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Zaitsev

Zaitsev

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Zaitsev
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  • @Erk said:

    • He requires a good aim (therefore skill)
    • He is easy to play but hard to master (how it should be)
    • All of his addons do something (they are not trash)
    • His movement speed and TR is balanced

    Incorrect. Most of his addons suck. His power is weak. Hes a bottom four killer.

  • @Sunri said:

    I can't understand why killer main's complain about state of the game its so easy to get 3/4 kills there are people with insane win streak's on killer's like 100+ ######### wins in a row show one streamer or anyone that escaped 100 times without dying once its impossible solo q survivor is much harder than playing killer and Billi nerf made him A tier killer instead of S tier I don't think those people that cry all over reddit/forum played ptb i hope the devs won't get pressured and the nerf goes live.

    Your only vote up was from that one guy with a Monsterous Shrine avatar.

  • @ThisGuuy83 said:

    Okay, if the killer leaves and then comes back and your still there, or he finds you first, that's not tunneling. That's your fault for not capitalizing. So many people throw that word around and have no clue what it ACTUALLY is. Same w dace camping, which was nerfed forever ago and doesn't exist anymore. Only proximity camping exist...

    Again, everyone is missing my point entirely. I am a rank one killer main and a rank 3 survivor. I am merely pointing out that the uptick in aggressive tunnelling has increased since the DS change.

  • @HermanTheDoctor said:

    not really, but well everybody has his own opinion :)

    Of course, and you are entitled to yours. Ive found Clown to be more useful in chases, since he can actually down during them.

  • @HermanTheDoctor said:

    Tbh, with the right Perk and Add-on combination, Legion is quite uesefull. Still a lot stronger than Clown...

    Oh no, Clown is way better.

  • @[Deleted User] said:

    Please no. Legion is irritating as hell to play against at the moment, and not because of strength. Free deep wounds is just not fun. Making them stronger would just make them get picked more, which would make me sad. They just need a rework.

    My suggestion is to remove Deep Wounds entirely. That mechanic is god awful and unfun for both sides.

  • @Valor188917 said:

    Right after u tell us how they're even comparable

    For sure. The virgin Legion sees a survivor, breaks into a Sprint, damages them, and then dashes off, only mildly inconviencing their victim.

    Now, the chad Bubba, he sees a survivor, breaks into a sprint, and then instantly downs them. Oh and it can break pallets without addons

  • @LowSpecGamersMatter said:

    I cant believe that BHVR killed their own son...

    https://us.v-cdn.net/6030815/uploads/6XDI0SZBCXJW/184.png

    Pls, just press F to pay his last respect... He was a good boy and never wanted to do something bad...

    F

  • @HermanTheDoctor said:

    When it comes to Crossplay, do you think the Switch players will have a disadvantage to other Platforms? Because of the weaker perfomance on the console itself and they never faced Freddy? 

    I have the switch version by myself and played quite a lot after the release. And even at this time i stream from time to time the switch version of DBD. But i think the Switch users arent playing that Competitive like on high Rank Xbox or High Rank PC.

    So i open this discussion. But please be respectful to eachother :)

    I have this game on Switch, PS4, and PC. I have all the killers except Spirit on PS4, Ghostface and Bubba (thanks to @BigBrainMegMain , <3 no homo). I only have Legion and Ghostface on Switch.

    Now, the Switch handles ports fairly well. Assassins Creed 4 and Rogue run wonderfully, MK11 is hit or miss, and DBD is for the most part alright.

    Yes, it is a disadvantage, but the Switch population is quite low.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430195#Comment_1430195

    Just to be sure, you tested this yourself or witnessed it on someone's stream?

    Tested for myself. The item didnt glow, and wasnt consumed. Im fairly certain it uses the same code as the old Franklins did when applying damage. The item would only take damage if forcibly dropped, so I assume this works the same.

  • @SpaceCoconut said:

    Is an item willingly dropped by a survivor consumed by the entity or does the item need to be forcefully dropped by a killer's M1 attack in order for it to be consumed?

    I haven't been able to find the answer through the search function.

    No. Only if its knocked out of your hands by Franklins.

  • @LethalPugy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1380897#Comment_1380897

    Well I have the crowns on all the survivors up to kate. I’m kinda going in order cause that’s fun. 😌

    I spent five whole dollars on Jeff just to get the crown cosmetic for him.

    Jesus Jeff needs to be a thing.

  • @[Deleted User] said:

    You touched a bubbas chest did you?

    @terumisan said:

    Define tunneling? Because that word gets used pretty liberally

    Cant get mad at that. I defiled his property. I deserve to die.

    Im defining tunnelling as the aggressive overfocus on one survivor, completely ignoring the others, sacrificing both the objective and other pressure, to ensure a kill.

  • @LetsPlayTogether said:

    It was the same.

    Not in red ranks at least. Maybe down in green/yellow ranks where EVERYONE tunnels.

    Now tunnelling is very frequent in every single rank, and this only occurred, in my 3+ years of experience, AFTER the DS rework.

    You lose BP for tunnelling, and I need my P3 Pyramid Head and Clown.

    So tldr, maybe in the low rank games youre accustomed to, Im sure tunnelling is very frequent. But it was never common in high ranks until after the rework.

  • @Duality said:

    WE NEED to choose our hex totems spots, im thinking that you might choose them from the main menu a option called hex locations or somtething liek that, so we can select the location we want them to be, im tired my totems getting cleansed straight away the match starts.

    What do you think?

    Id prefer for the killer to have some control over the map layout. Like in RE Resistance, where you select your preferred preset, and then RNG will add everything else.

  • @FlamingkittyUmad said:

    I only ask because there's a chance they hacked in the game to do it, but it's more likely they just used SAM to hack steam

    Is this the famous flamingkitty? And what is your proof that said individual is achievement hacking?

  • @johnmwarner said:

    First, I think that the changes to Billy were overdone... but facing multiple billies today on live it’s clear they’re using up their insta saw addons and quite frankly I expect them to start getting absolutely bulllied when these changes take effect.

    They have no idea how to loop, curve, etc... don’t even know the right time to take an M1 because they rely on their double charge speed addons to carry them.

    Rant over, real billy players I feel bad for you but this is similar to nurse where people using broken addons brought at the notion and the devs overdid it

    Oh absolutely. Instasaw was the ONLY broken thing about Billy.

  • @V1V3 said:

    Rather than make a small tweak to Leatherface's power, the devs decided to give him the ability to chainsaw up to 3 times longer and he's faster. He also gains his charges back instantly for downing someone, which can end up him playing like the Legion, only it's the exposed status effect than mending. He's then given new add-ons that can help him in different ways. I seen multiple streams of him and it seems most of the time 3-4 survivors die/dc on average even when people aren't using add-ons. The only downside of his rework seems to be the overheat mechanic, although it's not even a big deal. Do you guys also think he needs some kind of nerf before the official update, or do you think he's perfect the way he is?

    No, but since he's a better Legion, Legion needs a total rework.

  • @BigBrainMegMain said:

    They will not change a thing.

    Changes will go live.

    And that'll be that.

    47ou7w.jpg


  • @TheMythicalCat said:

    Remember 4.0.0 PTB, where Pyramid Head's Perks where labeled as useless? At least two of them where buffed when going into live servers, if not all of them (I can't remember that well if Deathbound got buffed). They do change things, and this is big enough that they likely will change something.

    Hey, they did make Deathbound usable

  • @Frontdoor6 said:

    As I said, these Hillbilly changes will happen no matter what we say. Just like with the Ruin change, we told them it was a bad idea, we wanted it to stay the same. And what happened?...nothing, new Ruin came in and nothing was said afterwards. I don't get why the Devs want us to give feedback when they don't decide 'yeah, maybe this was bad, maybe we should leave it', I mean, what are the chances Hillbilly WON'T change after this PTB?

    Zero. Even his addons suck. The ONLY thing that was overperforming with Billy was Insta Saw. Thats it. The easy fix would just have charge time decrease addons no longer stack. THATS ALL THEY HAD TO DO

  • @Nerd said:

    I would like to know your guys opinions and ideas about it!

    This community is so thirsty smh...


    Jeff, Ash, Jane and Feng.

  • @KingFrost said:

    They probably won't revert Billy, but I'd be surprised if they didn't slowdown the speed at which the chainsaw overheats, and maybe reduce the time it takes for the chainsaw to cooldown. I mean it is called a Public TEST Build for a reason. They want feedback. You probably won't be happy with what they do, because it won't be reverting him back to where he was, but I think it'll probably be better than what it is now.

    Whens the last time the devs actually changed anything about a killer power from the PTB recently? They released Deathslinger, a bottom four killer, and the Pyramid Head, a bottom five character as is with NO changes. Smh, Im losing faith by the minute.

  • @DarkMagik said:

    Killer:The Gladiator

    Weapon:Sword

    Power:Tools Of Battle

    -You have 2 special weapons A Shield & A Lance

    While holding down the power button you will hold your shield which causes you move slower.When holding the shield pressing the power button again causes you to Shield Bash.

    -Shield Bash:Ram forward if a survivor is hit the survivor is afflicted with the Deep Wound.This can't down a survivor.

    Special Ability:When Holding the Shield & you if get stun by a pallet,counter activates you destroy the pallet & damage the survivor.

    -Lance:Lance is a projectile that arcs this has a short range.The lance causes the Deep Wound if a survivor is hit.

    Once thrown the lance is on the floor,the lance must be picked up to use it again.If the lance is left,a survivor could destroy it which disables it for 90 second(base).

    Perks:

    -Heart Of The Competitor:When you kick a Pallet Or Gen survivors in your Terror Radius will Scream.

    Cooldown-(80s-85s-70s)

    -High Stakes:Every time you hook the obsession the generator that the obsession last work on is blocked for as long they are hooked.

    Cooldown-(90s-80s-70s)

    -Hex:The Rewards:For every survivor killed you get a bonus.This Hex is Hidden until your first kill.

    1 kill:Your Terror Radius is reduced by 12 Meters.

    2 kill:7% Movement Speed Increase & Terror Radius is reduced by 18 Meters.

    3 Kill:The Last Survivor is Exposed & can be Moried. 10% Movement Speed Increase.

    Bio:Alexandrite Vulranti was roman fighter that fought for glory & most importantly for his honor.When he fought he fought to the death & felt no pity.He became a champion but became more brutal & heartless.He killed hundreds of competitors.He started to face multiple opponents at once.He eventually died, to a group of 4.In his final moments he felt a great feeling of shame & a mist came around him & woke up in a familiar but different place,but there is one thing that remains the same is that there is competitors that have to be delt with.

    No more Deep Wound killers please

  • @Guertena said:

    Why doesn't she have a drop of blood on both hands? No droplets, not counting her face, which looks nothing less than sweat mixed with dirt and horribly spread on her face, just a little bit here and a little bit there.

    Can't you devs update this urgently? For me, prestiging a character is one of the most important things in the game. I love Zarina, but I don't see any victory in achieving that in her.

    I really love her, but this is not a prestige. I only ask to put blood on her hands and put some more on her face.

    A picture to illustrate of Zarina, Yui (released before) and Cheryl (released after) and you guys can get your own opinions.

    https://us.v-cdn.net/6030815/uploads/XOS37LFCR203/image.png

    https://us.v-cdn.net/6030815/uploads/X773PQWC5W6A/image.png

    https://us.v-cdn.net/6030815/uploads/WG74USBIRHBI/image.png

    Yall just gonna forget about P3 Oni?

  • @SunaIIanu said:

    Theoretically the match making is supposed to do what you suggested:

    https://us.v-cdn.net/6030815/uploads/E2875UNG86A7/screenshot-20200707-203832.png

    But lately matchmaking has been extremely weird, sometimes even without intervention from SWF.

    The Devs said that they are working on a New matchmaking, so we can only hope, that it will come soon and fix those Problems.

    They arent fixing it. Theyre just hiding the ranks.

  • @WalkedMoss92 said:

    I main both Deathslinger and Plague because why not. They're both so fun to play against and to play as.

    Maybe 4% of the time I get a match against these two but as survivor it's no fun not being able to play against them frequently :(. I feel like maybe the more I play as them, the more likely others will too because they'll start to notice them a lot more.

    Deathslinger has a really cool and reliable power and a few good perks and the Plague has a amazing perk and has a pretty decent power. Do you know how satisfying it is to actually SHOOT a harpoon through someone in this game? It's such an amazing feeling. Also, because his hit box is a tad bit smaller than normal, you have to be accurate as hell which isn't a bad thing because after playing as him for a long time, it'll probably help you be more accurate when playing other killers.

    The only time I see anything about Plague is when someone is using her perks on a different killer which is completely fine, it's just I wish people played her more often because her and Deathslinger are super underrated.

    Plague I agree with. Shes such a great killer, but shes bad at pipping, hence why she isnt too popular.

    Secondly. Deathslinger I find to be overrated. Whenever I complain about his power, people just say "lmao git gud", but the problems do not come from landing the spear for me, its the weakness of the spear itself.

    You are actively punished for hitting hard to land shots with a lengthy stun. Your power inflicts Deep Wounds, the least threatening status effect in the game. You move slower, and unlike literally any other ranged killer, hitting a survivor with your power does not guarantee a damage state. Not to mention his power is useless in 99% of loops and is useless at pallets. Legion, arguably the worst killer in the game, can get hits over pallets and continue the chase after a VERY short fatigue. As Deathslinger, you are forced to eat a stun in order to damage the survivor, and in that time, the survivor is already long gone.

    Not to mention, this is assuming you land the shot to begin with. Deathslinger shoots a needle, but as I hail from FPS genres, landing the shot usually isnt a problem. But as I found out as survivor, the harpoon can pass in the small space between survivors healing. Just a tidbit.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419401#Comment_1419401

    so what you're saying...is that you don't watch a lot of anime.

    Oh absolutely. I used to watch DBZ on VHS with my dad when I was little, and to this day, Dragon Ball is the only anime I can sit through.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419429#Comment_1419429

    Taking your questions in order:

    • A tall man in a cloak, face obscured. He'd attack with a machete
    • The Mori would probably always be in wolf form, temporarily transforming (with none of the associated audio ques) into the wolf form if he's in Human form (and transforming back afterwards). He totally could have 2 mori's, but if he was actually implemented I doubt it would actually go like that.
    • Yes. He would have chase music as a Human
    • Not really. Not having a red stain helps, but red glow mindgames already exist and being 110% hurts more than being undetectable helps. If you play Ghostface you'd know that mid-chase Undetectability is more of a minor help than a game changer.

    I assume that as a human, it is impossible to get Bloodlust then.

    Secondly, does the Wolf form have a timer? Or is it infinite?

  • @NuclearBurrito said:

    Another take at one of my older Killer ideas. Specifically a werewolf Killer.

    The Wolf

    Terror Radius: 0 (more on that)

    Movement Speed: 4.4 (110%)

    Power: Unholy Curse - You have 2 forms, Human form and Wolf form which each have unique effects. You start the trial in human form and can transform by holding M2 for 2 seconds, you move at 3 M/S (75%) during the channel and there will be a non-directional global audio que when transforming into a wolf in the form of a howl. (Transforming into a human is nearly silent)

    Human Form:

    • You are passively undetectable and move at a reduced speed at 4.4 M/S (110%)
    • Basic attacks on Survivors will apply the tainted status effect, which lasts until it is manually removed (more on that) or until they are downed.
    • Downing a tainted Survivor grants a Beast token, powering up the wolf form and consumes the taint. You may have a maximum of 5 Beast tokens which last for the entire trial.

    Note: On injured Survivors, taint is applied BEFORE the down. Meaning a tainted injured Survivor will be untainted after giving the token, and an untainted injured Survivor will give a token after being downed in human form.

    Wolf Form:

    • You have an increased terror radius (40 meters) and an increased movement speed of 4.8 M/S (120%)
    • Tainted Survivors within your terror radius are considered "Feared" which has effects depending on how many beast tokens you have and your addons.
    • You must have at least 1 Beast token to transform and gain bonuses depending on the number of tokens you have. The effects of Beast tokens are the following:
    • 1 Token: You may transform into wolf form
    • 2 Tokens: Feared Survivors move 0.1 M/S Slower (5%)
    • 3 Tokens: You see the aura of Survivors that become feared for 5 seconds
    • 4 Tokens: You have an extended lunge range (same as T3 Myers)
    • 5 Tokens: Your movement speed is increased to 5.0 M/S (125%)

    Prayer Statues:

    • 5 Prayer Statues will spawn all around the map.
    • Survivors may pray at a prayer statue for 10 seconds to remove the tainted status effect.
    • The Killer may destroy prayer statues while in human form disabling it for the rest of the trial. However this will also disable transforming for 30 seconds. Destroying a statue takes 2 seconds and is effected by anything that effects breaking speed.

    Perks

    • Mark of the Beast - Survivors you hit with a basic attack become marked. The next time they attempt to heal, repair, open an exit gate, open a chest, break a totem or sabotage a hook they will scream revealing their aura for 3/4/5 seconds and consuming the mark.
    • Hex: Decay - After a Survivor has vaulted over the same pallet 4/3/2 times it will instantly break. This effect is disabled once the Hex totem is cleansed
    • Hidden Rage - If you hit a Survivor with a basic attack within 5 seconds of them entering your terror radius this perk activates. Your next pallet break or vault action within 20/25/30 seconds will be preformed 100% faster.

    Addons

    Brown

    • Decrease how long you are locked in human form after destroying a Prayer Statue (by 5 seconds)
    • You do not howl while transforming into a wolf
    • You transform from wolf form into human form 0.5 seconds faster
    • Increase the aura reveal duration of feared Survivors by 1 second

    Yellow

    • Decrease how long you are locked in human form after destroying a Prayer Statue (by 10 seconds)
    • 1 less Prayer Statue spawns
    • Decrease time to transform into Wolf form by 0.3 seconds
    • Feared Survivors have a 5% reduced action speed
    • Increase the aura reveal duration of feared Survivors by 2 seconds

    Green

    • Decrease time to transform into Wolf form by 0.5 seconds
    • Feared Survivors have a 10% reduced action speed
    • The slowdown effect on feared Survivors is increased by 0.05 M/S (2.5%)
    • Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 2 seconds)
    • Increase the aura reveal duration of feared Survivors by 3 seconds

    Purple

    • The first time you down a tainted Survivor, gain an additional beast token
    • You can see the aura of Prayer Statues within 24 meters
    • Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 4 seconds)
    • Each beast token increases your terror radius by 2 meters while in Wolf form

    Red

    • You start the trial with a beast token
    • You may obtain up to 6 beast tokens. The 6th beast tokens causes feared Survivors to have the exposed effect

    Note: The aura of Prayer Statues are NOT revealed to anyone. They are considered to be Killer Belongings for the purposes of perks and items.

    The perks are simply fantastic, let me address that. And DBD is severely lacking in the "monster" horror. A werewolf would be an amazing fit.

    A few questions

    How exactly does the human form look/attack?

    Are there 2 moris?

    Would chase music play if the human form begins a chase?

    If the human has no red stain, wouldnt that be too easy to mindgame with?

    Still, a fantastic idea. Best killer concept Ive read in awhile.

  • @OldWiseOne said:

    i play this game because of the horror/slasher vibe, i love how we have myers, bubba, freddy etc. but honestly will be hugely disappointed if we get an anime over Alien, pinhead, jason, candyman or any type of werewolf or vampire... i already dislike all the comedic outfits and how lack luster the horror theme gets because rushing gens becomes easy. when i play survivor i want to see those iconic characters, its a huge selling point of this game and is the huge reason i still play for 3+years

    The only anime that realistically fits DBDs theme for a paragraph, would be Imperfect Cell from DBZ. Hes sort of creepy, and along with his introduction and incredibly high body count, not to mention his nails on a chalkboard voice.

  • @Meg_Survivor said:

    How did you guys feel about the new community survey ?

    In all honesty i really enjoyed this survey , all the questions i ever had was mentioned in this survey and im glad the dbd team is seeing all of our concerens now , with that being said what did you guys think about these 2 questions ?

    I perfer the one license killer to be IT- The Clown & that i perfer skill checks on the struggle phase because on ps4 its so hard to keep pressing x and sometimes my finger slips so i would prefer skill checks instead.

    If you havent already taken the new dbd community survey here is a link to it, i really think everyone should be interested in it 😊

    https://us.v-cdn.net/6030815/uploads/7WKLMT4JNCET/20200706-152306.jpg

    https://us.v-cdn.net/6030815/uploads/6IYVLCESZR5R/20200706-152338.jpg

    https://www.surveymonkey.com/survey-taken/?sm=4_2BUtbF8vkHSETdW0c6DaQQvXqFUxf01I3KcxK91h_2B1u9uQundje2AfgpSodoXlDtB4CMlKwkaEzrjfoYof_2BDhwZI8s3yYPX_2Bd4btN8EPX2A_3D

    New survey? Says Ive already taken it. And I havent

  • No clue. Maybe because of how many people have them?

  • @GamingHulk123 said:

    The devs love to nerf any halfway-decent killer and killer perks, but it’s okay for survivors to have: Adrenaline, DS, BT, Soul Guard, Unbreakable, and the most op perk of all... SWF. Killers get called toxic for camping and tunneling But there is nothing you can do about getting he gen rushes, or not be able to catch and hook not a single survivor. The devs won’t increase gen time, the won’t touch SWF, they keep nerfing killers that are actually viable, they nerf killer perks. Like old ruin, even if they didn’t nerf it, how that compare to the survivor perks they got now. The killer meta is very weak compared to the survivor meta. What can killers do when they get gen rushed? What can killers do against SWF. What can killers do with very lackluster perks. Devs, Do you truly play your game. Can you say that the Killer is an actual Killer, or is he trying to survive against the 4 killers. I mean look at Pyramid Head’s perks compared to Cheryl’s perks. Devs, PLEASE PLAY YOUR GAME!!!

    Yes, this game is survivor sided. Dont let buffoons tell you otherwise. However, part of the reason I play killer is for adapting to survivors, and destroying them, by making them play by MY rules, and not theirs. I live for the thrill of destroying someones best laid plan.

  • @seki23 said:

    i understand what they said so---

    then why at best you can get a brutal for that game (if not an entity, even if u didnt camp is just gens going at the usual speed) if that is intended and survivors can pip with that why cant kilers aswell? dont get me wrong i know is possible in lower ranks but at red ranks is stupidly hard and very rare to pip (with only 2 kills) and only some specific killers can do it like legion, maybe doc, maybe hag, i dont know if others can... i dont remember many games were i piped at rank 1 by just killing 2 very odd... and of course those 2 who escaped ( at least u need to hook them twice to stand a chance) so when is taht gettign adressed since they said that like a year ago.

    If the game goes well enough, it is entirely possible to pip from a 1k. You can also safety pip from a 4k. In my eyes, survivor pips should be dependant on the team. Generally, in order for a "victory" either at least 3 people die, or 3 people escape. The last survivor should not pip if they get lucky with the hatch. A survivor pip should be a team effort, and therefore, you shouldnt pip for just escaping. Your team should be right behind you.

  • @ThisGuuy83 said:

    So since killers are getting nerfed again, what's getting nerfed on survivor side to compensate? Looping/Vault speed? Flashlights? Gen speeds? Swf's? SWF'S!? Or do killers just get the finger again?

    We should be buffing/reworking instead of nerfing. However, lately, it seems that the devs cant tell between a nerf and a rework.

  • @GamingHulk123 said:

    I believe the devs aren’t done with Pyramid Head. He would get a nerf to his zoning potential. I predict there will be a longer cool down on his power, when he cancels Rites of Judgement. Because right now, he is a GAWD in chases. WHO’S NEXT!

    Hell, why not give Huntress and Deathslinger a 10 second cooldown between shots?

  • @Erk said:

    Having a character that is very mobile and very lethal while others are not as mobile and lethal is not good for the game.

    The nerf isn't too big either, the devs don't want you to just ZOOOOM around the map with your chainsaw. You can still be mobile and lethal but not as mobile as before but you are still very lethal. The nerf is not bad. You have to think before you use the chainsaw now.

    The lightborn buff is really good, Tinkerer is now a good perk.

    Leatherface is actually a decent pick now. You can't camp but you can actually chase survivors with your chainsaw while not being inches away from the survivor now, which is fun.

    Knockout is not a bad perk but a meh perk that can be used in builds. Franklin's Demise is WAY better now.

    It only affects newer Billy players. It wouldnt effect general Billy gameplay at all. Its just punishing newer players for trying to learn his power. Surprising enough, theyll see how hard it is, and either switch to Spirit, or switch to Survivor.

  • @ClickyClicky said:

    I know I’ve been hard on the devs but you did the right thing here. Finally stood up to the loudest voices and gave Billy what he deserves.

    I’m proud of you guys. 👍🏻

    LETS CELEBERATE!!

    https://kapwi.ng/c/efnA7UGs

    Of course survivor mains are the loudest voices, they complain the most and are the worst at the game

  • @wildcardyo said:

    Having a group of 3 or 4 survivors all in voice is cheating for sure.

    The game is not balanced for voice and is made for solo survivors.

    Voice 100% exploits/counters the killer and drastically supplements skill requirements.

    I think even 2 duo teams together in their separate groups is OP.

    People are always going to cheat so I recommend a simple solution.

    Gen speeds should be increased for every grouped member by 50% per.

    50 percent? Are you crazy? Thats ridiculous. Stop making us killer mains look bad.

  • Youd think that after the whole Cheryl/Lisa controversy, that the devs would have learned something.

  • @Funguu said:

    Spine chill shouldn't work against a killer that has the undetectable status. What's the point of playing a stealth killer if that perk CTRL + ALT + DELETES the whole stealth bit? Pls change the misleading status name or actually make the killer Undetectable.

    "Undetectable

    /ʌndɪˈtɛktəb(ə)l/

    adjective

    Not able to be detected."

    Really? Spine Chill? Perks like DS exist, and youre out here worrying about Spine Chill? Spine Chill is one of the most balanced perks in the game.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/168279/soo-when-do-devs-listen-to-ptb-feedback

    • Ghostface buff
    • Oni changes after the PTB to make his slug not as necessary
    • Doctor cooldown after shock getting reduced from 3 seconds to 1.5 seconds
    • Most recently forced penance getting buffed to 60 seconds and the oblivious status effect duration of deathbound increased to 60 seconds

    Etc.

    Now, go cry all you want about ruin, but it was a completely necessary change and the devs did good on not listening to the massive amount of whiners on the forums and reddit.

    Oh, the Ruin nerf is necessary in THIS current gamestate. But during the time when it did get nerfed, it simply wasnt time yet. Ruin should have been old Ruin until they reworked the maps. Even then, new Ruin is hot garbage because I cant use it with Pop. They should have done something different instead of passive regression.

  • Truer words have never been spoken. With everything BHVR has done to increase player acqusition, at the cost of retention, this is quite a shock.

    People who use exclusively the chainsaw are also severely limiting their own chasing power around basic T walls and jungle gyms.

  • @DetailedDetriment said:

    I'm gonna make this short by simply saying that many of the hits that should hit when playing killer will not hit. This already happens when I swing at windows, but now I'll most likely swing right through a survivor because of their rat ######### internet.

    Let's not leave out how this is gonna slaughter Huntress. Since this system will effect the servers, her hits will be more fair for survivors and less fair for her. How? Well, half of her hatchets have no collision. For those that don't know, dead-ass, half of her hatchets will just phase directly through survivors. This makes me laugh when people complain about "hatchet hitboxes" (when it's actually dedicated servers) because more often that not, her hatchets have no hitbox. Soon it'll be 50/50 between a needle hitbox and no hitbox.

    Lets not forget that pro surv strat, which is exploiting the lunge in order to make it miss.

  • @Dehitay said:

    Your final point is completely irrelevant as that's the entire reason the system is currently disabled. It's been proven that the dc penalty system is absolutely an improvement for the game. Your hatred of it is just a give away that you're a rage quitter who can't maturely handle loss.

    Actually, sometimes itll ban for you for completing a match. Happened to me a few days ago. I finished a game as Legion and got a 4k, got my bloodpoints, finished a Legion challenge, and boom. When I come back to the menu, a five minute countdown.

  • @HuntressMain said:

    Yup, I remember, but what else can you expect from this community?

    Remember when ghostface released, too? everyone was saying he was bad lol

    He was on the PTB. His stealth was broken instantly.

  • @Majora said:

    Really scummy move to do such a huge nerf hotfix for a killer after we all spend the money on the DLC and bloodpoints for prestige.

    not seeing the cages loses so much info and is huge hinderance to his power and makes DS/BT super powerful like they always were.

    If only i could get a refund on this. Why should i even spend money on DLC for this game when it is just nerfed right after release, really scummy move. I was excited playing this game again but now maybe time to move on for good. I feel swindled out of my money and feel like Konami been disrespected.

    First off. The only thing unjustified was PH not being able to see the cages.

    Secondly, Konami does not deserve your respect anymore.

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