig, who's gonna boop first? Bet I can get more boops in then you" π
"It's really hard to help you with that 'unhook someone that previously unhooked you' challenge if everyone but you is getting hooked...maybe stop healing yourself every time you get injured?"
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@velosinhooo said:
https://forum.deadbydaylight.com/en/discussion/comment/2225700#Comment_2225700
Nope, Appraisal only works at chests, the vaccines are suply boxes, the Cut Coin or Shiny Coin also don`t work at the vaccine supplies.
Ah, good to know. Thanks for answering that. :)















