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Valor188917

Valor188917

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Valor188917
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  • Why would a soloescape mean nothing, playing altruistic gets you killed in the first place . Sure the game isn't played that way but we're talking about theory here, not actual gameplay.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476083#Comment_1476083

    https://us.v-cdn.net/6030815/uploads/8OCHK4WXNJ1V/firefox-26-07-1595726767.png

    That video is a year old... and he went against a rank 12 huntress ??? Hardly anything to go by lmfao

    The last 100 gamees experiment was done in 2018.

    After the game you posted (bottom right) there are no following "depip squad" games.

    https://us.v-cdn.net/6030815/uploads/D1FJBO5DJD2D/firefox-26-07-1595727002.png

    Yes as there's no point, the experiment would be the same if they decided to use perks to accomodate for the changes. Now with ruin having been reworked they'd probably even have an easier time now.


    Palletvacuum is gone but we have way more pallets now often within reach with sometimes ridiculous safe setups where 2 pallets are right next to each other and temporarily even spawned doublepallets within jungle-gyms.

    They never used instaheals etc in the first place.


    Infinites are gone but were never needed in the first place for the experiment with gens being done in up to 5 minutes there were always enough ressources on the map.

    The original experiment was done with no perks which was unrealistic in the first place, scottjund managed to even kill 2 perkless itemless survivors, the changes to survivors done over time would never make up for not having perks.

  • https://www.youtube.com/watch?v=rOT7aLJ3cYw


    This time with perks tho. And yeah the huntress was terribad. He later did a solo survivor test where he escaped what, 70% of the time?

    Killergameplay right now revolves around 3gens and catching survivors before they even get to a loop. Comitting to a chase is basically admitting defeat.


    Found the sheet:


    https://docs.google.com/spreadsheets/d/1qsLHWKqxw1jZB2Mrrffrb_IuuNXqHwhyEwQGbJPPAAk/edit#gid=0


    A 70% escape rate solo on a fresh account is really high, especially considering how many survivors will just outright kill themselves or DC when they dont like a killer/map, 8% in his case. On purpleranks I had a 20% DC/Suicide rate when I played with a friend who was new to DBD due to ppl not wanting to deal with somebody who goes down in less than 30 seconds.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475612#Comment_1475612

    The game is very different to what it was 2/3 years ago, the game is not the same, and depipping/ pipping is so incredibly irrelevant, why is a measure of the games balance based on whether you got enough points in red rank to keep your rank or depip, explain what the logic of this is?

    You definitely shouldn't be pipping at Red Ranks that often anyway, the higher rank you are, the harder it is to rank up, if you're already rank 1 you shouldn't pipping ever really because you're playing against people who have also played enough that month to hit rank one, depipping someone does not prove the game has a balance issue, especially not with all the changes that have happened since that "experiement".

    The experiment was done again, not much has changed if you play like them, again which nobody really does.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475589#Comment_1475589

    Again, Tru3 played VERY badly at the start of his match, he made a lot of mistakes trying to get hatchet throws, and Scott intentionally handicapped himself with a killer not many people think is viable, these matches would have been over way quicker had neither of them done what they did, and even with all that they ended up getting above average kills.

    Too many people are attached to gens being done, it really doesn't matter, how many times have you 3/4K'd with 1/2 gens left? probably a lot right, so why did those 2/3 gens being done matter so much? They didn't, at all, survivors can't really do anything unless all the gens are done so I don't get why there is this big thing around preventing survivors getting any gens done at all.

    What is the point of your argument here after depip squad proved that all it takes for survivors to escape the trial is a team of people who will not play for fun but hold m1 and not play altruistic. It's pointless to discuss this because nobody plays like this, 99% of people play for bloodpoints and you don't actually win by escaping.


    The only point I was making is that you will always at least chase a survivor for 20 seconds on a non-stealthkiller unless he's a complete potato basically running into you.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475500#Comment_1475500

    But this game is far from as simple as this post makes it out to be, this post basically implies the killer is bad and can't shut down chases fast, which if you're looking at it from that angle, you can also look at it from the angle that all the survivors in the match are just bad all chases are 10 seconds long and therefore the game is killer sided because the survivors played poorly.

    Except the killers were some of the best this community has to offer (not that it would've made a difference in those..."chases") and the chases still took what people here call optimal chasetime while the survivors just went down like a sack of potatoes using no jungle-gyms only 1 pallet and in kate's case not even running for max distance who instead tried pointless mindgames. If I want to win as a surv I'll just tell my team to predrop pallets and sit on gens but again, nobody plays like this in the first place because this is not a competitive game where you just go for the "win"


    Again mostly talking about the ludicrous "maximum chasetime" that people are talking about here that are just not realistic against ANY survivor who is an actual gamer instead of a soccermom trying to relax and get scared in DBD.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475387#Comment_1475387

    So what does your post prove? Tru3 played incredibly poorly at the start of that match, and still 3Kd, Scott Intentionally handicapped himself and still 4Kd, so I guess killers can still be bad/handicapped and 3/4K it's just that easy man.

    I wasn't proving anything, the topic was chasetime not general gamebalance which is known for being tilted towards survivors if they dont play for fun as was basically confirmed by McLean.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475212#Comment_1475212

    Tru3 still ends up with a 3K on Huntress on Haddonfield which is a terrible map & killer combo, and Scott was intentionally running a meme build which means it would have taken him less than 20 seconds had his chainsaw not had the addon on it which removes the insta down ability of it lmfao.

    Not the best examples.

    Because the survivors are derping around. Because Holding m1 is neither the main objective nor is it fun, as a survivor I either go for challenges or for BP

  • @DawnMad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475212#Comment_1475212

    Okay first of all learn to stay in topic. Early game for killers is already a whole different problem, him taking 30 seconds to find a survivors has nothing to do with my comment of "no experienced killer would chase a survivor for that long". If you want the proof keep watching that video after the first 30 seconds. He finds a survivor, gets a hit but is unable to down him for the next minute or so. So he doesn't keep chasing him like a zombie and goes straight for the gen that's being worked on and pressures it. That decision making is what I called being experienced, not getting downs left and right with every killer in any map. Your point has nothing to do with my previous comment.

    Also sorry but I don't wanna spend time watching the second clip, I'm not that invested in this argument, just typing this mainly for other people to understand my point.

    https://forum.deadbydaylight.com/en/discussion/comment/1475190#Comment_1475190

    Well he put all that effort in to this post, this way more people sees it. But yeah, didn't even realize that myself until you said it.

    I stayed ontopic, you claimed no killer would chase for this long, I showed you killers who will chase for 30+ seconds because against any decent survivor it will at least take 30 seconds per hit.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474669#Comment_1474669

    like better if as they t bag the entity kick them back into the trial.

    I ######### hate cats, I'd never have 2 cats and I'd never call them Brownie or Cookie or anything.

  • @DawnMad said:

    Well this is not an actual strategy, no experienced killer in their right mind would chase a survivor for that long without pressuring the gens. Healing, unhooking and especially running around is what survivors end up doing most of the match instead of the generators. Props to you for putting that effort in the math though, that's basically the worst case scenario for a killer.

    https://www.youtube.com/watch?v=YQomQu_e-KI&t=0m55s


    About 30 seconds and no down.


    Tru3 is not experienced enough for you? How about Scottjund?


    https://youtu.be/v8XcQoJHauA?t=13722 even downing this ABSOLUTELY terrible kate takes in total 20 seconds even tho she is playing as bad as possible.


    Depip Squad already showed that if you just piss out gens and split up you'll win so this isn't new.

  • @megdonalds said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474646#Comment_1474646

    Tf are you and who cares what you think. Your whole life must be a strawman lmao. Seems we already found the salty killer from the video lul.

    "Tf are you", said the guy who nobody knows either as if he was some big shot "lul".


    I already admitted to doing the same thing but in contrast to you I'm objective in finding a solution to toxic behaviour from both sides.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474657#Comment_1474657

    I think wanting to see the other 75% of the match is valid, though.

    If you spend the whole game t-bagging, clicking, and blinding the killer, and then they do what the pyramidhead in the video did...are they still toxic? Or is it just a well justified "f you" flex?

    I would certainly welcome all this ######### not even being possible but again, we don't know if OP himself was toxic. I did this myself to people simply in an SWF even tho they were not the ones who did this to me just to piss off the other guys, I can still tell it's not okay behaviour (I simply dont care tho cos im a hyppocrite lol)

  • A simple solution would be to make the EGC timer PERSONAL for survivors, if you are in the gate area for let's say more than 2 seconds the timer ticks down RAPIDLY forcing you to either leave or go out into the trial again. Yes healing up safely inside the gates would be a thing of the past then.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474169#Comment_1474169

    They didn't blame anyone. They were just skeptical. We live in a society of innocent until proven guilty, and you did a pretty good job only providing the key point of your complaint, so it's right to be skeptical.

    Where's the context? What happened in the whole match? I notice you didn't deny anything they said in their post. All you did was deflect. Liars usually deflect. Am I saying you're a liar? Of course not, but you did lay everything out pretty conveniently for yourself.

    tbh I don't think op seems too toxic, ofc there's still the off chance that OP was in a SWF with other members being toxic towards the killer but the point is moot. Such behaviour should not be possible in the first place.


    People claim it's "just" 4 minutes ignoring that's literally up to 25% of a match basically being dedicated to toxicity. That's absolutely insane. If you're the last survivor on the ground and you want to die then there should be an "entity take me" option. There would be absolutely no harm in this. Survivors buttdancing is an issue that will resolve itself once we get more balanced maps where they can't even do that anymore without going down seconds later.

  • @megdonalds said:

    https://forum.deadbydaylight.com/en/discussion/174643/why-are-devs-killers-like-this

    Most likely he got bullied too much by genrushing SWFs. Now he must bully back against bad solos I guess because of his inferiority complex. This is the best example why this community is just toxic trash. I also bet he is actually a survivor main that is just mad and salty af. But when he gets genrushed hard he ragequits and cries. This is literally DBD and its trash community in a nutshell nowadays.

    Do you need a hat for your strawman?

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473690#Comment_1473690

    There Is a bleedout option. Its 4 minutes long.

    This is the same as people butt dancing or flash clicking a killer that cannot get to them and do anything. It does nothing but get under people's skin who let it.

    Obviously hes being a troll about it, but its 4 minutes. And it's not exclusive to killers.

    So can we all stop acting like 4 minutes is the end of the world and stop letting people you don't know controlling pixels on a screen bother us? Trust me, you'll feel a lot better when you realize none of that "bm" ######### matters unless you let it.

    "Griefplay and ######### behaviour is fine, just don't let it get to you". Literally not how real life works my dude.

  • I did that to a survivor who was teabagging me with his SWF. Let them bleed out almost, then triggered endgame so his mates would have to wait another 4 minutes, that way I had the satisfaction of pissing off 4 toxic people instead of just 1. We don't know the full story here.

  • @Oicimau said:

    I am a killer main (wich pkay both roles), but SB should have an activation key, and Lithe should activate only under chases. :)

    "Killer main by the way".


    Oh also let's completely break the game by giving sprintburst an activation key which would also make deadhard completely obsolete even tho deadhard is currently regarded as a second chance already.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472726#Comment_1472726

    Even if you take it as that, that NOED = 1 kill. Thats 1 perk for 1 kill. Imagine if killers had 4 perks that powerful, 4 perks for the 4k every game based on perks alone. Sounds balanced.

    As for DS, 120 seconds? Are you just tunneling survivors off hook twice in a row? Take BBQ and go find other survivors and DS isnt an issue. Just a thought.

    "imagine if". They don't.


    Imagine if survivors had 4 second chance perks that eliminate bad plays...oh wait they have. The only other actually viable build being one where a survivor is faster on gens and vaults so they don't need those second chances in the first place if they are very good, thrilling.


    And by the way, that is coming from somebody who'd make a different version of DS and BT BASELINE to adress camping and ACTUAL tunneling since I'm not a fan of fixing gameplay issues through perks.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472696#Comment_1472696

    Lol and there we go, the side rant into survivor perks. Your bias is showing.

    NOED is fine but DS is awful.....the best way to spot a biased killer main from a mile away.

    Yup, DS IS awful, it does almost nothing for survivors who would need every extra edge they could use and pushes survivors who are great at the game to unbeatable levels unless you play scummy too.

    NOED amounts to 1 kill unless the survivors are overly altruistic while DS amounts to up to 120 seconds of not getting hooked as a survivor which is ridiculously much or into a hookstage. Mind you that killer perks SHOULD be either as powerful as survivor perks OR more powerful yet not many perks in the killer roster come close to dead hard, DS or BT. NOED is still better because as a solo I'm mostly unaffected by it and it only pisses me off because my SWF friends won't just leave and give the killer that 1k and instead turn it into a 3k with moí even tho I'm such a swell guy not being played with after because I "just left" instead of going for a trade when we couldnt find noed anyways.


    There's no point in discussing with me tho, I'm way to smart for you but that's okay, I often donate to people who are not as gifted as myself.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472687#Comment_1472687

    And running around a huge map looking for 5 little totems is perfectly fine? Especially if I do 4 and waste 5 minutes looking for the last just to find out the reason I didn’t see it is because someone else did it?

    Are “just dont get caught” or “just dont get seen” reasonable suggestions?

    This forum is well known as being killer biased and anyone who joins here can quickly tell that so I couldn’t care less what your opinion is of me.

    If you don't find all 5 totems the perk goes off, more often than not you can find them in most maps, if it truely bothers you then you have perks to find totems for you that also counter certain killers ontop of it as a nice bonus...oh wait that would mean you can't equip the other easymode perks that invaluate 90% of the other survivor perks because they amount to extra-healthstates.

    if you can't find it in endgame accept the death of your teammate and move on. If you want to play overly altruistic then you're playing for fun while the killer is sweating and only have yourself to blame for dieing to NOED. There's a reason why I mostly dont have people playing with me, because I will leave them for dead if there's a NOED that I cannot find but then again I have fun playing effective instead of for some reason finding it funny dieing in a hopeless situation for that 1 in a thousand play.

  • @ClickyClicky said:

    I wouldn’t pay attention to any of the killer mains on here talking about counter play. They think that running around looking for 5 little totems for a few minutes with no information on what other players have done is perfectly fine counterplay to stop the killer from activating god mode but ask them to not pick up a survivor within 60 seconds of them being unhooked and they flip their lid.

    Basically to them everything on the killer side has counter play no matter how small but everything on the survivor side is expected to have huge and easy counter play.

    These are the same people whose answer to anything is often “don’t get caught” or “dont get seen”.

    5% speedbuff is godmode now. Oh wait, it's the onehit down but that doesn't matter since mostly survivors in a well balanced game will be injured by endgame most of the time anywa...oh wait there's adrenaline which either heals you up or picks you up in addition to giving you a sprintburst.


    Not picking up a survivor for 60 seconds, great counter, now this survivor doesn't work on a gen while I can pressure another survivor off a gen, luckily there isn't 2 other survivors in the game...oh wait....

    Well I could just tunnel 1 out of the game...oh wait that's not fun for survivors and now I'm a garbage baby killer.


    You're well known for being biased as ######### and that's coming from somebody who is a 50/50 player with 100% achievements in this game.

  • @LetsPlayTogether said:

    Ahh again generalizing SWF. Play the game and understand that this is no cherry picking simulator.

    Actually it is, if I chose to do so I would never play against SWF as a killer.

  • @Splinterverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471217#Comment_1471217

    Yes. If they altered SB to not require a choice between optimal mode of transportation and using the perk, I'd be a bigger fan of it. I doubt they will though. The killer mains that dominate these forums and elsewhere already complain about how they missed their ambush attacks because of it. Which honestly is ridiculous because the survivor doesn't get that far away by using SB.

    SB on use would make it absolutely broken and basically a mandatory perk for every survivor. Glad you're not in gamedesign.

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472538#Comment_1472538

    Finally. If they can affect it, its not a guess. "Will they do X if I do Y"?

    A coin toss would be: Static blast hits you, you now get madness, or not. A harpoon is shot through your chest, theres a chance you are actually affected.

    Survivors want to be in control while also having the clock in their favour while also this being a 4v1 game. Also the whole stridor on spirit thing is a result of the sounds in this game being absolutely bugged for ages now.

  • PH has counterplay.


    He has no map pressure

    He has no way of finding immersed survivors

    He has a 32m terror radius.


    There is your counterplay.

  • Congratz on being a minority i guess? Most SWF play with coms, I've RARELY been in one who doesn't use it. Like maybe one time out of 20 and most of the time it's a streamer who wants to adress his audience without ppl yabbering in the background where we can tune into the stream and get even more info that way.

  • @MusicNerd_TC said:

    Pyramid has strong chase potential but no map pressure. Maybe add a small slowdown after he cancels his attack or something like old clown.

    He is weaker than the other top killers so there' no need to do anything to him unless you gave him something in return.

  • @BlueFang said:

    Also a reminder that a loop against freddy is how the game was meant to be played without the exploit that is looping pallets/cutting corners as a surv at max efficiency.

    https://i.pinimg.com/originals/f7/1b/e0/f71be04780625ebf2d0bf0cc8bda45b8.gif

    @Valor188917 You know if we go down this rabbit hole of "Well it wasn't intended" it'll lead us to the fact survivors should have double stamina perks, exhaustion that goes away while running, and a whole crazy load of pallets that should be reintroduced because "That was the way the game was meant to be played"

    The game was originally designed to be a hide and sneak stealth game, it stopped being that years upon years ago. If we were to bring back that original focus and kill the mechanic of looping the entire game would have to be rebuilt again. Whole perk decks would have to be completely rebuilt for killers in order to accommodate the new stealth focused gameplay. Heck the poor Doctor would have to get nerfed and reworked again because he would utterly decimate everyone

    The core gameplay of chasing and looping is what has kept this game alive through the years. If populations on both sides hated it this game would have died and games like Last Year and Friday The 13th would have been the winners. Last Year The Nightmare didn't even reach 50 players playing at once yesterday

    https://steamcharts.com/app/1195460

    Friday the 13th has 500 people playing and a max all time peak of 16,000

    https://steamcharts.com/app/438740

    Dead by daylight had over 40k people playing yesterday and 75k all time

    https://steamcharts.com/app/381210

    There's a reason DBD has survived and flourished while all these other games died. These games focused on hide and sneak and the killer being all powerful. Sure each had their issues and stuff but any balancing issues they had are utterly dwarfed by DBD's past of errors, if this is the way DBD should be balanced why did none of these games catch on? DBD weathered any faults because its gameplay is the most solid and designed of them all. All players regardless if they are killer or survivor have agency there's no one hit perma kills, no mass teleportation, no poorly designed shooter/melee system. What DBD lacks in showyiness it makes up for with a truly deep mechanic system

    We take that away at our own peril

    You wouldn't need hide and seek, looping is not used by a majority of survivors in an effective way in the first place so it being nerfed to shreds wouldn't do anything anyways unless you are one of those insufferable people who think that "influencers" actually make people want to play games because mostly those people would be affected.

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472456#Comment_1472456

    He is MUCH faster than a huntress. Thus allowing him to very easily catch up. Also if i run to a pallet, ill hear him put his sword into the ground, so i dont drop the pallet. But guess what. he just lifts his sword up, and i still get downed. No distance is made.

    Huntress: 3.02m/s for a minimum of 1.25s to throw a hatchet

    Pyramid Head: 3.68m/s for a minimum of 1s to shoot the ranged attack. Then 110% MS i think if he continues to walk. Lifting up the sword has a 0.5s attack CD.

    These numbers can be found on the wiki.

    Honestly, i would just have him have a longer attack CD after lifting up his sword, but then maybe make the attack slightly easier to land to compensate.

    Again, pyramidhead is a 32m terror radius killer with no map pressuring abilities like chainsaw or teleport, he's supposed to down you quickly.

  • @derppug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472456#Comment_1472456

    Only bad PH do stuff like this. Good ones just wait until youre in animation and then throw it. Otherwise, they just walk up to you and m1. No counerplay involved.

    The killer should be in power of the chase, otherwise the gentimes don't even add up to a 2k unless ofc you're camping with NOED. Not every killer needs counterplay. Where's my counterplay to DS, busted maps and BT bodyblocking?

  • @AngeloMerte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471332#Comment_1471332

    Not every swf group is in voice coms and not every swf on voice coms is sweating it out.

    Even when playing with the biggest potatoes who are just messing around we tell each other "the killer is there, the killer is chasing me, it's killer X etc". Dont kid yourself, I've never been in an SWF where no info over the killer was given.

  • @AngeloMerte said:

    Some people take the easy way. They can't beat it? So lets remove it.

    Others thrive to improve.

    You are just searching for the easy way.

    You can't win every match. In every game you will see high skilled players bullying noobs. It's just what it is. Either you accept it and deal with it or get better and destroy them. What you can't ask for is removing SWF and make the game unplayable for many friends just so you can continue winning

    Or SWF players could just git gud and stop using 10+ perks given to them by simply having friends (which is probably not hard to do)

  • @Reinami said:

    Early game doesn't exist and we have another great example of this that can't be refuted by "but they played badly" or "the killer's perks suck"

    Take a look at this recent video from true:

    https://www.youtube.com/watch?v=g9LkaTt50Ic

    Movement control in the match starts at about 5 seconds, so every timestamp is 5 seconds higher than the actual time in the game.

    The match starts and he immediately runs to the other side of the map where the survivors likely are.

    At 26 seconds in the video, he hears a gen being worked on

    At 28 seconds, he spots the scratch marks

    At 30 seconds he spots the survivor.

    At 34 seconds, he makes a bad read, but the survivor plays badly and throws the pallet anyway.

    At 37 seconds, he breaks the pallet, while the survivor runs to the harvester.

    At 50 seconds, he does harvester tech, and lands a hit. The survivor holds w.

    At 1 minute, 10 seconds, he catches up to the survivor and starts a chase.

    At 1 minute, 15 seconds, he successfully mindgames the survivor and tries to bait the dead hard, but it doesn't come

    At 1 minute, 18 seconds, he downs the survivor.

    At 1 minute, 22 seconds, he picks up the survivor.

    At 1 minute, 28 seconds, 1 gen pops.

    At 1 minute, 32 seconds, he hooks the survivor, he runs over to the nearby gen that was completed and another in the field.

    At 1 minute, 39 seconds, a second gen pops.

    At 1 minute, 43 seconds, a third gen pops.

    This goes with the thing i have been saying for months now about this game's problem with early game. The math doesn't add up.

    21 seconds to find the first survivor and start a chase

    24 seconds to land the first hit after making a 1 bad read and breaking a pallet.

    20 seconds to catch up to the survivor to start a second chase.

    8 seconds on a successful read to down the survivor.

    4 seconds for attack cooldown and to pickup survivor.

    10 seconds to hook a survivor.

    21 + 24 + 20 + 8 + 4 + 10 = 87 seconds. Enough time for 3 gens if all the survivors hopped on a gen as soon as the match started.

    This was not played badly. True played very well.

    He found the first survivor almost as early as he possibly could have at the second gen he checked.

    He made one bad read for the first chase that only added a few seconds since the survivor threw the pallet anyway (if the survivor played well they could have easily extended the chase an extra 15-20 seconds before using the pallet).

    He made one great read for the second on that made the chase end in a couple of seconds.

    At this point, the game goes downhill from here. True holds his own because he has like 5k hours in this game so of course he is going to do well, but most of the survivors end up escaping regardless.

    He played like #########, where is this a good example? Watch Scottjund destroy ppl with m1 speedlimiter bubba if you want to watch somebody play near perfect, true is garbage considering the hours he puts into this game, it feels like he's burned out and bored of dbd but it's basically his job to play it.


    Heck go look at dowsey who keeps statistics of his games.

  • The forums would be survivorbiased if killers were the actual powerrole, ofc the role that is less fun gets more people to complain.


    Even killers with a winrate of well above 75% aknowledge how busted the game is towards survivors.

  • @LqF said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470835#Comment_1470835

    i don´t know dude... not being able to play with your friends is... weird. There aren´t only toxic genrushing SWF. There´s also people that play for fun, the people that are new to the game and just want to play with their friends... It definetly needs changing as it´s really hard to win when it´s an organized good player SWF, but straight out removing it from the game? i don´t think so.

    So where's the option for killers to play with friends then? Ppl on the forums were ACTIVELY against it.

  • @nicnc82 said:

    And the majority of killer mains here condone camping and tunneling knowing most do it to ruin the survivors game experience. Hypocrisy all around.

    So? a killer camps you, you're out of the match in 2 minutes tops, that's not comparable to not doing your objective just to spite the killer. First one is gameplay, second one is actually bannable and serves no game-purpose. The enemy is the killer, not the player behind the screen, too many people don't get this.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464710#Comment_1464710

    2:30 doing nothing.

    A trash build that he only used ONCE (Spirit fury + Enduring), only 1 perk to slowdown the game which is garbage.

    And the survivors were just clearly better than him, he had a chance and did a lot of mistake, what else do you expect to happen)

    If I get outplayed by a top tier killer I wouldn't complain, my opponent was better than me and I should take the L.

    it was muh SWF, others just have a big egooooo, i only get the best suvivahs

  • @xGodSendDeath said:

    How about this one, a much better example:

    https://www.youtube.com/watch?v=Tbc3XXUsjuc&t=1s

    Please point out all the mistakes true made in this one

    r u kidding? he does almost nothing up to 2:30 except for making tons of mistakes.

  • @KiolL said:

    Truetalent having 3k and 4k like 90-95% of his matches.

    Still complaining.

    While being objectively just above average at what...8k+ hours playtime? Sometimes his videos make me think killers are OP.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463301#Comment_1463301

    If that's what they meant then that's what they would have said. I have no issues getting 4k's with him in red ranks regularly. Do I have to put more effort in than I would playing the likes of Freddy and Spirit? Of course. It makes my victories more satisfying.

    You can 4k with Burgerking myers against potatoes, that's not my point.

  • @VonCrow said:

    Some killers might need some visit, like Freddy (extremely boring and unfair to play against him), I main killer but I can see that.

    I would be glad to see some survivors nerfs too thought, like dead hard, decisive or borrowed time.

    This "boring" Bs needs to stop, freddy is no less boring than any other m1 killer, on the contrary, at least a good freddy will give you a chase. How often do matches end where you haven't been chased at all because most killers dont have mappressure?

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463301#Comment_1463301

    Technically that's how the game is balanced. Killers are balanced when they dominate bad survivors and lose to good ones.

    No it's not lol, the devs are going away from that route for a while now luckily.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463399#Comment_1463399

    Did you read the first post? The OP is using the video to criticise Tru3’s opinion, not agree with it.

    Yeah I know, I'm still annoyed by using those videos like his opinion is respected by anybody in the first place. (Yes I realize he's a fogwhisperer, that's only a title tho)

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463399#Comment_1463399

    I think people keep posting Tru3's clips because he uploads half his streams on YouTube every single day unlike any other streamer.

    If any brownrank Potato with a massive ego did the same would they still use those clips? No, but that's what those clips essentially are. At this point i'm not even sure if he's trying to get more famous through drama or if he's actually this delusional or stupid. I put my bet on him being stupid tho since he never seemed to be the brightest.

  • Can we stop with this overrated guy when we have killers out there that are streaming and are 4k'ing literally 90% of their games without even using tryhard builds most of the time like Scottjund or Umbra? Using his clickbait videos as some kind of evidence is cringe.

  • @Vampirox said:

    Myers is probably the "most" balanced killer in the game with many way to play him too.

    why?

    If by balanced you mean garbage and unable to beat competent survivors then sure.

  • I still do not see the issue, it's not like this is something gambreaking on a map that many killers will either dodge or afk in the first place because it's horrible

  • @ResidentDoctorMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463096#Comment_1463096

    Resident Doctor Main here,

    I always report Sandbaggers/DCers for their respective actions because it ruins the game experience for everybody. Sincerely,

    Resident Doctor Main

    Does nothing dude, waste of a report, save it up for something serious.

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