Paragraph:Honor & Glory
Killer:The Gladiator
Weapon:Sword
Power:Tools Of Battle
-You have 2 special weapons A Shield & A Lance
While holding down the power button you will hold your shield which causes you move slower.When holding the shield pressing the power button again causes you to Shield Bash.
-Shield Bash:Ram forward if a survivor is hit the survivor is afflicted with the Deep Wound.This can't down a survivor.
Special Ability:When Holding the Shield & you if get stun by a pallet,counter activates you destroy the pallet & damage the survivor.
-Lance:Lance is a projectile that arcs this has a short range.The lance causes the Deep Wound if a survivor is hit.
Once thrown the lance is on the floor,the lance must be picked up to use it again.If the lance is left,a survivor could destroy it which disables it for 90 second(base).
Perks:
-Heart Of The Competitor:When you kick a Pallet Or Gen survivors in your Terror Radius will Scream.
Cooldown-(80s-85s-70s)
-High Stakes:Every time you hook the obsession the generator that the obsession last work on is blocked for as long they are hooked.
Cooldown-(90s-80s-70s)
-Hex:The Rewards:For every survivor killed you get a bonus.This Hex is Hidden until your first kill.
1 kill:Your Terror Radius is reduced by 12 Meters.
2 kill:7% Movement Speed Increase & Terror Radius is reduced by 18 Meters.
3 Kill:The Last Survivor is Exposed & can be Moried. 10% Movement Speed Increase.
Bio:Alexandrite Vulranti was roman fighter that fought for glory & most importantly for his honor.When he fought he fought to the death & felt no pity.He became a champion but became more brutal & heartless.He killed hundreds of competitors.He started to face multiple opponents at once.He eventually died, to a group of 4.In his final moments he felt a great feeling of shame & a mist came around him & woke up in a familiar but different place,but there is one thing that remains the same is that there is competitors that have to be delt with.
Comments
No more Deep Wound killers please
I like the concept. But the hex perk is kinda busted. Plus I feel like you gave him too many abilities. His shield shouldn't do two things. I like the shield charge idea. I would allow you to down with it though.
The lance is also a cool idea. Instead of needing to retrieve it or it breaks I'd say they just have to get one from a locker.
Over all pretty cool concept.
I gave him the deep wound stuff so that gens aren't done very quickly.
How about Pyramid Head?