Wesker
Wesker
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1060417#Comment_1060417
Also for the record, the Game is one of Oni’s best maps. He has strafing in his dash and doesn’t get punished for bumping into things. He’s not Billy for crying out loud. He has some of the best mobility on indoor maps in the game (except for Hawkins because that place is ridiculously claustrophobic).
Verse me on the Game. I’ll play Oni and clap your cheeks so incredibly hard your ancient ancestors will feel it. Mark my words.
Rank is a prank in the current state of the balance. Even my grandma can hit high ranks as both killer and survivor
And, yes Mr. Oni, I guess even my spirit does godlike in the game map. Again, I want to see you playing him in Badham or Hawkins agaist toolboxes xD
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If they put a new add-on which let him start the trial with a Demon-charge ready to strike he could become a solid B tier.
No way the Oni can handle the meta in the current state, you are overstimating him and that's all
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1060079#Comment_1060079
Have you tried actually gitting gud with him? I used to think Oni was one of the worst Killers in the game, but frankly, he’s one of the best. I bet you just think he’s bad because neither you nor most people are used to playing Killers with an actually reasonably steep skill curve.
I don’t typically agree with Scott on a lot of things, but this basic guide should give you some ideas how to play Oni.
Yes, he was decent with the old ruin, now you have to slug to make him good and I don't like this playstyle, which works just on small maps. Enjoy your offering to go to the Game all the time and hope they don't bring offerings for other maps as well lol.
Btw, I always talk with high skill level survivors in mind. If you get a 4slug man in Badham as the Oni, well they suck lol
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/972796#Comment_972796
Speak the truth!
They mean just you will see it happening more
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1060070#Comment_1060070
I probably play more Spirit than I do Survivor because a) Survivor is boring as hell, and b) Spirit is an absolute piss take. She’s not hard at all. Old Legion took more skill than Spirit does.
Even Killers I despise going against I can still admit are in dire need of buffs. Trapper, Clown, Wraith—They piss me off, but I agree, they need buffed. Spirit, though? I hope she gets gutted. The only good thing to ever come out of Spirit’s existence is Oni. Oni is the best thing to ever happen to this game. Aside from that, I wish she never existed. Spirit is for Billy mains who want to convince themselves they’re playing a skill-based top-tier Killer.
Your survivor bias is showing bro, the oni is currently exactly what survivor want to get a free win. I've seen loads of Oni struggling to finally get that demon dash and in the meanwhile 3 gen popped and he can still be looped, nice b8
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1059905#Comment_1059905
Actually, yes they do. Iron Will Survivors will make the exact same sounds that healthy Survivors do, including the regular breathing.
Do you really wanna make killer life a living hell i guess becouse of being a salt factory
You just lose against a good spirit and you are tossing salt here expecting they will turn her in a kinda of old freddy
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I know a lot of ppl who can play without their eyes, their hands, their brain, and still 4k as well
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@Liruliniel said:
Spirit is a Low Risk; High Reward Killer. While she initially can be used with just the headphones to "carry people" she does have additional skills. What she does teach you is godlike tracking since you learn to observe the environment and sounds far more then any other killer.
Which sounds? They are bugged
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1059249#Comment_1059249
The difference between mindgaming a normal Killer and "mindgaming" a Spirit is that other Killers take more time and have more visible indications. You have to use your knowledge of how Killers gain the upper hand and what the indications may or may not be telling you to estimate what the Killer is doing and what they're going to do. It's less of a guess and more of a prediction. Meanwhile, Spirit gives no reliable indication that she is phasing or not, leaving you unable to tell whether or not she's actually using her power or just standing still, and even when she is phasing, she's completely invisible to Survivors. The only reliable thing to tell you what Spirit is doing is Spine Chill, and even then, Spirit can counter it with looking away and funky pathing to make the Perk's signals unreliable and unindicative of her current position. Countering Spirit is definitely a lot more guesswork, but people with absolute galaxy brains can learn how to predict.
Only problem is, if she has headphones, it doesn't matter how good you are since she can just insta-dash over to where she hears you—which is why the one good thing to come out of all these audio bugs is hindering Spirit's ability to go, "Nice try #########, but I have ears. ggez"
All these bullshits can be summarized in 2 rows:
Iron Will;
Git gud. -
Moreover, they need to fix the audio bug which currently makes the survivors quiet like they have in-build Iron Will. Guess why no one tell about this, entitled survivor mains.
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@Onyx_Blue said:
It's been just over 2 months since Spirit's adjustments were implemented and i'm going to be raising attention to the same issue that I raised back then.
Now, I have given it some time and felt it was needed to bring up once again; the issue of Spirit having cosmetics which remove the telltale sign of her entering phase within close proximity - her shard glowing. There are multiple cosmetics that do this: her Withering Blight, her Schoolgirl and her Kimono outfits.
When equipped it removes all info needed for a survivor to make an accurate read on the situation and has to guess what the Spirit is doing. She could literally just be standing there watching them waiting for a survivor to make a move into a vulnerable position, and if they don't, she just phases and pops out where they were stood waiting and get a free hit.
The point of this thread is to make notice of how a change would benfit her quality of life in this game. If the Spirit were to have a 100% visible telltale sign of her having entered phase, no matter the cosmetic worn. It would allow more interactive gameplay between the killer player and the survivor player being chased, onlooking at the Spirit etc etc. The fact that the survivor would now have 100% accurate info that the Spirit had activated her phase now opens up the path to new mindgames played on both sides.
The Spirit now knows the survivor is aware of her activating phase so now can remain still while phase is active to see if the survivor vaulted into them or moved into a vulnerable position, away from the loop. The survivor can accurately assess whether or not using the pallet is going to have an effect on the Spirit (making her think the survivor ran through it and dropped or remained on their side). Currently these mindgames are all guess work on the survivors pov. Spirit currently is always going to be in control of the chase at loops since, as pointed out, the survivor has no clear indicator on most of her cosmetics wether she is phasing or not.
The implementation of making her husk give a 100% accurate telltale could be that the Spirit emanates an ethereal glow on the outline of her model; or the husk has zero animation to it and is fixed completely still. These are examples I have come up with, but as always, Devs, the final product is your call.
I raise this issue as an awareness of a glaring imbalance in gameplay when playing Spirit. Survivors are always guessing vs her; she is in control of most chases, mainly at loop areas.
How Spirit works is not your problem, l2p
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1057986#Comment_1057986
pls just stop, stop, this has nothing to do with that
.
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We are joking but someone has really voted up this thread
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@CLAUDETTEINABUSH said:
I don't care much about perks. I was thinking spirit since she is a tier but I really don't know.
So,what do you suggest?
Don't pay them with real money until they don't adjust the fun factor towards the killers.
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I agree with you, currently meta involves around games which last less of 5 minutes, and reduced to 3m if they use the toolboxes, but yeah, nerf ebonys. For the next patch I suggest to remove legs and arms to killers, they are overperforming. A special mention to the Clown, who can get max a couple of hooks per trials against decent survivors, that's broken, let's nerf the hell of him or I will quit the game.
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@Boss said:
Why would they hide something that would please Legion players?
Don't upset survivors...?
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You asked them for the noed-mori meta, no thanks I have enough of noed already, mori are fine, git gud
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1050401#Comment_1050401
Wow, they gave some constructive feedback to what you proposed, and you just outright attack them? And called them a 'Survivor Main' beause of a profile picture? No need to be so toxic when they were just having an opinion man.
She told me I am a bad killer just for a suggestion
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Said by someone who's carrying the pic of a survivor let me see you're entitled survivor main, if someone touch your damned generators you get mad and become a salt factory.
I just suggested a change according to the line of thoughts of developers, you sweaty Feng main. The "versatile" build you are suggesting is probably Monstruous Shine - Zanshin Tactic - Lightborn - Overcharge
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@[Deleted User] said:
16%? dang bro that's a lot. Imagine that stacked with Dying Light, and then you also bring PGTW.
Yes, we could change Dying Light in the way it doesn't stack with Tana then
Dying Light: every time your obession is chased, good skill checks will result in a 10% of regression on generators repair speed, meanwhile great skillcheck don't give any bonus on the progression bar
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Oh crap, my english is #########, I mean decreased, sorry
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Is in fact that he knows about balancing issues and doing nothing but pay attention for cosmetics only
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@DBD78 said:
Money! There are four times as many survivors playing so they only listen to survivors.
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@LetsPlayTogether said:
Those who know how to play this game properly. Just excludes 95% of killer players. Your post is the best prove.
I play properly both sides, so I know how should be the balance
Why I main killer but play survivor also? Lol to understand their tactics
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@AsePlayer said:
If you weren't satisfied at all you wouldn't be playing the game.
The point is.. you can't check that survey without any game experience. Go back to kiss your generators
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@Acromio said:
DbD non vedrà mai neanche lontanamente l'ombra di un bilanciamento decente. Puoi anche metterti il cuore in pace.
Detto da uno che vuole nerfare il mandriano
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@ppo8820 said:
He seems fast and those bottles can be annoying when looping. Do you think he needs a nerf?
You need a slighty brain control
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@Sleephartha said:
It’s WAY too easy to find survivors with that. Probably the single best survivor locator in the game. I realize you still have to chase and catch but this solves half the equation with no effort. You can locate survivors once a minute. You can sort of counter by timing hiding in closets but it happens way too often. Only other real counter imo is gen rush, which sucks for solos. Whatever. I just think it really destroys any chance of stealth play. If you aren’t a good runner, you’re now fd.
They updated Calm Spirit from Jake Park's teachables in order to help new players against the doctor. We don't need other nerfs after the bullshits they did in the current patch
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@LoverOfDemogorgon said:
Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.
My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.
Ebony is our revenge for the dumb nerfs which entitled survivor mains asked for
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They nerfed everything on the survivor side infact, but all their nerfs are pointless since their main strenght was never addressed in order to give a real win condition to killer. Gen speed (especially with toolboxes) and strong swf groups ARE OP and that's all. Until they don't tweak them killers will complain forever, and they're right bro
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@Peanits said:
This actually goes hand in hand with the recent Gatekeeper change. Previously it was very punishing if you let one or two generators go early on. Now, it's not the end of the world if a few go off early as long as you recover and keep the match going afterwards. We made sure to keep Gatekeeper in mind when changing Ruin.
Who cares about gatekeeper, you should care about fun for both sides in terms of gameplay, which you didn't with your dumb nerfs
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Buffing the weakest killer in the game
He gets decent rework
Survivor logic: well, let's tell them to nerf him again into the ground
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@Bjario said:
No. Mori away! <3
Bjario away! <3
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1039013#Comment_1039013
Rank 1, currently.
You get there by Sam Picker maybe
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@Aven_Fallen said:
Killers using the most broken Gen Rush Builds on PTB to false the Data is ok.
Survivors giving up to false the Data is not ok.
Correct answer: Both things are not ok.
I have not really experienced that. I mean, I have experienced Teammates where I am not sure if they actually want to play the game or just mess with everyone, but I guess thats just the standard random DBD Teammate(s) you get.
Killers did that to tell the game is actually unplayable (at least for the standard 4,6 ms killer),
Survivors are doing this to tell an unplayable game is fair to play as and to play against? *derpface*
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@Peanits said:
I'm in the "didn't use it before" camp, so nothing has changed for me. Unless I'm having a really bad match and making a lot of mistakes in my chases, things usually go pretty well.
Well, you're against low rank survivors then lol
I don't know which killers are you playing but you are completely wrong. If you're a god tier Nurse yes, all is going pretty well for you
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@OmegaXII said:
Do you play nice? Like no camping, slugging, etc.
I try to be fair, unless they are tryharders
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1022126#Comment_1022126
So Survivor nerfs and Killer buffs are "necessary to actually make the game fun" but Killer nerfs aren't every necessary? I played old Stun on teleport Hag back in the day. Ruin was strong back then as well. Now that we have had about 2 years or solid Survivor nerfs... maybe some stuff that was strong back when Survivors were truly OP... are now OP themselves?
Also forgot L4D shirt changes, faster pick up animation for Killers, faster pallet break speed, moon offerings removed, insta heals nerfed, medkits altered, SC nerfs...
Killers have received a massive net buff over the years and Survivors a net nerf over the years. Anyone who ignores this is being extremely bias. Both sides require balancing. They always will. And that comes with BOTH nerfs and buffs.
They always buffed killers without never addressing the real reason of our weakness. All they did to buff us was unneded. Since 2016 all they should have done was implement old Hex: Ruin in the killer's basekit, rather they nerfed it into the ground (and still a hex lmao). Rank 20 survivors cried since 2016 for ruin-skillchecks? Go to fix cars and phones in Friday the 13th then, skillchecks are for monkeys over there.
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@BrinierSword4 said:
Why is the doctor so overpowered? How can you possibly counter him? Why do unskillful killers like the doctor exist? Do you know how many times I had to resort to using a single pallet and then getting shocked making me unable to vault the pallet and unable to have the chance to properly mind game him? On top of that, his new ability makes it easier for him to camp and locate survivors even when they are down. Having a killer that can locate survivors as well as easily win chases and mind games seems very overpowered to me. He makes this game unplayable to survivors. If anyone can offer me advice to counter him, if their is a way, it would be much appreciated if you can inform me. I just hate how killers like the spirit, clown, and doctor are so overpowered and can easily win chases without the survivor even getting the chance to mind game.
No, he's fine. You are the problem.
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@Orionbash said:
The issue with you not winning isn't ruin or gen speed. It never was. It's you. You've just become so accustomed to the failure of survivors (As in you'd get matches where ruin was clutch only because survivors never learned to adapt to ruin) that you've yet to adapt to anything else and try any other strategies. So many killers have complained that ruin was always gone within the first 30 seconds of the match anyway. Killers have also complained that strong, highly co-ordinated SWF could power through ruin so it didn't even matter. So what difference does it make now that it doesn't exist in the same way?
As a survivor main I saw a lot of different killers today. There were killers that seriously struggled and some killers that kicked ass. The killers that struggled are those that got way too involved in the "MUH RUIN!!!!" hysteria that they honestly played the game like they had no chance. Today marks the first day I was facecamped by a Billy that got flustered when two gens popped at the same time and I could honestly not believe it. It was hilarious. But its all in their head. The killers that kicked ass ditched ruin early and started to adapt to new play styles. I had killers like Trapper/Hag set up a 3 gen scenario while getting a few downs in the process. I had a Legion that decided once he was down 3 gens to start slugging to pull all survivors off of gens to buy himself some time. I also had a Tru3Ta1ent wraith that refused to commit and just kept beating on us to keep us off of gens and focus on stabilizing rather than objectives. Among other things. It was those killers that won.
You can complain all you want about your clutch being taken away. But as of right now the robotic motions of patrol gens, find survivor, down survivor, hook survivor, use BBQ to locate next survivor, wash/rinse/repeat, are over. You need to get creative or you'll lose. Period.
"Killers hear me out"
Me: "No."
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@Spooky13 said:
Micheal is a solid mid tier killer. Maybe try changing your build a bit to see if that helps. As for what to do with slower killers, there isn't much that can be done. The problem is map sizes in this case, as many maps are too large for M1 killers to patrol effectively, or have too many tiles that can extend a chase for far too long. Maps are the problem, not gen speeds.
Probably, is in fact that something needs to be fixed
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They have to fix generators repair speed first of this
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Can you fix the killer sounds bug? Most of the times we can't hear close repairing, healing or footsteps
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@ad19970 said:
I mean there's no reason to get offensive towards these people or anything. They are allowed to voice their opinion.
However, if the devs agree with those people and start nerfing killers like Hillbilly I do fear about survivor queue times at some point becoming unbearable. Maybe not if only Hillbilly gets nerfed, but other killers as well. There are still posts about Freddy and Spirit needing nerfs as well.
Personally I think all killers should have at least a similar power level to Freddy and Hillbilly. Their chase potential and map pressure is what allows them to combat the fast gens. Who wants to play killer if at some point no killer is viable anymore?
I could understand if killers like Hilbilly or Freddy did receive some very small nerfs, no doubt. They are really powerful. But now that Ruin has been nerfed, that's not a good idea. More maps need to be reworked, and weaker killers need to be buffed first.
No they aren't, I'm tired they're listening to potatoes, it's time to git gud or Ebony-tunnelling for each trial
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@NDwight88 said:
https://forum.deadbydaylight.com/en/discussion/121656/some-potatoes-complaining-about-the-hillbilly
Sounds like you feel threatened and are acting defensive. Do you really think it’s cool or tough to threaten random people that you, behind a screen, are going to bring in a fictional character, with fictional perks, to kill them because you’re mad? I love this forum lol
Enjoy your trash then entitled survivor main
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@PapiQuentin_ said:
So we all know that Iron Will hard counters Spirit right?
Well there are the occasions that a survivor doesn't have Iron Will and it's a Spirit.
They can do fine against her until they're injured, they are now a massive pain beacon for her to come kill.
My idea was for there to be a bit more fairness for the injured survivor but not stripping Spirit of too much of her strength.
My idea was to make survivors injured audio omni-directional (Can't discern where they actually are) when she is phasing.
I know what you're thinking. "You're essentially nerfing Spirit", that's not my intention and there's more to it.
After a period of time during her phase, the survivor sounds will become directional again. This idea was to make it so the injured survivor at least has a bigger chance to kind of give the Spirit the slip.
What are your thoughts on this idea? Is it good or bad?
trash, delete thread
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@PapiQuentin_ said:
Sounds awesome.
I can't wait!!!
Even with a game like this killers would still find something to complain about XD
As well as survivors do (:
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@DocFabron said:
Run No-Blink Nurse... Or Burger King Myers. Only GOOD killers run those builds. Anything else and the game is just carrying you to victory.
No-blink nurse? Burger myers? Is that a prank bud?
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I just write the well known response gave to all guys like him...
The years elapse and play killer become harder and harder but survivor easy and easy, everyone cares to give free milk to noob survivors but no one cares about noob killers. How is supposed a new Ghostface player to have fun with this dumb nerf? Toxic survivor mains like you will lead developers to change this game to a point where play survivor will be boring and play killer frustrating. All you have to do is uninstall this game, Steam, sell your PC and go rest in a coffin. If you don't understand the basic balance of every game, you should not be a gamer.