bjorksnas
bjorksnas
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- bjorksnas
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@[Deleted User] said:
Name a good counter or more against a Spirit who runs Stridor and listens for footsteps / breathing.
Having a great team to work in the background because its a 4v1 game and spirit is only good at 1v1 parts, also spine chill or stack off the record and iron will there are ways around it so if you dislike it that much use them before complaining.
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^^^ they played before entity blocked windows and had double pallets everywhere ^^^
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no
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So if you do run bbq make sure to take a second or two before phasing immediately to get bearings on everyone
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@SpookyStabby said:
Hey, since there are a bunch of Spirit savvy people gathered here; Can aura reading perks like, say I'm All Ears, be used to see Survies while phased? Asking for a friend. :3
No and even when channeling auras disappear after around 25% charged
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/1433440#Comment_1433440
Sorry, looking for an actual answer instead a mad killer who can't apply gen pressure :)
Lol I can run second chance perks but the killer can't that just sounds like entitlement, I bet if literal any changes or nerfs to those perks and you will complain up a storm on these forums
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@Sir_Bassington said:
least interactive killer during chase, forces immersed playstyles and hard counters are perk and map dependable. when a god billy/Nurse and good huntress steamrolls a team its because the player is good, not the killer, prove me wrong.
It's nurse but faster just get good
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they mean body blocking in the sandbagging sense
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@NuclearBurrito said:
This thread be like:
OP - "Deathslinger has no TR"
People - "Psh, stop your hyperbole"
OP - "No plz I'm serious"
People - *loads gun*
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some of these are directly gameplay and also why a random killer nerf for not gameplay, secondly why no 2 reds that only limits myers and affects nobody else because no other killer has 2 reds good enough or some even good reds to stack in the first place,
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Its fair give up a perk slot and reach the end of the game with at least one dull totem remaining for a boon. It can be countered by just taking some time to do bones every now and then.
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Let keys spawn in chests but only if the killer can find moris when hooking survivors
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Bruh I got around 250 left over cakes on p3 killers it will be fine
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1429877#Comment_1429877
Yep.
I was being sarcastic.
So was I it just happens that text doesn't carry sarcasm very well
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@Honkerton said:
https://forum.deadbydaylight.com/en/discussion/comment/1429772#Comment_1429772
That's the thing though, usually you find out there's NOED when it's too late and half the team is downed. Make it so it's a regular hex totem that starts out from the beginning of the trial rather than changing a single dull totem into a hex totem.
Frankly I don't thing a sensible person will ever agree with this change just give small game tokens or something to track and its balanced it doesn't need something this absurd if anything its just that totems need a small change.
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1428932#Comment_1428932
Killers got so carried by "ruin" that they are planning a whole new mechanic for early game.
Survivors get so carried by the game being fast with second chance perks they have to add a mechanic to slow it enough to spread them to manageable levels.
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@Zoophage said:
So I was about to shut down DbD last night-ish (~5am) and was looking back at my original main: The Nurse. I probably haven't played her in years at this point. Anyway, I was looking at all my unused offerings/items and spotted one I had totally forgot about called the "Black Splinter." Ultra-rare, really? Was this just a promotional thing to get people to buy the Halloween dlc? Ahh, DbD nostalgia :)
For those that don't know what this offering was:
Black Splinter
Allows you to take on the role of The Shape for the next Trial.
Bruh this was up until 4 months ago you good?
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@mikerz1994 said:
https://forum.deadbydaylight.com/en/discussion/comment/1429824#Comment_1429824
thats what im saying there was no point in any changes since ruin its the same ######### just shorter matches and now they've fuked everything up having to spend mad time rebalancing. what im saying is if the killer was pressured ya theyd start playing the slug game but much longer exactly yup you get it. that sh!t is just boring, its still boring even though its shorter now. people still wait out DS with shorter match times, its not unfathomable. You shouldn't be chasing someone you just hooked anyway for 2 reasons (youre giving 3 ppl more gen time cuz theyre already doing something instead of worrying about radius, and you have to waste 40-60 seconds if youre scared of DS.) as opposed to going somewhere else and potentially ambushing 2-3 survivors on a gen getting 2 hits plus a down. but if people are trash at killer they worry about something so miniscule as a perk you can just ignore if you play the intended way.
Since ruin was changed killers were given less wiggle room blanket immunity for 2 minutes in matches that last 8-10 was much stronger then in 10-15 minute matches which is why people are saying they should get nerfed to reflect that matches go faster now.
Also while im at it if killers average 1 minute chases on mid tier killers its feesable to have a 12 hook game in 10-15 minute matches not in 8-10 because by the time you get around to the later hooks they are already escaping.
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@mikerz1994 said:
https://forum.deadbydaylight.com/en/discussion/comment/1429335#Comment_1429335
nah people used to slug and camp with ruin active because they had more time to kill, especially if you pressure the killer back then a lot of them would go for the camp and have time to camp out a 2k minimum or get 2 slugs and make it hard to get back on track as a survivor. second killers felt like they might lose they get sour and act entitled to the 4k and it was easier obviously to achieve back then. if u even think about doing ruin without taking the slug bait you better not miss that great skill check cuz theyll come for you knowing youre no threat to pick up survivors. especially if youre not SWF theres a good chance the other guy that isnt slugged is doing nothing.
personally they wasted a shiiiit ton of time nerfing and revising perks and killers all because of the ruin change. how much dev time has been spent on balancing the new game structure? its laughable. Problem is they did it to delay the inevitable because from what i've observed among comments and friends, people are always getting tired of this games constant bullshiiit
As soon as people started trying they got 4ks? so exactly what they did now except then they had more time which means waiting out meta perks. H
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@Голубой said:
All you see around here is a very vocal group decrying the Billie nerfs. But these nerfs are very warranted and Billie feels very oppressive at red ranks and tends to snowball games very hard and very quickly if you get 1 teammate who does not know how to dodge. These nerfs are very welcomed by some. Keep it up BHVR :)
Mid tier killer strong when using strong things nerf until bottom tier?
Also these nerfs are welcomed by the swf community who now only have to look out for spirit, nurse, and iri head huntress because having more than 3 viable things for the opposition scares them.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1429287#Comment_1429287
that makes no sense to me.
so.. when i play Lithe with Dance with me and i lose the killer everytime because of this combo does it mean it needs to be nerfed? i mean it carries me right? so it needs to get remove from the game then.
i mean you can make the meta perks useless by not Tunneling, slugging or camping. why is that so hard to understand?
i barely get dsed now guess why..
by your logic and other people, pretty much every single perk needs to get nerfed because every perk can be usefull and carry you.
BBQ, POP, corrup, infectious, NOED etc also carry killers.
you guys dont get it, RUIN carried killers who didnt even deserved to win. they chased a survivor for 5 minutes and because other survivor couldnt to gens after 5 minutes there was just 1 gen done.
just a bit of logic is needed please thats not hard.
"i mean you can make the meta perks useless by not Tunneling, slugging or camping. why is that so hard to understand?"
Heres the thing people liked ruin because it meant you had time to play nice, had time to go after everyone, had time to not slug or camp unless it came down to the wire because of all the extra time ruin bought. You wonder why the meta perks are meta because it slows the killer down in a meta where every second matters being blanket immune for 60 seconds but also being able to pick yourself up is way too strong. My logic is that meta perks carry bad survivors now like it carried bad killers then. The difference between the good killer and bad killer then was tunneling with ruin the difference now is knowing when to tunnel because thats the new way to win.
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@caz_ said:
it didnt get nerfed because it was overused.
it got nerfed because "Killers got carried" by ruin and baby survivors couldnt finish gens.
and survivors don't get carried by 4 meta perks?
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1426517#Comment_1426517
- There is a significant difference between 5% and 1-2%.
- The proportion of which The Hillbilly or Decisive Strike makes up of either role's "arsenal" does not make the two correlated or linked in any way.
- A nerf to one role does not have to be met with a nerf to another role.
A nerf can be met with a nerf to lower the overall power level of the game
The difference makes up for the proportion of arsenal
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You said the changes aren't equivalent but the numbers are pretty close 5% of the killer arsenal nerfed for around 1~2% of survivor arsenal nerfed
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If the game goes on for 10 years might as well break the economy at that point with all the content that would have had to be added to keep the game going
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Gen rushing is if they move their objective faster than my objective if I have 1 hook and they have 2 gens done you bet im going to rely on camping, slugging, and tunneling to gain a lead over the survivors now this can mean if im ahead ill play slower to compensate giving survivors 5 or more hook games before anyone has been sacrificed as long as im still ahead. I mostly count it as gen rushing if while im trying to play fairly im forced to use tactics like those just to keep up and win at some point.
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@OnryosTapeRentals said:
The Hillbilly and Decisive Strike are not in any way equivalent. A change to one doesn't necessarily warrant a change to the other.
A change in 5% of the killers cant be equivalent to a change in 1-2% of survivor perks
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You can get shadow born for free by playing the game enough you can't get thrilling without spending money or getting it in the shrine. your choice but thrilling is a really decent perk and not paying $5 for it is nice
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@Laurie_IsLife said:
You can't lower your graphics on console
then get a better console
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lower your graphics settings
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@Dwinchester said:
Fair point, they have done some ok things, now let's look at their failures.
1. Ruin is a late game perk
2. Matchmaking broken for 6 months and counting
3. Slugged survivors not making noise for 6 months and counting.
4. Billy phantom chainsaw and camera glitch
5. Releasing oni bugged, getting sales, then nerfing him.
6. Nerfing pyramid head right after release.
7. Million nurse bugs
8. Wraith sound bug
9. The great wall of haddonfield
10. Totems that spawn in front of survivors
11. Legion nerfs
The list of bugs are endless. Yeah, they've done some decent things, but they also ignore game breaking problems for months, but only for killers. Survivor game breaking bugs are fixed instantly.
But to be fair they often nerf survivors permanently while fixing killer bugs
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@WalkedMoss92 said:
Every single game I've played recently was All rank 1-4 SWF teams and it's not annoying, it's just boring at this point.
"Every match could be different" Nah. Every survivor now has borrowed time, defensive strike, die-hard, and sprint burst like it's not cute at all nor original. They're all the same people, it's all the same matches.
I would never stop playing a game completely just because of boring people because eventually the ranking system will be fixed and I won't have so many boring matches. I'm just saying that people who use these perks and SWF aren't good at the game and HAVE to rely on them to win. Like their only talent is being able to 360. Looping, using your flashlight only while I'm breaking pallets, using defensive strike and tea bagging are all not talents and are at the point basic.
I would never tell anyone to stop playing like this and I don't care if you do, I'm not making rules. I'm just saying is boring and basic and you only make a few people angry.
Bruh who complaining that survivors can effectively use basic game mechanics such as run in a circle and how they move.
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1413857#Comment_1413857
Part of being smart is being able to understand everything even tho you can't read it. It's named guess and you can really guess what i said from what i wrote, even tho it's literally clearly english written. But, this doesn't happen if you don't want to understand it at all :)
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1413857#Comment_1413857
Part of being smart is being able to understand everything even tho you can't read it. It's named guess and you can really guess what i said from what i wrote, even tho it's literally clearly english written. But, this doesn't happen if you don't want to understand it at all :)
Heres a tip for you to write something that is also easy to read without
try reading out loud to yourself to catch simple mistakes while making it legible
"It's named guess and you can really guess"
Just write in small simple words to get points across clearly, it doesn't make someone stupid for not being able to read your chicken scratch it just makes you look like a goob when you point it out.
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You can get banned for not participating in regular gameplay.
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1413761#Comment_1413761
Its english and there's written everything needed to explain what i mean. If you don't get it, it's not my problem :)
I mean if you want to act like you said something smart you could at least make it legible so other people can read it. Part of writing something smart is to make it legible to your audience.
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1410772#Comment_1410772
No, because if you say that i need something to play good against a killer for me it's equal as saying that you need to break something to get rid of anger and i have to do the same, same mentality. If i see something that it's not working with my method, at first i try various things that could fit myself, but when i see that my methods doesn't work and the only answer is: Play lamer, then i understand that something is wrong and i start trying to change things to be more challenging instead of just being lame. Same as i don't play mori or noed as killer because again it's just the way of playing lame of the game. you may win games, but it's not because you are good, it's just because you are actually subtracting parts of the game that otherwise you should face, same as insta kill addons like the huntress or clown etc.
can I get that in short concise english
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I'd love to see more score evens especially the one like camaraderie because it would add more survivor interaction to know what your teamates had and have feedback that they are ok for a bit
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Hopefully its the killers abusing vpns
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@Han said:
https://forum.deadbydaylight.com/en/discussion/comment/1411404#Comment_1411404
so? he's a community manager. he has nothing to do with balancing or reworking a killer.
Also being rank 1 doesn't mean you understand all killer in depth.
It means you understand it enough to play well, you don't get rank 1 by being inconsistent you get it by playing the game and doing well
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You have to be close to a survivor think backrevving a chainsaw then when the prompt is up just left click will not work if they hop in a locker, are on the ground, start vaulting or dropping a pallet, or vault a window.
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if you were to drop a pallet and the killer kicked it while you ran in a straght line you would buy yourself around 20 seconds which is enough for your team to get most of a gen done just off of one pallet and running in a straight line, when healthy be as greedy and run in straight lines as much as possible but when injured play it more safe but still keep in mind dropping a pallet gives you about 20 seconds of running away which is more than enough time to move 80 meters to the other side of a map and use map resources effectively
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if you go too close to the edge of a pallet this happens if you think you will get stunned when picking someone up just slug and build pressure off of that.
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400k to level 25 usually and 3 more levels with the other 100k due to increase in average bloodweb size averaging 30-35k to level 40 which point its around 45-50k a blood web which means you would need 500k + 400k + 525k for around 1.5 million to level 50
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1410839#Comment_1410839
M2 Killers and also Myers in addition to the M2 Killers.
Myers is a basic attack killer which is seen because dark devotion works off it, hence Otzdarva's zero terror radius tier 3 Myers
https://www.youtube.com/watch?v=2CTitN-NF7kyou telling me this is not a basic attack when this video shows it, I have just played it and the wiki also agrees with the "alt attack" (t3) being a basic attack
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Ghostface: Hides so well with nightshroud he finds himself on the ethereal plane, roll a new character
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1411036#Comment_1411036
So, does it actually despawn, or only the charges are used up?
No charges used for dropping the item or lost while its on the ground, but if the timer goes down all the way the item is gone is my guess
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411036#Comment_1411036
Ah, I didn't consider that. I guess I am assuming quite a bit, considering we haven't seen anything in action yet. If that is the case, though, I wonder if we will have any Bubbas camping items like keys.
better then face camping the person




