Zeus
Zeus
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- Username
- Zeus
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Either tomorrow or september 8th. Highly likely it's september 8. They always release on a tuesday.
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@Breque said:
I see a lot of people saying that spirit isnt op and that need ability and i am gonna to prove that its ez to play and its op
I am an Rank 20 killer because i preffer to play as survival, and i had buyed spirit a week ago and had played like 3 matches
I never play as killer because i prefear to play with my friends
So if you guys dont wanna to see that spirit is op i am gonna to do a challange to my self
i will play as killer for like and week with spirit and i am gonna see what rank can i get in ONE WEEK
i am gonna to take print of every match that i played and show the results of all the matches in another tread in the future
Rules that i put
If survival DC it isnt gonna count
I cant use moris
I will play 4 matches per day
And that it
After a week i will show the results
note: i will not gonna cheat you if you think that i cheat you will be abble to see the rank and the bloodpoints always (:
If you wanna try this challange be free to say the result here in comments just dont lie (:
Not gonna be easy though.
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Repressed alliance and franklins
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Well..clickly click at my face now.
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@Pawcelot said:
https://us.v-cdn.net/6030815/uploads/UCUIYESRZAYA/redcirclechat-png.png
Press the arrows within the red circle and box closes, never to be opened again. Unless, you press the arrows once more.
You can't resist opening it just to taste the salt though. You'll start to miss it.
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They have the fix ready. It'll be pushed along with next chapter though. Not sure why.
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I think the only detail that hinted the next killer to be licensed is the price. 500 auric cells only and no iri shards. This has been used to differentiate between licensed and non licensed killers for the longest time and the devs might have caught up to it at this point. It doesn't seem to take long to allow the killer to be bought with iri shards. I mean, if you look at mobile, you can't buy oni or yui for 7 days or so with iri shards so I don't think it's difficult to change that code at a later date.
But I have to say, devs have said they would be working on 2-3 DLCs at a time and they might overlap so it's possible that it could have been licensed but switched at the last minute. But there's no definitive proof of any licensed character coming to DBD.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585461#Comment_1585461
Give SWF anything and the effect is magnified, flashlights, toolboxes, BT, adrenaline, it doesn't matter what it is.
The game should not be balanced around SWF, that's a mistake.
My point was to explain why it's such a strong perk even for a solo. I know perks like BT, adrenaline magnifies the effect but the factor is nowhere as near as OoO with a SWF.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585399#Comment_1585399
That's only if you bring Sole Survivor with the entire team dead, otherwise the killer can see you too.
It doesn't really matter that the killer can see me. I have the control switch here and I can choose when I want to look at him and when I don't. As a survivor I only have one threat and with this perk I get 100% information of my threat as opposed to the killer who only get 25% information. Also since I can control whenever we can trade auras, I can use it to my advantage and bait killers into thinking I go one way but I look away and run the other way. Also I maintain massive distance even without sprint burst and don't have to worry about low TR killers because I always know where they are and when they are coming for me.
Now give it to a SWF and the effect is magnified.
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/C0IWRNVKBDQC/meg-deathgarden-png.png
Remove OoO from my list so I can replace it with Unbreakable.
Just deal with it, next game. OoO is very rare to face. And yes, I'm solo.
I use Object as a solo player and it's really a powerful tool for me. Too much information and no fear.
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@ThePilgrim_Scott said:
https://forum.deadbydaylight.com/en/discussion/comment/1572201#Comment_1572201
It's a timing thing I guess, but your supposed to be able to dodge the lunge, avoid beartraps, that sort of thing. It could be that the killer anticipates dead hard and just mindgames you.
Yeah but it doesn't make sense to be exhausted even before the perk is activated. What if the person has DS or get saved by flashlight and the killer chases you again?
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The perk itself is an issue and needs to be changed.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1583504#Comment_1583504
I don't but OK. You're acting like she's the only remotely viable killer.
I didn't say that...
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Don't blame the killers. Every time they try and play a different killer to not make it annoying for the survivors, they get t-bagged and pointed at and bullied and BM'd. It's the survivor's own doing.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1583440#Comment_1583440
Pretty sure the speed boosts stack? So you go at lightspeed and make mad distance.
Idk if they stack as much as they overlap. It's still 3s boost I guess.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1583102#Comment_1583102
I assume the idea is that they can pick themselves up, take a hit and Sprint Burst away.
Doesn't getting hit give you a sprint burst? The other sprint burst adds 1 extra second and feels redundant
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Not true. Ever since shred is fixed it has been a really good anti loop tool.
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Try holding it until hatchet is up and then release it.
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Why sprint burst?
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@LethalPugy said:
Here’s a link to what happens when you do this, https://youtu.be/cc-3m8qbnaw
I mean..I'm not even kidding. It gives you BP.
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@Mooks said:
It’s actually ENTITYPLEASED, or did they add a second one?
ENTITYDISPLEASED . lets goo 😀
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Undying is meant to address bad totem spawns. If undying itself is in a bad spot then it's highly likely that the other hex isn't.
Also tokens reset when hex gets transferred so I think devour shouldn't be an issue.
Also it's still a gamble on the killer's part. He brings 2 perks and hope that the hex perk lasts longer. I think it's fine how it is. Maybe aura reading time will be decreased but the concept itself is fine.
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@NuclearBurrito said:
What about mettle of man, second wind and soul guard?
Mettle of man and second wind aren't second chance perks. You don't get them for free.
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It'll probably be blight with his rush addons
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It's funny when all the survivors run these perks together. How many 2nd chance that is?
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Removing perk tiers would be a great start.
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You mean flip flop?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1578370#Comment_1578370
That will still work against SWF. The bone clapper is really good for disorienting people, especially when you have Windstorm. And I wouldn't say "take no chases". I'd say, "drop chase quickly". Like, if you see someone running towards an unsafe pallet while injured, just follow them and take your down. If you seem them going to a strong loop, though, just drop chase.
Yeah..I just worded it wrong. Not sure about SWF though. Maybe..
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1578473#Comment_1578473
No, I'm not the best, I consider myself really good, but this case only applies when I outplay the killer, if you're better than the surv go ahead with the chase, but if you don't, people need to know when to drop a chase and stop wasting time for 1k
I understand what you mean. I was just kidding.
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But points 😢
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Flex 😋
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It's just a BM. There is no tactical reason to do that and the killer knows it too.
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The only way you let down your teammates is by disconnecting early. Even if you go down early, the time it takes for killer to carry and hook you is so precious for the other survivors working on gens and increases likelihood of them escaping...even though you don't.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1578370#Comment_1578370
Is there even a killer build in history that doesn't include BBQ?
🙄
I only use BBQ for BP boost.......
....yeah...only for BP. 😏
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Bone clapper and windstorm addon. Run sloppy, pop, bbq and nurses. Hit and run. Don't take chases.
Just stay behind cover while you start unclock and immediately charge at them when you fully unclock. Then go back to cloak and go somewhere else or bait him into thinking you left him. Survivors feel confident when you are in their LOS. Break it and they'll start getting paranoid.
Won't work vs SWF..but honestly nothing does.
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I couldn't care less about BP. All I care about is kills.
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I'm not really opposed to it. No obsession legit encourages tunneling which I think is BS.
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@BigTimeGamer said:
If someone else is hooked, DS deactivates
If you are in a chase, DS timer pauses
fixed
What if the person with DS body blocks you when you are chasing another injured survivor?
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1577670#Comment_1577670
So? They aren't gonna rework his power.
But they are going to buff him and fix his hitbox. It's too early to judge a killer's power and see whether he warrants a buff, nerf or a rework.
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Blight isn't even out yet.
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Don't play clown. He's too strong for mere mortals to master.
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@aEONoHM said:
What's worse is 4 survivors all in separate areas of the map. More than one survivor on a gen isn't optimal.
And there's a killer offering for that.
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We need an offering where your obsession starts on the hook. That'll be fun.
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I'll be stealing that meme. But since I'm a gentleman, I'll give you an upvote before I steal it.
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People use map offerings just to dispose of them. I've seen survivors use game offering.
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It's always been like that. Even hit validation didn't fix it. It's really good to get that extra distance you need to vault window or drop pallet though so its something.
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Difference between rank 1 and a rank 3 killer is massive.
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Why do you have tier 2 pop as rank 1? It bothers me. Fix it immediately 😡
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@kaeru said:
I played as Nurse and hit the Claudette standing in hill spot with a blink attack. It was too fast to realise that she might stuck. But when I hit her she ran away.
Usually a little bit of sprint burst helps survivors climb the invisible wall and get off.