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Machinations_A

Machinations_A

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Machinations_A
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  • NOED, Ruin, etc.. Are the reason why I run Small Game. There are counterplays to hex perks. You just have to stop with the 'Bwohohoo, but it's a badd-o perk-u daze!' stuff and just start, you know, destroying all totems before doing all gens? Survivors want to gen rush. And the majority of Hexes are made exactly to counter that.
    DS is not exactly fair, I'll give you that though. 4.8 second stun at worse that are uncounterable if you get the obsession. Unless, of course, you use Save the best for last OR enduring. OR, since DS is only once per match, catch someone and catch them again. But that's just going back to the drawing board now, is it?
    Everything in a game is possibly counterable. The difficulty to do so, however, shows how OP something is. NOED is medium-difficulty: you have to waste precious gen-rush time to find the 5 unlit totem OR try your luck and hope the killer doesn't have NOED.
    DS is medium-hard difficulty: The survivor has just a free get out of jail card, and even with both perks the normal non-obsessed survivors can still have a chance of escaping if you're near a pallet or a window.

    Solution? Make DS escape the grasp ONLY to the obsession, and to the non-obsessed people give them continuous skill checks while wiggling once per match, to wiggle even faster. The flavor of the decisive strike is not lost, since the continuous mid-wiggling strikes (skill checks) can weaken the killer's grasp (wiggle meter) up to a point where they can escape it. It could be a good combo with boil over, and the obsession's DS will be replaced with the non-DS one, but with the stun of the same duration. So, the obsession will still have the upper hand but will have to reach 35% of the wiggle meter. It gives the killer a window to counter the perk.
    As for NOED, I never thought that much of it until this thread. Surprisingly a big part of the community hates it. Weird by my end, but whatever. I can see people are mad at the instant-downing of survivors, so why not make it related to fit the flavor of the perk of survivors trying to escape from a blood-lusted killer? It could do so that if a survivor gets unhooked while the exit gates are powered, you gain the chance to.. Mori that survivor? Hinder him? Make so that he can't escape for X seconds? Give the killer bloodlust for X seconds? I never really thought of this perk that much, since it never gave me real problems with Small Game.
    What are your thoughts on this? Do you have any real idea on how to improve perks you don't like, or are you just gonna whine about it while not giving any idea to the ones that have to change/rework it for you? How can you wish for something if you don't even know what to wish for? You would just delete the perks?

    Edit: Grammar checks