TheMadCat
TheMadCat
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@dugman said:
I think Mikaela’s balance pass might be this midchapter, they typically do tweaks on new characters about three months after they’re released. So whatever they may or may not do to tweak Circle of Healing or Boons in general might be this PTB. My guess is they tone down CoH but who knows? 🤷♂️
The devs also mentioned a while back that they had been tinkering with a Legion change, midchapters are a likely place to see that sort of thing since they have so much else going on in the full chapters with new killers. No idea if they’re actually still working on Legion or not but if they have been then this seems like about the time they might release it.
Finally one of the devs asked in the forums a month or two ago if they should remove the opponents’ grades from the endgame scoring screen since they confuse a lot of players who think they’re used for matchmaking. The overwhelming reply was Yes, so hopefully they’re following up on that. If so that might be this midchapter, but it also might be next chapter depending on how long it takes to make that change. (They probably also have to decide for instance if they want to replace enemy Grades with something like a rough MMR indicator or just leave those symbols blank or replace them with something else entirely like the avatar icons of the characters, etc.)
I'd like to see the Grades being hidden.
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I donlt know what to expect but I'm excited.
@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2726892#Comment_2726892
That was not part of my idea. Each Boon ability should be considered on its own to avoid this.
I agree. People mostly complain about CoH, the two others seem fine. If a nerf is coming, it'd be nice that each Boon is treated on its own.
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There was a SBMM test where the ranks were hidden, so players won't be like "I was against a Red rank while I'm Brown". But I think people still complained about it.
I wouldn't mind not seeing the grades.
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Do we always had a license for each anniversary? I'd like original stuff.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2725810#Comment_2725810
How is the Killer toxic for camping/slugging/tunneling exactly? He's just killing the Survivors
Because playing is toxic.
For real, we can unlike a strategy but I think "toxic" is an overused word. Everything we don't like is suddenly toxic.
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I don't think a perk is nerfed because it's overused. As Huge_Bush said, they buffed DH not so long ago, and the perk was already overused before its new hit validation.
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@notlonely said:
https://forum.deadbydaylight.com/en/discussion/comment/2724209#Comment_2724209
That's quite a dumb thing to say tbh. Some people just don't buy cosmetics/ prestige their killers
Exactly. I don't buy cosmetics for my Killers because I can't see them in game, even if some of them really appeals me.
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Favorite: the Windows of Opportunity buff. I'm addicted.
Least: probably reading more and more "us vs. them" threads.
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@JawsIsTheNextKiller said:
It would make it much easier to balance things. They need to sell DLC to survivor mains though.
Ah, nice. Another 'us vs. them'. I knew I was reading the forum too much today.
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I like how it looks.
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I don't know. It'd feel useless to run a perk it almost did nothing.
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I don't know if it's possible to balance every perk to be the exact same level. I think I've never seen any game where all perks/abilities/powers were equally balanced.
I think the best we can hope for is buff for the worst perk.
The latest exhaustion, Overcome, for instance, is quite nice to me. It's not bad, it's not OP. We need more perks like this one, a kind of alternative to the meta but without having real issues running it.
I'd like too seeing more variety, using more variety because if you run a meme build, it's almost guaranteed you are throwing the game...
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@dictep said:
Sometimes If the killer tunnels the first surv I chase him and point to the hook so he could kill me. He wants an easy game and I give it to him
But the OP never said they were tunneling.
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So, you're supposed to earn +1 if you didn't do enough? Cleansing a Hex isn't enough to get +1, unless you did more but didn't tell us. We know you can't control what's happening in your game, but it doesn't mean we should get free +1, especially since Grades aren't used for matchmaking.
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I'm assuming you have access to all the Survivors' perks.
Overcome + Circle of Healing = you take a protection hit for a teammate in need, you go away very quickly to the area with CoH (or you find a totem as soon as possible to bless). You helped the teammate to gain more distance during the chase. WGLF can be a good addition if you're looking for extra BP.
Small Game + Counterforce + Clairvoyance = no totems allowed, and you got the power to see everything around you.
Plunderer's Instinct + Ace in the Hole + Appraisal = you are making you're own black market of Survivors' items. Bring them in a corner of the map and make a deal with your teammates. (Well, maybe it's a big waste of time but I like the idea.)
BT + We'll Make It + Kindred + Botany Knowledge = you're the healer of the team.
Not the most effective builds (the first and the last one work actually pretty well, I play them from time to time), but surely fun. At least, from my point of view.
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@GuyFawx said:
Ive said this before and its an easy fix all they have to do is after a certain time of camping a hook the entity swaps the hook to another location on the map forcing the killer to patrol
I find the idea quite interesting. After all, we have PH cages already, so we know this kind of mechanics work.
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2719294#Comment_2719294
This.
Facecamping is frustrating and far too effective.
However, fixing it in a way that isn't going to be massively abused or negate legitimate playstyles like proxying is going to be a very complicated, very difficult job.
That's the biggest issue. Sometimes, a Survivor is gonna loop the Killer near the hook, forcing the Killer to stay near the hook. Maybe the Killer didn't want to camp/proxy camp or whatever it's called, but they clearly can't ignore if someone is coming right in front of them.
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I don't know how we could implement it, but I love the idea. The mimics in Golden Sun scared me so much...
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@Dramzar_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/2719660#Comment_2719660
The concept of boons itself is a little bit broken. They give survivors an infinite number of resources. No matter that CoH or another boon. I don't like the idea of breaking every totem, but breaking boons and make boons one time to use pee match will make them equal to hex. Hight enough reward with risk of losing perk.
Not equal. As a Killer, you don't have to find a totem, to curse it to make it an Hex then. Plus, there is no limitation to a Hex range.
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Could you link the rules?
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I've been accused of cheating for nothing. The player entered a locker in front of me, so I took them off. "How did you know I was inside?"
I also have been called a cheater for using Adrenaline.
People call you a cheater when they don't know what happened, instead of trying to understand. Especially if you are against a perk/addon you never really heard of because you never played it.
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Boons would be unusable. I also do think people only have issues with Circle of Healing, not the other Boons. Why nerfing them all for one?
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@GoodBoyKaru said:
Tell me you're a killer main without telling me you're a killer main.
I'll give you a few easy examples to get started;
Lithe is overpowered.
Alchemist's Ring Blight is perfectly balanced.
Decisive Strike needs another nerf.
For real, though, can we please please please please cut it out with the us vs them, pit one side vs the other, absolute levels of bullshittery we have here every single day. Both sides have valid issues to deal with, and both sides deserve to have complaints to listen to. Pitting everyone against each other with every single ######### post is so tiring and the antithesis of the word "productive".
Please, just stop.
Kind of what I think. Can we stop the ridiculous "us vs. them" war?
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OK. Have fun.
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Zero. There's a timer. If you're slugged for the whole timer, do like I do: start reading a new chapter in your book/watch a stream.
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Internet. That's all. It's easier to be mean, to release your frustration on Internet because no one knows you.
As some said, younger generation. We didn't have online game when I was a kid, I guess we were less aggressive because we were playing local coop. You didn't want to be angry against your BFF because you'd see them in school right after.
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Waw.
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I played crossplay off today. Spoilers: PC only players is the same than console mixed with PC players.
I noticed no difference.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2719035#Comment_2719035
Okay. This is a fact.
Source?
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I have no knowledge about engine. How it would save a lot of issues? Because we don't all know, please, explain to me. I like to learn new things.
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I don't think it'll change anything.
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It's actually the reason I stopped to play Killer, while I've just started to learn. I was playing Demo as well, and mock me, but I had no idea how the portals worked. It was the third time I've been playing Demo and I never got any kill with him. So, I didn't expect my MMR being high.
But I've got a very strong SWF who stopped to do generators when they noticed how bad I was. They kept me "hostage" for a dozen of minutes in The Game. At least, I've eventually discovered how to use my portals. I didn't know I had to look to other portals to choose which one to travel to.
I'm sorry you had a bad match...
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@Marc_123 said:
I hope she can throw TVs at survs and if she catches one pushes him in the well.
What if there are TV on the map she can TP to? Like Pig has the jigsaw and Plague has the fountains. Or even Nemesis with his zombies. Or Pinhead and his box.
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Welcome back. Yes, RPD is the worst map ever. Everytime I have it, the Killer DC.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2718795#Comment_2718795
You can use numerous things like calling out you're in a chase and what not, but the far sound is there to be funny if you're in a prop and the killer is nearby they can hear it if you do that, or when you get chaired people will call for help or spam the fart if no one is going for them, also there's open chat so everyone can hear everyone talking unless you're in a discord chat or muted, the killer can hear you talk so you can't just call out where you're at and what you're doing.
Well, I'm not 14 anymore, and even when I was 14, fart sounds weren't my definition of fun. And a chat is pretty disturbing to me. I was playing a game with a chat, it was terrible. People were insulting each others, and I've been harassed for being a girl.
I don't think Propnight can convince me. But I'm glad for you if you like it. It's cool to have different games from the same sort.
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@GannTM said:
“I was planning to p3 and main Spirit because she is closest thing to Sadako. But after i saw Sadako, now i am waiting for her.”
Yet everyone thought my take a few weeks ago was an overreaction.
What was your take?
@gilgamer said:
Well tbh her power will likely be a strange parody of her movie version where it'll be mostly referential and have very little to actually do with the movie
I'm not familiar with Ringu, but isn't it a book at first?
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2718617#Comment_2718617
When they can click it so fast it sounds like a machine gun no human can click that fast, when they can click it so fast the sound is constant then it's a macro
https://forum.deadbydaylight.com/en/discussion/comment/2718665#Comment_2718665
I already said it's bannable if you ever bothered to read my second post but if you do go back and read it I'm pretty sure the devs said it rarely happens we just had this discussion like 3 weeks ago I'll look for the thread if you want
Oh, I think I've heard a sound similar like the one you describe in streams. That's a shame to use a macro in an online game.
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I've been watching someone playing Propnight a couple of weeks ago. They were spamming a fart sound. Like. What the heck, you can play a fart sound? Not truly what I'm looking for, I stopped watching it and never had the desire to play it since.
VHS sounds fun but I don't like the graphics. I have nothing against cartoonish style but the animations didn't get me in.
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2710728#Comment_2710728
are affected yes, at least by the Doctor's madness
It's not a perk, it's his power. Perks don't affect DS.
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@Löwenherz said:
i reported him on steam idk. I cleanse the same totem 3 times and a other one twice in the same spot. when you cleanse a totem is destroyed. But with this guy the totems comeback again and again.
On Steam? I believe you have to report them in game and sending a ticket to the support team with an evidence (video...).
The Killer can reactivate a destroyed totem if they run Hex: Pentimento (The Artist), but it works only once. If the totem came back more than one time, well, it's suspicious.
Edit: also, Pentimento doesn't reactivate the effect of the previous hex, it has its own effect which has nothing to do with Devour Hope. Pentimento slow the speed (repair, healing...).
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2717939#Comment_2717939
Look at this: This means: Design a perk with automatic function from a perk to be used actively. The sprint boost you get after a hit still exists
I don't understand. If you used DH to miss a hit, it means you're injured. So what does the sprint from being hit helps here?
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2710727#Comment_2710727
I think like this, the perk is to use, imagine a situation where you go to base and you are saved by someone who doesn't have BT the killer drops you and you miss the DS and it puts you in and the same surv saves you, the killer will take you down because he knows you have no BT effect and even if you have DS he won't activate, so it's a guaranteed kill for the killer
I'm not sure, but if you don't trigger DS (you don't touch your key at all to success/miss the skillcheck), you save it, right? I don't use DS very often, but I believe it's the case. Correct me if I'm wrong.
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Send a ticket because we can't do anything. What was the Killer's build? Maybe you cleansed other Hex? How many time did you cleanse a Hex during the match?
But as I said, if they were cheating, send a ticket.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2718580#Comment_2718580
I see probably 20 flashy macros a day
Press x for doubt
How do you know they use macros? I'm genuinely asking. I don't play Killer a lot, and my random solo Q teammates are rarely able to use a flashlight, so I never had doubt about them not cheating.
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I think it won't change the reason players complain about IW, which is losing Survivors during a chase. If you nerfed IW, players still won't use Off The Records and Self-Preservation.
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Etc.
I think we need an option to open the doors at the very start of the game, but without activating end game perks--because it could be a way to use NOED/Bloodwarden immediately. If a Killer truly wants to give up, they should be able to open the Exit Gates.
As for the Survivors, I don't think it would change anything. If a Killer is AFK because they gave up, I prefer to be out as fast as possible than repairing generators for no reason.
I had a case once where the two last Survivors refused to work on generators. They were hiding in the basement, dropping their items from time to time to avoid the idle crows. It took me a while before I even had the idea to check the basement... It's not the worst case scenarion but I wished I had an option to open the gates. At this point, I even prefer them to escape.
I don't know for the Kobe. People usually DC in my lobby when they're downed for the first time. They seem to prefer having zero BP and a penalty than trying to keep playing. And we have perks/offerings to grant better chances to Kobe, so we would need to reword these perks (that one person in the world uses probably but still).
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Fixated. I don't know. I love it. I can't explain.
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@Krimbar said:
This has been requested since forever, the devs either don't care or maybe they just don't care, idk.
Or people wouldn't join public matches anymore. Why going against real players when you can have bots who don't camp/gen rush/etc.?
This is just how I see it tho.
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How did he get a 4K if you ran him for the entire match? Others tried to save you and all get downed in the process?
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@JaDeN89 said:
People talking about killer propaganda, but the huge queue times should ring some bells.
Higher mmr killers stop playing due to tryhard swfs, low mmr or newbie killers cant learn to play killer, or do not proceed playing killer, because they get stomped by high mmr swf survs, which is not fun either of course. Find the issue(s)...
Mmr and swf, are the biggest problems right now. In my opinion swfs should get a handicap since they get a huge advantage. E.g each additional friend joining gives you a handicap of 5% to repair speed or something comparable
But if there is a 3-SWF and I'm the poor solo they don't care about (as it's usually the case for me), why should I be punished? Or does the penalty is only on them?