The proof devs don't know what they are doing for the game

"X is frustrating to play against"

"This is a crutch, would ruin game experience of new players"

"You are not a decent killer"

You are a bad and frustrating team in a nutshell and here's why:

You said new ruin should help new players at improving game experience, you're looking at stuffs to take away frustration factors from the game, well you failed lol. New ruin is just weak, boring and FRUSTRATING to play AS and TO PLAY AGAINST, why? Simple, survivors who want actually go for a rescue, a chase, a totem or a chest they can't cuz are forced to keep M1 on a generator, or it loses free progress (and eventually alert the killer if he has Surveillance)

You did a pretty frustrating job so far.

Comments

  • @Wesker said:

    "X is frustrating to play against"

    "This is a crutch, would ruin game experience of new players"

    "You are not a decent killer"

    You are a bad and frustrating team in a nutshell and here's why:

    You said new ruin should help new players at improving game experience, you're looking at stuffs to take away frustration factors from the game, well you failed lol. New ruin is just weak, boring and FRUSTRATING to play AS and TO PLAY AGAINST, why? Simple, survivors who want actually go for a rescue, a chase, a totem or a chest they can't cuz are forced to keep M1 on a generator, or it loses free progress (and eventually alert the killer if he has Surveillance)

    You did a pretty frustrating job so far.

    New ruin has regressed more of my gen progress than old ruin ever did and its been out for a fraction of the time.

    And yes, the whole point is it's either the gen or the unhook, etc. That's what makes ruin good. It's also very good when you chase them off the gen. It's still meant to slow the game down, but now it's not simply due to your inability to hit a skill check. It's due to decisions made by both the killer and survivor.

  • "New ruin is bad, but its good, also everything is the fault of the devs"

    Huh?

  • For anyone reading, this person did not provide any proof that the devs “don’t know what they’re doing” but instead stating their opinion.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/128965/the-proof-devs-dont-know-what-they-are-doing-for-the-game

    New ruin has regressed more of my gen progress than old ruin ever did and its been out for a fraction of the time.

    And yes, the whole point is it's either the gen or the unhook, etc. That's what makes ruin good. It's also very good when you chase them off the gen. It's still meant to slow the game down, but now it's not simply due to your inability to hit a skill check. It's due to decisions made by both the killer and survivor.

    This is your fault in theory, i know holding m1 all the time is boring but I feel like it forces survivors and killers to just play in a single way, this is not ok in my opinion

    Ruin needs improvements

  • This patch didn't affect me at all.

    I never use ruin, and don't main Doc.

    New Ruin didn't affect everyone.

  • How do you label a post with "proof of" and provide nothing except your opinion?

  • @MrPeterPFL said:

    For anyone reading, this person did not provide any proof that the devs “don’t know what they’re doing” but instead stating their opinion.

    Yes, it is, the proof is that it's frustrating forcing players to play in a single way

    Survivors need just to stay on gen while a guy is chased to counter it, a slow killer have no beneficts from it and this useless vicious circle ends when someone decide to go for the totem. Is this really fair? The old skillchecks gave a challenge at least

  • @goat10em said:

    How do you label a post with "proof of" and provide nothing except your opinion?

    A negative feedback is a proof indeed

  • @Wesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083767#Comment_1083767

    This is your fault in theory, i know holding m1 all the time is boring but I feel like it forces survivors and killers to just play in a single way, this is not ok in my opinion

    Ruin needs improvements

    I didn't know the killer coming to my generator was my fault. Good to know.

  • I mean everyone has known this for a long time

    But Stans gonna Stan

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083808#Comment_1083808

    I didn't know the killer coming to my generator was my fault. Good to know.

    I was not referring to this, i was talking mostly of other situations which force you to leave a gen for something else ie. Rescues ... Or maybe do you enjoy to see your friends to die miserably? I dunno, your deals.

  • Could also just break the totem, but that's besides the point. If you have to resort to insults you've already lost whatever you were trying to argue.

    Have a good day.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083891#Comment_1083891

    Could also just break the totem, but that's besides the point. If you have to resort to insults you've already lost whatever you were trying to argue.

    Have a good day.

    Defending a dead perk with poor argumentation rather than insinuating I'm dumb is better i guess

    have a good day you too

  • you need to look up what "proof" means. you are just sharing a rather silly opinion.

  • Still waiting for you to present your proof.