Valor188917
Valor188917
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1430007#Comment_1430007
okay, so would the community outcry regarding said nerfs ever since they got announced count as enough evidence for you?
maybe you could make a poll in the polls section, asking whether this is a good change or not aswell?
the vast majority of players i see are against this change after all - this includes content creators, this forum or just general people i talk to. thats my "data", now please provide me with yours.
The most you'll see is what, thousands of opinions in a game that is played by millions? That's an indication for you now? Wanna talk about skewed statistics?
I got an example for you, if I go to newschannels on youtube, I'll see mostly vile vitriol being spewed by anti-vaxxers with only a minority being people with actual intelligence, the videos are downvoted to ######### most of the time with being 50/50 tops. Does that mean rightwing nutjobs are a majority in germany now?
https://www.youtube.com/watch?v=SkCQGU6IYQg
I guess masks are dangerous now, look at the comments debunking that video.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1432522#Comment_1432522
So then survivors are to strong? Thanks for confirming me. Cheers.
Potentially? Absolutely, I've always been in favour of removing survivor mechanics that only the top 1% can abuse in the first place. 360s, fastvaults that are unintended, block off windows after 2 or even 1 repeated loop, introduce WAY more pallets but remove the looping exploit, give BT/DS as a standard passive to survivors and incentivize killers to leave the hook, there, casual DBD and way easier to balance.
Luckily we're going into that direction, nerfing nurse and billy was one of the first steps towards this along with the new maps that have very limited looping possibilities.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1432507#Comment_1432507
I'm not using voice coms. Just 4 players with a brain.
You don't need voicecoms against a non stealth killer, depip squad also didn't neccesarily need voicecoms, they just sat on gens, didn't play altruistic and looped super safely. If you know your team is just pissing out gens then a dropped pallet is not a waste at all.
Heck the only one able to even pip against them was scottjund when he facecamped marth at endgame while they didn't use perks and those guys aren't even top survivors.
Doesn't change the fact that NOBODY PLAYS LIKE THAT.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1432360#Comment_1432360
Are you mentally okay? These people were not only claiming that billy ez pz but also that he has no skill and everyone can 4k. So if Billy doesn't take skill what do you need time to train for?
And I'm not even asking to challenge me and my team with ptb Billy. He can take live Billy with strongest perks, strongest addons and ebony mori. He can also pick any map he wants. We WILL be shitting in him and get 3 escapes.
Wait, an SWF that coordinates and solely plays on getting out will ######### on billy while in the process most likely blackpipping at most? Wow, what an accomplishment. by that margin no killer ever should be nerfed and every killer needs to get buffed HARD. I mean I get what you're saying, he's saying billy is EZ (which is btw true, i'm not saying there's not a high skillcap but he has a readily available instadown that massively punishes survivors that are out of position which only bubba can do who's kit is WAY worse...or was)
A better example would be him playing billy on live against randos in redranks and post the results. tbh if I played billy and you'd watch me I'd probably just play him as a normal M1 killer who'd only chainsaw the weak links but that's exactly where the problem is with a snowbally build involving pop.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1432255#Comment_1432255
Well afaik, @DwightOP challenged somebody else yesterday i think and I just remembered how @ClickyClicky always talked how easy billy still is and that actually really nothing did change as he can still zoom across the map and immediately down people. So i thought he would be totally up for it to proof his point and show everybody how easy it is.
But yeah he keeps posting and ignoring it so after all it was just big words and nothing to back it up, pathetic honestly.
What the ######### is the point of such a challenge? Is a normal billy game a 1v1? Can you immediately pick up a billy and immediately do well against a seasoned survivor with thousands of hours who basically dedicates his whole gaminglife to DBD? heck no.
Is that a fair example? ######### no, unless you want to count marth88's experiment to nerf the ######### out survivors too then.
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/1431466#Comment_1431466
I was not even playing serious? Dude I was sweating my balls of and this was super stressful, especially because a kobe robbed my 2nd kill. What makes you think I didn't play serious
Using sheep block is the opposite of tryharding.
If you used swingchains+jump rope then ok
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@Entity_Lich94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1431534#Comment_1431534
Right, surely you can say the same for yourself claiming it's only a minority who hate the change? It's so tiring seeing survivors and killers scream for nerfs just because they had a streak of bad matches against something they dont like, sometimes they're justified but in Billy's case it definitely wasn't.
His addons at most were a problem as it could leave him with having a very small cool down which I do agree made him able to miss a chainsaw with no consequence which was too much
There's your consequence now, also it didn'T ######### make sense that legion has a longer CD on his M2 than billy altho it CANNOT DOWN PEOPLE.
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you do NOT speak for most of the community, on the contrary, it's safe to assume that most of the community will be absolutely okay with hillbillynerfs seeing as hillbillyplayers are a minority among a minority (actual killer mains) among a minority (redranks, people who play this game with ridiculous hours) and among THAT minority you're a minority of people who watch billyplayers or participate on the forums.
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Yeah I'm sure out of 15 million players you talked to everybody and most (many of whom will be survivormains) will totally give a ######### about a billynerf, they enjoy being instasawed and basically losing to billy in their greenranks I bet.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1431485#Comment_1431485
I never said I didn't.
fair enough lol
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1431463#Comment_1431463
Do you mean where that build is from? Ussylis posted some videos a while ago. I can't remember the title.
Then you watch too much youtube yourself by that logic.
Aside from that I'm pretty sure if the guy here played speedlimiter billy he'd get recked even more than a freddy without his snare.
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you were not even playing serious against that tryhard squad and still got a kill without even having a real power. Did you depip or did you get brutal?
I don't see the issue in this screenshot really.
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@PrettyFaceKate said:
Those guys watch too much youtube.
Or you if you know where this is from, because I can't tell.
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@Aven_Fallen said:
If I take a look at this forum, not the Survivors are whining. In general I see way more Killers complain here. Especially because everyone thinks that their Thread is special and not like the 33 Threads opened before about exactly the same topic.
Funny enough the changes still allow billy to reck those survivors who would "whine" in OPs eyes (altho they don't whine, most people just die to him or give up which is why the nerfs are happening). The devs are probably going by statistics in which billy is way to oppressive. If they'd go by balance then pre-rework legion would never have been changed since he was mediocre at best.
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@Entity_Lich94 said:
Mate, have you considered that these streamers are just ordinary people with their own opinions? The fact that most of them and people on these forums are saying that this change to hillbilly is unnecessary and very badly done kind of suggests that it really is an awful change.
I'm pretty much always solo when play survivor and I never found billy to be overwhelming to go against. Can he be a pain in the butt to go against? Sure. But alot of this came from team mates who just didnt know what to do against him and alot of the time panicked, but this was true for ANY killer I'd go against.
It only seems to be certain profiles on these forums that approve of this(not saying names) who seem to be a vocal minority with this topic
Nobody cares if streamers think that it's a bad change, behaviour cares about the majority of their customers who built up this game, streamers didn't. Again everything here is a vocal minority and billy is overperforming against what most would call bad survivors. The change does mostly nothing against perfect survivors. Bad survivors can be m1'd to death anyways you'll just not end the game in 5 minutes.
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@Hag.is.Dtier said:
I'd get rid of it entirely, base kit Billy was already balanced. Going against amazing Billy mains is one of the most fun experiences in the game. After this awful change, it's gonna be Spirit and Freddy. Two very...... fun and interactive killers.......yay
"pRetTY gOoD JoB sO fAr" BHVR
Seeing your team get instadowned in an insane snowball and realizing yeah, there's no hope of winning after billy pops your gen over and over.
What a fun experience.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1421261#Comment_1421261
do you really belive that will discourage tunneling? i mean.. someone else can just pick it up when they play in a group. BUT not every single player in this game play in a SWF when will people understand that? everyone is acting like there are just SWF groups playing this game.
complete solo players are an ABSOLUTE minority in this game.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1423248#Comment_1423248
Yes. Thats what Im talking about.
If your team cant hold on their feet, fail a skillcheck and take your hands off generator.
If it look bad, dont make it worse.
That only works if the killer lets you. For example if it's only you and 1 other guy left and I notice the other guy tries to do gens I'll let him and then try to find you. Most of the time if I notice 1 survivor not doing anything at all I'll tunnel the crap out of them because I play survivor too and it's infuriating as hell, the only way you'd not die to that would be to hide all game which by the way is bannable.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1426025#Comment_1426025
Ehm not to be a burst you bubble but riot games does exactly that. They balance around the upper half of the competitive ladder and the pro players.
They only design skins depending on popularity of the masses. Otherwise noob depending balance would totally wreck the pro play.
A good example is senna or aphelios. They nerfed both because they made them noob friendly with big numbers (like every new champ) and then tone them down according to win rate in rankeds, not normal games. You can still wreck ppl with both but you need more skill to do it.
Back to topic, bhr themselves don't play in the skilled matchups (rank 10 upwards) and thus have likely no idea how really good ppl play their roles ( I myself am only rank 10 since I prefer to play lol with my friends without paying on cost of 1 guys fun).
They also buff/nerf champs that disrupt lowlevel play in a HEAVY manner like old evelynn, stealthchamps etc, so I'm sorry to burst your bubble.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1430007#Comment_1430007
When you are versing nothing but spirits and huntresses all day I am going to be at the sidelines laughing at you and your survivor friends.
Funny, I don*t have many survivorfriends in the first place, I don't play DBD that much.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1430043#Comment_1430043
Enjoy it while it lasts? I have over 3k hours, am rank 1 and killers still fall for it. But ok buddy.
I'd not say fall for it, I do it too cos I don't feel like playing super sweaty 99% of the time. Sometimes I want to get that 1 survivor even tho I know it's a waste of time
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Right after u tell us how they're even comparable
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@Kirby said:
you guys are ######### pathetic "just do gens and escape" like are you serious? don't play this ######### game if you're gonna be a selfish prick. how bout you be useful and save the mans life, don't just do gens and say " I'm not being selfish I'm doing gens for the rest of the team" BULLSHIT you're doing gen just to save your own asses from getting camped. this is a team based game if you're not gonna actually help out and save lifes then go play killer and camp the survivors you selfish pussies.
The game was never meant to be a teambased game. It was everyone fend for themselves in the beginning.
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On the contrary, we need more hextotems that activate later like NOED so survivors don't just ignore unlit ones.
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@RakimSockem said:
Not reportable and not holding the game hostage. Just a dick move some people do because they like to waste others time
I did that to a steve who teabagged me constantly, dragged it out for about 5 minutes because I knew his SWF was waiting for him. Sometimes it's justified, OP seems nice tho
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@CyanideBlaze said:
People will flame you for any reason they can come up with in this game. Granted, your playstyle doesn't sound like the best, but eh.
I got flamed for doing totems for the rift even though I finished two gens on my own before going on to totem-hunt for my task and had both the survivors AND the killer flame me at the end saying I was "useless" like I'm sorry 3 other people couldn't finish a single gen, I should have done all five myself. Even the end screen showed I did more points-wise, but people really be dumb in this game.
lol same for me, I had like 21k points, how the heck is that doing "nothing". The only reason the killer got a 2k was because of overly altruistic survivors.
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@RakimSockem said:
I mean I wouldn't flame you for it but I would definitely look at you as a noob if I just saw you running in a straight line depending on the killer. A clown will catch you easily once he's in bottle range. A huntress will snipe you, Billy will chainsaw you, Ghostface and Myers will stalk you, Nurse will blink to you, pretty much a majority of the killers will down you pretty quickly if you aren't using windows or pallets. I highly doubt you're last 40 seconds by running in a straight line.
Against m1 killers like pyramid head you'll absolutely last 40 seconds especially if the chase is not initiated due to them not gaining bloodlust for the first hit for a long time.
The only way to counter that is to use STBFL or perks that reduce TR.
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Reminds me of when I got flamed for "spamming" my Punishment during a loop, if you don't abandon it yeah, I'm eventually gonna hit you, just abandon it.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1429979#Comment_1429979
ooooh boi there are a LOT of things wrong with your statements buddy...
everyone hated old legion.
thats one of the very few things both, the killer AND the survivor community agreed on: old legion had to go.
so if one of us is in a "vocal minority", its definitely you.
LoL, unless you back that up with some data I'll just laugh at your futile claims of being part of some huge community. Billy is gonna get nerfed, very well deserved and many ppl that I talk to agree he needed it.
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@Mister_xD said:
billy was perfectly balanced the way he was.
devs gutted him --> community dissatisfied
legion was the most broken and unfun killer to both play and verse in the entire game.
devs FIXED them --> community happy (happy is a strong word, most arent happy with how legion is currently performing, but lets be honest: 99% of the people prefer current legion over the old one)
the reason no one complains about the legion changes is, because they were needed for the overall health of this game.
the reason why everyone complains about billys change is, because this was not at all needed and just ended up gutting who was widely known as the "most balanced killer in the game".
Add On rework? yes please (they really were over the top)
Basepower rework? HELL NO!
Legion was absolutely perfectly balanced, each down of legion would take at least 30 seconds unless the survivors tried to do stupid mindgames, for the majority of the playerbase there was no difference between facing a legion or anything else (because a majority of the playerbase is absolutely casual).
You are talking about some vocal minority that no dev should care about.
Which community is dissatisfied? Billy is not played THAT much, the only communities that care about the nerf are ppl who watch billystreamers...newsflash, they dont quit over that.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/170070/the-billy-circlejerk
If those are the reasons for the changes to Hillbilly I wish the community managers would be honest enough to say so.
As an aside, if a strong Billy was op against newer players then the solution, as always, is matchmaking, not kneecapping characters that some players find fun to use as killer.
Will you come up with a matchmaking algortyhm for them then? I'm sure that the team known for huge bugs throughout the game's lifespan are able to make a really good matchmaking system for their 6-20€ game.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1425764#Comment_1425764
Wrong, games should always be balanced at top level play, or there is nothing to ever strive for. Look at any competitive game worth anything, they always strive for balance at the top level.
Imagine if chess wasn't balanced at top level, and white had an 80% chance of winning at the highest level play. Do you think chess would be a game that has lasted as long as it has? I doubt it.
Wrong, this is not a competitive game so it doesn't need nor should it be balanced around toplevel play. The devs themselved aknowledge this so there's no point in arguing, make your own asymetrical horror if you want it to work this way and watch it die in less than a week.
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@Mandy said:
Pretty much the same situation happens for survivors when the killer wants to slug them through the whole of the EGC timer - and that takes longer cos the bar slows down.
I'd rather see a concede option both sides rather than making things one side or the other.
Yes please, a concede option like in Identity V, heck you guys are cooperating with them, im still baffled as to why you guys don't try to give us an 8v2 mode in a similar manner.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1428658#Comment_1428658
Three of my teammates went down instantly yesterday to a (current) leatherface, maybe they should be nerfing him instead 🤔
LF wont cross the map in a sec, for that to happen the teammates needed to be clumped up. Which is fun but results in you dieing to almost any killer with a snowball mechanic.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/170070/the-billy-circlejerk
Literally nobody but survivors wanted legion changed and oh my god are they eating their words now haha! I can make games extremely unfun to the point where they just give up at rank 1 now. Kill one and force the rest to mend for eternity
Scottjund, Tru3talent, Zubatlel are survivormains now? The only one who didn't think a nerf was neccesary (as it wasn't even old legion was very balanced, unfun but balanced around the chasetimes that devs intended in the first place) was marth88 afaik
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1412917#Comment_1412917
Pyramid Head gets bullied quite easily by decent survivors if you don't run a proper build.
Tru3 (who spent his entire subathon playing exclusively Pyramid Head and thus should have a decent idea on how to play him well) got bullied by what looks like a russian-2man SWF + 2 solos yesterday.
Skip to 1:46:15 to see the results. Now imagine an optimal 4 man SWF team. Tru3 even tried to slug, camp and tunnel and nothing helped. Still 4-man-escape. Pyramid Head just isn't as strong as people think. Against decent survivors he needs a proper build including addons and lots of lucky hits through the wall.
True is not that good in the first place so yeah, average killers like you and me and tru3 will get bullied on most killers, nothing new here. Aside from that he played this horribly. If you want to wath somebody as an example of how to play killer go watch fungoose or scottjund.
If he used NOED then he'd probably at least get a 2k but his boosted ego won't allow it which is why I don't watch him anymore.
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no pop on freddy? why whispers? new tinkerer is gonna be godlike on him.
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Do people enjoy spending money? How about another free chapter instead.
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@NinjaDette1 said:
As someone who equally plays on both sides.Honestly people need to get over bagging it’s literally just people going up and down.
Honestly as a german people need to get over certain forbidden signs, it's just a hand in the air.
Signs have meaning, if somebody flips you the bird you're right to be upset. Tbagging basically is the same.
Imo it should be punished, League of Legends also punishes people for saying "GG EZ" to combat toxicity.
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@Aneurysm said:
I wonder if the survivors happy with this change will still be happy if a big chunk of billy mains end up switching to freddy and spirit.
Yes because my teammates won't instantly go down without me being able to even repair the furthest gen without them getting to me in a second.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1428484#Comment_1428484
That's a matchmaking issue. I understand your frustration because I solo Q 99% of the time aswell and 99% you get boosted team mates. I understand you, seriously. With boosted animals as team mates you have no chance. But when I get team mates on my skill level (or at least with 2 brain cells) we are usually getting 2 survivors out or sometimes we will be shitting on billys.
But again, that's a matchmaking/ranking issue not a Billy issue. MMR could have fixed it without touching Billy.
It obviously can't. The Devs can't even fix sounds, you think they're gonna be able to make something as hard to do as matchmaking? Need I remind you that BHVR before DbD basically made games that you would find for 10 bucks on a table along with other shlock you'll give to your 6 year old nephew? Or Dead on Arrival Games like Warhammer Eternal Crusade?
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@DwightOP said:
Billy oppressive? A real group of red ranks survivors were shitting on billy, EXPECIALLY basekit. Maybe you are just bad? Billy is oppressive against potatoes but a decent team can loop him very long.
So I'M bad because I soloQ and don't have friends who are good at this game?
Last I checked being likeable wasn't considered a skill.
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easy anti cheat already does that.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1427755#Comment_1427755
This. I’ve had games where I’m the only one not going down to a chainsaw in 5 seconds, I’m forced to tbag and tbag and tbag the Billy in the hopes of getting his attention to save the team which I hate doing but if the other player knows to ignore the loopers for the potatoes what can you do?
What bugs me is how all these killer mains say “oh bad survivors”, but the thing is none of these Hillbillys were very good. Just bring instasaw and anti-loop perks and you saw boosted Billys shredding teams, these same players wouldn’t have been able to do that with any other killer. Like the killer mains expect the survivor mains to get good but the killer requires very little skill on their part.
This is the main point about how "balanced" billy is and why i Ignore any BS coming from the community about gamedesign. Balance is always relative to other similar design elements.
Was Billy Balanced back when there were still infinites and selfcaring took 12 seconds so basically an M1 killer could never down a competent survivor AT ALL? Absolutely
Is Billy balanced now in the new DBD against optimal survivors? Yes, actually yes.
How often do you run into optimal survivors with the current matchmaking tho? You'll run into them quite frequently. Will there always be 4 of them? Heck no.
Is Billy balanced when compared to other killers in a more unrealistic scenario of what Billymains call "potatoes vs billy"? ######### no, no other killer can snowball as hard as billy and all it takes is 1 bad apple in the team for it to lose.
Freddy and Spirit are arguably the most oppressive killers in the game right now but even against Freddy and Spirit I can try to make plays by bodyblocking etc, Billy punishes that with a readily available no-offside instadown.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1427730#Comment_1427730
If he chased your for 3 minutes and never got a hit, then his penalty is that he just wasted 3 minutes of his time, what do you mean?
Downing the weakest link is something any killer can do and exploit. I don't know why people are acting like this is a thing only Billy can do. Nurse can do it. Nurse can do it. Literally every kill can take advantage of this. It's not the killer's fault if survivor's play dumb no more is it the survivors' fault they may seem ridiculously strong if the killer plays like an ape.
I'm not saying that u ran billy for 3 minutes, I'm saying that once a billy sees you're too good he will just go off and insta** the weakest link and it's game over. And in contrast to clown for example he can do it WAY better and punishes mistakes WAY harder.
All of the tryhards with perfect builds play billy for a reason, no matter if they're actually good or not.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1427740#Comment_1427740
Quoting this so the posts of reason don’t get drowned out amongst the sea of salt.
For 99% of billymains sthings don't even change in the first place, that's the sad thing. He's still gonna be way better than myers who's power is WAY more restricted.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1425612#Comment_1425612
Oh you poor thing. You weren't here when survivors had actual infinites, double pallets with really long loops, 2 windows and 2 pallets AT THE SAME JUNGLEGYM, actual instaheals, instablind flashlights that could not be avoided by looking up/down and could even blind from behind or while the killer was moving, 4 man old BPN which could instantly repair a generator, no entity blockers, much slower killer vaults(3.0 seconds), much slower killer pallet break(3.0 seconds), windows that didn't have a door right near them, pallet vaccum and faster pallet drop animation that allowed to get sucked to the other side of the pallet, pallets that stunned at the begging of the animation instead at the end, no stun when dropping down from heights, sprintburst on 20 seconds cooldown that didn't pause or slow down, selfcare as fast as a regular heal, pallets with a minimum distance of 8 meters instead of 20+ metters, 30 pallets per map, structures without holes in them, longer killer pickup animation, really strong map variations like shack, 3/4 jungle gyms near the shack and 2 pallet loops with 2 pallets each.
These things were a walk in the park. It's extremely annoying when new players keep saying how easier the game got now for survivors because they keep imagining survivor buffs, when they were not here in the old days to see how strong survivors actually were. Tell me again how easy the game got for survivors, please.
that's a really bad argument because back then billy was actually one of the only killers along with nurse who COULD compete due to the ridiculous infinites.
https://www.youtube.com/watch?v=C1xT0Z9-2Lg
The game was outright broken back then and I didn't even play because my standards are too high for such BS.
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@ZaKzan said:
God forbid survivors having to actually get good at the game.
Shame on killers for complaining about X, they just need to get good at the game though.
It doesn't matter if I can run billy for 3 minutes, he can just zipp off with almost no penalty for trying to commit to me even if he doesn't even get a hit, find another survivor who can't and it's basically game over. Not everybody plays in sweaty SWFs, many just play with friends who are of very differing skill levels. Freddy offers the same problem, he can overcommit but his teleport makes it so that this mistake is not really a big one, but at least Freddy doesn't down mediocre survivors in a second.
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@InTheBushes321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1426025#Comment_1426025
Because they are? Calling the devs bad isn't edgy, it's true. Claiming that Billy needs a nerf and everyone saying the devs went too far is edgy nonsense, because this happens all the time.
You don't need to be a game designer to recognize bad design. Do I need to be a game designer to recognize that Farron Keep is a horrid level in Ds3? Or that Clown is not underrated, as the lead DbD game designer said, but just bad? No. I don't, and neither does anyone else, and I love how you exclude the other 2 people I mentioned. And tru3, even if he is slow in your opinion, is good at the game, and has predicted several balance changes. Fools like you are more likely to lead to Kanye's election; I bet you're the kind of guy to blame Russia for Hillary losing in 2016.
The top 1% in this game brings the game a lot of exposure. Considering how most people are bad, specifically because the game design encourages it (survivor sided maps and balance, bad tutorial, weak killer balance, strong killers require a lot of time usually, etc) , a change in game design philosophy would encourage players to improve. Balancing around the worst players in your game, which DbD is more inclined to do, is not good for the game. DbD is a shameless cash grab with devs who don't even know their own game, unfortunately.
LOL "Exposure".Those 4000-7000 viewers that some DBD twitchstreamers have is absolutely NOTHING, we had people trying to promote Hide or Die yet the game flopped hard, viewers worship personalities and often don't give a ######### what the streamer is playing.
I'm done with you, you have no clue about business OR gamedesign but you think you do. The dunning Kruger effect in full force.
I don't agree with Cote all the time but im glad he's in charge and not people with absolutely bonkers ideas that would instantly kill the game like Scottjund even tho I respect him or god forbid truetalent or you.
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1425576#Comment_1425576
its because he is the most fun killer to verse and/or play as, the problem is matchmaking, survivors that have 50 hours going up against a billy with 7k hours is the problem, crackbilly is the only part of him i think should be changed. base kit billy is another m1 killer on loops
fun is subjective, I have 1.4k hours pretty much 50/50 but im almost never SWF and Billy snowballs just too hard.