Zaitsev
Zaitsev
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Comments
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@Eynox said:
I do fine with most killers, average 3-4 deaths per game. With legion I just don't enjoy the gameplay. I have tried it many different times with different builds, every game ends the same.
- Using my ability IS the fun part of the build, I do like the pursuit of chasing a survivor however, there's only one way out of the ability, a small penalty and then you need to slowly chase your survivor down at an excruciating movement speed. It feels like a walking chase and you very slowly catch them, very VERY slowly. In a perfect chase scenario it can take 20-60 seconds to catch someone after your Ability ends, and that's IF you do catch them, assuming they aren't looping you because then just forget it might as well forfeit 2+ gens.
I don't know I feel like I'm doing something wrong but even mechanically and game play wise, even the games I do win, it doesn't feel rewarding. The sluggish chase after you have no ability or any other benefits just... hurts.
Feels like I'm a Huntress chasing somehow down without hatchets, or imagine chasing someone as the Plague but you can only melee. It just feels... dull to say the least.
I think even if they changed the legion in a way even without significantly buffing her but just the playstyle to not feel like 20% of the game is fun and the other 80% is you chasing survivors without any threat I'd enjoy playing this killer a lot. Right now that 80% just makes me wanna DC and play any other killer.
Are there any intentions of changing legion or making it more playable in the future?
This are just my thoughts, which circles around to the first question, maybe I'm just playing her all wrong? How do you actually down someone with Legion? Since you can't use your power to do it.
Legion is the current worst killer
A close second is Clown and Demo.
The top of the bottom tier is Deathslinger.
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@Financial_Stability said:
I don't want to put any opinions out there, but what do the people here think of it?
Literal immortality. I wouldnt be surprised if Soul Guard gets the Mettle of Man treatment in the near future.
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@bgbomb said:
yes they buff the distance he can reach.
but they nerf the time you need to charge your ability by makeing his add on totally useless
in my experience for playing bubba
you can only use your M2 when you right behind the survivor.
so in my opinion I don't really care about the distance I could reach because I usually could hit the survivor In first 2 swing if I could hit them.
in other hand
the time you need for charging decide the survivor can jump over a window/pallet or not.
so can someone explain me why the change to bubba is a buff?
like how the buff about distance make bubba do something he can't do before?
Its a buff. Hes not top tier, but getting a buff is making him stronger. The devs still prove that they dont know how to make addons, but overall, Im very happy with the changes.
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@Pryzm said:
So, I made the mistake of playing survivor tonight for the first time in weeks. Four matches and I was done. Three were hardcore tunnel matches that were absolute snorefests. In one, I did 3.5 gens and 2 totems with an escape and did not even score 13k. What the flying pigs is that?! Because the killer sucks and has to tunnel down two other players, the surviving players get crap bp and at best a black pip? Come on! Give these guys some BP already!
My match making is way faster in the evening as killer. I can toy around and not even try and make 25k in a match. I can get my arse handed to me and make nearly 25k in a match. I was watching people get tunneled out of the matches with less than 8k, even though I know they did a couple gens and got chased 3 times (really fast on the 2 later chases due to not being barely off the hook when downed again).
This is one of the primary reasons I left survivor three years ago. Absolute crap for BP and putting up with constant tunnel/camp. If you get tunneled/camped out, there should be a BP bonus for the hassle. If you are gen-jockying, you get crap for BP. That should not be the case. Gen jockies should get lots of BP as well.
Sorry, I just think this thing is insane. It's why the survivor role is so toxic. The best way to get BP is to bully the killer as much as possible. Gens don't give crap and totems are not much better. I've done 2 gens and 5 totems before getting faced camped out of a game (basement bubba and a lovely lag spike that stuck me in a corner) and left that match with less than 10k. Wow!
Getting tunneled and camped would be a lot less frustrating for people if they were getting more BP for it. I know it helps me as a killer knowing that I can get owned and still get good BP.
You are competing with other survivors for BP.
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@CrusaderNella said:
I just wanna say that i like these new matchmaking changes and i believe they are a step in the right direction. So among the sea of complaints, i hope this one Thank you letter will reach you.
We may no like everything you guys do but this one is a good change.
I disagree. Its just worse for killers, and easier for survivors.
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@DragonMasterDarren said:
I'm deranking down to greens (not because matchmaking is shanking me but because green's my favourite colour) and i want some funny matches along the way, so give me some funny builds
For Myers
I am Speed
Bamboozle
Fire Up
PWYF
NOED
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@SirCracken said:
I find it moderately dissatisfying to cleave someone in two with Leatherface's chainsaw but leave no wound whatsoever. Especially during his mori.
Total agreement here. However its also a problem with the models themselves. The devs had a hell of a time getting one FINGER to come off for Clowns mori.
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@Legion_Stabs said:
https://us.v-cdn.net/6030815/uploads/5X8J5NGAUHDE/20200720-182249.png
Obviously needs more tattoos but I mean I'd buy it. Hopefully this doesn't count as like partial nudity but we've got David so.
Technically, the Legions day of the dead set has Frank shirtless.
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@Oicimau said:
At least 4 out of 5 in the match are having fun and a chance.
There is no way youre running into 4 man SWF that frequently.
I see SWF in almost every game, but a four man only happens like 1 out of every 10 games. I mostly end up with duos. I actually like vsing duos. They play smart for the most part, and they usually play SWF like it was intended.
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@PoisonAsh said:
Need killers/survivors who have origins in North Africa, India, China, East Asian countries, Australia.
What say folks? If given a choice what would your design/characters be if you get to choose any one geographic region stated above?
No. Oddly specific areas if you want representation for everyone.
Though an Australian killer does sound badass.
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@MyWorldHasCome said:
Im starting with my favorite one: Legion.
I would love to see an animation where, as the survivors have the "point" and "come", the legion got one like grabbing the knife and round it like a buttefly knife:
https://www.youtube.com/watch?v=NhanLXFE0a0
No, not toxicity intended, just for fun like for doing it while you're waiting the last hook to leave for example. What "animations" should your killer(s) have?
Well, Id rather have better idle animations. Or at least more animations in first person.
Like in Apex Legends, the heirloom inspect animations. Just a small thing that only the killer player can see.
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@II_KURO_II said:
Now that legendary skins and cosmetic sets are a thing, what ones for what characters do you think would be nice to have? Personally, the ones I would want most are :
Saw 7 Hoffman - The Pig
Detective Rigg - Detective Tapp
Robin - Nancy Wheeler
Billy - Steve Harrington
L4D Surviviors - The original 4, who have the cosmetics already.
Englund Freddy - The Nightmare
Clown Myers - you know.
The Bunnyman - The Huntress
I know that probably none of them will happen, but it's still fun to talk about.
Shirtless Myers for obvious reasons. Must have 3d rendered nipples or I uninstall.
Track Star Clown. A pre chonk Clown, back in his glory days. Different voice and animations
Smoker Deathslinger. A cosmetic that just changes up Deathslingers look and animations to match that of the L4D Smoker.
Pre Pestilence Plague. A cleaned up version of her default attire.
Office Executive Trapper. Removes the mask and provides a dashing suit.
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@BigBrainMegMain said:
He needs a Red Bar.
He has to put a trap down every 30 seconds if he's holding one or he'll get tired and cause him to fatigue.
Once he's fatigued, he cannot pick up a trap or hold a trap, or place a trap for 50 seconds.
Yes. And all placed traps are closed after 2 minutes.
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@Boss said:
Saw the usual "genrush" comments & discussions pass by, and i thought it'd be a good idea to ask.
The short version: How mandatory is it to equip one or multiple slowdown Perk(s) on your Killer?
The long(er) version: It happens quite regularly on here for people to share how fast matches can go.
So i'd like for you to imagine your favorite Killer to play as, and then tell us if you use slowdown Perks, how many you use if any, and tell us which those are if any.
Also, if you don't use them on your favorite Killer, please do tell us why.
Older players might remember how good Brutal Strength was back in the day on Killers who weren't Nurse.
While it wasn't mandatory, it was unusual to see a Killer not use it due to the sheer time you scrape from breaking Pallets.
If you currently feel that way about a slowdown Perk, that's when you should mention it here.
Pop for everyone. And Corrupt for when I play anyone who isnt high mobility.
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@bjorksnas said:
Here are some reasons I feel that killers should see if survivors are swf
- The ability to bring the appropriate power level, 4 solo survivors most people are happy with a mid tier killer with brown or yellow addons but then every now and then they just get absolutely destroyed by a swf because they had no indication of knowing. With this change it would allow killers to be better prepared with addons to bring what they feel is an appropriate power level or stay the same and take on the challenge.
- The ability to not bring dead perks, perks like knockout that have niche usage but get absolutely bodied by swf can now be substituted so the killer doesn't feel bad that they have to play the match with 3 perks. With this change it would tell killers you might want to substitute niche perks for a different one that isn't countered by swf
- It would give killers trying new killers a fair chance, the first experience with a killer for people is usually the most important this will tell them if they have a fair stomping ground for their first time out with a new killer. With this change people might try new killers out more often and broaden their horizons.
- It lets you anticipate a map offering, most 4 man swf groups bring map offerings like ormond, coldwind, and haddonfield to greatly increase their chances of winning or provide powerful synergy with all survivors on the team knowing they are a swf will help killers anticipate a map offering and maybe try to counter it with their own.
- It lets you know if you should dodge a lobby, people who aren't confident in their abilities as killer might be turned off from the game if they get curb stomped too hard by a swf in the middle of their gameplay being able to see if its a swf will let the less confident killers find another lobby where they might feel they stand a better chance.
There are other probably better reasons but I feel that this change would help out a great many killers
Id like to know if there was a SWF in the results screen
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@DrBrain said:
Just ran into two Myers using this add-on and they instantly 4k'd our group because of it.
A fist-sized granite piece taken from a broken tombstone.
- Kill healthy or injured Survivors with Evil Within III
- .
- Disables the ability to Stalk with Evil Within III.
- Considerably drains the Power Gauge after killing a Survivor.
- Considerably increases the amount of Evil required to reach Evil Within III for the first time.
What in world are the Devs thinking giving a Killer the ability to instantly KILL a healthy survivor. This wasn't even like the Myers was slugging or even trying to hit people. He just got close enough to start the Kill animation and Killed full health players immediately.
Why is this in the game? What kind of Mori bs is this? Wew mfw I just got insta killed at full health, no hooks, while mid sprint.
https://us.v-cdn.net/6030815/uploads/CDRO3XWNFVOJ/94063c91-1748-431f-901b-3c34aa487f50.gif
Yknow. Just jump into a locker or try to force him to M1 you.
You can tell if hes got the Tombstone based on how he holds his hand. Relaxed means he doesnt. If his hand is open, that means he can mori you.
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@ClickyClicky said:
oh man. The posts in here. Let me play the worlds smallest violin.
The game isnt that unbalanced. A few maps need changing and a few perks that boost mediocre players could be changed too but the game isnt completely one sided
Oh survivor and killer are a lot closer to balance than they were back in 2016.
Games still survivor sided tho.
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@Dead_by_Gadfly said:
All day today almost every match has gone the same. Chase the first survivor, down them pretty quick, they dc. Then find out they were a rank 20-12. Its really really boring and Im pretty sick of it.
DC penalties need to be brought back, like yesterday. I actually had someone message me and say they wont play against doc. Thats how little they care rn.
And match making needs to be fixed, i shouldnt be going up against anything less than a 10 as it is. Its been like this for at least a month so it cant just be an issue of no reds are playing. Ever. Even r10s would be a little better than thiz. Im tired of being a baby sitter.
And no, the rank disparity doesnt excuse the dc, they didnt know that when they quit
https://us.v-cdn.net/6030815/uploads/JD1L8WHWSOLC/20200718-205636.jpg
I only am tempted to DC when I get awful maps. Even if I get clapped I at least get some BP out of it.
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@LetsPlayTogether said:
Deathlinger has no counterplay. That Was now proved more than enough times. Stop telling lies.
The fact that this troll account is still around is baffling
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@Awakey said:
And how would you do that? And why?
Only two staircases to the upper levels is ridiculous. There needs to be at least 4. The straightaways are dumb as hell, and the breakable walls are stupid as #########
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@DeanWinchester said:
I just pictured Deathslinger as Spider-Man lmao. Neat concept but I don’t see this happening tbh.
I wish. Hell even making it so that hitting survivors with his power is sort of secondary.
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@BillyDied said:
Sounds like pathfinder, I agree with this buff he needs it for the 4v1 aspect.
Additionally I would "slightly" nerf his 1v1 aspect and give him a little "windup" time like huntress because his quickscoping is ridiculous in a game like dbd
Id add like a gun cocking sound effect when he readies his weapon. Less noticeable than Huntress but still present.
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@YaiPa said:
devs are clearly trying to nerf killers that can use their power to both travel the map and ending chases quick, i. e. nurse and billy. So I don't see this happening.
Youd really need to use your brain in order to down in a chase using your gun as a zipline.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1454484#Comment_1454484
Yeah. Survivor main. And killer rank 1, but surely you wont accept that. Or do you want to assume more wrong things?
Pffft. Like youre rank 1 on either side. M8, just based on your attitude, at max, youre rank 15.
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I spent five whole dollars buying Jeff specifically to get the crown cosmetic on him. Id be more than happy with a dirty "Trailer Park Jesus" cosmetic, because I think it fits Jeffs character more.
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@Nos37 said:
I started out playing on PC and even got some Legacy Skins for how grind-heavy the Bloodweb used to be. I've since switched over to console where I have the majority of my progress.
Will I be able to combine the saves from both PC and Console, allowing me to keep the bulk of my progress from console and add the Legacy Skins from PC to it, or do I have to choose between the two, making one overwrite the other upon linking?
I have this concern as well. I have two DLCs on PC, but all my progression is on PS4.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1454473#Comment_1454473
They actually announced that your can upload your save file from one platform to the other than?
Yes indeed. Switch and Stadia have cross progression.
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@BillyDied said:
https://forum.deadbydaylight.com/en/discussion/comment/1451463#Comment_1451463
His concept was really fun, but he was not strong enough around loops and overall map pressure. Imagine old Freddy with current Freddy teleport power. That would be a really fun and strong version of Freddy
He wouldnt be very threatening. Because it would still take 7 seconds to sleep you, you could still push and finish the gen before he gets a chance.
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@BillyDied said:
It's probably a smart decision from bhvr. Not many have stadia, so devs can "control" the progression easier compared to ps4 etc with thousands of players. Once they are sure it works with stadia they can move on to the big boys like ps4 and Xbox
Youre probably right. Hell, maybe even the Stadia port is just a ruse to test crossplay
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@PuccSucc said:
This is going to be shocking for you. Yes im "that one Stadia user" who was excited for the game to come to the platform and there's just a few points I just wanted to bring out. For one thing is that Stadia works no ifs ands or butts. it really works and the respone from the community is pretty aggressive. bE wouldn't just release the game on a platform that "dosent work" and just leave it at that. Theres a real growing market for cloud gaming and its exciting for people to play the game if they didn't have the ability to do so before.
Well, welcome to the fog, but I seriously doubt that the Stadia will ever be worth it. This is just me personally, I dont speak for the community. Its a flop, but nonetheless, more players in general is a good thing for us all.
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@Liruliniel said:
Cross play and cross progression are 2 different things.
Im referring to progression not crossplay.
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@shanny_boi said:
I need a computer that can run Dead by Daylight smoothly, nothing crazy. For anybody that is knowledgeable about PC, how much would that cost (minimum estimate)? Any suggestions?
I'm literally clueless. I play on the switch and would like to upgrade at some point. Juts wondering what the price is looking like.
Well I paid about 850 USD for a laptop that runs just about anything.
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@Kebek said:
Since there's been such large amount of players claiming that deathslinger doesn't have counterplay I've decided to ask you all how would you change DS to fit your counterplay criterias.
I'd like to say that in my opinion deathslinger has counterplay which is based on predictions (a statement/action about what you think will happen in the future) just like for example nurse or spirit have, it's very difficult to predict but it is possible. Keep in mind that this thread is to discuss counterplay to his power and not his viability.
Also please refrain from any ideas that would change DS to 115% MM Killer. Those are lazy changes that suck all fun from killer's power. It's like suggesting to fix looping strong tile setups due to strong window spawns by increasing MM speed of all survivors by 3% but nerf all fast vaults into slow vaults. Such lazy changes are never good idea, keeping DS 110% with good power needs to stay.
So please when you suggest some change do your best to explain what kind of counterplay you want DS to have and how would you reach it via your suggested changes.
I'd also like to ask if @ScottJund could spare a bit of his time and partake in this discussion since he's one of the best known opposers to deathslinger's gameplay. It would be extremely helpful if he could share more of his views on this topic and possibly even give some changes that he thinks would make DS balanced. As seasoned DS main I'd really love to give my feedback if he has some ideas in mind to change DS.
If he was given an indicator that hes going to shoot, like Huntress, he needs to be buffed. Hes already a D tier killer.
Also, because someones going to say "Hes so good in chases, git gud", you could say Clown is good in chases because he has slowdown on demand with his bottles. But the community still regards Clown as one of the worst killers. So, they would have to rework Deathslinger completely in order to make giving him an audio cue of when hes going to shoot worth it
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@ScottyKenzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1453825#Comment_1453825
Most of the people who want a method to play old freddy don’t care about his weakness
They arent bringing back old Freddy. Get over it
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@ScottyKenzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1453636#Comment_1453636
for the second time, we don’t care about his weakness
Who? You and one other guy?
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New Freddy has spammable traps, gen teleportation and can hit awake survivors
Old Freddy essentially had a long cooldown before you could hit someone. And failing a skill check was all it took to make you invincible to Freddy unless he wasted more precious seconds sleeping you again.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1451463#Comment_1451463
How? He was amazing with the right perks and add-ons and had the best gen slowdown in the game when played right. I would argue old Freddy was stronger and more fun than the new one, and he actually took skill and time efficiency to play. Watch @DudeDelicious play old Freddy and you will see.
New Freddy is easily top 3. Old Freddy was the bottom of the barrell
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@Johnny_XMan said:
I would love a realm on the water... something like this:
Is that Sea of Thieves?
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@Todgeweiht said:
Peanits says no.
When?
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@RufusBenzina25 said:
https://forum.deadbydaylight.com/en/discussion/comment/1451463#Comment_1451463
So? I still liked him
His very existence was unhealthy for the game. Even more so than current Freddy.
So
Again
No
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@RufusBenzina25 said:
Ah the old Freddy, he was my favorite killer, the funniest one indeed.
now he is just unfun to play as and against, you know why? Because is too strong and because is a brainless killer, too easy to play as.
are there any chances to see the old one back? At least in private games...
No because he was the worst of the worst.
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@SCP_FOR_DBD said:
We got a few but theres always room to grow. So what kind would you guys want? I've heard about a Supernatural one with 1 or 2 survivors. Lets have some fun.
Id like to potentially see a Ghoul from Fallout, or maybe even a Werewolf of some sort.
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@OniWantsYourMacaroni said:
Deathslinger doesn't really need any buffs.He already is in a solid spot.
I feel like hes at the top of the bottom tier. Better than Clown and Legion, but pales in comparison to everyone else.
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@Larz02Barz said:
https://forum.deadbydaylight.com/en/discussion/comment/1448962#Comment_1448962
I do but I couldn't figure out how to transfer it to my phone.
Upload it to youtube. Then paste the link
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@MaybeShesCrazy said:
Hi Everyone.
So I'm still new. I've been playing for about a month - 6 weeks, now. Full disclosure - I'm not very good yet at the game but I try all the time to improve, be a good teammate, and have fun.
This is a long post covering a wide range of topics so I understand if you don't read it all. I've highlighted/bolded each heading for those who want to skip to something that interests them. The only goal is to give people a perspective from someone fresh. I've covered a wide variety of common complaints I've read etc.
Okay so now that that's out of the way...
The first week I played was so much fun. I laughed so hard at the stupid mistakes I made, other teammates and killers. Moments like running from a killer and jumping out a second story window and getting smack at just the right time that I land face first on the ground below. Those kinds of things.
By the second of playing, I was subjected to verbal abuse that was just stunning and shocking. I'm talking I was called the c-word, b-word, you name the word - been called it in chat and it was nothing I had done wrong. I've never in any game seen some much hate, abusive, volatility and childishness ever. It was madness. At first I'd try to explain myself or what not and then I remembered about not feeding internet trolls. That's right - don't feed the trolls.
That second week I saw more and more bad teammates. I don't mean bad players as I certainly fall into that category, I'm referring to poor sportsmanship. THis brings me to the first heading.
Toxic Survivors / Teammates:
This just needs to stop. Like full-on stop. Seriously - I'm begging here. While it's against the rules (what I have an issue with below) and I do respect the right to play how you want, please consider that in a public game there are other people to consider. If you want to play in a way that ruins the games for others please do so in a private match with 5 of your friends and not with the rest of us.
Everyone has their idea of "toxic "but these ones are simply Toxic and there is no excuse for it. Trolls and griefers are what I am referencing. It's also, lest we forget, against the rules. Stop before you get banned.
1. Teammates who out you to a killer and help the killer. That's not okay.
2. Teammates who deliberately get you stuck so you can't move and it's obvious it's on purpose.
3. People who are total jerks in chat with other users. They need to go take a chill pill and relax. I'm not talking annoying ones, I'm talking the swearing, name-calling, brutal ones that. They are vile and need to go away.
While tunneling, face-camping, letting teammates die etc is not against the rules. I have to tell you it does make the game a lot less fun. If you want to play that way - I can't say anything as it's your choice to play that way. I don't consider it toxic though.
How do I handle the ones that break sportsmanship rules? I now just report. It probably does't do a thing but I will still do in the hopes that one day that person is actually banned from playing for breaking the rules and making others not enjoy the game. I don't even bother engaging them in the discussion. A troll is a troll and I don't feed them.
For those killers who think it's more a 4 man - yeah - my experience has been that they more often come in pairs. If I see that they are really toxic in-game I'm really happy to let them die on the hook. Especially those who are so busy with their buddy and only concerned about themselves. I stick with the good teammate and make sure I do everything I can to help them have a good game.
Suiciding on hooks:
Yes, I have been there done that - with very good cause - usually.
- If one of my teammates was absolutely going to die if they came for me. I was near death, the second time on the hook. I will space barred as much as I can and if I realized the only thing that was going to happen was the killer was going to get a 2 for 1 as there was no way my teammate was going to reach me and would only end up in harm's way - so I let go.
- It does happen by accident - I begin space barring my heart out and then - just dead. No idea why as I was space barring. So while "technically" not a hook suicide I will promise you that's what my teammates thought and that sucks.
- If I am being tunneled because I have obsession and nothing on to cause it, or, I am with a toxic bunch. Honestly I can't be bothered dealing with these types. I won't instant suicide, but, I will try to get myself off the hook and we know how that's going to end. IF I see a teammate that is not toxic making a play for me and the "temperature" f the game isn't horrific, I'll stick around for them and if I'm there at the end - I'll happily die on a hook for a good teammate.
I don't like to do that, truthfully, and I don't care if I'm losing, I'm not going to suicide for losing, but if I'm with a two man toxic team / people that are playing in a way where they are breaking the rules and it's not just a "play style" I'm not staying in that match and absolutely no one should ask someone too. It's depressing and miserable and I say "No thank you" and "goodbye" to that nonsense.
Why not suicide on purpose:
I'll repeat what I've said below about purposefully disconnecting:
- If it's a nice team I refuse to muck them over like that.
- If they are jerks... I find many killers are softer on teams if someone disconnects/suicide hooks. Not all, but many are. If I have a jerk team - no way am I disconnecting or suicide hooking as I absolutely want that killer to wipe the floor with them and I will enjoy watching it. Sure I die too, but there is a real satisfaction in watching mean teammates die."
Disconnecting on Purpose (sometimes not on purpose):
Disconnecting happens to me too and I can tell you with 100% certainty that I have never, nor will I ever do that on purpose. It happens to me 1 -2 times a week sometimes and I'm in the process of troubleshooting as to why so that it stops happening. It's annoying and doesn't happen in any other game. I am determined to sort out why as it stinks that when it does happen I can't tell my teammates. (More of a crash than a disconnect.)
Maybe a week back I crashed about 3 times that week. I also crashed on re-loading the game. Again - my teammates probably thought I dc'd on purpose but I have no way of letting them know what happened.
When someone DC's please don't assume it's on purpose. I've DC'd on hooks, mid chase, on a killer's shoulder, lying on the ground waiting as a teammate is running over to get me up, and a couple of times in great games doing exceptionally well for a change lol.
Why I don't do it purposely is the same reason as above about why not to purposely suicide hook:
- If it's a nice team I refuse to muck them over like that.
- If they are jerks... I find many killers are softer on teams if someone disconnects/suicide hooks. Not all, but many are. If I have a jerk team - no way am I disconnecting or suicide hooking as I absolutely want that killer to wipe the floor with them and I will enjoy watching it. Sure I die too, but there is a real satisfaction in watching mean teammates die.
Urban Evasion:
In the words of Sarah "You will pry Urban Evasion from my cold dead hands." ... and often the killer does lol.
Right now though I need it. This goes back to don't tell/order someone else HOW to play the game. (Unless they are being toxic - then please smack them hard for the rest of us poor souls that are trying really hard to get better.) Focus on how you are playing and maybe even consider helping someone else be better too. Win-win.
I need to improve my game. I get this. I'm not that good at it yet. This means I need to practice. In order to be able to practice I need to be alive for more than 2 minutes per game. I'm not good at chases, lopping or looking behind me. Very slowly I am improving. It is a slow process.
That being said I finally understand why everyone hates Urban Evasion...
The first week I played - yup - I was "that" player. I hid in the corner or walked fast around the map, but before you rip my head off, please give me a moment to explain HOW that happened....
There is no "play area" that I can learn to "look behind me", "loop" etc. I stress once more: I have to learn in a live game and no one can get any better if they're dead in 2.2 seconds. That's just a fact.
When I first started I was getting my bearings. I couldn't see the generators very well, I could rarely find a teammate, I had no concept of what the killers POV were and how and when they could see me and on and on. Even sorting out what buttons to press and when to press was a challenge. My point is that it takes some time to get the feel for things. So atm, yes, as Sarah says "You will pry Urban Evasion from my cold dead hands".
By the second week, I was doing gens, slowly saving other teammates, pressing buttons properly so I wasn't dying on the hook. Still getting a feel for it and doing much better. - do I still suck - yes I do - but I try really hard and slowly I am improving. Urban has helped me stay alive long enough to help my teammates much, much more.
Eventually I won't need it anymore and I often try new things to test my improvement but for now I do better for my teammates with it than I do without it. It's no longer a crutch though.
BTW IMHO: If you see someone doing something in game you feel needs improving, talk to them in chat - don't lecture, don't swear at them, don't be a jerk. Try saying "Hey I saw this... have you tried... have you seen this video... check out this..." in other words it would be really appreciated by many if you tried to be helpful. Yelling, name calling and swearing at someone isn't going to help them. Helping them - is going to help them and if you really want a selfish reason - getting that player better helps you too. Believe me - it does work. That's my humble opinion though.
Killers when you think you are in a 4 man pre-made please keep this in mind:
I don't see four-man pre-made as much as I see a two. If you think it sucks to be the killer, in this case, I assure you it sucks to be their teammate as well. They don't care about half their team. No fun at all to play with by all means if you get a sense of that - kill'm fast and hard!
The killer that I love and consider the ultimate player.
I had a game last week with what I consider the ultimate player. This was an obviously skilled player that was in the role of the killer. The user picked up pretty quickly that I wasn't very skilled. At any point they could have taken me out within seconds - instead, they made a point of chasing me for a good while, not once, but twice.
Why do I consider them the ultimate kind of player?
He could have killed me within a minute.
He could have taken me out of my team very quickly.
Instead, they made a conscious choice to chase me. Slow when I was slow and made a point to allow me to try loops and looking behind. It was the best game I've ever had. Not best points, not best win - best game.
While they ultimately killed me, we had a chat after the game for a few minutes and I expressed my appreciation to them. Indeed my assumption was correct, they were deliberately allowing me to run and practice. What they did allow me to get some actual practice lopping and dogging (albeit I was still really, really bad) they made it fun and helped me get some real SOLID practice. I'm grateful for them.
I'd play with someone like that even if they killed me every single game.
I forgot their name, I wish I could remember it. More people need to take a page out of this person's book on how they played. I'd love to play more with people who wanted to actually "play" and have fun.
Checking the temperature of the games:
This game does have a temperature and it can be read. Doing a temp check is a must for my sanity. It's like walking into a room and gauging the temperature. It isn't always accurate, but it is more often than not.
If I'm in a lobby and someone starts chatting demands and all sorts of other things. Eg: Bring this, wear that. I will wait and may leave that lobby depending on responses and tones. If it's too late to leave - I know this game could go poorly and welp - I deal.
If I see a known griefer/troll. At least I know what I'm up against, and it's not just the killer. I then focus on trying to help the other teammate have a good game.
You can spot a two man team, or trolls in a game fairly quickly. I act accordingly.
If I've had several games in a row that were simply not fun - like killers who just down everyone in a minute, repeated face camping, tunneling - and before you think it's all the killers, it's not. The worst offenders are teammates and in my opinion they are worse than any facecamper could be. Teammates that are griefing and out for themselves. When these things happen, I call it and log out for an hour or so. Several games in a row like that - tells you the temperature and there's no point in continuing.
When I go back in there is often a better group of people on that are more fun to play with.
No sense in wasting the little downtime I have with groups that I don't have synergy with - teammates or killers. I won't go in chat and tell them how to play the game. They can play however they like. It's my choice if I play - or walk away for a bit and wait for a group to enjoy playing with.
This is my suggestion to other players who are experiencing the same thing.
...And I think I'm done.... finally
If you have read this entire post. I'm completely and totally impressed and I'm very sorry about your eyes.
Feel free to add anything you think will help us new players be better players with you! All ears!
Edit to add: It would be really nice to see not just the your teammates names at the start of the match, but the killers as well. This will help us to avoid known killers that play unfairly with teammates that help them etc. Just a thought.
I try my hardest to help out newer survivors as killer. If theres some poor sap who just installed and has no clue whats going on, Ill either destroy their team, and then allow the newer player to try and loop me.
Or
Ill message the other survivors in the game, and try to get them to help me with a new guy, and then its a team effort. It does take a village to raise a Baby Dweet.
To all survivor players who try to help out newer killers. You are Gods gift to this game. Truly. You are. I would not have continued to play this game if yall hadnt taught me the best loops and how to run them
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@Auron471 said:
Why will probably get a pizzaria map. Therefore i propose this idea:
Instead of generators, the survivors have to make 5 pizzas and serve them to the dead children to win. lmao
This post is a joke if you didnt pick up on that -_-
So funny mate, I forgot to laugh.
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@PokemonGOPlayer said:
Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.
Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).
Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.
Reverse Bear Traps (RBTs):
The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.
RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.
Solution:
RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.
RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.
RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.
Crouching:
Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.
Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.
First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.
Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.
Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.
Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.
Solution:
Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.
When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.
During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.
Add-Ons:
Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.
Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.
Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.
Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.
Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.
Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.
And that's it. That concludes my analysis. I hope you liked it :)
I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).
Spirit, Freddy, Legion and Deathslinger exist, and you out here worrying bout Pig? Smh
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You do realize the PS4 auto records gameplay right? You dont need to use a phone.
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@DwightOP said:
Just a few days ago majority was agreeing that the only needed change to Billy was nerfing his crack Billy addon combo. That his basekit was fine and should remain untouched.
And Now, bhvr is "listening" to us and throw a little bone into the round of us hungry players with them little number tweaks and the majority switched tables and defends them now?
"be happy you got something"
"be grateful, stop being so entitled"
Excuse me? I should be grateful that I won't get punched my face anymore but instead they spit on me? Because it's "better" it's enough to be happy?
Bhvr THEMSELVES stated Billy was fine. WHY do they go out of their way wasting resources, time and money to make basekit changes and piss off Billy mains when all they had to do was changing 3-4 addons?
This Community is slowly digging their own hole without noticing it.
Again, youre making us killer mains look like the stereotypical survivor main.
No. Im happy with the changes made to the Billy rework. I dont think the rework was necessary personally, but Billy himself was sort of outdated.
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@ Antares2332 said:
he is a slow assassin, but fun to play.
it is weak in red ranges, it would be balanced if the speed were changed to 4.6ms
This. Hes very fun, but if you want to win, play someone else.