Zagrid
Zagrid
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- Zagrid
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Maybe if their matchmaking and ranking system worked together we could have games that queued quickly and have players of the same rank.
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The entity wants to give the survivors hope. Hope is the best emotion for it to consume so instead of crippling the survivors they need to have a reason to leave instantly. So I would say when one exit is opened (not powered), it has a timer on it of 90 seconds. After those 90 seconds it UN powers itself and needs to be opened again but the time is increased for a second opening. The hatch could work the same way. After being open for 90 seconds it closes itself.
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This was happening even before they thought to change the matchmaking system.
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@Kagrenac said:
Killer: Noed, Ruin, Nurse's, Sloppy, Franklin's, Enduring, Unrelenting
Survivor: Self Care, Adrenaline, Dead Hard, Decisive, Balanced Landing, Borrowed Time.
Survivor has more, they also have more perks in general so I'm not sure if the ratio evens it out
I was about to say you are calling unrelenting a crutch perk, but I guess it is. Still makes me laugh that anyone would run it.
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His bottles just take some getting used to. By my guess I would say you haven't done over 5 games with him so definitely just you need to get used to his power's weird arc. Even then if you can't direct hit the bottles you can still use the gas to cut off paths a survivor might want to take.
Well in other words. *clears throat*
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######### hell it's so boring seeing this perk in EVERY game now. You literally might as well just make it basekit at this point.
That isn't a terrible idea, but BHVR would not do that so.
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@The_Crusader said:
" With the new ranking system it is supposed to show how well they can demonstrate their skill "
LMAO 🤣
Seriously its no joke, I won't do justice explaining it and depending on who you are you might not even care what I would say. But if you do ScottJund did a good video explaining why the ranking system shows skill over anything.
https://www.youtube.com/watch?v=nQOS327LvGY
TL;DW If you dominate one side by either 4King in 2 min or escaping in 2 min, that really isn't a demonstration of skill, its just annihilating a bad player/bad players. Which if you think about it, should you really get a pip for showing you can dominate someone who is way less skillful than you? Or should you only get rewarded when you demonstrate the ability to out skill your opponent.
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@Remisee said:
And for the grammar and english fetishist out there, Sorry not Sorry im German. Learn German, than you can complain about my English.
After being hooked the thing that will decrease your chaser emblem score doesn't activate for 10 seconds and it will stop degrading the emblem if a survivor is near by, also it is a 16 meter range. So what you are saying is kinda already in the game.
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@Shad03 said:
"Sure, if survivors are compensated for Killer dc."
~ Survivor mains.
Not that I disagree. Everyone should be compensated if one side decides they want to be a little [Bad Word].
When the killer DCs they get a free 5k blood point escape.
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It's just like a free hit with no timer.
If they don’t have a timer you are probably hitting too early when the survivor is still invincible while getting pulled off.
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You would rather have a no counter play second chance than an anti tunnel perk with counterplay. Ok I see...
here is a tip for you.
Git Gud.
good enough so you won’t need a crutch second chance
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Prior to the change, as a killer, you would queue for a match and within seconds, with exception to the brown and red ranks, you would be matched in a lobby almost instantly.
I think it is a necessary sacrifice to have everyone have 3 min queues rather than a few killers being in queue for 3 hours
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@[Deleted User] said:
The problem with the new system is you have to have a decent killer and a decent team.
Bad team or bad killer and you have to farm your way to a pip, farming just counters what they are trying to do, farm with a bad killer? he ranks up too.
That bad killer then goes against a good team? they all derank.
Create a cycle of pips and depips because nobody is matched up properly, rank reset will make it even worse.
It's farming like i said in the PTB, farm your way to Rank 1, which makes the ranking system again, useless.
You should atleast pip if you escape via the exit gates.
Well should you rank up if you destroy a bad killer or bad survivor team?
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Oh but the perk is balanced and fair, NOT ! is ridiculous to use a DS (When you can use it) in a killer with enduring for example, is ridiculous does not work!
It took 3 years to nerf it, so now wait 3 years for them to buff it. Or don’t because they won’t buff it again.
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As the title states, "Why don't survivors fight back?" I feel like 4 grown people can take one killer especially someone as fragile or small like The Hag and…
Go play Last Year if you want to fight back against a killer.
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So we put our bp into Decisive Strike and you change it AFTER the fact., this game is NOT pre release which means changing something that is already released is a crapshoot and just plain stupid.
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Is there an issue with the ranking system making it much harder to pip than intended?
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Still feel that ranking up needs to have some rewards attached to it. But overall I am really excited, once the known issue bugs get ironed out this chapter will be a home run
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Thanks for leaving your ideas. This is what the result of it was. Also the reason I said you couldn’t say DS
https://forum.deadbydaylight.com/en/discussion/50224/with-the-new-ptb-in-mind/p1?new=1
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It’s not out yet. It will be in about 1 hour and 30 min from the time of my post.
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I love a good old thread I can just say
”Prove it”
to
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I’m going the blame the matchmaker here for pairing grey ranks with green ranks. And a high green rank at that.
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This is a different community. They nerfed Freddy within 1 week of him dropping. But the devs are getting better at waiting before doing a knee jerk nerf or buff to something.Hoodedfengm1n said:in the first seconds of the killer and survivor dropping the perks are gonna be OP and killers power will be OP and I will have to post saying nani the feck about how the killer did not drop but less than an hour after the ptb then people will say that I play console so I don't understand, seriously I have never seen somebody in a ptb say that the killer is op in the first seconds of them dropping, not even playing a match yet, people possibly thought this way when they only read legions power without playing them
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They are getting the last few uses out of their no-counterplay perk before it gets the T h I c c nerfMhhBurgers said:Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?
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I don’t think this would be good. You don’t want to angry the survivor mains anymore for a while. They are having their precious DS nerfed so they need time to calm down.MhhBurgers said:Have killers build up a Mori with each individual hook. If a killer hooked each survivor once without having killed somebody else he gets to mori somebody. Disconnects remove this mori.
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This post has more teamwork in it than any game of solo queue survivor I have ever done.
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Oh man, I haven’t laughed at something this hard in a while. He made the title of the post something to intentionally make people mad, then when they click on it “LuL iTs JuSt A pRaNk BrO”. That is so funny.Nea_Death_Experience said:Click bait troll. Yes it does. Go about your day.
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Like this game needs anymore RNG put into it.
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Slug them, then go after someone else. Just like the way most killers currently play, if someone gets farmed off hook you down them, then go after the person who farmed.DarkGGhost said:
Lose even more time nicePaddy4583 said:Or just slug them for 60 seconds
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I love how he shows all the killers **super rare** ultra add ons. Not to mention brand new parts, insta heals, and the incredible 5th perk survivors get called SWF teamwork.
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With the skill check being easier I doubt people who have used it in the past will miss the skill check. But I do feel like this needs testing, some people are calling it a buff, others a nerf. I will classify it as a nerf as now the perk has counter play put into it.ThottieLottieLyn said:You can still only use it once per match, just like before and it is also still used up if you fail the skill check.
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*clears throat*
...
git gud -
Love that ideaThe_Crusader said:How about this...
They remove it.
Perfect solution. -
Yessssssssssss please
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Yes
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Devs seem to have an issue making a promise and not adding on “Soon” to when it will happen.
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There is a penalty for camping. It is usually referred to as losing. Also the killer gets less bloodpoints. If you find yourself getting camped a lot, maybe it is time to get rid of DS, set down the flashlight, and not hit ctrl as often during a chase.
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NOED change would be fine as long as DS gets changed to slow the killer by 10% for 1 minute. So the killers don’t get free kills and survivors don’t get free escapes
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Just leave before they can talk in endgame chat. Or dodge the lobby.
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Mori s are fine as is because they are rare and if you pay attention during offerings you will see it and play a little more safely. Heck with the introduction of pausing to see offerings you could see the killer has a secret offering and play a little more safely
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They just need to rework the end game which would probably remove the hatch in the end
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But then what will leather face be good for if camping is removed XD
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Im sorry but I think you need to check your privilege at the door.TeambossFloze said:You have a separate lobby for people who dc repeatedly both killer and survivor alike - they have this in Dota2 and it stops me rage quitting a game. Low Prio queues is the way - if someone is repeatedly dc'ing because they have a crap connection or bad PC or ######### router then...tough...stop trying to play games you cant play because your setup isn't good enough - if you really want to play that bad upgrade..it doesn't cost that much
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I hate trapper and hag because I don’t like looking at the ground all the time.
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I’m a killer player and a survivor player. As killer if I see a DC or load into a 3v1 game. I will make it my goal to get the survivors out of the game ASAP so they can play a good game. Which basically means playing normally. As survivor I will also play to get out of the game ASAP which will either result in doing gens quickly or running straight to the killer depending on how badly we are doing.
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Is no one going to mention the fact that a huntress can have 3 one-shot hatchets? I think if no one has an issue to that every killer should have an add on that lets them 1 shot if they use their power. With some kind of downside of course.
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I can't tell if this is a troll post or not? I know of many top tier killers that will insta DC on this map because of how easy it is to loop a killer on it. You don't even need to use a single pallet considering you get like 40 windows instead that the killer can't break.
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Yes pleaseFunbag5 said:Noed and DS should just get removed -
I mean survivors blinding at pallets makes me laugh. They think they are gaining more distance by doing that when they are actually gonna be closer and if they are injured without iron will... I could probably be on their tail like I was not even blinded.
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I know I have been waiting for DS to be removed since the Halloween DLC came out. And NOED since it’s recent buff to one shot at any level.Okapi said:@Zagrid said:
Honestly I don’t care if the game remains as imbalanced as it is now. As long as DS and NOED are removedWell it's been what, 1 year since they said they would nerf DS? So you better get used to a long wait.
