Zeus
Zeus
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- Zeus
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Comments
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/1598654#Comment_1598654
Unless your undying totem goes down, then your are very happy
If undying goes down because it spawns in a bad spot or in front of survivors then its highly likely that the ruin didn't spawn in a bad spot. I think we'll have to wait and see.
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He isn't a strong killer in anyway. It's survivors trying to counter him like how they counter every other killer. You need to be creative and judge distance correctly to counter him. Know where he is weak at and use it to your advantage.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1598502#Comment_1598502
Do you mean, you tap it and it plays the animation? I don't want to misunderstand what you mean.
Yes. When you press space, you pick up survivor. That's how caging animation should be as well. Press LCtrl and animation starts straightaway. The idea of holding LCtrl for a second or so is unnecessary and only makes the system clunky.
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Being able to send someone to a cage just by tapping LCtrl and not holding LCtrl. Holding it makes the system clunky.
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Whispers is good for early and end game. I don't see how it's useful mid game except for killers like doctor or builds that has to do with TR
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Unrelenting is good on hag and deathslinger. I've seen people use it at red ranks recently.
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/1598282#Comment_1598282
What does your typical loadout look like out of curiosity?
Repressed alliance, sprint burst, windows of opportunity and a 4th flex perk (breakout, calm spirit, detective's hunch, slippery meat, plunderers, saboteur...etc. I change it every game).
I know sprint burst is kinda meta but the idea is to pair it with repressed alliance. Repressed alliance is one of my main perks and I feel its very underrated. I sometimes use dead hard and object of obsession in solo just to prove to myself that object is a strong perk even at solos and I still stand by that point. I also don't use any items at all. Maybe from chests sometimes if I have plunderers but I dont bring any.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1598294#Comment_1598294
Against bad survivors you can usually go for all 12 hooks and extend the game out without worry.
The main issue is when multiple people d/c at the start or if you play a killer like Plague or Leatherface whom the pip system hates.
As survivor you can force chases with the bad killer and get more points and easily get a pip or two.
But that might involve sandbagging...so no 😋
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It's quick. No BS for both killer and survivor. The second it's over survivors die. Absolutely no BS animation in between
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@BeardedMenace said:
Umm they reverted back the changes people complain about... Every Billy main I watch said it's literally like no difference than he was before except over heating which NEVER happens.
I do think overheating happens now. After they did the final change to Billy where his cooldown is slower than before.
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The same reason why killers are punished for survivors being bad and DCing
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I don't like to use most meta perks because I feel it's unnecessary for a survivor. So I don't run iron will.
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They're just trying to counter BBQ. Hiding for a extra couple minutes just to make sure.
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Buffing information and nerfing meta perks.
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The only nerf PH needs is his ability to instantly M1 while drawing trench. It's kind of an exploit that needs to be removed.
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If you are rank 1-4 (red) you get reset to rank 5 (purple)
If you are rank 5-8 (purple) you get reset to rank 9 (green)
If you are rank 9-12 (green) you get reset to rank 13 (yellow)
Beyond that I have no idea. Just one rank color back.
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If you tap, regression goes off. But you need to do skill check even when you are running. Shouldn't matter whether you miss or not.
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@SCP_FOR_DBD said:
Not sure about these 4 quotas of either or, that could lead to stuff like ptb MoM. I think it'd be better if you needed 2 Protection hits and an Unhook rather than 4 going either way. Thats just me though.
Makes the perk's activation requirement way too strict and complicated. 4 stacks but safe unhooks/protection hits is a good idea though. Atleast makes the perk bit more usable.
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Fall guys jellybean.
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I dont even understand where hex blood favour would be good at. Two situations I can think of where it's useful is when it activates and survivor gets downed on a pallet or survivor gets hit with a ranged attack on a corner of the map and he's going to have to go through the killer to reach the next loop.
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Run object of obsession, spine chill, calm spirit and iron will with a map that shows killer's belongings and you counter most killers with it.
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Why not make it official and a way to tell whether spirit is phasing or not? She's a strong killer and survivors need a way to know whether she is phasing or not. Not being able to differentiate just adds to the frustration factor. The mindgames it enable doesn't really go out the window either. You can still phase and stand still.
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Why self care though?
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Mori/devour/rancor or anything else that lets you kill them. Maybe slug? Not sure.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1591521#Comment_1591521
Are you trying as killer? Killer queue times are always pretty bad around this time of day for me.
Tried both now. I usually get killer games in an instant. Maybe people are yet to restart games?
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Cant find games lol
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1591216#Comment_1591216
You're playing INCREDIBLY inefficiently if you're spearing people with the intent that they free themselves SO THAT they get mangled. Maybe once or twice a match there's a chance to do that that wouldn't be a hit anyway, but the vast majority of your spears should be hits. It also assumes you don't chase the person you just injured either.
In fact, if you intentionally let someone break free to apply mangled, that adds 6.4 seconds of survivor time to healing, while you stun yourself for 5 seconds, so you basically get no value anyway.
- The yellow addon assumes that you don't go for the injured survivor. The green one doesn't care which survivor you go for and it doesn't matter where the survivor is. The end result is an injured survivor who needs to mend and then heal through the mangled status effect. More predictable. Higher chance of happening. So higher rarity.
- It isn't about what the intent is. If you use yellow addon and go for the hit, you are doing that because you want to finish that chase and down him. And if you down him, the addon is pretty much useless and you might as well not run any addon. Why else would you worry about the extra few seconds it takes for you to recover after a spear breaks. As for the green addon, it reduces the penalty of connecting a shot but getting blueballed. You atleast get a mangled effect on survivor so it isn't a total waste.
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1591106#Comment_1591106
That's not quite right. P(Spear)>P(Spear and hit) that's certainly true, but P(Spear and hit)>P(Spear and escape) and it only applies on the escape. You can let them break free and tank a 5 second stun to apply mangled, but in far more cases you're going to get the hit.
I'm saying that you can spear a survivor both when they are healthy or injured from wherever you want (even through other side of pallet) just to apply mangled with the green addon. Besides P(Spear & escape) is higher because it's always under your control. The only condition for green addon to work is to spear the survivor. The condition for yellow is spear AND hit. It's just a subset of the green addon.
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Technically this makes sense. You don't always hit the survivor.
The probability that you spear the survivor is more than the probability of you spearing and hitting them. So if they are healthy and you spear them, you can let them break the chain and give them mangled status. If they are injured and you hit them with the chain, they go down and giving mangled for 60s to a downed survivor who you are going to hook is pretty much useless. Or you can spear the injured survivor from a place where you know you won't be able to get a hit just to give him a mangled status effect and he will feel it while he has to heal and you go chase another survivor meanwhile.
Both addons are trash but the green one gets more use than the yellow.
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I'm all ears only works when survivor is within 32m range. BBQ works when you are more than 40m away. I don't think it has anything to do with I'm all ears. Either you didn't run into the locker fast enough or he got lucky. Remember that when you are in animation of entering locker, your aura will be visible.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1590716#Comment_1590716
It was a nice addition and it's good to know we're gonna get it in the future.
Oh yeah I agree, it looked good. Just needed a little bit of work before it looks cool. Goes really well with the graphical update. Breath of fresh air for this game.
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@[Deleted User] said:
In the Leatherface / Hillbilly PTB, they were testing a new blood effect. Once you got hit as survivor, you would get blood on all of your clothes, even if you're wearing a skin.
It wasn't implemented because it wasn't perfect, and needs more work.
It looked like free prestige skin in game for me.
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Bubba's camping potential has decreased ever so slightly. Previously he can down survivor who comes for unhook. Now he can charge chainsaw and take out the rescuer and the person that got rescued even if he has BT. DS is his only saving grace but it don't matter because he got another bait to camp.
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I don't think that we will. The game is performing well even without them so I don't see why they would risk adding more gore.
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A lot of maps will not allow you to place fake pallets until you start breaking real ones. It's why he's weak at start.
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There are lagswitchers who abuse this synergy to force the killer to slug them just to get back up.
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I agree. That can be boring. But the killer might do it for a variety of reasons. Maybe he thinks he wouldn't pip if he gets a 3k. Maybe he's doing an adept challenge and wants a 4k to ensure merciless. Maybe he's just grinding for points.
It's just killer's way of cheesing the random hatch mechanic. Reminds me of survivors who 99% the gates to cheese EGC even though it's just meant to end the game without anyone holding it hostage.
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Somebody revived an old post.
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If you only care about doing this challenge then go stand near a pallet and get hit before you drop pallet on their face. Killers are gonna think you are wasting pallets.
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Fixed next chapter.
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Looks like an oversight to me.
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@Hopesfall said:
What is there to nerf Huntress? she's already 110%
gen bots can win by being bots.. what's the issue
Huntress' add-ons are not standardized. Which means she will get an add-on pass and will probably have most of her good add-ons removed like iri head and maybe even exhaustion add-ons.
And since it's BHVR we are talking about, they can't help but touch her basekit.
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No gen defense so you're gonna have to be on point with chases or its gg.
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I prefer empathy.
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@Almo said:
I'll just give you one example. I came across a LoL player with 5000 games. He was Bronze 4, which at the time was only one rank above the very bottom. This guy has no business being put in matches any higher than Bronze 4 despite having multiple thousands of hours in the game.
Yes it's only one datapoint, but it illustrates the problem. Playtime cannot be used for matchmaking. Matchmaking is never going to be exact, but playtime just doesn't indicate anything useful about a player in that regard.
Probably was me :P
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1585791#Comment_1585791
You know what the funny thing is about that? BHVR intended on her doing just that! Saying that her getting a free hit is not fun is actually survivor's falling for a mindgame as once again, BHVR intended
https://us.v-cdn.net/6030815/uploads/VKUAKAOIENDJ/spirit.jpg
This is an old hint. Metas change. The devs also said clown is underrated. They don't really know how things play out.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1585774#Comment_1585774
That defeats the purpose of Spirit
Not really. You can use power, stand still and mindgame. Being able to get a free hit just by standing still is not fun. If it's at the expense of her power then she has to wait for her 2nd hit which is a breathing room for survivors
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Would be helpful to know when she uses her power though.
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@SweetTerror said:
Perks are explained in great detail, so why not the add-ons? Can you imagine how frustrating it would be if perks were listed only as slightly, moderately, and greatly?
I agree. It's greatly annoying. Atleast I moderately have knowledge of the percentages of most addons so I feel slightly better.
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When hit registration is introduced, you will have more cases like this but with hits.