TheLegendDyl4n1
TheLegendDyl4n1
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IN THE ARMS OF THE ANGEL.... WE WILL FLYYYYYYYYYYY
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@MasterLoli said:
@TheLegendDyl4n1 said:
@MasterLoli said:
I'd like some more graphic settings, i feel the settings are very underdeveloped and could use an overhaul. Right now i think the only thing you can do to change your settings is setting it to low, medium, high and ultra and changing the resolution.cant on xbox #RIP
Well, pretty much all xbox run the same, but not all pc, so more settings on PC would be very, very good, specifically because i can't even play the event right now since... i assume... the generator glow or the hooks or something is crashing my game

i understand
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@JoannaVO said:
How about when a killer gets stunned by a pallet the killer falls down, suffers from really bad head injuries and ambulance has to come. But the ambulance can only come through the escape gates so survivors have to fix 5 generators to help the killer get medical treatment asapEdit: It took me a while to think about something as balanced as this. Don't forget that this will benefit the developers too as the game will get thousands of positive reviews magically
HAHAHA i dont know if your against or with me on my opinion but i love this
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@Milo said:
So i recently got 9k shards and because im a cheap boi i was wondering who should i buy. Ace or Feng.
Also i have (from the shrine duh) Ace's "Ace in the hole" and Feng's "Technician"none cause they should all be free

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@BLUE_APE said:
Okay does anyone else think the devs made sprint burst more stronger?
Because with the new exhaustion nerf, I can actually conrtol my sprint burst, and that made Lithe kind pointless
I think the devs nerf back fired for me, because now sprint burst is really strong for me.
Does anyone else feel this way?i know right i have been running sprint burst since my friend showed me this its awesome to run without sprint burst going off and then when the killer finds me running away with it to get a head start and then i just run the killer around the whole game by 360 and pallet and looping the killer shack until adrenaline makes me no longer injured then i run to a exit gate that my friend opened and escape EZ DUD i pip for iridescent evader and iridescent survival. its so fun to bully the killer into submission they should definelty revert the 2.1.0 update and get rid of me being able to control the exhaustion by just running till i need it.
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@White_Owl said:
What game do you play? DbD is already full of those effects: you can hear the wind blowing through leaves and grass, cricket noises, wolves howlings in the back ground...not that much it would be better if these effects were more frequent and noticeabe
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@Dav105 said:
I think adding owl sounds and wind sound effects would add more to the game. It's a small little change that would make the trials feel a bit more realistic as currently they just feel like levels without any realism. Other sounds would be great as well, like distant howling, distant thunderstorm, etc...Also, something that I would LOOOVE is an offering that would allow to change the weather. For example, we could have light rain, or light rain with a thunderstorm, etc... 'Small' things like these changes would make the game so much scarier.
Leave your thoughts down below!
Also, it'd be great if we could try and get some hype for this (if people do agree with this idea). I think it's something that Dead by Daylight needs.also another thing will you marry me so our kids will have your awesome ideas about videogames?
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@not_Queen please give us feedback of what you think of this idea i love it i mean it would take work and a different thing would have to be added on the game map but i would be awesome
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@Dav105 said:
@MandyTalk said:
The problem with adding weather to the games, is fps issues that some players would have - initially in the Red Forest some people had fps drops due the extra "environmental impact" of the rain in that map.Personally I'd love to see a map where it is snowing.
Ooo, snow would be awesome! I agree with you though, sometimes adding weather to games can decrease FPS but there must be ways to optimise it, right?. I mean if it were a big FPS drop, wouldn't they've taken it off from the Red Forest map? Just thoughts

OMG SNOW WOULD BE AWESOME im a survivor main not a killer main
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@Sarief said:
It's easy to make it, true
It's going to look terribleif you want it to look cool it has to be done separately.
then thye could make a team dedicated to this when they add new cosemtics
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@Aftertaste said:
I mean there's no trees behind the wall (outside map) and it just looks like map is floating. I think that outside the maps should be although couple tress. It'll look a lot better.yes i have one post that sugested more in game transfromations
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@Eninya said:
Please, why do we need to go through multiple screens when the game just sends us back to a survivor lobby? It should just disable the swap to killer if you send out an invite.if they add dedicated servers then you would stay in you SWF group after the killer left
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@TheHourMan said:
Having the hatch simply take 30 seconds to close would be perfectly fair and would end hatch standoffs. This would also give the survivor plenty of time to go hide or start exit gates while the killer is busy closing the hatch.HAHAAHAHAHAHAHAH HAHAHAHAHAHAHA HAHAHAHAHAHA your serious right? HAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHA HAHAHAHAHAHAHA IM DYING!
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@Pirscher said:
turn around and look at him, you take damage.turn around and look at him a second time, your automatically on his shoulder
LOL
turn around and look at him and your auto morried
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@Why_Are_You_Salty said:
So with the movie coming out this month I thought could Slenderman come to the game at one point. Probably not for chapter 9-11, but it would be nice to see him in the game. Here's my idea: Slenderman has to look at a survivor for 7 seconds to plant a memory on the survivor. The survivor then has 90 seconds to pass it on to another survivor, the survivor does this by doing an interaction with them or doing a 10 second animation if the survivor who is receiving the memory is standing still. The survivor giving the memory cannot be given the memory back for 90 seconds. If the survivor doesn't pass it on then they get injured this will not down a survivor and the survivor suffers a 25% action speed penalty for 25 seconds. Every time the memory is transferred the time is dropped by 2.5 seconds. You can't tell if a survivor is infected only the infected person and Slenderman can and once the timer ends Slenderman can repeat his ability. This is just a thought he may not be added, but this is just what I think he would do if he came into the game.as long as they could add this to all platforms i would be okay with it
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@DragonBlasterCZ said:
1. When bought some character from in-game shop for iridescent shards and then buy DLC, get that shards back.
2. Something like 18 iridescent shards can be trade to 1 auric cell. I think you don't wanna do that, but maybe.
3. After ending a game, it will be nice if you can see who left and who is still there.
4. Do something like when you play killer, and u don't use OP add-ons, and you kill all survivors, you don't lose this add-ons.1 yes 2 yes 3 yes 4 no add-ons are op
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@projecteulogy said:
@Master said:
@GrimmGenocide said:
Maybe a way to deny someone who's about to farm you from the hook the ability to pull you off in front of the killer. Makes me want a do the whole Jay and silent Bob thing and show up at their door....Will most likely end in the situation where the hooked survivors trolls and doesnt let other unhook him because he wanna give the BP to his friend etc etc
But thats not exactly toxic, while hook farming someone is.
agree
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@George_Soros said:
I haven't seen this idea coming up, so here goes. I really enjoy playing Trapper, especially now with the recent buff (thanks devs!). Yet I still find him (and as far as I can tell, some more experienced killer mains share this view) somewhat lacking, at least without strong addons. Not that I mind it, having 1-2 kills is enough for me, if I caught enough people in traps... sooooo satisfying. But mostly for increased fun factor, I'd really like him to be able to place traps INSIDE chests somehow. I guess it would need quite a bit of work from devs: considering ways to disarm, adding some minor visual clues, so survivors have a chance to spot it during/before searching chest, and new animations too (obviously it'd be a hand caught, not a leg), etc. So it's probably too much to ask for. But it would be so hilarious. I wouldn't even mind if it came with a ridiculously high chance of survivor freeing himself/herself, or even no damage. It's not about making him stronger (I'm strongly on the "git gud" opinion when it's about weaker killers), more about increased diversity and surprise/fun factor.
Anyway, most likely it will remain a dream. One that I cherish though.i would be okay with him being able to close chests and put a trap inside it as well as only injuring the survivor caught and them not being traped since it would hit their hand not feet
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@hikm50 said:
Sony doesent want anything to do with crossplayyup
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@Ton3yb said:
Hey devs I understand why you don't let the last survivor on hook struggle, because it make the game unnecessarily longer. However I constantly feel that I am being robbed of my struggle points because of this.
I feel not only should we automatically get ALL our due struggle points when we are sacrificed but also receive a bonus for being last to die.agree
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@NeoVid said:
The devs recently said the number of perks in the game is becoming a problem, as it takes around 500 bloodwebs to guarantee maxing all perks on a single character. It's worse on a character with teachables so bad players refuse to unlock them, and adding more characters is just going to make it a bigger issue.A possible solution: Prestiged characters will have Perks start out at Rank 2 or higher. Say that P1 means perks in the bloodweb start out at their second rank, and Prestige 2 makes them start out at rank 3. As for P3, maybe have four perks appear per level instead of two?
This would make unlocking all perks more reliable, while also fixing the issue that Prestiging is fairly pointless as is.
i could get behind this
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@Boss said:
...have them be on random Survivors.Imagine you got a Hex Perk equipped.
At the start of the match the Hex is applied to a random Survivor, making them the thing you need to keep alive instead of keeping your Hex Totem up and standing.What will this do to the cursed Survivor? Well...nothing. No buffs, no nerfs, nothing.
But no one, not the Survivors nor the Killer, will know who the cursed Survivor is.
This is to not make the Killer single out a Survivor for that reason, nor will that incentivize Survivors to hand over the cursed Survivor.Once the cursed Survivor is dead, naturally, the Hex Perk will be disabled.
So, what about multiple Hex Perks?
Well, you can equip up to 4 Perks and there's 4 Survivors, so a Survivor cursed by Hex Perk #1 can't be cursed by Hex Perk #2.
(If someone disconnects (which the game CAN recognize, indicated by the different death icon), then the Hex WILL switch to another Survivor.
I did think: "What if someone with a curse disconnects and then the Hex Perk is permanently on instead?" but that's too much, they're supposed to be removable at all times.)but what if the survivor with the hex is a person with Empathy 3 purple flashlight sprint burst self care and borrowed time you wouldn't want to kill them and if you downed them then it would slowly kill them and it would be noticed if you ignored a survivor long enough
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@Machinations_A said:
Heyo! I just found out about this forum, and I gotta say I am enjoying reading it, although I will probably not write on it much. BUT, this is an exception!
I'll briefly explain my standpoint of the perks, owning both but using none.
All perks have a reason to be, or almost all perks, and all have a particular flavor, may it be good or bad, to them.
May it be Deja Vu, where the flavor is great (Fear of errors and constant anxiety and paranoia gives you a way to commit yourself to doing what will let you free) but the perk is awful (When's the last time you've seen Deja Vu on someone?) and viceversa. Looking at you, Lightweight (The flavor text of the perk is centered on slowness, but the perk works only if you're going fast? What is that all about?).
But I'm not here to describe what the flavor of each perk is, but to describe the two in the title: NOED and DS.
The community has a lot of hatred towards those perks. But they all say that, but ignoring what the perks actually are and do on a flavor standpoint: NOED stands as the epilogue of the bloodlust, try to ignore how annoying it is to be insta-downed and think of what the perk actually is, not on a gameplay standpoint but on a flavor standpoint: The entity fustigates the killer, forcing it all to give all he has in a do-or-die situation.
"And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."
Now, think of the flavor of decisive strike: The survivor keeps his cool even after being chased down by the killer: and thanks to this, he strikes down the killer at its weakest point, escaping the grasp for a second chance.
"There's nothing to be scared of." — Laurie Strode
Now, I think nobody can argue on the fact that these flavors are bloody amazing. But at a gameplay standpoint (What most people care about, anyways) both of the perks are annoying to be dealt with (I didn't expect so many people to hate NOED, weird. I never had any problem with that.).
How about changing the perks, keeping the flavor BUT changing the mechanic in and of itself?
I thought of some changes that could be done to get the perks to be usable while still keeping the flavor that they currently have.
Here's an idea of mine with Decisive Strike:Once per match, when the Killer's Obsession, when the wiggle meter is a 40/35/30%, succeed a moderately/moderately/considerably difficult Skill Check to escape the killer's grasp and stun them for 2/2.75/3.5 seconds.
When not the Killer's Obsession, during the grasp, you'll be faced with many difficult skill checks. Hitting each skill check will result in a 10/15/20% progression each.
Increases your chance to be the Killer's Obsession.
Only one Obsession per trial.This would keep the flavor of Decisive Strike, if not even accentuate it: The killer is so blinded by the fact that he just caught the one survivor he was so obsessed with, that he doesn't seem to notice the fact that, while transporting it, they grabbed X object. Thanks to that, they get a chance to escape. The flavor remains intact, while being just an alright perk.
Here's now an idea of mine for No One Escapes Death.You are animated by the lashing of the Entity when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, cool-downs on successful and missed attacks are decreased by 4/8/12%, your movement speed is increased by 5/6/7%, and gain the ability to kill survivors that have been hooked after the exit gates have been powered by your own hands.
So, here's my own idea to NOED: Combos with BW, BBQ&C, but instead of downing survivors (That didn't made much sense. The entity lashes the killer, and he gets.. Stronger? That's not how it works!) he kills them. It's even more flavorful than before this way, in my opinion!
What are your thoughts though? Do you want to remove a perk or change one? This is what I would do, but get this with a grain of salt: I'm not a game designer!
im okay with the NOED one it would make it easier to kill survivors but you couldn't one shot them
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@Hodderfodder said:
Here are some abilities that could get packaged in one or multiple perks.Survivor:
Perk: While the survivor is working on this generator, that gen's red aura isn't visible to the killer, and the sound of its progress is greatly reduced. [The first part of this perk was suggested by someone on HybridPanda's twitch stream.]
Killer
Perk 1. A hex perk that gains tokens somehow. When it reaches full tokens, the killer can flip a completed generator back to needing to be completed. Likely not back to 0%, but something like 75-80% would be doable. [This perk was suggested by a Reddit user].
Perk 2. For a set duration (say, 30 seconds), a killer can prevent one generator from progressing.
Balance: I realize this is really powerful. There are a few ways to possibly adjust it. It could be token based, building up from each gen kicked. Also while in the "can't be worked on" state, its progress cannot go backwards like a normal kicked gen. Perks like Overcharge and Pop Goes the Weasel are not applied when this effect is used. Still, it may be too powerful, and suitable for a killer with a Power that lets them sabotage objects in this manner.
perk 1 might be too hard like what if the hatch is open would it close it? perk 2 it is okay unless only one generator is needed to be completed. the survivor one i like but maybe not lesson the generator noise it would already be pretty OP
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@GizmoTheViking said:
I would like to see one thing happen for Freddy which might be accepted for the copyright purposes.When all generators are done and the exit gates are powered. Freddy kinda comes out of the dream world.
His ability still stays the same where he can put the survivors into the dreamworld so he can see their aura when far enough away, but he doesn't need to put them into the dream world to hit them. He will kinda be part of both worlds, so he doesn't need to go into the dream world to hit those in the dream world either.I think this would be a much needed buff for his end game.
i could maybe get behind this i am a survivor main and would be okay with this since survivors get extra time to open exit gates or get through hatches if they are awake and Freddy finds the hatch
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@JakeParkPlayer said:
MojoTheFabulous said:This would require them to make an alternate version of absolutely every cosmetic they create. Long before the cosmetic store was even a thing they said it'd be too much work.
It could actually be much simpler. The prestige blood could be a layer that is overlayed onto pre-existing textures. This would make it so that the only thing that would need to be changed is maybe the blood textures to be accomodating to the new cosmetics. As a beginner coder and aspiring texture mapper, this wish seems easy enough to be honoured. However, the Devs need to fix the game first. Maybe someday, I want this too.
I AGREE it isn't that hard to make a system to allow overlaying blood
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@Hail_to_the_King said:
I would absolutely LOVE to be able to toggle the bloody prestige to activate on any cosmetic. There isn't really a point in prestiging for the bloody clothes since we have way kooler cosmetics now.agree IT INST THAT HARD TO MAKE A SYSTEM THAT ALLOWS YOU TO PUT BLOOD OVER ANY CLOTHING I HAVE SEE SYSTEMS LIKE THIS IN OTHER GAMES THE DEVS JUST DONT WANT TO HAVE THE HASSLE.
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@SocialBandit said:
Basically the title. To often the random totem location is somewhere so obvious or in plain sight that its gone within seconds. Allow the killers to see the totem locations at the start and let us pick what totem we want as ruin. That would give the survivors some time at the start without ruin up, and would also allow the killer to better place a perk item so that it can actually do its intended jobyou don know a hex isn't suppose to last the whole game right? its op and is a hex for a reason
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@YankeeSan said:
I love how this event’s earnable survivor cosmetic is for a paid character, while the killers get a nice Hillbilly weapon. Like.We get it, y’all want more people to buy Diet T-Swift and ICP’s chloroforme adventure. But really? Really?? At least there were multiple characters for the year of the rooster shirt, and David’s jacket was neat but?? making one event winnable item completely free to the community and then making the other only visible on a paid DLC character was really ostracizing.
I’ve bought a couple DLC through Steam (forget Auric cells, they’re trash) and even saved up enough shards to get Ace in-game (I have 0 interest in Hag). But I shouldn’t have to be a completionist for a good gaming experience, and being a completionist shouldn’t involve mind-numbing amounts of grinding or fistfuls of cash to get one (1) level 1 character, much less a cosmetic.
Wishlist:
• Swim trunks for the shirtless Davids
• Lifeguard Claudette/Meg/Dwight?
• HAWAIIAN PRINT ACE W/ STRAW HAT
• actually Aloha Hag would be cool too 👀
• for Behavior to quit being cowards behind a paywall and Square UpHAHAHAHAHAHAAH I LOVE YOU MARRY ME PLEASE I LOVE A FUNNY PERSON and i want swimsuits for all the survivors (David being in spedos with a big buldge please im sorry im like this. but i agree i haven't got the new dlc yet but i feel all the cosmetics from the events should be a every survivor gets it item along with every killer getting the killer item to make it more fun and less money surrounded if i knew the new event would require Kate to use the shirt i would of saved iridescent shards for her instead of not thinking i needed her for now.
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@Nos37 said:
Overburdened
Very Rare Chapter 10 Perk
You become obsessed with one Survivor.
As long as your obsession is alive, all hex totems appear as dull totems. Your obsession can see hex totems and their cleansing speed is increased by 20%. Hex totems cleansed by the obsession still affect the obsession*. Once the obsession is killed or sacrificed, hex totems that were not cleansed by the obsession are reactivated**.
Only one obsession per match.*After being cleansed by the obsession, Hex: Devour Hope will only gain tokens if the obsession unhooks a survivor while the killer is at least 24 meters away.
**Hex totems are rebuilt and re-lit in their previous locations.no no no no no no no no no #########
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@fuzzyhobo said:
Could you please add an animation or particle effect or something on a survivor with the Exposed effect from Make Your Choice so:
1. Killer knows who has it
2. Other (solo) survivors know who to protect
3. So it's easier to realize that you are exposed from that perk.Numerous times I've gotten exposed and never noticed because I was to immersed in the action. Who has time to read texts or status popups when a killer getting close?

i reads status updates easily and if other survivors see this they might body block you to take your item or so they dont die
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@GolgiNea said:
I was honestly really disappointed to see that Meg Dwight & Ace got their outfits today but not Nea. Nea can be street punk still if you give her some nice hairstyles. With nice make up as well.... "Night out nea" has the best make up but butch hair. Give her some long curly hair with a few streaks of color & Smokey make up! That way she has an option to not have her hair slathered down to her scalp. Lolthier adding new outfits to nea wait till you see them they will make you laugh because of how bad they are i want soem cute clothes not ugly ones
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@projecteulogy said:
Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
i agree on sole being harder but i wouldnt get rid of swf because i do swf sometimes and if your good then you can get a 2-3k sometimes 4k
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@Jack11803 said:
Every killer will opt out, then the SWF players will quit playing, funding will stop, playerbase will drop; killers will switch or quit because of queue times, and the game will die.yup
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@Fres0c0 said:
For other survivors in other events they all had descently good cosmetics and good ones to purchase in the store the new dress has nothing special about besides a circle with shade of 2-3 color you maybe think because of the name of they at least put a nice looking bird on the back of it but nope it’s simple it won’t help in the game so why use it?couldnt agree more the free bird shirt is complete poop
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@Khroalthemadbomber said:
Good lord I wish I could draw in a way that wouldn't make a kindergartner laugh...Saw the new Trapper outfits today. They were kinda cool, but it got me thinking about something brand new and it hit me: Trapper in a MASSIVE biker outfit. Huge leather jacket with spikes coming out of the shoulders, boots, and gloves. A full head covering helmet that has a broken drop-down eye shield that reveals a single eye behind it. As for weapon, well Doctor has the market on spiked baseball bats, so I'm not really sure, but maybe something done up like the strongman skin where parts of a motorcycle make up his weapon.
Just wanted to toss this out there, hopefully it sticks.
good idea
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@Chi said:
Idk, I was thinking while getting my teachable on the Pig... Wouldn't it be nice if you could get the teachable at 3 if you unlock them for the other killers/survivors?So like you have a Pig with Make Your Choice 1, you unlock Make Your Choice as a teachable, and you get Make Your Choice 3 on the Pig because of it.
what? please explain better
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@elasticheart said:
Now its time for some boxer action. Seriously Do It!@Tondamiao said:
Yes, please. Swimsuit cosmetics for everyone would sell like pancakes... C'mon devs, please give us this.YESSSSSSSSS SWIMSUITS FOR EVERYONE I WOULD BUY ALL OF THEM FOR EVERY SURVIVOR maybe not killers though i might have a wet dream if they do
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@Dav105 said:
I think adding owl sounds and wind sound effects would add more to the game. It's a small little change that would make the trials feel a bit more realistic as currently they just feel like levels without any realism. Other sounds would be great as well, like distant howling, distant thunderstorm, etc...Also, something that I would LOOOVE is an offering that would allow to change the weather. For example, we could have light rain, or light rain with a thunderstorm, etc... 'Small' things like these changes would make the game so much scarier.
Leave your thoughts down below!
Also, it'd be great if we could try and get some hype for this (if people do agree with this idea). I think it's something that Dead by Daylight needs.I LOVE IT. makes the game harder for killers and survivors and would add a more awesome feel to the game. the light rain would be easy to see through still so killers in FP would still be able to see but would add more atmosphere
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@Shadoureon said:
Its literally 6 to 10 clicks to change 4 perks..so it would make the game a little more fun.
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@UnoPlusUnoIsTu said:
- The ability to choose and create multiple perk builds and save them
- Add Suggestion Perks to combine together by the community and/or Devs for both new and old players
I believe this useful feature will be a great implementation to the game, anyone agree?
agree and be able to name them and would make it to where you could allow friends to play on your account when they come over and choose what they want to do.
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@Kale said:
Title, it would be more scary and realistic.
i agree first person IN LOCKERS ONLY would be fun more scary and you would have no idea if a killer is close by or about to check sometimes. and FP would be in in lockers only unless Micheal's, and any other killer with a terror radius reduction and any perk that affects terror radius is removed or tweaked i would rather not have my face forced into a generator and have no idea if a Micheal is stalking me or a doctor with the reduced terror radius in punishment mode and perks is right behind me.
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@Russ76 said:
To the Devs:For the next event I suggest you remove Ruin and kicking event gens from killers, and sabo from the survivors. Maybe it will make this a less toxic environment. I understand killers want a way to extend the game but I am seeing killers who just want to ruin the fun of survivors, and while I haven't seen a survivor sabo a event hook I am hearing reports of it happening.
PREACH IT SISTER maybe they should add a new event mode thats you can play that adds the event stuff but gets rid of sabo event hooks, disable ruin, any other perks that make the game too hard to do event stuff. it could also be non ranked so you didn't have to worry about that.
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@Sarief said:
after hooking a survivor, randomly repair one broken totem
if killer has any disabled hex perk, assign it to random dull totemDon't know when totem placement going to be fixed, so at least something to fix the damng thing
the reason for hex totems being a one use perk is because they are all OP and cant be a constant perk or it would make the game unfair
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@fluffybunny said:
We could also get a cosmetic that gives blond hair.id love to see David with a young face and blonde hair lol fanboy that reads to much fan fiction here sorry
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@MasterLoli said:
I'd like some more graphic settings, i feel the settings are very underdeveloped and could use an overhaul. Right now i think the only thing you can do to change your settings is setting it to low, medium, high and ultra and changing the resolution.cant on xbox #RIP
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@Zarathos said:
@TheLegendDyl4n1 said:
@thesuicidefox said:
@Jack11803 said:
Dont get it twisted, you’re not some host because that’s what killers should be, you’re only so because it works, and it’s cheap for servers. Anything involving manipulation of lobbies is your privilege, not your rightCall it what you want but switching last second is a cheap tactic done by people that just want to bully the killer. If the killer doesn't want to play with you they have every RIGHT not to, it's their lobby not yours. There are plenty of killers that will be fine with full bloody SWF w/ flashlights, but those are the killers these survivors purposely try to avoid by last second switching. It removes any sort of counter-pick on the killer's side, putting the survivor at a serious advantage they wouldn't have otherwise, hence why it's a cheap tactic and done by people that are too scared to play fair.
so if i dont want to go against a michael with tuft curl of hair and tombstone with play with your food so he goes faster than normal i should be able to know that and dodge the killer cause i dont feel like going against a toxic add-ons (survivor items) and the michael with bloody clothing that i dont see unless im in game. check my other reply for the fix to this and make it to wherre your locked in so people cant change characters in lobbys
Knowing the killer will give a ridiculous advantage to survivors. A full sabo squad for trapper is terrifying and urban evasion teams annihilate the advantage a hag has with traps. The reason a solo killers gets the info of what items a survivors is bringing is because they are alone. They have to be the force that drives the game..The power role. Some killers have glaring weaknesses that are overcome by certain survivors perks irregardless of what add-ons they use. Michael's and Freddy is spine chill or premonition. On top of that many of these add-ons are single use. Where as a survivors merely has to escape with the item in the trial to use them again. Funny you should mention tombstone myers considering his counter-play is glaringly obvious. Jump in a locker when he tier 3's he has to hook you buying your team time and maybe theirs a chance that you may escape.
1 trapper can use hangman's trick, 2 hag can teleport we should be able to counter it i also think they should add an add-on that makes it to where the traps are triggered by crouching, 3 Michael goes into tier 3 when he find another survivor its not like i know he has tombstone until he comes up to me and kills me immediately since theirs no way TO KNOW if he has it until he kills someone. 4 i was only saying what i did because switching at the last second is the only way to make sure the killer doesn't put on light-born if he sees one flashlight or Franklin's if he sees more than two items on the survivors. i again dont play SWF all the time and so its not 1v4 its 1v1v1v1v1 with the only reason survivors save you is for blood-points, to pip, and to try and finish more generators while either they get chased and you work on one or while you get tunneled it gives them more time to finish more gens. and for what @thesuicidefox said about this it doesn't matter what rarity flashlight you have on if they see it they put on light-born/Franklin's they work the same the only difference is a purple has 4 extra sec and the moderately increases on it doesn't matter it barely changes the timing. so it doesn't matter if i switch at the last second to my nea with a toolbox and P3 bloody clothing so they dont put on Franklin s or leave the lobby cause im P3 and experienced they always want baby survivors at rank 5 and i like the bloody clothing so i want to use it instead of some other clothing. its hard to find games when the baby killers at high ranks do want to go against a P3 nea with a flashlight and almost always dc in game or before the game and waste my bloody party streamers or other blood-point offerings. @fullyveined your the reason why the game is unfun because even if the survivor switched at the last second just always have light-born on. i plan on always having light-born on once i get my nea with all the perks in the game to rank 3 and then i will start working on the killer. its not a crutch if it works i personally plan on using agitation, BBQ, light-born, and either hangman's trick or ruin and im not sure on what killer yet i kinda like the hag. as survivor i use self care, sprint-burst or balanced landing (now cause dead hard gets useless when killers adapt to it), were gonna make it (the one that makes you heal fast when you unhook cause im not a farmer), and adrenaline (i would switch out were gonna make it for were gonna live forever if it was more than just a farming perk). i dont mind your opinions but make sure they make since or actually make the game fun for EVERYONE not just you. @xmenfanatic i agree with everything you said (marry me please daddy 😜🍆). the game has its ups and downs we can all agree, some things need to be changed, some tweaked, and some things are required to stay in not only to make the game fun for all but playable for all. the ranking system is messed up and needs to be fixed cause if your at a high rank their should be no dodging lobby's cause you dont want to go against a EXPERIENCED SURVIVOR but want a new survivor that has only maybe 24 hours in the game. i dont want to bully the killer i just want to be able to play the way i want without a killer tunneling, camping, using perks to counter a item in the game, or just being rude. i mean killers judge survivors by their player model just because i am a P3 nea with a flashlight does not mean i can hit flashlight saves every-time or i am using it to flashlight save i could be using it to blind the killer when they are breaking a pallet or vaulting a window. to counter this all you have to do is pick up a survivor when you know i am not close and if i am then go down me and hook me and kill me then kill the other survivors most of the time they will still be on the ground near where you downed them. or you can pick up the survivor after you scare me away and i wont have enough time to flashlight save since it takes 2 seconds to and its a 3 second pick up time force me to use my sprint burst then pick them up once i ran away not facing me. im just trying to state some ideas are flawed and some are great but understand that your opinion is just one of many and being mean to others for them is rude i do it sometimes but i apologize after i realize my rudeness. i was just saying if they were going to make it to where we cant switch survivors at the last second or at all in the lobby then we should be able to see the killer and his player lvl or rank. sometimes i will be rank 10 and get a rank 1 killer i dont mind the wait as long as the ranking system actually works.
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@ProfoundEnding said:
Hey all, this is just a little thread about the new cosmetic item for Kate so it's not very interesting. If it catches anybody's eye, I would love some opinions.So her new shirt, the Free Songbird slip dress, is basically just a re-color of all her other slip dresses. One thing I noticed though that it has, or should I say doesn't have, is all her accessories. When wearing a slip dress, Kate has a set of 3 rings, up to at least 3 bracelets on both wrists and a necklace symbolizing the moon.
Her new Free Songbird shirt is missing all of these. I guess in a way, it makes the shirt even more unique considering it doesn't have features that every other slip dress has, but in a way it just makes the shirt more boring in my opinion. Adding maybe different accessories would have at least made it a little more special. Anyone else agree?
I'm wondering if this was actually intentional or just an oversight when creating the shirt. @Shelby, would you be able to chime in on this subject with any feedback. Thank you all for reading. It's kind of a non-important topic to most, but important to me.
it is so bad i only want it so if they change it into something better in the future i can have the better shirt. they should literally add a new rarity to the clothes called poop and add this shirt to it.
1 edit = changing bad word to ok word just in case its not aloud
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@Eninya said:
32 second Sprint Burst can die in a fire. Even from a survivors' perspective it's broken. It's easy to buy enough time for it to trigger again. Those 8 seconds matter a lot.i know sry for being a little rude with my other reply but i was being sarcastic it was very OP i personally never got a chance to use the both but my friend did
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@Eninya said:
@TheLegendDyl4n1 said:
@Mr_Jay_Stark said:
SB and vigil (together) was so OP it was hilariously stupid and SB was bad enough on its own. I wonder if they’ll rework (or buff) vigil?they should make vigil allow you to recover from Exhaustion from running! would make the game fair again.
I doubt it. You could still get 2 Sprint Bursts easily on some map variants.
i was being sarcastic if you didnt notice
