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Wesker

Wesker

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Wesker
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  • No one can predict when their connection is slighty lagging, so this is an unfair mechainc. It needs to be reverted back
    Mod
    20 comments 191 views last activity
  • Whilst playing Oni some of my hits connect on a survivor, but he doesn't get downed. I know you want to give them wheelchair to get ez escapes but this is too much. (my connection is good) and it happens just when I use kanobo
    31 comments 941 views last activity
  • Since the relase of dbd playing killer had plenty of problems, and some of them are still in the game, it's ok according to devs and the survivor mains; Since the relase of dbd playing survivor is a relaxing sauna indeed, if something from the killer's meta is threatening (ie ruin/undying), it's just breaking their vacation, so it's tagged as 'frustrating to play against' and needs to be nerfed.
    9 comments 51 views last activity
  • And the 6s aura is fine in my opinion, becouse the killer has still to make a choice: go for the cleanser at the risk of losing pressure on gens.
    50 comments 651 views last activity
  • Are you really allowing the community to "test" bloodlust? Do you know survivors can die on purpose to provide "corrupted" datas on bloodlust to make ya' believe it's unneded ? Well you don't
    28 comments 401 views last activity
  • But base movement speed should be 4,9 m/s for the "M1 killer" like the Trapper in order to stop loops, while 4,5 for those who have great counter for loops. What do you think?
    3 comments 51 views last activity
  • I don't understand why the entity picked her to kill ppl.. Every killer had the desire to kill someone in his previous life but the Plague seems to be the unique killer without a back-story of hate toward someone/or bestial homicides
    17 comments 191 views last activity
  • 0 comments 11 views last activity
  • From my memories the last noob-friendly killer we had in the game was Ghostface. After him every new killer had an high skill cap. Will we ever see a new killer easy-to use? (Not OP, but defenetively noob friendly)
    30 comments 633 views last activity
  • Is the Blight strong or bad? If he is good how he can be played effectively? I tried to play him multiple times, but I run into situations where I miss becouse he his insanely hard to control for chases. All I understand is that he has good map pressure, but there is some trick to never miss a lethal rush in chases? All I do is miss, miss until I lose survivors
    5 comments 51 views last activity
  • New chapter has been relased, the new killer is very good in terms of giving a fun time to the survivor, but there's a killer in your game. Can you address your "frustrating to play against", in "frustrating to play as" sometimes? Who will know... I'm not going to buy this killer. @everyonelse, don't touch this killer until she get buffed. #counter the entire power by just hiding in a locker #d
    14 comments 161 views last activity
  • Hello I'm Spaghetti, and I found a translation mistake (italian) in the new tome, which prevents me from understanding what I have to do as the Hillbilly. Someone can tell me what I have to do in order to complete his challenge?
    7 comments 61 views last activity
  • Just test how the game works by your hand, and think just with your mind. Community feedback is showing just all killers are broken becouse no one wants to learn how to play survivor properly. Every time a killer has just a short counter to loops crybabes come here to ask for unneded nerfs ( Pyramid Head ). Pair this when the same killer has even high mobility + a short answer to loops = The D
    3 comments 191 views last activity
  • Seems like Ethan needs the swf corean squad running OoO and he playing as Freddy to see how much this perk is broken... And a lot of post flame insults. After this, I will think he will turn into a killer main
    21 comments 331 views last activity
  • You spawn in this map without Freddy: you get gen rushed. Gens are too hard to reach unless the killer has a dedicated power to patrol them. Currently we can deal with this map just with Nurse & Freddy. Even as the Hillbilly you will find troubles, and why? One thing: the second floor. The ######### second floor needs more ways to be reached. In Gideon's Meat Plant we have multiple stair-ways
    5 comments 121 views last activity
  • I'm making a list of the killers who are literally being killed by this perk (if used from guys with some brain cells) -Freddy: in dream world you have no terror radious so this perk works as a mindgame sniper while running tiles; -Deathslinger: his stealth factor is cancelled by the perk, couple if the map is too big and... Well prepare vaseline; -Hag: Object let you know where she's placing
    22 comments 1,361 views last activity
  • Breathing and pain grunts are no longer affected by the perk. Now making running footsteps 50% louder and walking footsteps 25% louder. Crouching footsteps are unaffected. Now run Iron Will + Urban Evasion against Spirit, couple it with Sprint Burst and you get a 100% dedicated running build for her. I think it works even against other killers since Sprint Burst always buy momentum. What do you t
    13 comments 131 views last activity
  • The hilarious scene of Ochido's greatest videos hits again Devs. But.. Before fixing the game.. Fix your development skills when?
    1 comments 31 views last activity
  • You spawn in the round as the Huntress and all you do is tunnel and camp. Every time i meet the average Huntress she camp and tunnel. Why?
    9 comments 241 views last activity
  • Fixed an issue where Spirit is able to kill. :D Yes boys, they found the ultimate best solution to make Rin fair & balanced! The main theme which plays when gates are powered is starting at the beginning of the match instead! (making footsteps and non-injured breath impossible to hear), this has so many benefits for Spirit mains such like: being Iron Willed ! Gg apply pressure n00b (McLe
    6 comments 161 views last activity
  • The issue is that.. current gen speed is balanced to allow survivors to handle high tier killers. Those killers we all know have tools to shift through the map quickly by using their power but.. This means weak killers are gonna have a bad time, you have still situations where you are a slow ms killer, after a chase you get to that gen which is at 95% with someone working on it, he don't care ab
    17 comments 201 views last activity
  • It's my impression or the overall FOV of killers was reduced in this patch?
    9 comments 331 views last activity
  • Their gameplay is just space + hold M1 ######### devs make survivor hard again xD
    2 comments 101 views last activity
  • Apologize me for brefly interupting all your killer nerf discussions, just to say: latency and lag issues kill Deathslinger becouse of the small hitbox on his speargun, you have the sensation to aim correctly but then it pass through the survivor like if you shooted a ghost. Possible solutions: Give him 116 movement speed to compensate; Slightly increase hitbox of the bullet. Conclusion: n
    7 comments 91 views last activity
  • Moris exist and are still in the game to ensure quick kills; they are meant to be played against UNCOMMON teams like: 1) key tryharders; 2) the top 0.1% best randoms: they are so good at the game that they look like a full swf squad, but they are just gods. You're chance to 4k without a mori against these guys are very low cuz a single mistake can cost the entire game, whilst they recover fast
    9 comments 161 views last activity
  • "X is frustrating to play against" "This is a crutch, would ruin game experience of new players" "You are not a decent killer" You are a bad and frustrating team in a nutshell and here's why: You said new ruin should help new players at improving game experience, you're looking at stuffs to take away frustration factors from the game, well you failed lol. New ruin is just weak, boring and FRU
    15 comments 121 views last activity
  • Yes, they did, cuz there is no more challenge with all those killer nerfs. Are you sure devs are really survivors sided at this point? They aren't. You are money sided Mr. Devs, and your best chance to make money with this game is sell it to actually good developers.
    7 comments 131 views last activity
  • Dear Mr. Devs, since the entire community is complaining for how unhealthy fast are the trials, I would purpose a fair change that should please both sides. The idea starts from this points: *The main fun factor of the game are chases, which both survivors and killers enjoy even running in strong loops; *Generators are annoying for both side: survivors see them as a boring objective to deal w
    10 comments 61 views last activity
  • . NOED doesn't one-shot people anymore . It will call the Entity to lock gate panels for 120 seconds instead. . Still an insidious end-game Hex perk. @Peanits @Almo @not_Queen All problems solved. No more gen rush, no more complaints. Fun, balanced, fair for both sides.
    11 comments 81 views last activity
  • Mc Lean's child needs to start playing dead by daylight and become a killer main asking him for killers improvements I'm pretty sure we will see Myers driving a car as well as he did in his movies to patrol generators and being able to turn on the harvester in Coldwinds to plow down survivors and pallets.
    0 comments 21 views last activity
  • Yes guys, saltiest SWF on DbD said me after getting smacked by Noed that I'm a noob for using it and gen speed is not my problem. Ok boomers.
    30 comments 3,361 views last activity
  • I know Oni does pretty well in good hands but, does a joystick make demon dash easiest to control in a more effective way against your opponents?
    1 comments 31 views last activity
  • How to make it worth, I want your opinions
    5 comments 521 views last activity
  • 6 comments 121 views last activity
  • I'm sorry devs, we know you want to help new players to deal with the game, but there is no challenge for veterans (both survivor and killer), for survivor is too easy and for most killers impossible, and yes a skilled killer can still handle average survivors but with low reward and this is frustrating, a lot of Truetalent's videos demonstrates it. Killers need a solid win condition, survivors a
    0 comments 31 views last activity
  • What if the ruin rework was an attempt to revive the Legion? All we know some months ago Legion get nerfed hard but now they put better gen pressure than Billy with the new combo Ruin-Surveillance + the obvious Tanatophobia. I just lost 2 trials only as the legion these days My strategy: the said perks+ add-ons which increase duration of frenzy for map pressure, applying DW on as much people I c
    5 comments 161 views last activity
  • https://reddit.app.link/UvJkOgD2I3 Enjoy
    3 comments 81 views last activity
  • Give me your personal opinion on this possible rework for Tanatophobia Tanatophobia no longer affect healing speed; Every time a survivor is injured, the generators repair speed is decreased by 16% According to the last Q&A discussion towards perk rework, this could be a possible rework by the way they said to buff the perks to work on their own with less synergy with each others Btw I
    10 comments 581 views last activity
  • I can see a bit of general hate towards the killer becouse he's the evil role, but this shouldn't affect the game balance just to favouring one side The DC thing reflects what I'm saying; In fact, when a survivor DCs for tunnelling/or camping everyone is displeased; Suddently, if a killer DC for every reason loads of laughts and flame on him How can this game be balanced towards mechanics if
    3 comments 31 views last activity
  • Gen rushed, t-bagged and unjustified insults in end-game chat as the shape in yamaoka's estate. @Peanits Guess you're too busy with relasing horrible skins while this is happening
    5 comments 61 views last activity
  • Do you really had courage to relase a satisfaction survey? Which satisfaction? xD Moring potatoes is the last satisfying thing we have, but wait.. let's take a close look.. It seems the Ebony is overperforming, seems it is fair to use against swf groups.. Let's go nerf
    13 comments 71 views last activity
  • I had multiple trials where my opponents did 4 gen in 3 minutes (they had toolboxes and I was the Wraith in Rotten Fields) They left the last gen at 99% and then started messing around, so I get a 4k; they had pretty decent looping skills also, didn't fall for mindgames before the 4th gen popped. What the hell guys, are you really trying to tell them the game is in good conditions after the ruin
    38 comments 2,141 views last activity
  • What they've stated toward the insane gen speed since we have poor stall mechanics out of the old Ruin? (exept for the Pig maybe)
    0 comments 21 views last activity
  • While I found fast killers become stronger with the new Ruin the slowest don't get momentum. I main Michael Myers and I can confirm he's totally unplayable without an Ebony. Usually I get multiple hooks even on good survivors, 4 stacks of BBQ, but they do gens fast and all escape and I get a neutral pip (unless I use a Mori)
    2 comments 41 views last activity
  • If potatoes proceed to destroy him after the Ruin "rework" you will get just one spirit out of rage sweating with ebony mori and best add-ons for each 40m queue time at finding match as the survivor (and it's so far away to blaming at them for tryharding becouse is understable) thanks for pay attention, see you in fog
    47 comments 561 views last activity
  • Balance: Map specifics: -Reduced the size of all Coldwind variants; -Removed all types of toolboox; -Generators solo repair speed increased from 80s to 95s; -Removed any chance to find ultra-rare items from the chests; -Removed all the keys; -Removed the Dwelf skin from the game, we take a close look to him and we noticed he was frustrating to play against; - Corruption Intervention now a
    16 comments 421 views last activity
  • As noticed and predicted your update is pure crap I'll suggest something fair for both sides: Hex:Ruin "The time required for repairing solo or with toolboxes is 100s/110s/120s for each tier. The perk affect totem cleaning speed, which goes from 15s to 30s, more survivors working at the same generator are not affected by the Hex (don't mind becouse we have Discordance)
    2 comments 31 views last activity
  • As noticed and predicted your update is pure crap I'll suggest something fair for both sides: Hex:Ruin "The time required for repairing solo or with toolboxes is 100s/110s/120s for each tier. The perk affect totem cleaning speed, which goes from 15s to 30s, more survivors at working at the same generator are not affected by the Hex (don't mind becouse we have Discordance)
    1 comments 31 views last activity
  • Ruin get nerfed... Is that a prank, devs? Do you really want survivors waiting 20 minutes in lobby becouse no one will play killer anymore?
    5 comments 111 views last activity
  • Is Spirit still good after the nerfs? Accurate answers please
    5 comments 151 views last activity
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