Yords
Yords
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@HuDawg said:
https://forum.deadbydaylight.com/en/discussion/comment/1982226#Comment_1982226
Again only no lifers and immature dickweed are using the term "git gud"
only an immature person would post something like this and reply to a comment like this
And it doesn't take a person with 1000+ hours to know that all you have to do is hold W
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Literally git gud
~ not a doctor main
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True, it is also crippling against weaker killers such as clown, wraith, trapper, and pig.
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@CyperX said:
https://forum.deadbydaylight.com/en/discussion/comment/1981728#Comment_1981728
I failed at making this a poll lol dunno how
on new discussion you click the down arrow and you get options to do a poll.
I would get otz if he was in DBD, but he himself said he doesn't want to be in a stream.
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@TheClownIsKing said:
No disrespect on the amount of thought you’ve put into this, but I can 100% confidently say that Clown doesn’t need the ability to move around the map faster.
Clown exerts his pressure by ending chases insanely fast, and regularly leaving a great deal of them slugged. He seriously exerts a lot of pressure simply by having one chase quickly ended after another.
I wasn't giving him more speed, but rather some more pressure and in this case a little slowdown with utility. This is still a rough idea so I am unsure what to do with this, but I just want to give clown more map pressure. His 1v1 as i have said can be good sometimes, but it is still relatively weak and he has nothing else.
The second you lose flow of the match as clown, you are done, or rather the gens are in this case. I wanted to give him something that makes sense with his power and gives him something more.
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yeahhhh no he is fine
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@Aven_Fallen said:
Sounds like wrong category. What did you pick? If I am not mistaken, you should pick "additional player report information" for that one.
I thought I did, I might have accidentally clicked on the option below it.
I think this is the problem.
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@malatruse said:
what exactly was the player doing?
Just cheating as killer. Speed, insta kill, flying, the usual stuff.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1980008#Comment_1980008
In the same match is what I meant?!
Yes
a 2v3
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@Chchchcheryl said:
Oni and Demo at the same time?
I was playing oni, and the cheater was playing Demo.
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People don't stop playing this game even if they hate it because it is literally a drug. You want to keep playing for the chance of having that one really good game as either side.
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The best way to max everyone out is to use BBQ on an already p3 killer or killers that are strong such as oni.
I have actually prestiged 6 of my killers and maxed them out over the past 2 and a half months (roughly). What I did was I saved up to a million when I was about to start it, and then afterwards I played the killers I had at p3 (Oni, p head, huntress, nurse). It actually goes by a lot quicker.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1979415#Comment_1979415
Survivor: No mither, self care, solidarity (3 perks only) + medkit
You forgot Second Wind.
Ah yes
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Survivor: No mither, self care, solidarity (3 perks only) + medkit
Killer (Billy): speed limiter and no perks or other addons
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They could also be added to people's friends list and just ask them to farm
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@danielmaster87 said:
Just take the current one and give it infinite range on the aura reading. There's no reason for it to have a range limit.
I did do that
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Good thing you have 100,000, maybe a little less now.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1977701#Comment_1977701
Clowns antiloop runs out and it’s buggy. Survivors still scream and run straight through the gas like pre-patch.
There is an added detonation delay on o the bottles and the gas expands more slowly than pre “buff” clown.
His expanded has area addons have been gutted. You basically have to screw around combining gas types to get his to the same level as pre patch clown.
Gas physics have been nerfed. Loops that would normally have been neutralized with 1 bottle can be screwed up with a bad throw since gas doesn’t react to gravity as much, and can linger above the loop instead of covering it.
Overall it was a nerf. He was better before the rework.
I disagree, it was a slight buff. The reload is shorter, and there are a lot of places you can use to get hits with the antidote.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1977692#Comment_1977692
I don’t think utility matters. Anti loop is the real king.
Good survivors are not scared of the killer. I’m certainly not scared of the killer as survivor. On plenty of maps I’d like a chase if anything. Any fear is negated by spine chill. The most DBD has to offer is jump scares(also negated by spine chill).
A fake terror radius won’t matter. Fake pallets don’t matter because the game is over in 5-6 minutes. The doctor showing you where to go doesn’t matter because you already have static blast. Losing the red stain is already done by discipline.
Maybe, but remember that this discussion was for clown lol
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/230665/clown-concept-to-help-give-him-map-pressure
No offense but clown does not need another buff dunno what ranks you're paying at maybe in higher ranks yes but right now at rank 10 he's all I'm seeing and that damn song and his cosmetic for a squidward nose is driving me insane every match the same thing get chased start coughing hook get down get chased start coughing hook I swear if they added a perk to punch a killer once per match with no skill check it would be clowns with the creepy doll look every time that gets it.
I heavily disagree, clowns buff was very underwhelming (it wasn't bad), but not that great. He is still a pretty garbage killer because he has no map pressure and a weak 1v1 power.
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@SilentPill said:
He’s really not that bad, he used to be one of my favorite killers before the rework since with good map/loop knowledge it was easy to herd survivors into the add-on pumped gas.
Now it’s a bit harder since you have to mix and match the bottles due to the purple bottle detonation delay making his slowdown weaker but I still find his anti loop more formidable than half of the killer roster.
I disagree, even with great skill with his bottles are still relatively weak. And that is literally all he has, with zero map pressure.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1977673#Comment_1977673
Well you don’t play discipline + range doctor then. That makes his anti loop significantly better and easier to execute than clown.
You see these tryhard doctors using the iri addons when they don’t realize his best anti loop addons are discipline. Range lets you deny everything from further away. Double discipline is outrageous.
Clown needs a fair amount of setup time at any loop. He needs to smash yellow gas on himself then purple gas the side the survivor is one. Doc just needs to shock as they run towards the pallet.
I think that his discipline addons are his second-best addons after the iri king though. They are definitely strong, but the iri king gives a lot of utility.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1977532#Comment_1977532
Could be insidious if he's just standing by the hook.
But besides Stealth perks you could as T2 Myers with 4 stacks of Furtive Chase chase a survivor to a hook and have no terror radius. Otz actually did that in a game he posted to youtube.
Yeah I saw that, but we don't know what the OP doesn't tell us.
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@Phasmamain said:
The only killer mostly based on sound is spirit and I don’t want another mistake
lol
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@OniWantsYourMacaroni said:
I hope not because we ALL know how consistent the sound system in this game is,right? :^)
Oh snap you're right, I already forgot about that lol.
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@SilentPill said:
I thought spirit was cringe but a kawaii pop star killer would take the cake, I really hope it’s the survivor
Me 2
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@matbin010 said:
https://forum.deadbydaylight.com/en/discussion/comment/1975852#Comment_1975852
what if he's literally beside the survivor and I'm saving him from the opposite? (myers on the left and I'm at the right)
He had to have been in tier 1 or he had the dead rabbit and M&A.
Or he had a stealth perk, I have never seen a bug like this. Are you sure it is a bug?
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@IWFreak said:
I personally think Buckle Up doesn't need that big a buff. Just remove the range limit on it. Maybe even apply it to yourself: When you are down, other survs can see how far you have recovered through your aura.
I disagree, it is a situational perk with a very weak effect.
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I think you should be running a lot more to generators. I also feel that you are trying to make use of fixated a bit too much in a chase, and you also should have use your medkit instead of letting claudette heal you because you miss out on being more efficient.
I felt you should have run more instead of walking and it would be beneficial to know how the killer you are up against plays and how well they do. For example, the first time you were being chased at shack she saw you through the walls so you should have expected that the second time.
Other than that, I thought you played well. Consider changing out visionary with another perk.
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Pop is good mid to late game and is consistent whereas ruin is very flimsy when it comes to surviving past 2 minutes.
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Survivor: Dead dawg
Killer: Haddonfield
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@Another_LegionMain said:
Its the break it, we got a Kpop idol while fortnite gets a horror icon (Ripley and the Xenomorph). How embarrassing.
We don't know that yet, but I really hope that BHVR does its job as a game development company and fixes their only successful game.
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@Aven_Fallen said:
Original Killers are more creative and usually better for the game. The Team has some high creativity, if we look at the last year, everyone of the 3 original Killers was really creative (and, aside from Twins, quite similar to Pyramid Head when it comes to power).
Personally, I prefer Original Chapters.
True, it is pretty cool to see what BHVR makes by themselves. Look at Oni and Plague for example.
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@DjangoTheGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1973845#Comment_1973845
See by how desperately you're trying to convince me you gave an opinion its obvious you understand exactly what im saying lol.
It makes your whole not " im not a racist!" Dance really stupid because you understand that the opinions you gave are not your own...so is it for other random people? Thats kind of sad lol who cares
I gave an opinion, my own opinion. I am not "desperately" trying to show you that, all I am saying is that is what I was doing. (" like yeah we know you racist ######### dont like horror" this is the part where you called everyone on the post out)
And you calling all of us (not just me) racist STILL doesn't make sense.
But by this comment, I can now understand that you are just clearly trying to get under my skin for literally no reason, not cool dude.
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One is fine, you want to save the second one in case you see survivors.
Having both the green and purple range addons helps with this by a lot.
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Ruin + surveillance is pretty good, but relies on ruin being up for at least 2.5 minutes.
Pig already has built-in slowdown, so I would be running perks that help you find survivors and kill them faster.
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That would actually be so cool though, however I am not sure BHVR would do something like that.
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Because you have to be in the terror radius for it to work. Myers has a shorter terror radius than other killers, about half or even less with perks and addons.
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Walls and corn
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I forgot when it would come out, but they delayed it for some reason. It was probably too much work for them.
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@Terro said:
I used to play 80% survivor 20% killer. My favorite killer was Billy. They nerfed Billy and made him unfun to play so I went 100% survivor.
For any Survivors who don't understand how it's unfun, we (survivors) just got new animations that people have complained a lot about. Now add in a stamina bar to add a downside to sprinting and you'll be at 50% of the Billy nerf. It just isn't fun.
An example of the stamina bar would be that, the bar gives 15 seconds of sprinting. Every second you're not sprinting you regain 3 seconds. Getting hit by killer gives you another 10 seconds back. If you run out of stamina you can't Sprint for 5 seconds. I think this is similar to Billy's overheat mechanic.
I probably shouldn't be giving bhvr ideas lol.
They would never add such a bad mechanic to survivors, but I can see them doing this to killers. /s
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1965589#Comment_1965589
Then you were ######### with Billy prior to the nerf. Good Billies see no difference.
What about OhTofu? He has legacy and was a billy main, but he himself said he was so different and that he is finding it difficult to play him now.
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@Healthore77992 said:
I don't really see why we need it, it does absolutely nothing for the gameplay, we don't need it. Plus, people will find it offensive if you camp/tunnel/slug them, just because they are using lgbt character.
I can already see it now
"WHAT!? YOU KILLED ME WHILE PLAYING THIS CHARACTER??? REPORTED FOR BEING HOMOPHOBIC!?
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@[Deleted User] said:
Many games have stuff like this fixed within like 72 hours, DBD you have to wait 2 - 7 weeks.
I get things take time but something must be really wrong with this games code, for it to take so much longer in DBD than literally almost every other online game that exists.
Why don't they just clean up the code? I know it is possible because I remember that DBD mobile was built from the ground up. Surely a company with 600+ employees working on their only successful game and makes about 118$ million a year can do just that.
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@TheClownIsKing said:
Yeah. They’re pretty good. I’m pretty sure Solvent Jug adds 1 second, and Garish Make Up Kit adds 2 seconds, so stacking them brings Invigorated to a total 8 second duration.
Its insanely strong when following that up with Intoxicating a survivor.
i a m s p e d
for 8 seconds
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@MongolPSR said:
The gloves are game changers, mentioned on another post how I used both bottle types in a killer shack set up. the gloves allowed me to launch the purple bottle through the window from freaking far away. wouldnt have been possible with the normal arc so it does have its uses
Yeah I know it does, I just don't like it all that much. I feel that without them you will still do just fine.
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We know there are more pressing concerns, but we also know bhvr isn't going to do anything about it no matter how much we complain.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1974678#Comment_1974678
I think every body was because it's the best video since he does a side by side showing you the bottles can get you hits you won't get with just purple; which means it's 100% clear they ARE useful sometimes if used correctly.
Exactly, since sometimes using the tonic just won't work. But if used with the antidote then that is a free hit. And people seem to forget that increasing your movement speed especially by 10% also increases your lunge. He is still a trash killer though lol.
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was literally about to link that video lol