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TheLegendDyl4n1

TheLegendDyl4n1

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TheLegendDyl4n1
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  • the only things i agree on is show percentages and exact time, fix hitboxes (love being hit when im all ready over a window and falling from a building), and fix totem spots. freddy buff is needed but being able to grab a survivor as they jump in the hatch is like saying he should be able to grab a survivor from a exit gate door when awake or a generator. its already much harder for flash saves, loops are the only way to survive in DBD what do you expect us to do? sit there and allow ourselves to be killed. if anything the killer shouldnt see the survivors until 4 survivors in total are loaded into the lobby to stop killers from disconnecting due to not wanting to go against SWF groups, i agree on the way players match up is a little unbalanced expecially on deranking killers that have over 10000000000000000 hours, and on the freddy i agree on everything else except the generator like explosion when a survivor wakes up due to the only way they get a notification in the first place is from missing a self care skill check or a generator skill check and the only way to wake up quietley is from other survivors. and also i disagree on the seeing each others rank due to the ranking system being stupid anyways it needs a total rework and bloodpoint and irredescent shard rewards for your ranks. i always die to the killer but still pip or safety pip at rank 1-5.

  • i like it alot but the problem still is it would make the killers too op because you wouldnt be able to know if someone like myer was watching you or see a sneaking pig.

  • @EqMonkVeeshan said:

    @Dabrownman1812 said:
    Also op and unbalanced. Similar to d strike unbalance. I like the idea, but it's not worth it for a game. Insidious nearby and take advantage. Any perk that gaurantees success with very little risk reward is bad on either side.

    how is it OP it can easily be avoided? I am a survivor main and I see how bad us survivors can be in this instance with body blocking and hook blocking and this would definitely make me think about sitting under or near a hook with a killer packing some one to it. i would not say it guarantees success. its just the proper risk involved with the activity. you play risky you deserve the penalty.

    have you heard of were gonna live forever? body blocking is literally the point of that perk.

  • @feffrey said:
    I was thinking it would be nice to have decoy items for survivors so they'll be able to make a quick save if needed

    A firecracker that gives off a false Aura
    Or a throwable Item that could stun the killers

    It would for sure counter face campers

    love it

  • i would love to see bernie sanders in dead by daylight!

  • panic attack have you heard of spine chill? but i like Savior

  • @Peasant said:
    I have seen this idea thrown around before and there still remains the issue of, who is the Entity sacrificing people to?

    its mother that was never greatful lol

  • i LOVE IT maybe if you could come up with a survivor as well maybe one of the children she played with the day she was taken that grew up

  • @Claudette_Baguette said:
    My sweet Claudetet will always be my main and my favourite survivor! <3

    And yes, there are non-toxic Claudette players out there!

    then you are a fake claudetee just like neas must be the killer and body block other survivors haha JK lol

  • @Esheon said:
    They have said on a previous dev stream that "Bill lives on Steam" and will "never be on console". When they got the rights to use Bill, they got them for Steam/PC only.

    They even had to reword the text on his perks for console to abide by that agreement, IIRC.

    EDIT: From the Wiki...
    Although Bill does not appear as a playable survivor in the console version of the game, his perks are available to all survivors on the console versions, with all references to him in the icon artwork and description quotes removed.

    • For instance, the Unbreakable perk on the console versions features a man's face in a similar pose to that of Bill on the PC version. To remove any references to Bill, the man on the icon has no facial hair or hat on the console versions.

    i know but its still annoying. they should at least give console something that pc wont get to make up for it or you know just bring back legacy for pc and consoles for a few weeks what do you say? nope dangit i tried time to go get facecamped by a cannibal 4% off and dead hard so he misses his chainsaw then escape through the exit gate right next to me

  • @RSB said:
    Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.

    Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
    So, deleting it would irritate them, nerfing it probably too. So what now?

    This is my idea:

    Split the game into two gamemodes.

    1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF

    2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).

    What are your thoughts?

    9 generators are way too much IMO

  • @Nosferatu said:
    Can we please see a game mode where 2 killers are in a game together against 6 survivors? Particularly just the larger maps (Pale Rose/Thompson House/Treatment Theater).

    Even if it's for an event. Why do survivors get the option to "survive with friends", but killers can't "kill with friends"?

    Sure it could very well be an imbalanced mess, but it (probably) wont be a permanent game mode. Or at the VERY MINIMUM, make it an option in the KYF lobbies to have up to 2 killers just for fun.

    i could agree with this make a very funny unbalance game mode to play with your friends that is unranked i could get behind this

  • @oke said:
    No it shouldn't - If it ignored hooked survivors, you know exactly if people are around the hook, ready to save. But yes, it should ignore surv in lockers.

    survivors in lockers i can agree with

  • @KillingInstinct said:
    Should whispers ignore the survivors on the hooks? Imo it kinda should since it's really confusing whether or not there's people in the proximity of the hook. It should still ignore people in the lockers tho.

    i disagree cause that would just make the killers want to camp even more no wonder your asking about it

  • OMGGGGG I FREAKING LOVE THIS i watched one of those funny moments on youtube and she was literally invisiible it was so funny

  • @Mr_Grumpy said:
    why change her hair ?
    it looks so good the way it is D:

    here, look...

    HAHAHAHAHAHAHAHA MARRY ME WE CAN BE NEA TOGETHER FOREVER

  • @Zanfer said:

    @LaurieStroder said:
    I understand, but I just want her hair to look better with physics. because the hair she has now doesn't look like the hair she has in the films.

    Oh ok I mean than that makes sense, thought you were saying like a whole new look..

    great idea im going to look her up now so i can see the difference but i agree maybe they thought the hair from the film would be too dark?

  • @cowcubrub said:
    I have pretty severe colorblindness, and its a handicap to me when playing killer, particularly outdoor maps.

    I can not see pools of blood from injured survivors without bloodhound (or on a map like The Game), and I can only see scratch marks by looking closely at floors/objects. This means that survivors lose me easier and I have to waste a perk slot to do something players with normal eyes can do without issue. Please add a colorblind mode so I can play like everyone else!

    i totally feel for you and they should of added this along time ago im sorry you cant fine survivors because of your colorblindness i understand how hard it is for killers in general to see me when im hiding as nea in dark clothes in tall grass the killers sometimes just walk right past me i cant imagine how hard it would be for you to see me

  • @HIPSTERLION said:
    Wanna make  a video about hag buff suggestions . if you have any idea on how to buff the hag to make her more fun to play pls tell me ;)

    i think a good buff would be to make her move 99.99999999 percent slower and then remove her from the game..... JK maybe increase her traps

  • @thatcarbonfox said:
    Ok so if bill is left 4 dead makes sense and if we have his perks cool, legacy skins arnt a big deal I get why there rare and I would rather keep them rare, but charity case dlc can be on console other games have done charity stuff ex: mortal kombat, overwatch, cod, and probably more on games I haven't played.

    totally agree since i bought the pink mercy skin for breast cancer and it was 9.99 if i remember corectley and they said all the money is going to breast cancer

  • @thatcarbonfox said:
    As a new killer being against survive with friend is a death sentence, I'm almost to the point of avoiding survive with friends groups(which is half the groups I face), I feel for every friend joining the team should get a rebuff of some sort, like move slower or all actions reduced

    sadly they cant because of so many people enjoy playing with their friends and it would be unfair if they gave them a disadvantage thats why i sugest they make it to where no one can see the killers perks until the game is offically over along with maybe a system that hides the survivors until 4 join the lobby to stop people like you from leaving and not allowing the SWF groups that just wanna have fun to play because they want to play together if you want to go against baby survivors de rank to 20 if not deal with the SWF groups at rank 1. i have no problem killing a whole group of SWF when i play killer at rank 3 on xbox

  • if they add something for micheal THEY BETTER ADD SOMETHING BETTER FOR NEA BEFORE I RIP THEM IN HALF FOR GIVING MEG TWO NEW OUTFITS SO FAR

  • my favorite is nea because of her personality as a rebel who just wants to have fun and be free. as well as nea is the killer meme a lot of people dont like it but i do although most of the time i sacrifice my self to save everyone else.

  • @Esheon said:
    The Left Behind Chapter is a PC exclusive because Valve won't allow it on anything but Steam. The Chrity Case DLC is a PC exclusive because Sony and Microsoft take a cut of all console DLC sales, so the "Charity" part goes away and they'd have to get permission to use those cosmetics in a paid DLC.

    the left behind one i understand sadly if behavior cant do anything at all and are telling the truth then fine but i dont mind paying extra for the charity one even if it is like 15 to 20 dollars to buy on Microsoft and i dont think it will be that hard to get permission to add the cosmetics to console since there from YouTubers and twitch streamers who didn't mind them on PC i mean its for charity i dont mind paying extra as long as i can get it on my xbox account. if i knew about the things i couldnt get on console than on pc i probably would of bought the game on pc but since i cant switch them over and i all ready have a P3 lvl 50 nea with almost every perk i cant unless i want to grind for 18 days straight.

  • @TheLegendDyl4n1 said:

    @GolgiNea said:
    The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.

    Here are my suggestions on making it more ballanced:
    Remove killers ability to see gen auras when one survivor remains in the trial.
    Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
    Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
    Hatch can only be closed by the killer once per trial.
    Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.

    A combination of these suggestions could make the hatch change more ballanced and more fun for everyone. :)

    i agree on everything except the hatch can only be closed once per trial and the speed buff (no speed buff cause they have a perk in the game for that if your the last survivor for each generator needed to be completed you gain a 25% boost for each one) maybe have it to where killer cant see the auras of the gens, remove the ability to grab a survivor when they jump in the hatch and have the hatch re spawn around the map in different alternate spots. i am a P3 lvl 50 survivor main with almost every perk in the game and only play killer for the forced killer rituals and find this would be a great addition although i wish i didn't happen at all since i love bullying the killer by finishing the remaining gens when they face camp the hatch and seeing them freak out when gens start popping is funny. sometimes they dont care and just wont let me get the hatch but instead only through the doors which then i just wait for them to either hit me so i can jump through the hatch if i haven't maxed out on gen repair by then or them dc'ing so i dont get the hatch. either choice i am fine with due to not caring how long the game lasts i have all day.

    another thing i forgot is the idea of the exit gates being powered when the killer closes the hatch is fine to but they would have to substitute for the lack of lightbringer badge as well as if this was a thing the killer might just camp the hatch until he sees you so that he can just chase you after he closes the hatch this is why i suggest the survivor not being aloud to be grabbed out of the hatch so the killer doesnt just camp the hatch because i sometimes run urban evasion and can just sneak up on the killer and jump in the hatch. this would cause the killer to want to close the hatch so they have a better chance of finding the survivor.

  • @GolgiNea said:
    The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.

    Here are my suggestions on making it more ballanced:
    Remove killers ability to see gen auras when one survivor remains in the trial.
    Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
    Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
    Hatch can only be closed by the killer once per trial.
    Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.

    A combination of these suggestions could make the hatch change more ballanced and more fun for everyone. :)

    i agree on everything except the hatch can only be closed once per trial and the speed buff (no speed buff cause they have a perk in the game for that if your the last survivor for each generator needed to be completed you gain a 25% boost for each one) maybe have it to where killer cant see the auras of the gens, remove the ability to grab a survivor when they jump in the hatch and have the hatch re spawn around the map in different alternate spots. i am a P3 lvl 50 survivor main with almost every perk in the game and only play killer for the forced killer rituals and find this would be a great addition although i wish i didn't happen at all since i love bullying the killer by finishing the remaining gens when they face camp the hatch and seeing them freak out when gens start popping is funny. sometimes they dont care and just wont let me get the hatch but instead only through the doors which then i just wait for them to either hit me so i can jump through the hatch if i haven't maxed out on gen repair by then or them dc'ing so i dont get the hatch. either choice i am fine with due to not caring how long the game lasts i have all day.

  • @Sinistrous said:

    @davidthyrat said:
    Sinistrous said:

    Because it is from left for dead a game made by VALVE. So it would need to be licensed by them for that which I doubt becuase they have NEARLY nothing console related and their whole platform is on PC.

    Bill is ######### anyways

    he may be but bill is from left 4 dead witch was on consoles so still don’t answer why he not on consoles we got the other liecense killers and survivors just not bill 

    Oh well IDK then, I'd assume its something to do with VALVE being dickheads, their main platform is PC like I said and maybe they want a PC only exclusive because of it

    yeah but i have Left 4 Dead 2 on xbox one

  • lol maybe they could add a suicide animation that your forced to watch when you dc by click the leave game button and make it real bloody so people stop doing it

  • @βLAKE said:
    I was watching today's Q&A and there was a question concering the gap between SWF survivors and solo survivors and the point was made that SWF survivors have too much information that can be manipulated in real time due to Voice Chat. I was wondering that maybe to give the same type of information to solo survivors that SWF survivors already have is maybe the idea of implementing proximity voice chat. This would help solo survivors communicate to other survivors instead of cluelessly running around the map and wasting time trying to figure out what other survivors are doing. Also, I would like to note that adding this proximity voice chat feature would also help the killer as he should also be able to hear the survivors talking within a certain range.

    i agree that survivors should have a proximity chat but make it to where the killer cant hear this because of toxic survivors that would just yell or play music around you or while you two are working on a generator. it would be awesome for this but make it to where the killer cant hear maybe where he can talk and survivors can hear but survivors cant talk back as like a fear factor maybe even make it to where you can disable hearing the killer or any other survivor in the settings to stop people who are annoying or blast music

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