bjorksnas
bjorksnas
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@Corpser said:
https://forum.deadbydaylight.com/en/discussion/comment/1319663#Comment_1319663
If grind is the only reason you don't get bored, or others, then you're not playing the game for the right reasons. I can play the game and stay at 1mil BP without spending any if I have all the perks currently as the gameplay draws me in not BP grind. The BP grind actually pushes me away if anything. Grind added into a game to artificially inflate the gametime is just poor and lazy design anyways. Besides like I said they could still grind for items, offerings, and add-ons. I could care less about all of those myself.
Let me point this out for you: if a new killer comes out, let's use Pyramid Head as an example, since he's a license you'll probably want to have him reach P3 for the bloody cosmetics. All the current perks available, plus his new ones, you're looking at spending over 12 mil+ BP. Then you'll also have to go back and spend BP on all the older killers to get his new perks on them. And if you play survivor as well then you have to do the same for all your survivors. It's extremely redundant and completely unnecessary grind.
Alternative to it inflating game time if someone needs to feel the sense of pride and accomplishment as well as the feeling of progression to feel compelled to keep enjoying the game then its there for that kind of person.
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@crowscythe13 said:
So can we talk about this. Literally just got out of a match against a camping bubba whose name was face camp sry. Like ######### is wrong with people (mainly bubbas) doing this there needs to be a hard penalty to face campers or even just a ban because it ruins people’s games. I don’t care about tunneling killer that much because you have chances, but a camping killer you have a small chance of escaping. So bhvr can you either a punish the killers who camp with a ban or something or make it so they can’t hurt survivors if they stay too close for X amount of time.
Im gonna go bubba facecamp because you complained about it here
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@Noire said:
I currently have 1700 Auric cells, so I want to use them to purchase 2 killers while saving the rest for when Pyramid Head comes out. The 5 killers I'm most interested in are:
Legion, Deathslinger, Pig, Ghostface, and Plague
So which 2 killers from that list should I get? I'm mostly looking for killers that have somewhat good perks while also being fun to play as.
Pig and ghostface, But give time between them and buy pig first because ghost face takes a month of mentally preparing yourself to be a terrible person. They are both only purchasable by auric cells while everyone else can be grinded out while you enjoy your new killers.
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@Corpser said:
So the amount of BP required to P3-50 a character alongside getting all the perks is just ridiculous. Above 10+ million I believe. It becomes worse as new characters come out with new perks. The amount of perks and all their tiers is baffling at this point. The only reasonable suggestion to reduce the grind, "again" since the quad perk showing on lvl 50 webs didn't help enough, is to remove all perk tiers and only have the strongest version as the only version for perks. That will drastically reduce the amount of BP needed without ruining the "enjoyment" of the game's grind.
Also it'd be great if you guys could sort the perks alphabetically as there's too many to keep track of where everything is. Or at least have an option for that.
Well only starting on p3-50-p3-50 max you should have 42 perks 1-39 62 perks 40-49 which means you have 62-207 perks for killer for example so thats 145 perks left averaging 2 perks a blood web 50k a web thats 3625000 bp. So on top of the 3 levels to 50 which should be about 2 million max each thats around 11.6 million bp which if averaging 4 stacks bbq and about 50k a game with no offering should be around 232 games which for each killer is a lot. However there are also supplements to leveling double bp offerings daily challenges, rift challenges which can shave off entire games worth of needed bp so that the average player might play around 150 games a month to max one character, 5 games a day which would be about an hour - hour and a half each day. Heres the thing new content is released around every 3 months which means for someone to be new to the game starting out they would have around right now 19 months worth of content + 6 months from the time the grind bought itself + 2 mouths the grind bought it self + 1 month for good measure. And thats just one side. While you might see it as a grind I see it as neccesary so that people don't get bored of the game and have everything unlocked 2 days after buying the game.
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1309860#Comment_1309860
The sound is really clunky and unreliable. Should be directional as it used to be. But at the very at least improve it. Not to mention chase music exist.
It's not when you use it right. Also the chase music exists on all sides if I have to deal with it you have to deal with it.
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@Gomolazoli said:
You should be able to hear where she is. You can see other killers in your butt after all. If she can’t see you but hears you loud and clear, you should have the same ability on the survivor side as well.
As for now, there is no reliable counterplay. Just gambling that noone enjoyes. Really idiotic character to play against. And suprisingly easy to play as (just so you can’t say yOu gOT OurGamED Boi)
Since I don’t care about rank anymore I’ll KMS on first hook when I see her from now on untill they make her fair.
Well the truth is you can hear where she is. Outside of her terror radius he phasing sounds volume is directly proportionate to how close she is being able to judge the volume of it can give approximate location around you to how close she is. Or just bring spine chilld + iron will if its that bad otherwise if you aren't trying then you shouldnt be complaining about it because at that point its on you.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1309568#Comment_1309568
None of these are legendary cosmetics. Legendary cosmetics completely change the character you're playing as, not their outfit.
For example, Lisa Garland is a legendary cosmetic for Cheryl Mason.
Until its in the game a legendary cosmetic is a broad topic for possibilities also dont say for example when its literally the only example that exists you say for example where there are a few examples other than the ones you don't say to cover your bases a little on not knowing the other ones.
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Shirtless myers
Clown in his prime without makeup, loss of hair, gut, or smokers cough
Cone Head pyramid head either painted as a traffic cone or the head itself being a traffic cone
Patchwork legion just amalgamations of legion outfits as one
Demogorgon fingerpaint where he is just covered in fingerpaints as if he was the fun teacher at a daycare
Trapper angler fish with the mask with angler fish looking teeth as well as a bio-luminescent orb hanging off in front of it with juggle physics
Ace visconti open faced robe with tiger boxers underneath
Soldier Deathslinger with a full ammo bandier
And Finally Hag All dressed up and snazzy
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/1301592#Comment_1301592
it’s pretty obvious when hes ignoring everything except you, instead of letting others play
Letting others play is just a fancy way lf saying the killer prefers to win rather than throw the match 90% of the time by chasing everyone equally and getting 8 hooks before anyone is killed
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@Gonourakuto said:
https://forum.deadbydaylight.com/en/discussion/comment/1301476#Comment_1301476
wow almost like not everyone is a born english speaker congrat you mastered your own langague
https://forum.deadbydaylight.com/en/discussion/comment/1301500#Comment_1301500
i never said i didnt see value , the opposite I see so much value in them I don't wanna waste them after only 1 game only to spend 40 games to get the item back in my bloodweb
https://forum.deadbydaylight.com/en/discussion/comment/1301538#Comment_1301538
most survivors items even in green or purple are trash unless you have good addons and its all random
https://forum.deadbydaylight.com/en/discussion/comment/1301597#Comment_1301597
"great" addons are already a 1 time use and destroys the item already so your point makes no sense
https://forum.deadbydaylight.com/en/discussion/comment/1301606#Comment_1301606
because killers have every means to get them back easily , survivors don't
https://forum.deadbydaylight.com/en/discussion/comment/1301654#Comment_1301654
that is a stupid point , killers don't do more , okay then if i go solo as survvior i will expect a free 100 % bloodpoint boost after all now that i am solo i am doing more
also them gaining more bp is the smallest diff as too why its okay for them to loose addons compare to why survivors shouldnt they have 40 items in their bloodwebs , survivors have 100+ , survivors legit need 5 x more bloodpoints compare to killer to get the same value out of their bloodwebs and yet they gain less
Nice long post. having a great addon should be a sacrifice reguardless of use to balance its power and as someone who plays both sides I can say its a bit weird to add it now of all times but its justified.
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@Mooks said:
Mathieu Cote randomly tweets a hint for tomorrow (or just a fact about himself??):
https://us.v-cdn.net/6030815/uploads/WN4MVNQA5CSL/55d6b2a5-af79-4fdb-832f-6ea5ebe48de3.jpeg
what do you think?
leaksbydaylight found a connection to Hellraiser/Pinhead: https://www.leaksbydaylight.com/hellraiser-chapter-hint/
Simon as in Simon Belmont. We are getting Dracula from the castlevania symphony of the night
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/155040/demogorgon-daily
With the demogorgon, it's either fully charged or he can't shred at all.
As for it being 5 times as opposed to the usual 4? That's a mystery to me.
With demo gorgon you can shred after being charged for around 0.6 seconds but its fully charged after 1 second the difference is distance traveled increased with the addition charge duration.
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I mean if you bring strong addons as a survivor you should bring them expecting to lose them or use them to have an advantage in 1 game not in all of your games until you lose the item finally. Every game you could bring a styptic and just not use it 80% of the time but the 20% where you do it just punishes the killer that was good enough to make you use it. Its a great change because now you think about what addons to get / use because you don't get 5 good ones that last for a month you get all kinds of variety from good to mediocre.
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@premiumRICE said:
If the killer completely ignore others to kill me even if ive been hooked once or doing long chases
Thats a bad way to put it. The killer realized someone else is a weaker link and went after them because they realized they would lose the game if they chased you instead and its criminal to do so?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/154158/survivors-have-no-empathy-towards-anyone
Actually, this statement psychologically indicates that you don't have empathy. A depressed person sees the world negatively. A driven person sees the world full of opportunity. A psychopath sees a world without empathy.
Oof you got people questioning your mental health on a video game discussion board thats gotta be a new low somewhere.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1291044#Comment_1291044
Have you looked at the number of bps you need to get just 1 character to p3 and have all perks available? Its stupid high, so yeah, theres a need for it
Average 5 million if all perks were only in p3-50 bloodwebs with 50k a bloodweb / 50k average per 8-12 minute match with bbq give you about 1000 minutes of grinding with 100-200 minutes for load times. Playing the game for 20 hours at most not even considering bp addons gotten from the web cutting it down to about 80% or 16 hours to max 1 characters perks.
Also about 2 million to p1 - p2 -p3 each for 6 million or about 24 hours - 20 hours.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1291066#Comment_1291066
Some people really don't get the point of this thread at all, I suggest you think about it again.
https://forum.deadbydaylight.com/en/discussion/comment/1291052#Comment_1291052
BHVR has chosen one of the worst battle pass ideas I've ever seen in any game.
-There's no point in buying it if you're not getting extra challenges and/or exp in order to finish the battle pass with more ease than somebody who's got the free version of it.
-Recolors are easy to do and they simply are unoriginal, these cosmetics are mostly recicled and therefore, for that, you're not getting anything really big.
-The rift is filled with a bunch of charms that you will likely never use as most are dull.
-The sense of any battle pass made to this point is to get more money than you paid for in the first place if you manage to finish it, but this one instead takes and gives the same amount only if you finish it. Sucks for people who have to work.
-Challenges only give BP and a very few tiers in order to help, then there's nothing else but doing way too many matches.
And guess what, it's thanks to people like you that this kind of system is exploited and nobody cares to realize that in comparison to other battle passes, this is ultimately just terrible and abusive in grind.
MIND YOU, you've payed for DBD, you're paying for DLCs, and you're paying for cosmetics that for some reason are auric cells only, IN A PAID GAME, if you're okay with that, there's no helping you.
If you want additional rank progress just do the challenges if you end up doing them all you should be around rank 60 anyway and with intermittent game play for the other 100 its not too much of a stretch to say play 100 games in 70 days.
also if you only wanted it for less grindy then you should be arguing to be allowed to skip tiers with iridescent shards not give me free premium currency because I dont want to play the game enough to get all of the free stuff.
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@StardustSpeedway said:
https://forum.deadbydaylight.com/en/discussion/comment/1291189#Comment_1291189
What about those perks? I know they exist. It doesn't mean that the default BP shouldn't increase with the amount of perks we have in the game now. For a new player, especially starting out as survivor, the default BP gives them so little per match. 1.5x BP is fair IMO.
Why settle for 50% when you can have double just use them if you want more bp
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@StardustSpeedway said:
1.5x BP should be the stanard IMO.
Its called bbq or were gonna live forever
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@EmpireWinner said:
she gives no feedback for survivors to work with, that the issue
Ah yes and when survivors are given feedback ie huntress or billy at close range they spin in circles like a lunatic but that would be more fun than having john cena in the game.
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@Victor_hensley said:
Change my mind, it won't
Discussion is meant as a tool for open minded people to understand others peoples point of view or perspective. Saying give me your perspective but you are always wrong right off the bat is no way to discuss with anyone.
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@HPhoenix said:
first buff idea:
We all know that it takes one minute before the survivor falls asleep. But when you equip Wake up, not only you get the effect of the perk, but it grants you thirty seconds of staying up awake at the start of the trial AND it stacks up with waking up with an alarm clock, giving the survivor two minutes rather than a minute and thirty seconds when using the alarm clock! The only drawback would be if you wake up by snap or skill check then it just a minute of you staying awake, just to make this buff balanced.
second buff idea:
When you have Wake Up! equipped, when a generator is completed, you wake up from the dream state,
And yes, I am aware that this perk will still be rarely used but these are some ideas that been floating over my head as of late. What do you guys think?
Maybe just a minor buff but only to fit into lore because its freddy vs the person from his chapter quentin but something like a be woken up and interact with alarm clocks 5% faster
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@Angelicus23 said:
since you're using a third party program to have unfair advantages not intended to be in-game (stated in the eula) I would say it's 100% banable
@Elk you made my day lmao
You used a program to get around putting a piece of tape on your monitor now perish.
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@The_Bootie_Gorgon said:
I think i'm going with Jason as my final guess.
You don't have explain why you guess that it's this killer or that killer. Just pick your final guess, no take backs 😂😂😂
The letter H
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@Comex said:
In my opinion, I would like to see an improved mori animation for Trapper.
Id love to see him pull a survivor into his cloak and trap them or something close to that.
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@Enlyne said:
Almost every single other free to play game with a battle pass system is:
-Less Grindy
-Offers more challenges to level up
-Gives their paid currency for free in the non-paid pass
And is just overall better, but here we pay for absolutely everything, and if we're lucky we get a bloodhunt for one week after months?
Seems legit to me that this is just being selfish.
So you want free stuff and because they aren't giving it to you they are being selfish. Also they give you free cosmetics that usually costed money to buy in the first place so if you want to know where your "deserved" auric cells went they went into buying you free cosmetics.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291031#Comment_1291031
I do unlock the bottom. The free part still looks like crap with how empty it is.
Why are you so against additional BP? Having additional BP added isn't going to hurt you or ruin the game, just cut down on the grind a little bit. It isn't taking away possible money opportunities like free cosmetics or Iridescent Shards. Are you just bored and wanting to argue? Because being against additional BP just seems like odd thing to argue against unless you are just arguing to argue.
Im not against it there is just no reason to add it. You get free stuff for playing the game so now why do they have to all of a sudden give more.
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@myersismydaddy said:
Don't forget when we repeatedly ask the devs to add certain features into the game, and they keep saying that they won't because "it is not in their plans." If your community is asking you for years to add stuff like ranking/devotion rewards, reducing the grind, numerous QOL changes and not to mention hook struggle, you better make damn sure that you add it to your list of things that you WILL DO and DO THEM SOON.
And then they want to be smart asses, and say "This is one question that we get asked a lot, every stream." Yeah, because the community wants to see it added, even if you don't. Not pleasing your players will bite you in the ass sooner or later, BHVR.
They added the archives did they not which gives tons of free bp for challenges and they also have ideas of reworking the daily challenges. They listen to what we say but they can't change everything in a day because of how much time it takes and what it would do to the game to change that much at once. If changing 3 small things breaks 3 other things think of what would happen if they changed the 1000 things in the game right now.
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Seemingly it is innocent but It kinda seems like a problem especially as you get higher rank and the pool of people you go against gets smaller. Especially if it tells you if the killer is a streamer and you can stream snipe them for information that you should have never been able to get during the course of a match. Imagine if for example the killer is streaming spirit and you see they aren't using stridor as a 4 man swf you could all put on iron will and spine chill and have a close to cakewalk just because you can see information you shouldn't know.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291008#Comment_1291008
The free part doesn't look good with all those empty spots and should be filled with something. They don't need to do a ridiculous amount of BP, could do 5k or 10k. Just something because on multiple pages there's 6 out of 8 spots empty. BP is an easy option to fill them with.
I mean they could fill it but there is really no need. of course it would look better but it would also look better if you spend a little bit of money and just unlock the path beneath it to look foward to both.
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@bm33 said:
They're definitely going to need to do something about the grind of bloodwebs, especially after saying they are planning to update prestige rewards. I've seen alot of people say they don't bother prestiging and just continue putting bloodpoints into characters at 50. I doubt people will prestige all their level 50 characters with most/all perks knowing the grind to get back all those perks unless it's some AMAZING reward. I think if you are very selective 1million BP can get you to level 35? But that's if you're not choosing purple/pink items, atleast not if you have to.
The perks themselves shouldn't have levels 1-3 on each color. This adds to the grind. Make all yellow 1, green 2, purple 3. Or if basing it on quality of the perk have each perk only be available as one color and then they can have the levels. But to have a purple perk that starts at yellow and getting multiple yellow versions then green versions before reaching purple in the bloodweb just seems wasteful.
I think if on the free track of the rift, in all those blank spots, if they added BP it'd not only make it look better but it'd also help out with the grind.
I'm hoping they not only change daily challenges to be 3 survivor 3 killer but also when the reset have it be however many you are missing. If you did all 3 you get 3 new challenges. If you did 2 you get 2 new challenges. Maybe also increase the amount of BP received for the dailies.
New BP offerings - 50% extra BP in all categories, 75% extra BP in all categories. Both for self and everyone. Right now it's either 100% or 25% for all categories but you have 50% and 75% for single categories.
The archieves comes with the right already giving bp and rift progress so you want bp for your bp so you have extra bp to spend with your bp while spending bp. Cmon man that just sounds greedy just play the game more
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@Arbmos1998 said:
Dead by Daylight currently has a total of 21 Survivors and 19 Killers Teachables (That's not even including the next Chapter). As we know each Killer/Survivor has 3 unique Perks of their own thus making a total of 63 Survivor Perks and 57 Killer Perks. Now let's take into account that you also need to get each Perk 3 times to have max potential so that in a way takes it up to 189 Survivor Perks and 171 Killer Perks. This is not even including the none Teachable perks such as Sloppy Butcher and Spine Chill for example.
While it is great having new characters added what's not great is the increased grind it brings. Unfortunately in game you don't really get enough points to level up your characters thus making it you have to be extremely committed to the game so get some sort of reward out of it which is not overly rewarding. Correct me if i am wrong but 1 Million Bloodpoints cant even get you to Level 50 nowadays.
A change i'd like to see in the Bloodweb to make it less grindy is for one just have Perks all set where you only need to unlock it once. This by default would drastically reduce the grind and might even make people want to Prestige as it would take less time to get to it. I think we can all agree that at the moment prestiging is really not worth it.
Second change i'd be interested in seeing is a Refund BP feature. A way to have this feature not be easily exploitable as in "buy 3000 BP item then refund it for 3000 BP" have it be 25-50% of the cost you get as a refund because i think we can only agree that there are things we have in our Inventory that we are never going to use ever do having a refund feature would mean your inventory could look more clean.
Any other thoughts or suggestions to make the current BP less grindy?
I think the game is fine as is while it is getting "more grindy" as more content is added they are also adding ways to add more bloodpoints such as archives challenges and plans to revamp daily challenges. If every match was a kyf with access to everything at no cost then it wouldn't be the same as the killer you played around with for 30-40 hours and prestiged to max.
Also 201 killer perks counting all tiers even if all bloodwebs were p3-50 averaging 50k a web would only be 5 million bp which sounds like a lot but with bbq 3 you average 50k a match on most killers with 8-12 minute matches around 1000 minutes or about 16.6 hours not counting any downtime. Probably minute loading times for 1100 minutes and maybe 1200 for good measure at most 20 hours to max a character from p3 which shouldnt take more than 2-3 days for a dedicated player or maybe a week at most for someone who averages 3-4 hours at most a day with wiggle room on the lower end counting daily challenges.
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Honestly just use bbq ever game as long as you do decent and get 4 stacks is about enough bp for a level 50 bloodweb so its easy to max out characters by just playing 80 or so games
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1277839#Comment_1277839
You say I can't drop it, yet you keep replying to me. I've already asked you before to stop replying, but you keep going.
Babyhead
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1277839#Comment_1277839
Damn man, it's been like a full week now and you're still arguing that when you said, "Hitscan for Deathslinger bullets" you weren't wrong. 😂
You could have avoided all this days ago if you just said you misspoke, or made a mistake or something. But noooooo.
Egg
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1273789#Comment_1273789
It wasn't a comparison.
Darn i'm sorry that the intention behind my post that I made wasn't actually the intention and the one you got from it was the real one all along.
Hey while your at it typing away on a new one because you can't let this drop for some reason, like a child always having to get in the last word could you ask yourself if this is making you a better person to annoy me on discussion forms.
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@USELESS said:
Just had a game, i don't know if the guy were VPNing from Russia or it was just the game, but, these hits, weren't from this world. as example i will tell you what happened, i was playing on the game map, i was running into the stairs and he trowed a hatchet on the other side of the stairs and still hit me.
Honestly on the killers end the hitboxes are precise not as extreme as deathslingers but not broad side of a barn. If you have high ping which you can see before a match and maybe during then play and plan ahead in advance once you know the killer is a huntress. If you know you have high ping and play as if you had 20 ping expect to get hit when you feel like you shouldn't
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1273912#Comment_1273912
You can slow down the vid and see for urself that,that info is wrong. Wiki can be wrong,just like how they are wrong about pallet stuns removing BL. If it was 500ms+ it'd be easy to react to,but it really isn't.
I can see the delay and feel the delay ingame
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1273861#Comment_1273861
You can take a look at this vid. https://www.youtube.com/watch?v=hpS-Q7mybo0&t=1s go to 1:40 and go to 0.25x You can tell the shot is around 200ms. Not 500ms at all. @bjorksnas
Ads takes 0.125 seconds firing delay is 0.5 seconds
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Y ou get the second chance ONLY if you let it pass THE FIRST TIME without PRESSING THE BUTTON WHATSOEVER. Otherwise you don't get a second chance if you miss it its gone if you hit it too early its gone, if you hit it too late its gone, ONLY and I mean ONLY do you get a second chance if you just let it pass without pressing anything.
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I mean to wind up and fire its a 0.5 second window followed by a 40m/s projectile so if you dodged around 10 meters out you still have 0.75 seconds to react and could move 3 meters in any direction so its kinda on you if you get hit. His chain doesn't go through objects that's just latency pulling you around a corner and if he should instantly break chain then they would need some serious buffs to justify that. If you don't like his terror radius bring spine chill or bring sprint burst. Also the reload is the chance you get to run away his movement speed goes down to about 55% for 2.75-2.00 seconds just run away.
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@MrsGhostface said:
So I never run decisive because I couldn’t hit the skill checks. My group always insisted you’re not suppose to get a second chance at the skill check if you miss it, which I always did but was still never able to hit it. I changed my skill check button to the X button and I was able to hit them almost every time the first chance I got, but the time I missed it never gave me the second chance. I am wondering if I had a glitch this whole time having it set to L1 that caused me to be unable to even hit DS? As in it didn’t even process me hitting the skill check? What was the issue?
If you let the skillcheck pass completely without pressing the button it will give you a second chance.
If you miss it the first time you can never have it the second time, there is a small delay at the end of the skillcheck where the window is still up
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If there was a green key as a default item I probably wouldn't play killer anymore just because of the baits
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1271776#Comment_1271776
I read your very first comment. Deathslinger is not a hitscan.
There are like 5 others. and it was a comparison
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1270096#Comment_1270096
Oh you're sending that because you finally realized you're wrong and you don't want to admit it, I get it.
Im sending it because you can't read words so I thought the next best step was images.
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@Reborn2020 said:
If i m going to think that your build is extremely powerful i will share one with you. Talking to killers with over 1000 hours.
Bubba: Any charge + any cooldown/speed/acceleration
BBQ: Tracking always good
PWYF: Move like a freight train while hitting like one and with bbq can be at their location pretty fast
Nemesis: Switching obsession is always useful especially if yours always has a bad habit of dying
Enduring/Moniter/Distressing/Infectious Fright All of these work as a good alternative distressing only because it can disrupt far away survivors as if it were moniter in a chase but all the time which is decent, Infectious can really go off when you have 3 stacks and down someone to then have 2 remaining easily leads to double downs or even team wipes when played well. Enduring is a nice general utility can't go wrong with it especially if you are still learning the timings and taking a lot more stuns than you should. Recent track record with it was around 9 4ks and 1 2k only because I spilled water everywhere.
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@OldHunterLight said:
So I'm not new to the game, been playing for like 1 1/2 year, I mainly play on PS4 and after the "leak" about cross progression came out, I've been binge playing on pc, been having a terrible MM as well, rainbow ranks BUT compared to PS4 no one so far has been toxic at all, some survivors have asked me stuff like " are you smurfing? Because you are not a rank 16 I can tell" I just answer " I come from console" people have told me in like 10 matches "you are a really great huntress" and damn it feels amazing not having "you tryhard piece of sh!t" "sweat more", I hope cross progression becomes a thing soon, I'm loving the pc dbd community so far
If it ever gets bad just type gg after a match and insta leave nothing they can do to counter that.
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@gatsby said:
There's literally no point. Slugging at 5 gens and one hooking everyone because you have crazy add-ons makes all Survivors de-rank and at best gives you brutal killer.
If a team is doing that bad, I usually start hooking instead of slugging and let them save so I can farm a merciless killer and end the game at 2-3 gens instead of 5.
Its probably because we are rank 1 and would rather have fun against a team that can actually play the game rather than whatever poor excuse of a time gets 4 man slugged at 5 gens.
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1268473#Comment_1268473
Umm what. I'm referring to your very first comment.
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@BabyClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1267464#Comment_1267464
Ok you're still not telling me the things I apparently "don't know". All I know is that you said Deathslinger is a hitscan, and you're wrong. Just don't reply.
Im saying your reading the middle two pages of a 20 page book out of context and thinking you have the whole picture. Also COMPARISON that thing when something isn't exact because its not. Its comparing 2 unlike things to get a better grasp on the concept. Stop trying to act smart.
