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TheLegendDyl4n1

TheLegendDyl4n1

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TheLegendDyl4n1
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  • @slingshotsurvivor said:
    Tunneling is a viable strategy, it stinks as survivor but makes total sense as a killer. Now if the killer is a jerk block... 

    i agree the killer can tunnel but does it matter if i bodyblock or not is the main point of this cause i went against a killer that said he reported me for bodyblocking in-game and i was confused cause i thought it was 100% aloud.

  • @ChraizE said:
    We need "yes" "no" and the ability to jump.

    yes jump onto cars or other objects the killer cant reach so he cant get us

  • @GT_Legend2 said:
    This idea does not belong to me, It belongs to @PrinceTy. I am posting it again because it is awesome! No credit goes to me, and thank you @Iceman for bringing the original post to my attention!
    Original Posts Link: https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_79757

    This idea means that in a SWF pre-game Lobby, they are unable to use the same perks, limiting the abuse of Adrenaline, DS ECT. this can make the overall power of SWF in coms less of a threat. They are still capable of communicating with everything else, but this is a start.

    The proposed idea of lending Kindred as a default for survivors is rediculous. Kindred is an ENOURMOUSLY strong perk, but it does not apply to the person using it, it helps the rest of the team, making it not as popular dispite it’s power. And might I say, the user Runiver summed it up perfectly, by saying that aura readings is much stronger than voice communication, and gives an unprecedented advantage. And BTW, giving survivors a Buff instead of nerfing SWF is a horrid idea. Basically making all survivors much more powerful, almost as powerful as SWF, which is the opposite of what is needed.

    if you would stop complaing about SWF we wouldnt complain about NOED or Ruin

  • @FinLadd said:
    In my opinion we should be able to slam that goddayng hole shut if we as a killer find the hatch first because when we find it first there is nothing we can do to prevent that survivor from escaping...fustrating af

    im okay with this if they make it to where the killer cant grab the survivor if they jump in it due to the many people who will camp the hatch until they find the survivor or see the survivor and then close it and chase the survivor. if you say it wont happen then your a idiot. at least with the in-ability for the killer to grab me if i jump in i can sneak behind the killer if he is camping it and jump in forcing the killer to want to close it.

  • @Vietfox said:
    Omg yes yes yes! That won't happen though due to her height.

    consider her height in the newest season she is the height of meg

  • @Regularjake55 said:
    With the game's last season here it might be cool to have Clementine continue on in DBD. Something worth thinking about.

    IF THEY EVER ADDED HER I WOULD NEVER STOP PLAYING DBD LIKE EVER PERIOD

  • @pauloandrade22 said:

    @TheLegendDyl4n1 said:
    i am under the impression that body blocking the killer as survivor when they are carrying another survivor and blocking a hook to the point the survivor escapes it yes toxic but aloud even if you dont have the perk Were Gonna Live Forever which gives you points if he hits you. as well as saying something like "gg ez would bodyblock again" if he tunneled another survivor the entire game after he couldnt catch me when i kept looping around since he kept shocking me (he was the doctor) and i would 360 whenever he got close to the point that he let me alone. he could of easily hit me into the dying state when i bodyblocked but let me keep blocking. and also saying something like "gg ez would bodyblock again" after the game and be toxic since he tunneled the girl the entire game and yes we all escaped. i mean camping is aloud for killer and they will message me after game saying stuff like "noob survivor get owned" which i assume is aloud.

    Well this post just showed your true character . As i thought it was. Your type of behaviour is why "survivor mains" are ridiculed by "killer mains"(even tho they play both sides)

    i play both sides and i always get a 4k and sometimes a 3k without tunneling or camping i just hook one survivor and go to the next and end up killing the mall unless one of them has the hatch. i play leatherface with BBQ, Franklins, Agitation, and NOED since i havent worked on any other killers those are the best perks i have IMO. when you tunnel one survivor the entire match instead of just hooking and going to the next you end up with 1 to no kills but if you would just go kill survivors you would almost always get 4-3 kills. i am usually around rank 7 on Xbox as killer.

  • @ChraizE said:
    I love how you just casually admit that you were acting like a jerk to the killer just because you didn't like the way he played. I honestly can't stand people like you, try to be nice for once in your life, no need to treat people like garbage.

    i was acting like a jerk to a jerk

  • @MaxiferPriest said:
    Ace needs shirtless outfit too, and that actually makes sense, since Ace get's ALL the ladies ;) (if you know what I mean ;))
    I need shirtless Ace in my life so I can actually play I'm too sexy for my shirt whilst playing DBD ;) haha and cuz Ace would look dope :D

    along with a thong and a huge bulge ;)

  • @NuriFox said:
    When a survivor with self care tries to fake an unhook to take a hit before actually unhooking they end up starting to self care instead of going for the unhook a second time. It would be nice if the unhook took priority so you don't start self caring resulting in an inability to unhook.

    yup

  • @DarkGGhost said:
    When the new chapter come out don't play any killer for 1-2 weeks. I know is to much but this is the only way devs will hear us and start giving buff to the killers too. The reazon is if the 70% of killer stop playing so the 70% of surrs can't play the game.

    THE KILLERS JUST GOT BIG BUFFS i cant flashlight save anymore unless the killer is smart and puts his head into a wall or scares me away by hitting me. and also if your STILL complaining about survivors body blocking it is something THEY PUT INTO THE GAME ON PURPOSE have you heard of Were Gonna Live Forever it gives us points if we get hit by the killer when he is carrying a survivor.

  • @foxboxunionttv said:
    Was just talking about this. More sounds to interact with too. Like thunder to hide the generator sound a little or to cover the heart beat. Lightning flashes to obscure vision and stuff.

    love it as long as it is fare to both sides it would add alot more atmosephere to DBD which it lacks in i mean i understand it takes more internet to register far trees but if ones next to me i would love more detail maybe add bugs or squirels (evil looking ones)

  • @CoffengMin said:
    a suicide animation would only give me another reason to dc

    lol if they added it everyone would want to dc at least once to see the animation

  • @GT_Legend2 said:
    TheLegendDyl4n1 said:

    @GT_Legend2 said:

    Though it’d fit well with the in game store, I think it deviates too far from “Horror Game,” when you think of all the pain that the survivors ACTUALLY go trough just to go through it all again, it puts a lot into perspective 

    have you heard of F13 the game?

    Yes, and aren’t they in a heap of legal ######### for an unrelated reason? :p

    the original writer or film-maker or something wanted rights to it because he was never given them and he ended up getting them but he didnt care if the F13 game continued and told them they could still have it but they ended up still saying they are pulling themselves from the game but that you should buy thier new ultimate F13 the game edition for only 59.99

  • @GT_Legend2 said:
    Though it’d fit well with the in game store, I think it deviates too far from “Horror Game,” when you think of all the pain that the survivors ACTUALLY go trough just to go through it all again, it puts a lot into perspective 

    have you heard of F13 the game?

  • @Master said:

    @only1biggs said:

    @TheLegendDyl4n1 said:

    @only1biggs said:

    @pauloandrade22 said:

    @only1biggs said:

    @mcNuggets said:
    This maybe works on idiots, but most killers dodge 4 swf or 4x flashlights.

    This might work for massive idiots, but most killers know how to play around 4 swf or 4x flashlights.

    I play around by avoiding them? That counts.

    LOL

    No, you do things that don't allow them to use the flashlights. You pick up facing away from them or face a wall. You bait pick ups. You slug, et al.

    well yeah with the new update since all the killers whined about flashlight saves being op they made it to where you have to start blinding at 1 sec instead of 2 so you have to be right next to the killer when he pick up to flashlight save

    It was easy to counter flashlights before the updated pick up animation. People just thought it was easier to moan instead of getting better and doing something different.

    @only1biggs said:

    @TheLegendDyl4n1 said:

    @only1biggs said:

    @pauloandrade22 said:

    @only1biggs said:

    @mcNuggets said:
    This maybe works on idiots, but most killers dodge 4 swf or 4x flashlights.

    This might work for massive idiots, but most killers know how to play around 4 swf or 4x flashlights.

    I play around by avoiding them? That counts.

    LOL

    No, you do things that don't allow them to use the flashlights. You pick up facing away from them or face a wall. You bait pick ups. You slug, et al.

    well yeah with the new update since all the killers whined about flashlight saves being op they made it to where you have to start blinding at 1 sec instead of 2 so you have to be right next to the killer when he pick up to flashlight save

    It was easy to counter flashlights before the updated pick up animation. People just thought it was easier to moan instead of getting better and doing something different.

    Thats the survivors way of life. Why git gud when you can instead complain, project power, review bomb and get what you want anyway without any practising

    its also the killers. why do you think they changed it in the first place?

  • @Science_Guy said:

    @RagingCalm said:
    According to McCote in a dev stream once, the Killers go to a campfire just like the survivors, and the Killers also do not know that other killers exist. They are kind of kept in little "entity bubbles" and sometimes bubbles overlap and when they do, [???].
    I don't know if that answers the question. I kind of feel like the devs don't even know about their own lore, and just make it up as they go along.

    Must have been really confusing for all of them when those hatchets randomly started showing up in the lockers.

    haha lol

  • @Peasant said:

    @JoannaVO said:

    @Peasant said:
    Luckily BHVR's EULA declares toxicity as bannable:

    ", While participating in the Game, you also agree to comply with certain rules of conduct that govern your use of the Game (“Rules of Conduct”), for example, you may not:

    • Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, “spamming” or flooding [posting repetitive text].

    • Interfere with the ability of others to enjoy playing a BHVR Service or take actions that interfere with or materially increase the cost to provide a BHVR Service for the enjoyment of all its users." (https://www.bhvr.com/behaviour-eula/)

    Griefing is bannable yeah. Most people show their toxicity in a way that they are practically not breaking any rule, but they know their behavior is completely unnecessary and not appreciated.

    I mean, if somebody stuns me then blinds me while teabagging repeatedly for the majority of a match isn't that "interfering with my ability to enjoy a BHVR service?"

    why do you think Ochido got hardware banned?

  • @only1biggs said:

    @pauloandrade22 said:

    @only1biggs said:

    @mcNuggets said:
    This maybe works on idiots, but most killers dodge 4 swf or 4x flashlights.

    This might work for massive idiots, but most killers know how to play around 4 swf or 4x flashlights.

    I play around by avoiding them? That counts.

    LOL

    No, you do things that don't allow them to use the flashlights. You pick up facing away from them or face a wall. You bait pick ups. You slug, et al.

    well yeah with the new update since all the killers whined about flashlight saves being op they made it to where you have to start blinding at 1 sec instead of 2 so you have to be right next to the killer when he pick up to flashlight save

  • @Khroalthemadbomber said:
    I... I... Did you HONESTLY think you DISCOVERED last second flashlight swapping? You HONESTLY can not be serious right now... and if you are I'll see you in a few hundred hours of play time....

    its last second switching from flashlight to nothing and i didn't think i was the one who discovered it my friend said her friend had a idea about it. she thought of it maybe she never saw something about it online or from someone else and had the same idea

  • @finitethrills said:
    Ffs,  man, you are going to suggest noed relights a dull totem when survivors are already too lazy to go break them in the first place? You are gonna get crucified in here.

    well it will become one of the dull totem or become one of the broken ones. and i personally break every totem in fear of noed lol and most of the time on Xbox they do. if i get crucified it will be for a good cause rip.

  • @Freudentrauma said:
    I hope this isn't too nitpicky, but I kinda wish that future survivors and killers won't be that often US-based as they are right now. I know this game is heavily inspired by original slasher movies, which is a genre that has it's origins within American culture. And that's totally fine.
    But at this point 8 out of 13 Survivors are US-Americans. Well 4 of those are licenced. But still we have to keep in mind that those other 5 survivors just represent one nationality each.
    On the killer side it's basicly much worser. Only Anna is completely based on a non-US-setting. Everybody else is based within the US.
    I know we got a good variety of personalities and settings right now. But I would appreciate if we see more based on different cultures and themes. Especially if we consider that we might get a few more licenced chapters, which will most likely be US-based already. So a few chapters that are cultural different wouldn't hurt I think.

    nea is sweden based and most of the survivors dont for sure say USA born and raised so for all we know meg could be german

  • @GT_Legend2 said:
    I’d like to see some simple changes, some ideas are:

    1) Don’t spawn the Macabre Boxes into the map until a trap is placed on someone’s head. My idea was for them to appear similar to the Wraith, where fire engulfs from the ground and with it shows the Macabre box.

    2) Don’t show he Aura of the Macabre Boxes until the timer is tripped

    3) give the pig 3 traps by default, but allow her to reuse each trap once more, but she would have to go to each of the boxes to hope to find one, spending time in hope to gain some back

    4) give her ambush attack a bit more of a scare, right now, people see the Macabre Boxes and anticipate the ambush, or will even just look for a crouching killer, not a 7ft tall killer like the Trapper or Huntress, so a change to the unexpected ambush attack would be awesome! :chuffed:

    1) sure 2) no they have addons that disable this meaning they anticipated it was too op not to show the auras until it activates 3) maybe this could be tested but it might be too op 4) yes

  • @Dav105 said:
    Please fix this. It's not fun when a killer traps everyone in the basement. Sometimes, survivors manage to escape but it's very rare as you have to be hit in order to pass the killer. Also, it's really unfair when you are playing against leatherface and this happens as he can easily just down anyone that tries to escape the basement. It's a form of game hostage where some of my games have gone for double the amount of time cause of this issue.

    A way to fix this problem would be to increase the size of the basement tile and add another set of stairs on the opposite side. Either that or add caves that allow you to escape the basement without going through main entrance. Or just remove the basement and instead make a hellish four-sided hook on terrain level.

    they have talked about this and said the killer is aloud to do this as long as he doesn't do it for more that i think a minute if he does it is game hostage and he will be banned as long as you record/report him

  • @Dav105 said:

    Overview

    Players would be able to access a 'profile' menu by clicking their level icon on the top right of the screen. The profile menu would display overall information based on all performances for each match. Players would be able to see other players profiles by just clicking on their name in the waiting lobbies or if they are friends, you can access their profile through the friends list (Read Friends section to get an idea of what I'm talking about).

    If this profile idea unsettles you, please look at Profile Restrictions section before having a go at me in the comments section.

    In-Depth

    With the new 2.0.0 update coming out soon, players will be able to level up their account level. The level icon on the top right of the screen would be a perfect way to access your individual profile. Once clicked, a menu overlay would come up giving you overall information (A list of displayed information can be found in the Profile Information section).

    Profile Restrictions

    Let me start by saying, the killer would not be able to see some of the information displayed on survivor profiles regardless of whether the profile is public or private. Information that would help the killer in any way would be removed/not displayed until the end of the match.

    Also, killers would not be able to access the survivor's steam profile page until the end. This should reduce the amount of times killers leave lobbies just because of a player with high amount of hours played.

    Players would not be able to upvote/downvote other player's reputation until the very end of the match. Please see Reputation section to learn more about this.

    Profile Information

    Here's a list of stats that you would be able to find within your profile;

    General

    • ¦ Your account level
    • ¦ Your steam picture (small display)
    • ¦ A button to access the player's steam profile page
    • ¦ Your reputation
    • ¦ How many temp bans you've had (maybe?)
    • ¦ (More information can be added later on)

    Survivor

    • ¦ How many gens completed
    • ¦ How many great/good/ruin/missed skill checks you've done (All individually displayed)
    • ¦ How many matches played/escaped/died (All individually displayed)
    • ¦ How many escapes through hatch
    • ¦ How many gates opened
    • ¦ How many chases started/won/lost (All individually displayed)
    • ¦ How many hook saves
    • ¦ How many chests looted
    • ¦ How many totems cleansed
    • ¦ (More information can be added later on)

    Killer

    • ¦ How many gens kicked
    • ¦ How many survivors downed/hooked/mori'd (All individually displayed)
    • ¦ How many chases started/won/lost (All individually displayed)
    • ¦ How many hatches closed (upcoming feature)
    • ¦ How many survivors hooked in basement
    • ¦ How many grabs
    • ¦ How many matches played/won/lost (Respective of 4k's/3k's/2k's/1k's & All individually displayed)
    • ¦ (More information can be added later on)

    [NOTE] In the profile menu, general information would always be displayed. As for survivor and killer information, you'd have to toggle between both of them using tabs. Please see Sketch Plan section for an idea of how it'd look like.

    Reputation

    This mechanic would allow players to upvote or downvote other fellow survivors after a match has ended. It would be a rating system out of 5 stars and it would balance out based on how many upvotes and downvotes you have. Now before you start typing extremely fast in the comment section, finish reading this section.

    Players would be able to toggle this reputation mechanic off. A lot of survivors get salty after a game and usually blame someone for dying. Players end up going onto other player's steam profile and adding the usual "-rep you succ" (or the equivalent in Russian) comment. I thought, maybe adding an official reputation mechanic would divert players from commenting on each other's profiles and just use the rep system instead.

    (Im with ya, this is sort of a terrible idea but I wanted to keep it in here in case someone wants to refine this idea and possibly make it into something usable. So please don't attack me.. It's. just. an. idea.)

    Friends

    In game, you'd have a friends list (very much like how CS:GO does it). It would basically take all of your steam friends who play DBD and place them on a list. Within this list, you'd be able to access player's profiles (depending on whether they are public or private). Also, this list would be easily accessible when you are inviting friends to your party (instead of the steam overlay).

    (Again, just an idea I thought would be cool and somewhat needed so that you can stalk your friends and see their progress >:) hehe)

    Sketch Plan

    I'm not the greatest artist/designer but this should give an overall idea of what the profile could look like.
    The first image shows the overall information and the survivor stats. The second image shows the killer stats alongside the overall information. Survivor and Killer stats are toggle based sections (tabs).

    Conclusion

    I would love for this to be added. I'd like to look at all my great skill checks that I've managed to get and feel proud of them. Also, a lot of this information could be used for research purposed. Dead by daylight team could use this (if they aren't already) to see if any significant changes happen to certain mechanics of the game when a new patch is released.
    Leave your feedback down bellow! Tell me if you agree or disagree with this idea (explain your reasons of course).

    love ti except the close hatches since it wont be added.

  • @Tsulan said:
    TheLegendDyl4n1 said:

    @Peasant said:

    TheLegendDyl4n1 said:

    @Peasant said:
    
    TheLegendDyl4n1 said:
    

    @popoles said: I am one of the killers who don't change their build based on items survivors have. I'll maybe throw in burn immunity to my wraith, but that's all. thats why i said 99% but thank you for making the game less toxic will you marry me nurse? im sorry about tagging your asylum. ". . . thank you for making the game less toxic . . ."

    "NEW TROLL TO THE KILLER WORKS 99% OF THE TIME!"
    
    Since you are lying about your loudout by last-second switching you are being toxic. Yet at the same time you wish for less toxicity. Can you not see the irony in your statement?
    
    
    
    well if i didn't have to last second switch from nothing to what i want to use like a flashlight every lobby cause the killer at rank 4 doesn't want to "deal with the toxic" then i wouldn't be suggesting this cause the ones that dont switch to light-born and or Franklin's and the only way to really fix this problem is to not allow the killer to see the survivors only the name
    

    The killer has every right to see survivors and prepare perks to counter them. They have to kill 4 players who each have 3 lives, all within 5 minutes. Sometimes I run sabotage on Jake. The killer has every right to counter that with Hangman's as without them I don't even have a match.

    i could say the same thing the survivors should be able to see the killer and be able to put the right perks on to prepare for him or her. and not everyone plays SWF and not everyone saves people. most games i play i save people ASAP but others dont.... they instead wait until i am in struggle or dont save me at all most of the time i get 1 life not 3. most games i play the survivors dont know how to get all the gens done they hide so games for me last 10 - 20 minutes not 5. just because your experience's on PC are fast doesn't mean that its the same for me on Xbox. i wouldn't care about any of this if the killer didn't dodge every other lobby or DC in the loading screen cause they see a Nea in dark brown clothing with dark hair and a flashlight. or they put on light-born and or Franklin's demise and basically ruin any chance i have of flashlight saving since i have to be in front of the killer at 1 sec to start flashlight saving since it take 2 full secs to blind a killer with no add-on's that affect it.

    No, not everyone plays swf. Only 70% of all matches contain swf.
    So you are mad because you don't get a free effortless flashlight save. 
    Maybe work for that save?

    whatever dude your not worth the arguing for.

  • @Slaymore said:
    @Dabrownman1812

    That little indicator on the screen is easily and often missed until it's too late. At the very least a sound effect - similar to Shape's exposed status or something on the left side of the screen like when Devour Hope or NOED is triggered. A little indicator on the right is barely noticeable.

    you do know they put the same thing they do for noed or devour hope right??????? for MYC they put the same exposed sign with a timer.

  • @Aftertaste said:
    Boil Over is a little bit weak perk. I have an idea how to buff it :)
    40/70/100% increased struggling effects and 12/14/16 meters of obscuring killer's ability to see hook auras.

    idk i just think their is no saving this perk it gave false hope as a counter to iron grasp

  • @Peasant said:
    TheLegendDyl4n1 said:

    @Peasant said:

    TheLegendDyl4n1 said:

    @popoles said:
    
    I am one of the killers who don't change their build based on items survivors have. I'll maybe throw in burn immunity to my wraith, but that's all.
    
    
    
    thats why i said 99% but thank you for making the game less toxic will you marry me nurse? im sorry about tagging your asylum.
    
    
    
    ". . . thank you for making the game less toxic . . ."
    

    "NEW TROLL TO THE KILLER WORKS 99% OF THE TIME!"

    Since you are lying about your loudout by last-second switching you are being toxic. Yet at the same time you wish for less toxicity. Can you not see the irony in your statement?

    well if i didn't have to last second switch from nothing to what i want to use like a flashlight every lobby cause the killer at rank 4 doesn't want to "deal with the toxic" then i wouldn't be suggesting this cause the ones that dont switch to light-born and or Franklin's and the only way to really fix this problem is to not allow the killer to see the survivors only the name

    The killer has every right to see survivors and prepare perks to counter them. They have to kill 4 players who each have 3 lives, all within 5 minutes. Sometimes I run sabotage on Jake. The killer has every right to counter that with Hangman's as without them I don't even have a match.

    i could say the same thing the survivors should be able to see the killer and be able to put the right perks on to prepare for him or her. and not everyone plays SWF and not everyone saves people. most games i play i save people ASAP but others dont.... they instead wait until i am in struggle or dont save me at all most of the time i get 1 life not 3. most games i play the survivors dont know how to get all the gens done they hide so games for me last 10 - 20 minutes not 5. just because your experience's on PC are fast doesn't mean that its the same for me on Xbox. i wouldn't care about any of this if the killer didn't dodge every other lobby or DC in the loading screen cause they see a Nea in dark brown clothing with dark hair and a flashlight. or they put on light-born and or Franklin's demise and basically ruin any chance i have of flashlight saving since i have to be in front of the killer at 1 sec to start flashlight saving since it take 2 full secs to blind a killer with no add-on's that affect it.

  • @Peasant said:
    TheLegendDyl4n1 said:

    @popoles said:

    I am one of the killers who don't change their build based on items survivors have. I'll maybe throw in burn immunity to my wraith, but that's all.

    thats why i said 99% but thank you for making the game less toxic will you marry me nurse? im sorry about tagging your asylum.

    ". . . thank you for making the game less toxic . . ."
    "NEW TROLL TO THE KILLER WORKS 99% OF THE TIME!"

    Since you are lying about your loudout by last-second switching you are being toxic. Yet at the same time you wish for less toxicity. Can you not see the irony in your statement?

    well if i didn't have to last second switch from nothing to what i want to use like a flashlight every lobby cause the killer at rank 4 doesn't want to "deal with the toxic" then i wouldn't be suggesting this cause the ones that dont switch to light-born and or Franklin's and the only way to really fix this problem is to not allow the killer to see the survivors only the name. by doing the opposite you can have a little fun and get killers that switch devour hope for light-born to stop the flashlight saves that are even harder with the updates and by doing this the killer wastes light-born since no flashlights will be used in game unless one is found in one of the three chests.

  • @slingshotsurvivor said:
    TheLegendDyl4n1 said:

    @Dav105 said:

    I think adding owl sounds and wind sound effects would add more to the game. It's a small little change that would make the trials feel a bit more realistic as currently they just feel like levels without any realism. Other sounds would be great as well, like distant howling, distant thunderstorm, etc...

    Also, something that I would LOOOVE is an offering that would allow to change the weather. For example, we could have light rain, or light rain with a thunderstorm, etc... 'Small' things like these changes would make the game so much scarier.
    
    Leave your thoughts down below!
    

    Also, it'd be great if we could try and get some hype for this (if people do agree with this idea). I think it's something that Dead by Daylight needs.

    also another thing will you marry me so our kids will have your awesome ideas about videogames?

    I can officiate the wedding! I'll dress up as the nurse in her black wedding garb 🖤

    hahaha people like you are why i still read the fourms

  • @Dav105 said:

    The problem is that if they are more apparent and louder they stop being background and will be more distracting than immersive. I totally agree on weather effects though.

    @White_Owl Yeah I can see that being a problem but it'd always be nice to atleast try it out right? They could take it into PTB and see if the community likes it and if it's too distracting then they could reduce the volume on the sound effects :)

    agree

  • @Star99er said:
    You shouldn’t lose the items you brought in if you equip white ward, it’s total bs and defeats the purpose of the offering.

    agree it also shouldn't allow you to escape with an item you found in the level when you used white ward with no item

  • @Khroalthemadbomber said:
    Honestly don't worry about it. They get so many claims of hackers both legit and not on a regular basis that literally no one gets banned. 

    like zeekeo lol on youtube

  • @Orion said:

    @Touken said:
    Explain to me how is it an exploit?

    For the exact same reason face camping was an exploit - they're blocking an interaction they shouldn't be able to.

    have you heard of were gonna live forever??????? BODY-BLOCKING the killer is in the description

  • @nymic said:
    Yes. They've made it so that survivors can unhook while the killer is face camping but it is not possible to hook when you have 3 survivors body blocking or sometime 1 survivor.

    BECAUSE FACE-CAMPING GAVE KILLERS A EZ KILL? if you can hook from any direction then they should first buff were gonna live forever, second fix hook locations, third it would be easier to rescue survivors IF YOU DIDN'T TUNNEL THEM THE SECOND WE SAVED THEM.

  • @some_shape said:
    Increase gen time by 20 seconds or make all gens reset some progress when one is fixed

    no because they buffed the amount of time it took to repair a gen because of how hard it is to complete them against a good killer you must not be a good killer if you have problems with this

  • @Touken said:
    How are survivors  supposed to counter camping?

    they gen rush the ######### out of the killer and escape with all 3 people giving the killer a safety pip maybe even a d-pip

  • @dbd900bach said:
    I put little to no effort getting survivor chops for the summer bbq event. In no time at all i got all 50 tokens for killer then stopped playing. I didn't even bother with survivor because i don't play survivor and lets be honest the reward is garbage.

    the reward for survivors is garbage and i agree since i got it and dont have kate unlocked yet it was hard to get it but i farmed for 2 days strait so i did and i agree i was annoyed that killers have less tokens. and what if all 5 people use a BBQ offering???? the killer can still use all 7 hooks while the survivors get only 5 of the 7 gen tokens.

  • @popoles said:
    I am one of the killers who don't change their build based on items survivors have. I'll maybe throw in burn immunity to my wraith, but that's all.

    thats why i said 99% but thank you for making the game less toxic will you marry me nurse? im sorry about tagging your asylum.

  • @SoulKey said:
    Or you just earned yourself an ebony mori 3 blink nurse, with no means to fight back with flashlight :dizzy:

    well even if you did kill all of us you didn't take our flashlights and even then i have gotten really good at dodging nurse blinks.

  • @mcNuggets said:
    This maybe works on idiots, but most killers dodge 4 swf or 4x flashlights.

    not all the time. my friends and i got 6 killers to do this i mean 2 used a ebony mori but he couldn't even find us and when he did we were able to run away from him and hide and we always escaped through the exit gate

  • @PigNRun said:
    Are you going to complain about "Hook Vacuum" next? 

    i agree that the hook vacuum is needed but the pallet one makes it extremely hard to pallet save

  • @GT_Legend2 said:
    Decisive strike needs to be buffed next, the Killer doesn’t even let me escape!

    IKR its thew only reason i switched for sole survivor. it trumps nurses at one killed teammate and usually makes you the obsession causing him to juggle you for no reason while my friends body block the hook

  • @Tsulan said:

    @Fjielsonson said:

    @thesuicidefox said:

    @Jack11803 said:
    It’s literally survivors trump to dodging. Only reason killers are host is because it’s simple, and cheap, don’t let it get to your head.

    Actually no it's a cowards way to play. Killers dodge, no doubt, but when you get the one killer that doesn't dodge that actually means something. It means he won't be a pushover, he sees your p3 Claudette with a flashlight. He knows it's purple and you have DS. He doesn't care, he hits 'ready up' anyway.

    You want killer that are pushover. You want the ones that would normally dodge you because you know that killer won't be as good as the one that doesn't dodge.

    And if you don't want to be constantly dodged don't bring a flashlight, especially if someone else has one. Really, why do you need it EXCEPT to harass the killer. Throw up a purple coin and go looking for one in a chest. With Plunderer's you are almost guaranteed a flashlight, usually a green one.

    Fully agree this one.. If I play killer and see that, I'm even more motivated to kill them. If I play survivor on the other hand, i picked a normal dwight with no items and if i switch to the naked david skin with flashlight (at 40 seconds to prepare) the killer dodges... There should be a punish for killers dodging, like 15 minutes ban of playing killer or something like that.

    @Tsulan btw, try to use the edit button on the top right of your post instead of making 3 post behind each other

    The notification system doesnt work right. Just saw this comment out of sheer luck...

    Bans for dodging? That´s insane! The moment i get a temp ban for dodging someone with a 500+ ping, is the moment i leave the game for good.

    BTW, survivors got their beloved SWF mode only because they lobby dodged until they got into the same lobby as their friends.

    the survivor isnt the one with the bad ping buddy you are.

  • @JoannaVO said:

    @TheLegendDyl4n1 said:

    @JoannaVO said:
    How about when a killer gets stunned by a pallet the killer falls down, suffers from really bad head injuries and ambulance has to come. But the ambulance can only come through the escape gates so survivors have to fix 5 generators to help the killer get medical treatment asap

    Edit: It took me a while to think about something as balanced as this. Don't forget that this will benefit the developers too as the game will get thousands of positive reviews magically

    HAHAHA i dont know if your against or with me on my opinion but i love this

    I'm with you but gotta suggest something like this if I want it to have a chance of being accepted by majority of community :^)

    LMAO

  • @TeaLeaf said:
    Something I think to consider as well about camping as a strategy is if you commit to not camping survivors ... and I seen this when they see me playing by these arbitrary rules RUSH the dang hook. Some times I can't get more then 20 steps with out the survive getting un-hooked. I don't want this, I want you to sneak in there, carefully... cautious. I want you to take more time to rescue your friend so your not doing a gen. When you know the killer is forced away from the hook there is no fear, there is no caution, good little killer went away -.- now lets run tot he hook and get dem BPs.

    what if you have make your choice and we have were gonna make it and botnay knowledge and a medkit? we can heal our friend, not get instadowned and you also wont get your devour hope chip if you have that and many other things, i run self care, botaney knowledge, were gonna make it, sprint burst. along with usually a ranger medkit with a faster heal and add 10 charges

  • @Orion said:
    The only fix camping needs is for Survivors to stop rewarding it. You are not entitled to a free save.

    but your not entitled to a free kill soo.....

  • @mcNuggets said:
    Buff killers to be viable, stop looping and exploiting map mistakes and then we can talk about camping which is only a problem because killers are weak.

    looping IS REQUIRED TO SURVIVE if you respect pallets to not give us our 1000 points for stun then your stupid to not try and swing through a pallet and hit us as you get stunned i mean its broken that you guys can do this

  • @Claudette_Baguette said:
    The game's priority should be to have fun. Camping, especially facecamping is one thing in this game that is absolutely no fun at all.

    You can get dowened at the start of a game and then camped until you are dead and you have no counterplay you can make. And no, genrushing in no counter because you still die and don't have fun. Also, it's a core game mechanic that you get saved my teammates so theres that.

    I'd suggest that if the killer spends too much time in a specific radius around the hook, the killer starts getting a debuff similar to exhaustion, mangled, etc. The closer and longer the killer is next to the hook the faster the debuff starts to fill up. Once the debuff circle is full, the killer could either get stunned (he can't do anything and is rooted in place) and loses vision for x seconds so that survivors can safely unhook the survivor and run away (easy fix). The killer would only get the debuff if the is not in a chase of course and the circle would only start to fill after 5 seconds of hooking a survivor.

    Another option would be that the killer gets teleported to a random spot on the map that is at least 48 meters away from the hook so survivors can unhook safely as well.

    Camping isn't fun and has been a core problem since release and it should be fixed.
    What do you think?

    awesome love it

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