Natural dangers/tactical resources in maps
I would love to see more wild nature in the maps, natural hazards that hinder survivors and killers in their deadly challenge. I speak of rivers of lava, of marshes that exhale toxic vapors, of luxuriant lakes in which to plunge to hide better or to launch ambushes, all without having to invent new mechanics, but simply enhancing existing ones. Of course, these improvements will come after the game optimization.
For example:
1) rivers of lava: the survivors who cross them suffer a deep wound, if healthy, or are reduced to the dying state, if already injured, and / or they get the mangled status; the killer can walk on them for a few moments, then suffers a long stun;
2) marshes with toxic vapors: exhaustion/intoxication/blindness for the survivors; serious blurring of sight (such as stalking) and / or loss of Aura-reading abilities for a while for the killer;
For example:
1) rivers of lava: the survivors who cross them suffer a deep wound, if healthy, or are reduced to the dying state, if already injured, and / or they get the mangled status; the killer can walk on them for a few moments, then suffers a long stun;
2) marshes with toxic vapors: exhaustion/intoxication/blindness for the survivors; serious blurring of sight (such as stalking) and / or loss of Aura-reading abilities for a while for the killer;
3) luxuriant lakes: the survivors can walk half-submerged, almost invisible, but their steps are very noisy; the killer loses the red stain and the terror radius inside them, but is noisy, too;
4) quicksand: long slowdown for survivors, long stun for the killer;
5) gusts of wind: loss of items for the survivors, scratch marks disappear for the killer.
5) gusts of wind: loss of items for the survivors, scratch marks disappear for the killer.
Some maps of MacMillan (maybe Shelter Wood with a lake?), Autohaven (quicksand?), Coldwind (Rotten Fields with gusts of wind?), Crotus Prenn (lava?), Red Forest (lake?), Backwater (toxic marshes) could be changed, to add one or more of the natural dangers/resources, and new maps could be created as wild environments.
Some survivors' perks ignored by a vast majority of the players could be reworked to give help in particular natural settings, and new killer's perks could be created (killers have less perks than survivors).
Comments
i love that! the toxic vapors are the ones that fit the game better in my opinion.
Interesting. Sent this post to the Level designers. Maybe it will spark a discussion?
@Entità I love you. Your suggestion for more level hazards has inspired me with another proposal to counter end-game hostage taking.
In case you were uninformed sometimes survivors after powering all generators and opening both exit gates will spend upwards of 20 minutes sneaking around the level in an attempt to get the killer to disconnect and forfeit all of their hard-earned bloodpoints.
With environmental hazards in mind, you could add several time-based hazards that encourage survivors to leave quickly once they can. For example, on certain maps, you can hear wolves howling in the ambiance. Now, what if after 2 minutes of an exit gate being opened on those maps a wolf or two would spawn. The Wolves would basically be m1 killers that are controlled by a basic AI with a speed of 105%. If survivors remain in the trial 2 minutes after a gate has been opened a louder than normal howl would be heard and then the wolves would appear in a natural part of the map. These wolves have a keen sense of smell and can detect survivors they get within a short radius of, let's say 8 meters for now. The wolves will then roam the level in a pair and seek out survivors. Once a survivor is detected the wolves will growl and then chase the survivor the same as a killer. The Wolves can climb over pallets and will bark while they chase any remaining survivors. The Wolves will attack by lunging forward and biting survivors. If a survivor is downed by a wolf attack or is dropped on the ground near a wolf a wolf will mori the survivor regardless of the number of times hooked and will just start eating them there. The wolves would not attack the killer as the killer is stronger than them.
I'm still working on other ideas, but I feel like this one will work for most of the maps. (Excluding the indoor ones)
..like net traps that hang in the trees and fall on the survivors if they run underneath them...
- graves or pits that have been dug and covered up and survivors and killers can fall in them
A lot this stuff can be added to the game and make players worry more...
Maybe these ideas could be new offerings???
I would love something like this to make maps more than what they are now, it would make for some very interesting gameplay. The maps as we have now are getting boring, something like this would make the game much more interesting
@not_Queen @Patricia @Peanits @Shelby Any answer from the Level Designers? :)
This is a super cool idea and I hope this is something that the level designers can play with in the upcoming maps.
This may be the missing piece of the game
Honestly this sounds like one of the coolest ideas for dbd.
This along with manipulatble map elements whether there doors that can be opened with a lever that shortens routes, destroyable windows that injure survivors when running through (like the glass window on the clown map) or even just the fire pit in the red forest actually injuring the survivor if they stay on it for too long.
Perhaps even map hazards the killer can activate that will harm or even kill survivors for them. like dark entity ridden pirhana plants on red forest which spawn as more gens are done and will eat survivors if they get close (And have been incited to attack by the killer by being attacked by the killer)
it would be a good idea, it would add the challenge but it is necessary that killer AND survivor be impacted by the elements, which could give a pursuit race more intentense than turn around the boxes and go through windows because it's a bit monotonous ... the killer could force us to head towards a hostile area and the survivors could also benefit from it