bjorksnas
bjorksnas
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I'm assuming the aura is only for the killer and only to tell if the item is about to despawn.
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Honestly the only change I would make to moris is have them not be secret and add a purple one thats kill on death hook, which doesnt take anything away from the game but adds more dramatic flare to peoples deaths without just having the killers offering didn't show shift into maximum survivor sweat drive.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1410863#Comment_1410863
No, I said Survivor does take skill then asked a loaded question. Nothing hyperbolic at all. Maybe if people on this forum could read and not put words into other people's mouths that'd be great.
you said "The skill of Survivor is being able to work with 3 other randoms. Go play Survivor, if its skill less you should be able to escape 100% of the time right?" which is a hyperbole which then I made my own hyperbole of which you reacted to it in the way you did you have effectively perpetuated the cycle I pointed out that you created. Which frankly if 4 levels of meta in itself i'm not prepared for
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1410842#Comment_1410842
I never said Killer isn't harder. But saying Survivors need no skill is an absolute lie. That's why you know the difference between a good survivor and a bad one.
I mean you did just spew hyperbolic stuff which invokes reactions and was like whoa how dare you perceive it how you did so maybe have these tame words be your first point rather than YOU CAN NO SURVIVOR MANY TIME UNLESS GOD DARE YOU TRY MORTAL
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@TheRockstarKnight said:
I won't say anything for or against the changes, because we haven't gotten to try them yet, but it is 100% a nerf.
It's like the Empathy and Wake Up nerf; even if a reduction from infinite to 128 meters is almost unnoticeable, it's still a reduction.
In the case of Hillbilly limiting his ability to use his power is a nerf by definition, because he used to have no limitations.
As for it not being a nerf because his add-ons will be good (which we don't know to be true yet), that's a fallacious argument. There's no reason he couldn't have gotten an add-on rework without being nerfed.
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Lemme say here that I'm not in support of some of the crazy overreactions going on because of the nerf, but I do feel like calling it a nerf is justified.
Well articulated but you made one verbal slip, its a rework not buffs, not nerfs the overall power level of the character seemingly isn't meant to change but BHVR is know to call it reworks when its only nerfs or buffs (lets hope not this time) what I mean to say is that billy as a whole won't get weaker he will just get more options and more play styles to play with.
If he has truly gotten stronger or weaker that is for us to decide when we have the opportunity to use it firsthand but until then we can only guess or make outrageous claims that billy will be worse or better.
Though yea probably a nerf knowing BHVR thinks spirit is strong so they are gonna nerf greninja, but its adding new things to the game on frankly a bland character that needs to have his addons changed.
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@[Deleted User] said:
The skill of Survivor is being able to work with 3 other randoms. Go play Survivor, if its skill less you should be able to escape 100% of the time right?
Thats a bit to an extreme but killer is by far the harder role and it is mounted by all sort of factors from risk reward, looping, time management, memory, knowing basic map layouts to know what to expect, and knowing survivor perks whats common things to look out for to know or predict perks. While survivor is mostly know the killer power and gen go brrr. Overall killer is the harder role
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1410687#Comment_1410687
No one. But those dedicated slug builds are mostly ran on M2 Killers and Myers.
Myers is m1 tho
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410816#Comment_1410816
My man, I don't know where you pull this positivity from good on ya... I can't say I agree with a single thing your spouting though. It's a poor design philosophy that started with Nurse, and will start to plague the game. Just wait for it.
If playing this game for 4 years has taught me anything, it's that it can get worse with BHVR.
Ciao
to be fair it has been 8 months since their nurse rework and they are only human so I do have a capacity to believe things they do can get better and improve. Of course nothing they ever do will be accepted by everyone but the 1% that usually is the loudest is also the only ones complaining so I think the other people who play the game will be just fine. I have played for 2 years and as far as I have seen they have covered mistakes pretty well even if it took a month or two.
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I think dream world freddy should be separate on the list because nothing hits like a loud echoing ooo of a disgruntled gardener
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Nurse did just need a nerf it was to the point where any smuck could just throw on an extra blink or two and dominate at any skill level with maybe a game or two at most of practice
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410805#Comment_1410805
The DEVs shouldn't make unnecessary changes. Simple as that.
I can get behind the LF one, but Billy makes no sense.
But it is neccessary changes, adding more to the power opens up more design space they were going to change his addons eventually and changing his power opens up new areas to add to it who knows maybe one of the addons will have overheat scale with speed to be extra zoom but that design space can only be opened by adding new aspects to something simple.
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@Swiftblade131 said:
New addons to deal with his new problems, that the DEVs added...
How is the playstyle different? Limited chainsaw runs? Where's the enjoyment in that?
The only thing that looked, sort of promising is his Ultra Rare, but in all honestly. Insta Chainsaw is still better. Especially since the Ultra Rare has speed limiter attached.
But thats the thing its a new playstyle to play as billy just like how nurse using both cooldown addons is essentially no addon nurse og players can still play og billy but everyone else has dozens of new ways to play billy
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@Thatbrownmonster said:
https://us.v-cdn.net/6030815/uploads/I1X04O0TP6DM/image.png
why you do this bhvr
The hair would look awesome with other items, yet you cannot mix anything about
Please don't start making this the norm for every new skin
Its part of their deal with konami they can add fun items and cool cosmetics but are limited to not being allowed to have them mix and match
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1405637#Comment_1405637
i don't like perks that play for you. This game is meant to be challenging and it should challenge your senses too, like sight and sounds and nerves etc. Perks like spine chill breaks this challenge completely and makes the game pointless to me. I don't wanna win the game or survive or whatever, i want a challenge. Something that peraphs i can't have if he has that low TR in certain maps, plus with the quickscop there is no real challenge in dodging since he just point-shoots you everytime, and vacuuming pallets is really the worst way to play against a killer and since this is the core of the surv tactic to "counter him" i really don't like it. I repeat, i don't care about winning or surviving, i want CHALLENGE. This is why i play solo Q instead of SWF.
And no, i'm not gonna play sprint burst, because it's the most pusy of the exhaustion perks. I'm a dead-hard player, since it is the only exhaustion perk that gives you a challenge in playing it (apart for head-on, but that's too situational and in certain maps you don't really have lockers where you want them and that makes it non-viable for me) But since atm it's broken due to latency stuff, i'm pretty much suffering a lot ngl.
If you are challenging yourself you cant complain when it gets too hard because you put yourself in that situation. Also complaining about a low tier when you are the only person to blame for your own bad time. Ga m er momento
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I think for killers especially as the game adds more and more less impactful perks it would be alright to give killers more perk slots especially for some of the weaker more supplemental ones e.g. fire up, brutal strength, beast of prey, territorial imperative ect.
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/comment/1405641#Comment_1405641
from a purely mechanical standpoint, I agree with you; giving everyone perfect knowledge and balancing around that would negate the benefits of Survive-With-Chat. Thematically, however, I feel like the more information everyone has, the more it feels like a game show (like The Running Man) and less like a horror movie.
For just one example, a SWC team constantly tell each other where they are and if any of them can see the killer. To negate this, by default every survivor would need to constantly see every other survivor's aura, and see the killer's aura if any one survivor can see the killer. This negates like a dozen different perks for both survivors and killers, so those would have to be completely changed. But it also means you lose pretty much all of the "mind games" that make it feel like horror, where you THINK the killer is doing one thing but you're not totally sure, so you're constantly on edge that the killer might pop out any second.
I more ment to a limited extent like a 16 meter bond or a kindred if the killer is next to hook or right as the survivor gets hooked more things like that to more balance out soloq with swf
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@luvcraft said:
2 player SWF = both players lose 1 perk slot
3 player SWF = all 3 players lose 2 perk slots
4 player SWF = all 4 players lose 3 perk slots
Full slots for any players not in the SWF.
The best way to nerf a swf is to buff solo queue making more of the information base game to lessen the advantage gottem by swf which will increase the strength of survivor allowing for more changes to killer to balance the game
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@BaroneMaximus said:
Ok... This is the first time that i'm actually clueless on balance stuff, but...
When you are SWF we all know how unbalanced this game is, but when you are solo, you can only rely on yourself so:
Deathslinger has low terror radius, combined with m&a it's literally unexistent. When you hear it, it's literally on you already and since he has a ranged attack, that doesn't really sound fair tbh...
He is capable of point-blank shots and this makes him even stronger in terms of chases since, you can wiggle as much as you want, but with a good read you are hit no matter what...
I feel like something is wrong with this character. Like something is missing to make it balanced or so, but i'm REALLY afraid of changing anything on him because it could make it very unplayable...
I believe that maybe he should have a "humming" like the huntress and it should be on a certain range despite your addons and perks. Or maybe he should have a charging moment b4 shooting like the huntress, or lower speed, even just 105%, maybe the shot should be slower once it's shot, like the more you aim the faster it is (i know rifles doesn't work like this, but...). I really feel like something is missing in this character, but can't say what...
Type down here what are your thoughts guys!! Need to know more POVs!!
P.s.
I play both killer and survivor at rank 1
just use spine chill. All killers have a 36 meter terror radius and you can vault a little faster most of the time
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@Aletria said:
Rank 1 and steam profile of 20 hours...
Hello guys I just faced a toxic killer the "Ez Game" type of toxic at the end chat...
I always ignore toxicity everytime but not this time....
There seems to be more than toxicity going on, i cant understand how can someone get to rank 1 in 20 hours...
How is this possible???
Check the date of the earned rank 1 there was a bug around January 21st that automatically awarded all of the rank achievements for just completing a match
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This bug still exists and gives freddy a huge early game boost that he isn't meant to start with
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1391352#Comment_1391352
yet he has an add on where when he hits the survivors with the bottle and then can instadown, soooo kinda basically Would just be buffing that for no reason, and a minute is long to you? Picture this scenario in game, Door is open and you unhook yourself and that minute isn’t enough for the killer to avoid DS and you don’t escape cause all they’d have to do is sit over you and smack you as soon as you unhook yourself and wait a minute not so long now is it?
Billy with mediocre addons is better than clown with his instadown and 6 bottles, to use clowns instadown you stand close and throw a bottle to instadown as billy you stand close the only difference is billy gets extreme map mobility. Also what you are saying is killers shouldn't be able to confirm a kill at the end of the game and it should last forever so if you get downed you get 4 minutes of crawling for a free escape.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389055#Comment_1389055
Agree her lunge I believe is bugged some hits feel shorter than others or just dont land like they did the game before
Her post blink lunge is shorter than a normal lunge not sure exactly how much shorter but its enough to mess with muscle memory from playing other killers, just use wooden horse to try and remove some of the penalty from playing nurse infrequently
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@microwavablefootball said:
https://forum.deadbydaylight.com/en/discussion/comment/1391421#Comment_1391421
Theres this restaurant that my grandfather loves to eat at which has the most abominable food ever, but the rolls with honey butter? i like me a roll with honey butter
The food is just so you can throw up to get more space for honey butter rolls. Also honey is considered raw by the fda whatever that means
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In my opinion the maps that need to be changed a little are as follows. Haddonfield just spread things a bit more and remove a empty house or two. Fractured cowshed currently one of the biggest and most populated maps in the game in terms of resources and how good its loops are tighten everything up, loose a few strong pallets/loops or a combination of a little bit of both, and mothers dwelling just feels too empty or too congested never in between, shave off some of the deadzones on the outskirts of the map that generate every game and tighten things up with slightly less total resources.
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The timer did get to that point but sadly I don't use noed + bloodwarden on huntress
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To my knowledge the extent that some people hate iri head is enough to cheat just so they don't have to play the game with it. It has gone into the barrel hit the dc penalty bottom and has started drilling to the earths core at this point.
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@microwavablefootball said:
thats the most wacky ass bloodweb Ive ever seen, but all the perks follow the 3 away rule so idfk man
The perk with the custom icon is 2 away
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@Wubalubadubdub03 said:
Idk about other killers, but I am getting send to Haddonfield at least daily. There are four survivors and there is a high chance at least one of them will bring a map offering.
The map is just not fun. If the game gives it to us by chance, fine, but im sick of being brought there.
People are tunneling Lisa so that the devs will notice peoples problem with her, and I think killers should do the same with Haddonfield so the devs fix the map. Even if they don't fix it, survivors would stop spamming that offering if killers facecamp and tunnel.
As someone who has enough hours to be done with haddonfield 100 times over, Go for it just because you dislike a map shouldn't mean you cant play the game how you want sure it might bother other people that you do that stuff on haddonfield but hey if they brought an offering to make you suffer might as well drag them down with you.
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@naitsirhC said:
Not to mention overpriced, the "legendary" skins are literally just there to make more people spend more money on an overpriced under decorated skin. I LIKE mix and matching my skins, that's why I liked DBD's cosmetic system so much. Also, I do it because it's cheaper and I can make better-looking custom skins with it. But there was literally no point in adding legendary skins other than to make BHVR more money.
"Oh, but legendary skins change who the person is"
How about legion then? You can mix and match their cosmetics and still change who they are. Why can't we just keep doing this? And why is it more expensive than a normal outfit? That makes no sense. I'm not going to pay extra money just so I can have a "different" survivor because that is stupid. Please change this, it makes no sense.
While they can add people to the game they are always limited by the licence in this case its all or nothing cosmetic sets but its better than some cases of no cosmetics at all so just take what you can get if you even want the cosmetics in the first place
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I "probably" made this one
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"slight buff" have the perk that already lasts too long stay active permanently here is my slight clown buff, have his gas instantly kill survivors. You use subtly in your words but not in your ideas which feels like a punch in the face. Plz balance word choice with the actual concept
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I mean if you use addons like that preform poorly then sit in the after game chat you can faintly hear their knuckles crack before they type a paragraph to let you know they have relations with your mother. Just the nature of strong items in games. For example in this one survivors expect you to use the weakest stuff on the worst killer and never use good stuff on them or they complain. Either don't use good stuff until you can handle it or just type gg and race to hit that continue button
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@Someguy28 said:
Hi so I am new player to this game, on PC steam. Is the community at wide generally just toxic or is it not the norm for someone to tell me to do harm to my mother after a game? in incredible graphic detail. I know general trash talk is a given on the internet but I've seen some really vile stuff that puts a known toxic community like league to shame.
I've been trash talked as a killer by getting 1-4 kills an told its not a victory by ever changing criteria. I know camping is bad form so I leave, see another survivor bolt for it, then get trash talked for you know chasing them? Or am I not supposed to chase a survivor when I see them an give them a head start?
I have maybe lv 5 on a new killer, have two basic traits, go up against flash light spamming very rare add-on and maxed perk survivors an they just say awful things after a game. I mean yeah I can ignore it but its like every game.
Honestly that just is what people become after a while they build up good stuff use it then make fun of people. Usually it will pass but it comes in waves of people so in never truly stops. After a while you will just tune it out or wind them up to see how far they will go because entertainment like this is always fun to watch. Either way people will always be toxic in this game as with every game so just enjoy it, ignore it, or join it.
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It's not, Most bannable offenses are cheating, taking the game hostage, refusing to participate in normal gameplay such as just afking match after match as killer or something along those lines of ruining the experience for other people. Give the people that you feel deserve it hatch or don't its up to you but don't feel like anything bad will come no matter which you choose.
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spine chill and iron will if they dont have stridor are your best bets of not die. Because in the game of die is ok we always have to not die for some reason.
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@mil71 said:
There is nothing more overpowered than the ability to instantly down someone from ranged or just by running behind them and throwing the hatchet.
That combined with your hitbox being 300% times bigger when the hatchet is thrown at you.
Just git gud until they change it. They can't do everything at once they ain't gods, probably.
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Honestly its usually up to the person making the tier list but it can be said there are 2 lists the capabilities of a killer if someone were to just pick up and play them with minimal practice and not too many outside factors like perks and addons or to have someone who has mastered a killer with maximum going in their favor to show a killers potential. In terms of potential many killers like Nurse, Spirit, Huntress, Trapper, and Hag can rise far above more killers but in terms of simplicity to pick up and play killers like Freddy, Bubba, Also spirit because it does have a lower starting point and Wraith are great examples of how pickup and play ability can make killers good.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1389781#Comment_1389781
Several of us Stream dbd:
Peanits, community manager: https://www.twitch.tv/peanits_bhvr
Jeff, game designer: https://www.twitch.tv/woahitsjeff
Louis, programmer: https://www.twitch.tv/lmclean_bhvr
Me, game designer: https://www.twitch.tv/almo2001
Marilou, community manager: https://www.twitch.tv/ribanne
Gabrielle, community manager: https://www.twitch.tv/not_queen
I love if you just take the part out of context and just leave it with me game designer.
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@sk1913 said:
Freddy is very unfair:
Teleport - traps - fake pallet - super reach attack
That killer needs a BIG NERF
Honestly with freddy I found the best counter is just to drop pallets when he is very close or just keep moving to new zones because he cant place snares that work in front of you and while you cant loop shack 3 times you can run through it once for some distance same with most other structures until you are forced to drop a pallet
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@Coldaardvark said:
https://forum.deadbydaylight.com/en/discussion/comment/1390638#Comment_1390638
How long does it take for the timer to go back down?
To my knowledge I got no clue however most peoples estimates are a day or two is enough to decay light bans
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@txcrnr said:
BP stacks additively, not multiplicatively. We’ve seen this with literally every double BP event. Bringing a Gateau will net you 304% (100+100+104), not 408 (204*2).
Also, if they actually worked, you’d be able to spend them NOW, and they’d be going into a feedback loop where you can purchase more exponentially and use those to get more to spend more, etc...
Don't forget that during double bp events you get base 100% so thats 300% for just one offering and on average you can get through 1-2 bloodwebs with that and can get more bp items which helps you level and max characters you like faster. Also they can play slow now and fast then which really can suit people and their playstyles
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@timbologna said:
Doesn't make sense. I can't help if survivors bring toolboxes and gens fly, but what i can do is secure the kills i have instead of running to the exit gates to see some people crouching. I'm already going against red ranks as a green rank, if you want two people to survive why punish the killer for getting....two kills?
They want you to AVERAGE 2 kills not get 2 kills. Also rank is not important
-very cool rank 1 guy that is totally not me because I said rank doesn't matter
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For the head just a crown of thorns will add nicely to the ensemble
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@The_Sharp_Ninja said:
Literally just curious, because a friend of mine basically quit the game because he believes that Pyramid Head is unbeatable in his current state (as in he is fast and his ranged attack makes him difficult to try to stun and run) and that survivors didn't get any sort of compensation, and I'm trying to convince him to come back to the game. I'm hoping that someone can give me something that I can use to convince him to come back.
Honestly just quitting if on the person some people just can't bring themselves to rise to challenges. If you really enjoy playing the game with them maybe just invite them but don't force them to come play it with you. Eventually they might play enough to overcome the challenge before them or they will just give up on the game altogether because its just not for them anymore either way you will just have to accept it.
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Coding is really difficult the developers would love to fix every bug and change every map so that it feels and plays unique but is a fair experience for both sides. However they are a smaller team and only can do so much with the time allotted and can't please anyone with their limited time and resources. If they take 4 months to fix things people will complain they didn't add anything new, If they take 4 months to balance things and change up killers and perks people will complain that there are bugs. If they take 4 months to add new content and features to the game people will complain that they aren't fixing and balancing things. It's a difficult balancing act they do with the time they have usually patching things that are blaring issues and trying to fix major portions of the game or add something new every month and a half to 2 months. They would love to snap their fingers and have it done but not only can they physically not do it all at once but it wouldn't be healthy for the lifespan of the game if everything you disliked dissipated from it.
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@claudetterealness said:
NOED is by far the worst perk in the game and any killer who uses it is just so bad, you shouldn't be able to win because you couldn't confirm a kill the whole match. Survivors shouldn't be punished for actually doing a good job and getting to end game - will it ever be removed or changed?
also any killer mains who reply to this defending NOED your comment is being overlooked I don't associate with negative vibes
There are many perks that are upsetting to one side or another killers hate survivor perks and survivors hate killer perks its just part of the game. In my mind most of the time if the killer can lose the game by limiting their perks to 3 for the whole game in return for cutting their losses a bit at the end its fine. It's not something that everyone enjoys but they likely will be shooting themselves in the foot just to run noed and get half the kills they could have had without it. If you dislike noed why not give up 1 of your teams 16 perk slots to use small game or detectives hunch, bring a map with totem detection abilities or just straight up check common totem spawns to deny the killer the perk they shot themselves in the foot for.
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@Coldaardvark said:
Hello everyone!
I'll do my best to keep this concise.
I'm brand new to Dead by Daylight, I actually bought it during the sale because a friend of mine told me it had Pyramid Head and Cheryl. Being a Silent Hill buff, I picked the game up. I had previously thought I'd never care, or want to play the game since it wasn't my cup of tea, but in short, a few matches of survivor and I started to have fun.
Started playing as Pyramid Head and I started to better understand the game and really came to like it, I've only played about 9 hours of game time, but I have 18 hours in game. Why, you might ask, as a new player do I have that kind of game time? Here's why, much to my dismay.
I am matchmaking banned nearly constantly. Playing as Pyramid Head and Cheryl on my first day of owning the game was a blast, I never had any issues. A whole day of playing went without a single problem, but then on my second day I disconnected about twice playing as killer. I assume it's my internet, but it sucked waiting for a match for 20 minutes only to get about a minute of gameplay, or a full winning game in only to be DC'd before it was over, and then get a timed ban for it.
Even more so, I decided to buy it for a friend so we could play together, and sure enough, they're playing fine but I keep DC'ing now. At least once or twice a day. Today included, I was playing Cheryl and got one game in, started another one, and withing the first 4 seconds, during the turnaround of your character in the map intro, I DC'd. I am now at 30 minutes of a ban. I only left a game early once in my very first game, where I died almost immediately to the killer. I've never willingly disconnected from a game after that knowing that there was a penalty.
Yet now, as a new player I'm not even allowed to play the game I paid for. I'm constantly worried about my DC's preventing me from playing, and I can't even play with the friend I bought the game for. I've gotten about two games in with them, and 4 DC's. I feel as if, as fun as it has been, I've lost my money to a faulty product.
I've looked around for any answers, or help on this issue, but I can't find any, I just keep DC'ing against my will and I keep getting a bigger and bigger timer, I've had about 12 timers so far.
4 have been 5 minutes, 3 have been 15 minutes and 2 have been 30 minutes. Beyond that, if I ever want to play killer I'm just sitting for about 10 or 15 minutes for a match. I don't mind the matchmaking for Killer, and Survivor is really fast, but even though it says my connection says 120ms at worst, to 65ms at best that I've seen, I DC anyway.
Is there anything I can do to mitigate this? I don't have this issue in other games from my understanding, but I may not be certain. I'm simply at a loss that I cannot play the game I just bought after it hooked me into it's fun gameplay loop, only to then tell me I'm not allowed because of something out of my control. I can only say I'm frustrated and severely disappointed.
Im sorry to say but this actually can and might be directly connected to the Internet service providers during covid-19 some of them are know for right now throttling internet connections and selling what they used to at higher prices to make some profit during covid-19. You might want to just enjoy some single player games or other games that won't get you banned for being not connected to the game for a minute or two until it blows over. You could still play the game but try and only play it when the dc penalty is low so you don't end up stacking it to higher amounts than you would like.
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Killers just have it easy because they have to balance setting some time aside to get the crown if they look for it which might lose them the match
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They should remove the map wide sound and replace it with something visual instead so that survivors have to be paying attention rather than just get a map wide scream to let them know something is happening


