I feel like Hex:Undying Could Be A Little Too Strong.
I'm not gonna act like this is a 100% call, cause its likely to be tweaked in some way. But in its current state I feel like it could be a big issue with something like Ruin or Haunted Grounds, or maybe even Devour Hope. Since it not only transfers to totems but makes them harder to cleanse. I feel like this could be a problem.
Edit: I forgot stacks reset, ignore my Devour Hope point.
Comments
Undying is meant to address bad totem spawns. If undying itself is in a bad spot then it's highly likely that the other hex isn't.
Also tokens reset when hex gets transferred so I think devour shouldn't be an issue.
Also it's still a gamble on the killer's part. He brings 2 perks and hope that the hex perk lasts longer. I think it's fine how it is. Maybe aura reading time will be decreased but the concept itself is fine.
Thats true, But
The changing hexes help offset bad placement.
I totally forgot stacks reset, they definitely aren't as good.
It not being live is why I started the post off with "This isn't a 100% call"
Oh don't worry, I'm sure bhvr will wait about two weeks to lure in all of the suckers with sales, then nerf the crap out of it.
Thats true, I've had many a games where my devour hope was cleansed in the first minute.
I swear if they did that I would be livid. The last thing we need is another MoM situation.
I hope they don't, but I just dont trust the dev team any more. I will wait, or use shards, just to be sure.