Zagrid
Zagrid
About
- Username
- Zagrid
- Joined
- Visits
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Comments
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I would love to see numbers of who has actually been banned for disconnecting
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You are going to regret not running ruin
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To get all of the feng skins you would need to spend 59 dollars on auric cells
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Interesting concept I can say but the only way I could give go feed back on it would be to see it working in game
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It gets harder as you go and you get more shards as you get higher level. But it only takes me 4-5 games and I’m at level 13. You can’t lose levels either you get a devotion level every 100 levels then you grind back up to level 100 and now you have 2 devotion levels. Kinda like prestige but you lose nothingsteezo_de said:I didn't even pay much attention to the leveling thing other than it gave out IS. It must get harder to level as you go up, right? Can you lose levels?
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I can get behind this
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He got jipped out of the cosmetics so hard. At least they did nurse justice
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I am on board with this idea
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Legacy players are normally toxic so... at least 90% of all the ones I encounter. Maybe that is because they hack theirs in and the non toxic ones are the ones that still have it legit. Don’t know but having legacy for buying seems unfair. I like their new unique skins like the doctor ones.
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I wish he had is glasses cracked or missing but overall it is a nice little touch to the game.
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In the PTB ranking up is really easy one as survivor so if it goes to live in its current state a lot of issues will be solved behind survivors complaining and killers in higher ranks will have lobbies now.
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Well no i got to level 7 and got 140 shards per level so the higher level you get the more shards you receive
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If you have had physiological damage from survivors as killer you are probably a killer main. But if you have done physiological to a killer then probably survivor main.
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Just a few games ago I pointed at a locker with someone in it. It was hilarious
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Wouldn't it be funny if all people that play more survivor one day could only play killer and vis versa for killer mains. That would show the pain we feel.
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@AkimboJEsus said:
@Queen_Shepis said:
From the beginning I said that they just need to remove that the killer can grab a survivor to avoid hatch stand offs. If you find the hatch, you have won/escaped, period. All those try hard killers camping the hatch should accept thatNobody here is saying anything that extreme, and the devs seem to agree. The idea that you automatically win because your whole team did 2 gens and you sat on your ass is a bit silly.
@Manta said:
I dont like the entire concept of closing the hatch. A survivor needs HOPE to make the game interesting- if not, why not just disconnect?!
My suggestion instead of closing the hatch:- Survivors can't be grabbed jumping into the hatch.
- Survivors receive exposed status if within audio range of the hatch.
- Cannot crawl into the hatch within 10 seconds of entering the dying state.
On a side note, I personally think survivors shouldn't be REWARDED for using the hatch- it should be an emergency exit. My suggestions:
- No bonus escape points for using the hatch.
- 25% normal survived points
*Killer gets a nominal amount of points for "forcing" a hatch escape.
This way, it's not a positive option- it's a way of saving your items and scraping a few survival points.
There's probably a million reasons why this wouldn't work, just a suggestion

I like these changes. It keeps the spirit of the game alive: Hide and Seek
@Jack11803 said:
No, no, no. The hatch changes are horrible because of what they will cause. As a doc main, I’m mad they’re changing it. Can’t wait to have a survivor hide and do nothing every match for 40 minutes.Either kill them completely super easy like reveal aura, or just keep the hatch as a free win, anything in between will cause games to be held hostage amass.
The games are already held hostage. That's why these changes were made. Ever had a standoff at a hatch? Both sides hold the game hostage. A survivor stands at the hatch and the killer waits for them to jump in because the survivor is invulnerable. And unless your The Pig, you can't really leave the hatch without the survivor totally getting into it.
I saw a streamer called Scottjund do a hatch standoff for nearly 2 hours and he won it because the survivor tried to jump in. Next time, it was a hatch standoff lasting nearly 1 hour but Scott did not win because what he tried to do was disconnect before the survivor could get the hatch, but it failed. The hatch closing I think is balanced because if the killer finds the hatch first the survivor lost the hatch, they should not feel entitled to get the hatch after having a killer dominate a game, the killer wants to win sometimes you know?
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@GolgiNea said:
The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens. Here are my suggestions on making it more ballanced:
-Remove killers ability to see gen auras when one survivor remains in the trial.
-Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
-Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
-Hatch can only be closed by the killer once per trial.
-Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.A combination of these suggestions could make the hatch change more ballanced and more fun for everyone.
One this was correct about this. You are lucky to make it that far into the trial because most of the time the gens get rushed and the killer gets T bagged. Or the killer disconnects.