Zeus
Zeus
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- Zeus
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Comments
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@[Deleted User] said:
I give it a week tops and you'll be lucky to run into a Blight maybe 1/10 matches.
He's not the strongest killer. But he's fun. And has counterplay. Too much counterplay tbf but survivors wont complain is where I'm getting at.
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Happened to me just once today. I moved back to get rid of the prompt and then moved front and it worked.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1609236#Comment_1609236
By TR I think they are mainly referring to the Heartbeat which is bugged and either nonexistent or REALLY quiet. This makes some Killers, like the Blight, harder to track by sound alone because his non-chase Music is so quiet.
Thats what I was talking about. There was heartbeat when I played against him. I recall hearing it and I'm pretty confident. I play on PC steam. Is it 100% reproducable? He was around 16-24m in front of me and he had heartbeat. It reminded me of his chase music is where I'm getting at.
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He has high map mobility. And you can hit people with his ability. It seems to be more about prediction though. And he gets people outpositioned. You can use his ability in certain tiles as well. I've found some good ones but I feel it'll evolve as time goes on. You can even use his ability for killer shack but you need to be precise. The addon that helps you directly look at survivor after slam should help there.
Edit: There are some creative stuffs you can do with him. Like launching yourself on TOP of a loop/pallet. Takes time and only works on some locations (like pig). But he isn't as good as oni for example. It's just whatever you prefer.
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When I played against a blight today and he did have TR. He was chasing another survivor so I'm pretty confident. But I can't tell if its his TR or a chase music because it reminded me of his chase music.
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I enjoy playing as blight and see the potential he has. I played 3 games with him with no addons. While survivors mostly 360 my rush, they usually end up being outpositioned. I feel that's the intention behind not giving him freedom in lunging.
His perks are good too. His addons however make him really good. Reminds me of wraith. Addons arent like PH on this guy.
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@hex_fixGENS said:
https://forum.deadbydaylight.com/en/discussion/comment/1608500#Comment_1608500
No this one is the one that faces you towards the nearest survivor
Hmm..
It's quite good to use in chases. I really don't have an opinion on this. I don't run it but won't really care if it becomes basekit.
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It's a common issue for killers like billy, oni etc. Atleast he can bounce so he can traverse 90 degree hallways decently well.
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@AChaoticKiller said:
just cleanse all totems you see. can't transfer a hex to a dull totem if there are no dull totems
btw can someone answer this question, what happens if someone cleanses a haunted grounds but there are no dull totems for it to transfer to. do you keep one H totem or does the remaining H totem turn into a dull totem.
Remaining one becomes dull AFAIK. Cant confirm yet but it's the likely thing.
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Styptic and pink syringe always destroys medkit when it's used. You will not be able to use it and the perk together. This was a thing even before felix came out.
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Is compound 7 the aura revealing one? It's quite strong for a base kit.
I've managed to hit a few people even though they try to 360 but mostly its a miss. Also he can do nothing to bait out a dead hard so he has to attack even though he knows it wont hit. But one thing he does reliably is push people back to the pallet loop which you just broke. They do a 360, you miss and they have to be lucky to find a pallet/window or its difficult for them. He's good at catching people outpositioned which makes me think if his power is meant to hit survivors in the first place.
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Undying is doing what it's meant to do. Be a bandaid for bad totem spots and alleviate the issue of survivors spawning in front of a totem. If ruin is still up, remember that it is at the cost of 2 perk slots.
Besides devour hope stacks reset when its cleansed. It's not OP in any way. Doesnt mean you cannot run devour hope and undying. You can still run both of them to ensure that survivors dont spawn on devour and devour be hidden in a good totem spot in case it gets found early even before you get any stacks.
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@ringwinning said:
See I'm always told "It's the best exhaustion perk in the game, use it!" and so I do, and then.... that.
its good when it's working though.
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Actually he cannot bounce off obstacles he wanted to bounce on reliably. Sometimes he just slides away.
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It pretty much negates self care slowdown doesn't it?
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@Fyrenice78 said:
I have loved this game for the last 3 years. After today's update...... I honestly am not sure if I will be playing this game anymore. It's always had quite a few bugs, but I could get over that. Today they have made the game play so much more in favor of the killer that I honestly can say what is the point of playing survivor. I am a survivor main, and play killer rarely. So, if you enjoy playing killer this game would be great for you, because it is definitely over powered in your favor.
What are you even talking about? This game has been massively survivor favoured. With the list of SWF, crutch perks and god loops at your side. Play killer at high ranks FFS before you come to an opinion.
If the Devs are trying to make killer side easier then they are on the right track. It weeds out survivors who get carried and make a lot of weaker killers a bit more viable.
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You think visionary should show survivors the repair progress of generators with intensity of auras? Like wraith/legion's ultra rare?
I personally would run visionary because even though deja vu lasts for 60 s and shows me where gens are, the three gens it usually shows aren't necessarily the ones close to you. I ran visionary every game on PTB and I had fun with it. But I understand why you feel it's a wasted perk slot
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I think ruin change was the best thing the devs have ever done. Old ruin is just not the way to slow gens down. Way too passive. And they made a perk that's actually good at slowing gens down in return.
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2 hours 35 minutes from now.
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@Mooks said:
It’s a chapter. Ghostface was named a chapter as well even though it didn’t get a surv or map iirc. The naming is definitely a mess
Ghostface should have been a paragraph. They were wrong to call it a chapter. It's not even the entire killer license. It's just the outfit of the character.
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You tell me how you refer to stranger things as and I'll tell you this one.
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Fake pallet freddy requires almost no skill to play. And is weak as a result.
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@crixus006 said:
I did 27 blood points, I hooked all survs 2 times and I killed 1, but for the key they escaped by hatch
https://us.v-cdn.net/6030815/uploads/YGIJ7FTEWVZ6/save.png
So o noted that I lost pipe !!! Really!!!!
So survivors who escaped by hatch have a good reward and killers who played Vs swf are punished?????
https://us.v-cdn.net/6030815/uploads/S62CBAMPTXNL/save-0.png
But seriously you don't get bronze for hooking 8 times I don't think. Points reduce if you stay in close proximity to hook so maybe that's a reason. You did good in chases though so yeah..emblem system is broken
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@Kagato said:
Oh no. Not your pip. Anything but that.
Can we get an "F" in the topic for his lost pip, guys?
You mean his 'pipe' right?
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It seems you like traditional maps more. I would attribute it to how well you understand the map layout and the places where totem/generators spawn.
Maybe if you give more time to the newer maps you'll understand it's layout better.
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I wouldn't say it's poor but it could be better. They tell us what they are working on but they don't really give us any updates.
Id love to see them make a blog of the changes they are making, the reason behind the changes and expected delivery date.
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T-bagging is missing. So no..you're barely toxic.
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Is it the same button you use to struggle during second hook stage?
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Never heard of that bug before.
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His collision box, Double cooldown after hitting someone with dash and addon changes (leaked) are all pretty much confirmed to be changed.
I want him to be able to lunge anywhere within 90 degree radius like oni.
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@DminuS said:
https://forum.deadbydaylight.com/en/discussion/comment/1600361#Comment_1600361
if is basement u cant do much about it. u need to get 1 guy down and others will come with borrowed and save the guy on the hook.
normally u want to trade hooks which isnt hard,especially if u have sprint burst and borrowed. the best strategy is split push gens, normally good bubba wont be able to instantly get top tier survivor. which will get u at least 1-2 gens no prob. also camaraderi perk is anti bubba camp perk, it freeze the timer for 30sec when there is survivor near the hook on second phase.
If you can save someone from bubba then you sure as hell can from a doctor.
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Perk 1 sounds like a no mither rework.
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Console survivors are not as bad as people think. But their 360s are funny. They almost always do a spin on the same spot.
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There's only a minority of people that enjoys mashing space. The rest want it gone. This game broke my spacebar to the point that I can't even jump during final jump showdown in fall guys.
I'm gonna sue BHVR for $3 million for breaking my spacebar and denying me my crown.
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@[Deleted User] said:
Another thing that most people also don't notice is that's not a sword, that's a knife. He's basically Myers on steroids.
For me a sword is a bigger knife. I don't call a 5ft blade a knife even though it is. It just sounds wrong to me for some reason.
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It's such an unnecessary thing to do. I really don't understand. You know it's to annoy the killer but the thing is why? He pays the same money as you to play the game. Why be offensive to someone who you never have met before? It's not even funny when people do that. It's annoying.
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When two or more people have the same name/costume
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I want pig to have add-ons that change her RBTs to a different type of trap (like how Freddy can alter her power). Maybe a device alongside hooks where the pig can carry downed survivors and place them in? That would be cool.
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I'm a PC player and I don't really have any issues with it. But I can see why a lot of consoles aren't happy with it.
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Stealth is the best option vs a nurse. If you are caught in a chase then you'll have to break line of sight and use loops in an awkward manner just to hide from her. Use parallel walls to your advantage. It's difficult to blink exactly where she wants to and she hates certain stairs. Also she hates dungeon. If there's a dungeon below you and she starts to blink, immediately run towards her and she'll go down the basement. Immediately change direction and she'll have to guess her 2nd blink.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1600132#Comment_1600132
Brilliant... I'm talking about camping doc
What do you usually do about a camping bubba?
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They confirmed that the hill glitch fix patch will be pushed along with the next chapter on 8th.
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Yep. I'll watch youtube meanwhile.
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SCP-096 would be dope. You look at it and you're done-zo.
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Devs aren't gonna do that even though the idea is good.
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Not really much you can do to beat a good SWF team. It's incredibly imbalanced.
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Some sorta weird blood ritual.
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Probably huntress rework including her perks.
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Scratch marks disappear in 2s for lightweight? Sounds strong to me. But terrible vs spirit.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1596789#Comment_1596789
Nah meta perks would have been needed to be nerf'd on both sideds
SWF don't need information perks. So they can replace them with meta ones. Solos will have to sacrifice perk slots to be on par with SWF.