ThGameIsHardButSoAmI
ThGameIsHardButSoAmI
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- ThGameIsHardButSoAmI
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@[Deleted User] said:
Laurie out of all survivors is in desperate need of hair revamp. She has the ugliest most stiff hairdo the world has ever seen. There is no physics applied to her hair at all - they are just terrible.
*laughs in feng min*
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@Peanits said:
I would be very hesitant to increase pallet breaking speed too much. Keep in mind that you could stack this with Brutal Strength. If you were to do so, you could get a 45% faster pallet breaking speed. This is a pretty big deal because the rate at which you break the pallet determines how quickly you catch up afterwards.
yeah, you're right,
what about: being stunned by an injured survivor let's you break the pallet 25% faster?
it's still on the theme of the perk and this way you can garantee that the survivor has time to make distance because he stunned you, and running enduring, brutal strenght and blood hound is a lot of perks slots just to break pallets faster, so I guess it's not that op?
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@SlothGirly said:
But you forget, the most poweful build of all... BUBBAS BASEMENT.
laughs in kindred
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Why give such a unique feature of doctor's power (the fake pallets) to freddy?
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@Ember_Hunter said:
It should probably be a token thing too harvesting. The harvest speed should probably be the same around cleansing a totem, since it is collecting plants. Shouod the plants regenerate over time though?
yeah that was my ideia, you collect a plant and gain a token, using the token to heal yourself or another person.
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@CptPlanet said:
Wait so.... you essentially want the perk to allow you to pick up possibly 5 1 time use medkits, that also heal others 2x faster than normal speed?
Uhhhhhhh, sounds like Self-Care would finally be replaced as the most used perk.
yeah i know xD, it's just a concept ,I didnt think about the balance that much but I guess the fact that you have to look for them wastes a bit of time, while medkits and selfcare are always available
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/73060/botany-knowledge
Would this be an added thing? That would be very fun :)
a rework, instead of the currently +35% healing speed
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@anarchy753 said:
Devout emblem works like this:
Bronze to gold:
1 tier for each survivor killed.
1 extra tier for hooking every survivor once.
Iridescent is ONLY achieved when you kill all 4 survivors AND have hooked at least 9 times.
yeah, you dont get iredescent for just 9 hooks
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i actually thought the game was way more complex, so I thought Botany Knoledge would let you pick up plants around the map to make bandages and stuff, boy was I wrong
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some of y'all are about to be real mad at me, but it must be said. nurse is op
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Any plans on devotion changes/rewards? For example a bonus% in Iredescent shard gains or cosmetics.
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i made a thread about some ideas on this matter:
So, right now leatherface is basicaly a worse version of billy, except that he is harder to juke so i thought of some ideias to make them different where each one has their strengths.@ChesterTheMolester what do you think?
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it's fine that they are in the store but for me events should be like:
*event introduces 5 cosmetics*:
-4 should be obtainable for free during the event and bought after it ends
-1 should be exclusive for those who played
they still get a lot of money and you can a have a cool exclusive shirt like the feng min one for the community goal
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feng mains are doomed
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the ptb isnt even out yet, let alone the live build. you guys sure love ranting about anything. try it for yourself when the live build comes and then complain...
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In my opinion she is really fun to play against, passing sickness to other survivors, having to go from place to place to cleanse yourself, the corrupt purge can be kinda bs sometimes but i still like her
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/379908#Comment_379908
Good? Rank rewards that aren't hard to get wouldn't be very rewarding...
You should have to play a lot and struggle to get them...
That way you come out of a rough grind with a shiny like any other game...
I agree, the prestige version should be something that you can show, it's a cosmetic anyway, not getting it wouldn't hurt you in any way
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@The_Crusader said:
No.
A lot of people are struggling to pip now. Gain a pip 1 game, lose one the next when your team disconnects, lose one the next when the killer camps/tunnels, dont gain one the next when the killer can't get hooks.
The only people claiming those rewards would be the twitch streamers who spend 8 hours a day on the game because they don't have a job.
Maybe I wasn't clear:
You get to rank 1- 0 progress
You pip 3 times in a row, one of them being a double pip- 4 progress
You de-pip 2 times, deranking to rank 2 - still 4 progress
You turn your pips into progress towards the cosmetics, de-pipping doesn't make you lose them, but you have to get back to rank 1 to start acumulating again
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@se05239 said:
I've seen a reward suggestion for Devotion levels that'd also work kinda fine with the Ranking system.
If you reach rank 1 with a killer/survivor, you'd get access to an cosmetics page where you could choose an outfit of your choice. If you reach rank 1 with survivor, you get to pick out of the survivor pool and vice versa. Outfits should be exclusive to ranks.
Yeah i think choosing is better than hoping that it's a cosmetic for your main but maybe doing multiple outfits to choose would give more work to the devs than just 2 per month, and therefore less plausible? idk
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note: those cosmetics would be exclusive to that season, no other way to obtain them
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I apreciate your opinion especially in "Since the rank change system the devs want you to play the way they want you to." which i think is true, but you did not just say that the devs are ruining campers fun. You can say that camping is a strategy, ok. You can say that it is a legit strategy, ok. But you can't say it's a fun strategy and i'm glad you disagree with it.
If standing still looking at the your face is someone's ideia of fun, they need a new hobby.
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You don't take enduring to deal with decisives (at least not now that it's nerfed), you take it to deal with the pallets, something that you have to deal with in every map (some more then others), every game. It's not situational at all and making decisive stun less then a second is unbalanced in my opinion.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/372343#Comment_372343
Useless buffs, and one nerf that will actually make her unplayable.
Thank you very much, I'm going to Mexico to be a goat shepherd.
literally unplayable ;O!!! ...
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yeah it's weird, i would like to know if it's just irregular dlc logic or an actual bug? cuz i'd like her clothes since she's my main
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you see WIDE
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What about this: the visual notifications don't have a cooldown, but the audio does. so you see the bubbles but only hear them once in a while so its not too annoying
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/364843#Comment_364843
@ThGameIsHardButSoAmIThat's a cap on the perk's bonuses, not a cap on overall healing speed.
yeah, you're right
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We'll make it:
For each Survivor you rescue from a Hook, gain an additional 25/50/100 % speed increase to healing others, up to a maximum of 100 % for 30/60/90 seconds.
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rip shrine
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we still have a mid chapter update until we complete the roadmap tho
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@Orion said:
I'm a solo player. My usual group has stopped playing DbD.
same, started playing with friends but they lost interest.
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Is plague being played as you intended? Or are people using strategies that you didn't think of?
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With the stun hitbox being so big. Is it possible to hide in the basement locker closest to the hook, then use head on to save the carried survivor.
i've tested this with friends and it works but unless they walk righ by the locker it should't happen to often
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Are you saying that meg and claudette have enough clothes? how dare you??
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And i think reworking the pip system without working on the end game is major flaw
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@Bongbingbing said:
The way they worded this update and having the streamers go to HQ made me think this was going to be a huge update.
at the very least I was expecting a bigger totem update after what they said on stream but it turns out it just wont be in line of sight from spawn points of survivors. I guess that's good but we'll see how fast ruin gets found in PTB.
exactly but I guess not
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stop messing with uuuus ;-;
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Maybe change aura/skill check colours at your will would help, and the heartbeat could be translated into the vibration of the controller (dont know if that already exists), but survivors pain and breathing sounds need to be audio based in my opinion.
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i could hear that image
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Have you guys seen the last Lara Croft movie? Wasn't there a princess that got infested with some desease and was sent to an island? Seems familiar
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Do you do the thing where you pretend you didn't see them behind that tree just so you can scare them by phasing and lunging at them? its honestly so awesome xD
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So why don't devs put a skillcheck for the mori? It's easy to hit skillchecks right? Put a skillcheck on every mori like "brand new piece"
skillchecks are a gameplay feature for survivors, not killers.
If you're good at looping and you survive more than 60 seconds after being unhooked, you can't use it.
if you loop a killer for 60 seconds, injured, after getting unhooked you don't need decisive, it would only reset a chase that already took to much time of the killer.
@e8Lattice said:
DC can be countered by just chasing down the target again. . . Come on people it's not hard, and you even get chase points for it!i'm sorry but this quote shows that you don't really know how the game works...
On the subject of actual toxic stuff that's eating away at the game from within, when's BBQ Cheese getting nerfed again? oh wait it isn't because the special snowflake killer /crybaby brigade would burn down the forum with their tears of napalm I forgot about that one.
you can hide in lockers, hide behind generators and be in the 40m range, changing direction after the 4 seconds, none of which needs a perk and you still have distortion.
I think the perk is fine for now, fun to use because you have to meet the conditions and because of the obsession switch mechanic, but we'll see once it comes on live.
before you say anything i'm a survivor main
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the stun got nerfed from 4 to 3 seconds, you cant use it on your first down, you can only use it for 60 seconds and after you get unhooked. it's not a buff...
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@Shad03 said:
@redsopine01 said:
How about a keychain that has 2 keys on it 1 for aura reading other for the hatch but the catch is if one is used they both are lost so u have to prioritise what 1 to useSo
A normal key then?now that you mention it, yeah its a normal key xD
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@redsopine01 said:
How about a keychain that has 2 keys on it 1 for aura reading other for the hatch but the catch is if one is used they both are lost so u have to prioritise what 1 to useinteresting ideia but i think it would be kinda difficult to execute
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@NoShinyPony said:
Killers are under hard time pressure already. We don't need anything that helps shorten the gen repair time even more.there are add-ons that boost the repair speed at all times, this one boosts the repair speed under a condition (the gen regressing), it wouldnt buff gen rush.
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spirit's P3 bloody hands in the killer POV are the coolest weapon you can have.
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i love that! the toxic vapors are the ones that fit the game better in my opinion.
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@Shad03 said:
Open handed stacks. So if someone is running Kindred while the whole squad runs Open Handed, can see the killer while hooked for days.i never thought of that, i migh try it with some friends
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@Dr_Trauts said:
The current version of open-handed is awesomeThe thing is most aura reading perks have infinite range: aftercare, empathy and alert for example.
The ones that benefit are bond and kindred and u are using a whole perk slot to boost 8 meters.