Kagato
Kagato
About
- Username
- Kagato
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Comments
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It would be nice if an Iri add-on gave her the original gameplay back, but that's wishful thinking. I just really wish I didn't have to say goodbye to my main and favorite character. Her model is still there, sure, but her power would be completely gone for a second time.
I was there at her release. I've already dealt with one rework already and relearning her. I'm tired, Boss. -
I played it when it came out. It was popular for all of 1 month before dying out completely. The Spider killer update was a means to get more people on-board again, but it was a ghost town when that came out.
Shame too. The game showed promise, but it came out at the wrong time. DBD and F13 were already dominating and no one was really looking for anything new at the time.
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DCing is justified depending on how the opposing team is behaving. If I'm the killer and the opposing survivors are a bunch of flashlight clicking, teabagging #########, I'll DC right away. They'll lose their items (especially good if they all dumped cakes on the match) and I don't waste my time.
As a survivor, if the Killer is basically pulling a Basement camp with insidious, I'm going to just suicide myself.
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@qquestion said:
https://forum.deadbydaylight.com/en/discussion/comment/1622601#Comment_1622601
Oh ok. Sadly DCing is my only source of fun in this game lately. Sad but true. When I try to play I have the worst time of my life but when I find the killer, run around for a lil to waste his time , then DC, I feel like I won
I'm pretty damn sure DCing in the middle of the chase gives the Killer the idea that you gave up.
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You're supposed to let the survivors win every match regardless of dc or not.
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I feel like Mr. X would work better. He's gotten more popular. Besides, Nemesis wouldn't be the same without his Rocket Launcher.
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I tried running it but I was never left on the ground long enough to make use of it, so I removed it from my kit. It was wasted space. Iron Will has helped me far far more.
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@[Deleted User] said:
I've seen an influx of pigeons landing on my balcony. Did they get buffed?
Are they video game pigeons being controlled in a competitive vs game where there's several different options to choose from?
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Movies: Candyman, Pinhead, Chucky, Xenomorph, Valak (The Nun). Pennywise.
Games: Mr. X and Springtrap/Afton
Pop Culture: Slenderman
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-Remove Tier 1.
-Have Stalking remove his terror radius.
-Rework add-ons, especially one that gives stalk-walk speed the same as normal walking speed so you can have the same effect as Tier 1 at the cost of some visibility.
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Nerf Spirit.
Buff Clown.
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Midwich. Easy to navigate, one of the few killer-sided maps, and lets not forget... it's Silent Hill.
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Hex: Undying has made Doc even stronger. You literally can't hide from him much anymore. With the right perks, he'll always see where you are and doesn't have to run BBQ to do it, and he can super-stall the game thanks to Ruin, Unnerving, and Distressing.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1604501#Comment_1604501
Dial it down a bit on the condensation please.
OP has a valid point, keys are unbalanced, but this point has already been discussed thoroughly and mostly agreed upon that it should be either changed or completely removed.
It sucks that they're in their current state but until they are changed we just have to deal with them. The best you can do is bring Franklin's Demise and focus the person with the key.
Condensation?
You saying I'm wet?
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Ghostface can hide his terror radius on command. Myers can't. This alone makes him better at stealth and stalking than Myers.
With that in mind, I do believe that Myers should be fixed as such:
-Tier 1 is eliminated entirely and simply make stalking itself remove his terror radius., giving him an on-command stealth like GhostFace
-Adjust add-ons so Mirrors give the aura reading, but at the cost of base speed.
-Eliminate the stalk-levels of each survivor.
-Give a purple-tier add-on for Stalk walking speed (stalk as fast as you walk to emulate Tier 1) and Evil Within gathering speed (faster than J. Myers Memorial).
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Dead Dawg Saloon and Midwich are awesome.
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Oh no. Not your pip. Anything but that.
Can we get an "F" in the topic for his lost pip, guys?
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I put more time in Doc than any killer due to his Bloodpoint farming potential. I can say he's very good in tracking and slowing down the game. With the right perks, he can control the last 3 gens even without them being next to each other.
The problem with Doc is he has no assistance with chasing and attacking survivors. Fake pallet add-ons definitely help though. Otherwise, you just run up and whack them like usual.
I like him a lot though. He's perfectly balanced. Great for locating survivors and slowing down the game, but poor in the chase and getting quick downs and kills.
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I'm over 300 hours in and have yet to see that bug. Must be excessively rare and not cause for concern.
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There's no reason to believe a FNAF character couldn't work in DBD outside of bias against the series. I'm pretty certain the devs are creative enough to figure out how to make it work.
Personally, I'd have simply chosen Freddy Fazbear himself, but considering Springtrap is the actual FNAF killer lore-wise, I'd be fine with him. I like the idea someone came up with earlier about being able to hide in lockers to make use of the "Jumpscare" mechanic.
I would love to see a FNAF chapter. Pyramid Head opened the door to licensed killers from video games after all.
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Easily Myers.
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Be it add-ons or adjustments, there's definitely many things that should be reworked.
-Cracked Mirror should boost Myers' walking speed by 5% since he'll be stuck in Tier 1. The Jumpscare Myers build is fun, sure, but as soon as the chase begins... you've already lost. He even loses a good lunge.
-Isn't he supposed to be a stealth killer when in Tier 1 and 2? Stalk lowers his movement speed. Why not have it grant him Undetectable as well, or at least as an add-on? And since you can't stalk in Tier 3, you can't abuse it when you're already powered up.
Ultimately though, Myers is losing out because there are killers being released that do his job better than he can. A rework to his engine or at least a rework to his add-ons would help. When the only way Myers can be viable is using his red add-ons, then he's become very weak.
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As a survivor, I got stuck at that hill too many times. As a killer, when I see a survivor there, I will slug them, pick them up, then let them wiggle free and chase someone else. I don't feel like its fair for a survivor to get hooked because of a glitch.
Now if the survivor was teabagging me and being an #########, I leave them there.
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I jumped into the match as a killer. I was playing the Doctor. I used my ability to find a survivor out in the open. Chased her down to the killer shack where there was a gen being worked on. The survivor ran in and as I was chasing her, the pallet came down on me from another survivor while 2 more were working on it, not even moving as I got close.
The survivor that dropped the pallet on me proceeded to teabag rapidly while the one I was chasing turned and hit me with the flashlight.
Only 45 seconds in and I realized I was up against a very unsportsmanlike SWF team. I didn't want to deal with the frustration, so I immediately quit the match and was hit with the penalty.
On one hand, the wait was only 5 minutes and I spent that time looking up build strategies, but on the other hand it really sucks that I now have to play every single game no matter what happens and if I dare quit for any reason then I'll have to sit and wait.